zarator
^_^
Soundtrack1
You've been walking through the forest for hours, but you still can't see anything. Between the neverending trees and the heavy downpour which showers the entire area, you are almost completely lost. And in fact, it is only your own reflexes which saves you from an untimely death, as the forest ends in a high cliff, 40-50 meters above the storming sea. You take a step back and breath a sigh of relief, but then you wonder where to go now. This path looks like a dead end. Suddendly, though, you hear a voice in your head.
Quick, humans, this way
At the same time, you notice a fleeting shake in the nearby bush. You come close to see what's going on, then a very strange creature jumps out from nowhere.
"Finally you found me", says the creature to you. Its lips don't move, but you can still hear its voice into your heads.
"Who... are you?", you ask perplexed.
"It's not important at the moment", replies it, though. "We must act quickly, or everything will be lost!"
"What do you... wait!", you protest as the creature flees through the forest. You try to follow it as fast as you can, until you spot a sort of natural path, which goes down following the shape of the cliff.
"Come on, this way!". You hear once again the creature whispering in your minds. "We don't have much time left!".
"Time for what?", you ask confused while you descend down the path. "What's going on?".
"I thought you knew already", replies the azure being. "Didn't you see the ruins?". Meanwhile, you arrive in front of a rather large limestone cave.
"Yes but, what has that to do with this?", you demand, even more puzzled than before.
"The weather is just a minor sign, something much worse is about to happen", explains the creature. "You need to retrieve the key to the ancient shrine, before it's too late".
"Whoa", you exclaim, surprised. "I knew something bad was going on, but I didn't think the situation was this dire...". You don't even have the time to stop speaking - Manaphy once again flees, this time right inside the cave. "Oh come on...", you comment frustrated, before pursuing the little being.
Soundtrack2
The cave is an amazing view. The white rocks are coloured by emerald reflexes from the water, giving a rather soothing atmosphere to the place. There's enough light to see through, because the wall has several holes leading to the outside. However the floor is particularly sloppy, so you need to pay a lot of care while you venture inside. The blue creature is not far, you manage to reach it soon.
"Wow, this place is incredible", one of you notes. "But... are you sure this key is here?"
The creature nods. "It's sealed away in the depths of this cave, but you'll have to defeat its guardian".
"Oh boy", you sigh. "And this is why you are so much in a hurry?".
"Nope, that's because...".
So, you decided to stand with humans? How disappointing.
You look around yourself perplexed, wondering who just spoke over there. The little being, however, looks much more shocked than you. "He's already here! Run, while you...". It doesn't make in time to finish speaking. A strange, magical aura shrouds it, leaving it stunned and immobilized.
"Hey! Are you OK?", you call it, but the creature doesn't reply. Instead, you hear a cold laugh coming from above your heads. You turn your eyes above.
"You! What did you do?", you ask, your hands already on the Poké Balls in your belt.
"I have no time to lose with humans", says him, looking defiantly upon you. "Still, you can't be allowed to find the key to the shrine".
"We're not afraid of fighting you!", you reply adamantly, but the mysterious figure laughs.
"I could wipe you out with ease, but it would hardly be worth my efforts. However, I could still be able to take two birds with one stone. Manaphy, kill these interlopers!"
Your eyes turn on the little being in front of you. The jolly look of before was replaced by an alienated expression.
"What the...", you are about to say, but the guy already left at blinding speed, leaving you to confront the now hostile blue pixie!
HP 2200
Atk 6
Def 5
SpA 6
SpD 5
Spe 115
Size Class 1
Weight Class 1
16+10% Accuracy Boost
Ability: Hydration
Suddendly, a creature similar to the little pixie comes out of the water.
HP 230
Atk 5
Def 4
SpA 5
SpD 4
Spe 92
Size Class 1
Weight Class 1
11+10% Accuracy Boost
Ability: Hydration
Mowtom's team:
Ampharos [Deckard] (M)
Deckard found Mowtom in a bookstore, when Mowtom tried to buy Deckard's favorite book, Do Androids Dream of Electric Sheep?. When Mowtom explained that he had always wanted to read it but was never able to, Deckard agreed to let him take it, but only if Mowtom would let Deckard travel with him so that the book would be well-looked after.
Type: Electric
Static / Plus (Unlocked)
Stats:
HP: 100
Atk: 3
Def: 3
SpA: 4
SpD: 4 (+)
Spe: 47 (-) (-10% Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 18
Mega Ampharos [Deckard] (M)
After a very close 13v13, Mowtom was walking home with Deckard next to him. Suddenly, Deckard stopped to pick up a stone from the ground. As he did so, an incredible transformation occurred. Deckard then refused to move a muscle before he finished considering what this means for the world.
Types: Electric / Dragon
Static / Plus / Mold Breaker
Stats:
HP: 100
Atk: 3
Def: 4
SpA: 7
SpD: 5 (+)
Spe: 39 (-) (-10% Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 23
EC: 9/9
MC: 0
AC: 5/5
Attacks (37/85):
Physical
Fire Punch
Tackle
Take Down
Thunder Punch
Special
Discharge
Dragon Pulse
Electro Ball
Focus Blast
Hyper Beam
Hidden Power (Ice)
Power Gem
Signal Beam
Thunder
Thunder Shock
Thunderbolt
Volt Switch
Zap Cannon
Status
Agility
Charge
Confuse Ray
Cotton Guard
Cotton Spore
Electric Terrain
Endure
Growl
Ion Deluge
Light Screen
Magnetic Flux
Odor Sleuth
Protect
Rain Dance
Reflect
Rest
Sand Attack
Sleep Talk
Substitute
Thunder Wave
Tangrowth [Mystery] (F)
Very little is known about Mystery's past. Even less is known about what her face really looks like, behind those vines. She almost always speaks in a whisper, when she speaks at all. One thing is certain though: Whatever she did and wherever she went before joining Mowtom, her life after joining him was much more enjoyable.
Type: Grass
Chlorophyll / Leaf Guard / Regenerator (Unlocked)
Stats:
HP: 110
Atk: 4
Def: 5
SpA: 4
SpD: 3 (+)
Spe: 43 (-) (-10% Evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 21
EC: 6/6
MC: 0
AC: 5/5
Attacks (36/91):
Physical
Bide
Bind
Constrict
Earthquake
Flail
Knock Off
Power Whip
Seed Bomb
Vine Whip
Special
Absorb
Ancient Power
Confusion
Energy Ball
Giga Drain
Hidden Power (Fire)
Infestation
Leaf Storm
Mega Drain
Solar Beam
Sludge Bomb
Wring Out
Status
Block
Double Team
Endure
Grassy Terrain
Growth
Ingrain
Leech Seed
Nature Power
Pain Split
Poison Powder
Protect
Reflect
Sleep Powder
Sunny Day
Synthesis
Mzee [Torterra] (F)
Mzee can trace her lineage back to the Ancient One herself, Mzee Hippofriend. When she was just hatched, Mzee the younger set out on a journey to make as many kinds of friends as possible to continue her ancestor's legacy. It might help if she weren't always so serious, though...
Type: Grass / Ground
Overgrow / Shell Armor (Unlocked)
Stats:
HP: 100
Atk: 4
Def: 4
SpA: 4 (+)
SpD: 3
Spe: 48 (-) (-10% Evasion)
Size Class: 5
Weight Class: 7
Base Rank Total: 19
EC: 9/9
MC: 0
AC: 5/5
Attacks (22/82):
Physical
Bite
Body Slam
Razor Leaf
Sand Tomb
Seed Bomb
Superpower
Tackle
Wood Hammer
Special
Absorb
Mega Drain
Energy Ball
Grass Knot
Leaf Storm
Solar Beam
Status
Curse
Double Team
Grassy Terrain
Protect
Substitute
Wide Guard
Withdraw
Worry Seed
Jumbo [Krilowatt] (M)
Despite his name, Jumbo was always small for his species. He does not appreciate the irony, or the sneaking suspicion that he was named after a food. This has caused him to be grumpy almost always, except to Mowtom, who stopped a group of other water-types from bullying him based on his name.
Types: Water / Electric
Trace / Magic Guard / Shell Armor (Unlocked)
Stats:
HP: 125
Atk: 3
Def: 3
SpA: 3
SpD: 2 (-)
Spe: 121 (+) (+17% Accuracy)
Size Class: 1
Weight Class: 2
Base Rank Total: 22
EC: 6/6
MC: 0
AC: 5/5
Attacks (25/87):
Physical
Aqua Jet
Counter
Ice Shard
Tackle
Wild Charge
Special
Bubble
Dazzling Gleam
Fairy Wind
Mirror Coat
Scald
Sheer Cold
Shock Wave
Thunderbolt
Thunder Shock
Thunder
Volt Switch
Whirlpool
Status
Charge
Confuse Ray
Detect
Follow Me
Imprison
Me First
Mind Reader
Substitute
Raid
Dispel
tavok's team:
Lira (Aromatisse (F))
Nature: Modest (+SpA, -Atk)
Type:
- Fairy: Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
Abilities:
- Healer (Passive): This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
- Aroma Veil (Passive) (UNLOCKED): This Pokemon and its allies on the field can not be effected by Attract, Disable, Encore, Taunt, or Torment.
Stats:
HP: 110
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 29
Size Class: 2
Weight Class: 2
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
KOC: 0
Moves (63/63) - MAXED, 4 CC BONUS
- After You
- Aromatherapy
- Aromatic Mist
- Attract
- Calm Mind
- Captivate
- Charge Beam
- Charm
- Confide
- Covet
- Dazzling Gleam
- Disable
- Disarming Voice
- Double Team
- Drain Punch
- Draining Kiss
- Dream Eater
- Echoed Voice
- Endeavor
- Energy Ball
- Facade
- Fairy Wind
- Flail
- Flash
- Flash Cannon
- Frustration
- Giga Impact
- Gyro Ball
- Heal Bell
- Heal Pulse
- Helping Hand
- Hidden Power (Ground)
- Hyper Beam
- Light Screen
- Magic Coat
- Misty Terrain
- Moonblast
- Odor Sleuth
- Protect
- Psychic
- Psych Up
- Psyshock
- Rain Dance
- Reflect
- Refresh
- Rest
- Return
- Round
- Secret Power
- Skill Swap
- Sleep Talk
- Snore
- Substitute
- Sunny Day
- Swagger
- Sweet Kiss
- Sweet Scent
- Thunder
- Thunderbolt
- Torment
- Toxic
- Trick Room
- Wish
Raid Only
- Dispel
Tacos (Ludicolo (M))
Nature: Quiet (+SpA, -Spe, -10% evasion)
Type:
- Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
- Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
- Swift Swim (Passive): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
- Rain Dish (Passive): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
- Own Tempo (Passive) (UNLOCKED): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60 (-) (-10% evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 0
AC: 9/5
KOC: 0
Moves (26/??):
- Absorb
- Astonish
- Bubble
- Bubble Beam
- Counter
- Dive
- Energy Ball
- Fake Out
- Flail
- Fury Swipes
- Giga Drain
- Grass Knot
- Growl
- Leech Seed
- Mega Drain
- Mist
- Natural Gift
- Nature Power
- Rain Dance
- Razor Leaf
- Seed Bomb
- Solar Beam
- Surf
- Toxic
- Water Gun
- Water Sport
... I'll be honest, I liked Bayleef more.
Sara (Meganium (F))
Nature: Modest (+SpA, -Atk)
Type:
- Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
- Overgrow (Passive): When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solar Beam from 12 to 14)
- Leaf Guard (Passive) (UNLOCKED): In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 80
Size Class: 4
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
KOC: 0
Moves (24/??):
- Aromatherapy
- Counter
- Energy Ball
- Grass Knot
- Grass Pledge
- Grassy Terrain
- Growl
- Heal Pulse
- Leaf Storm
- Leech Seed
- Light Screen
- Magical Leaf
- Natural Gift
- Petal Blizzard
- Poison Powder
- Protect
- Razor Leaf
- Reflect
- Safeguard
- Solar Beam
- Substitute
- Synthesis
- Tackle
- Toxic
Thunderstorm (Magnezone (-))
Nature: Modest (+SpA, -Atk)
Type:
- Electric: Electric STAB; immune to paralysis status.
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
- Magnet Pull (Passive): Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch. In addition, this Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. Only the most recent Magnet Pull command on a target will affect them.
Command: Activate Magnet Pull (Attract target) - 5 En - The target's contact will fail against targets other than the user of Magnet Pull (Attract) for three (3) actions.
Command: Activate Magnet Pull (Repulse target) - 5 En - The target's contact attacks will fail against the user of Magnet Pull (Repulse) for three (3) actions.
- Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
- Analytic (Passive) (UNLOCKED): If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 60
Size Class: 3
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
KOC: 0
Moves (43/72)
- Barrier
- Bide
- Discharge
- Electric Terrain
- Electroweb
- Endure
- Explosion
- Flash Cannon
- Gravity
- Hidden Power (Fire)
- Hyper Beam
- Light Screen
- Lock-On
- Magic Coat
- Magnet Bomb
- Magnet Rise
- Magnetic Flux
- Metal Sound
- Mimic
- Mirror Coat
- Mirror Shot
- Rain Dance
- Recycle
- Reflect
- Rest
- Shock Wave
- Signal Beam
- Sleep Talk
- Sonic Boom
- Spark
- Substitute
- Supersonic
- Swift
- Tackle
- Thunder
- Thunderbolt
- Thunder Shock
- Thunder Wave
- Toxic
- Tri-Attack
- Volt Switch
- Zap Cannon
You've been walking through the forest for hours, but you still can't see anything. Between the neverending trees and the heavy downpour which showers the entire area, you are almost completely lost. And in fact, it is only your own reflexes which saves you from an untimely death, as the forest ends in a high cliff, 40-50 meters above the storming sea. You take a step back and breath a sigh of relief, but then you wonder where to go now. This path looks like a dead end. Suddendly, though, you hear a voice in your head.
Quick, humans, this way
At the same time, you notice a fleeting shake in the nearby bush. You come close to see what's going on, then a very strange creature jumps out from nowhere.
"Finally you found me", says the creature to you. Its lips don't move, but you can still hear its voice into your heads.
"Who... are you?", you ask perplexed.
"It's not important at the moment", replies it, though. "We must act quickly, or everything will be lost!"
"What do you... wait!", you protest as the creature flees through the forest. You try to follow it as fast as you can, until you spot a sort of natural path, which goes down following the shape of the cliff.
"Come on, this way!". You hear once again the creature whispering in your minds. "We don't have much time left!".
"Time for what?", you ask confused while you descend down the path. "What's going on?".
"I thought you knew already", replies the azure being. "Didn't you see the ruins?". Meanwhile, you arrive in front of a rather large limestone cave.
"Yes but, what has that to do with this?", you demand, even more puzzled than before.
"The weather is just a minor sign, something much worse is about to happen", explains the creature. "You need to retrieve the key to the ancient shrine, before it's too late".
"Whoa", you exclaim, surprised. "I knew something bad was going on, but I didn't think the situation was this dire...". You don't even have the time to stop speaking - Manaphy once again flees, this time right inside the cave. "Oh come on...", you comment frustrated, before pursuing the little being.
Soundtrack2
The cave is an amazing view. The white rocks are coloured by emerald reflexes from the water, giving a rather soothing atmosphere to the place. There's enough light to see through, because the wall has several holes leading to the outside. However the floor is particularly sloppy, so you need to pay a lot of care while you venture inside. The blue creature is not far, you manage to reach it soon.
"Wow, this place is incredible", one of you notes. "But... are you sure this key is here?"
The creature nods. "It's sealed away in the depths of this cave, but you'll have to defeat its guardian".
"Oh boy", you sigh. "And this is why you are so much in a hurry?".
"Nope, that's because...".
So, you decided to stand with humans? How disappointing.
You look around yourself perplexed, wondering who just spoke over there. The little being, however, looks much more shocked than you. "He's already here! Run, while you...". It doesn't make in time to finish speaking. A strange, magical aura shrouds it, leaving it stunned and immobilized.
"Hey! Are you OK?", you call it, but the creature doesn't reply. Instead, you hear a cold laugh coming from above your heads. You turn your eyes above.
"You! What did you do?", you ask, your hands already on the Poké Balls in your belt.
"I have no time to lose with humans", says him, looking defiantly upon you. "Still, you can't be allowed to find the key to the shrine".
"We're not afraid of fighting you!", you reply adamantly, but the mysterious figure laughs.
"I could wipe you out with ease, but it would hardly be worth my efforts. However, I could still be able to take two birds with one stone. Manaphy, kill these interlopers!"
Your eyes turn on the little being in front of you. The jolly look of before was replaced by an alienated expression.
"What the...", you are about to say, but the guy already left at blinding speed, leaving you to confront the now hostile blue pixie!
HP 2200
Atk 6
Def 5
SpA 6
SpD 5
Spe 115
Size Class 1
Weight Class 1
16+10% Accuracy Boost
Ability: Hydration
Suddendly, a creature similar to the little pixie comes out of the water.
HP 230
Atk 5
Def 4
SpA 5
SpD 4
Spe 92
Size Class 1
Weight Class 1
11+10% Accuracy Boost
Ability: Hydration
Mowtom's team:
Ampharos [Deckard] (M)
Deckard found Mowtom in a bookstore, when Mowtom tried to buy Deckard's favorite book, Do Androids Dream of Electric Sheep?. When Mowtom explained that he had always wanted to read it but was never able to, Deckard agreed to let him take it, but only if Mowtom would let Deckard travel with him so that the book would be well-looked after.
Type: Electric
- Electric STAB; immune to paralysis status.
Static / Plus (Unlocked)
- This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
- This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon's special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
Stats:
HP: 100
Atk: 3
Def: 3
SpA: 4
SpD: 4 (+)
Spe: 47 (-) (-10% Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 18
Mega Ampharos [Deckard] (M)
After a very close 13v13, Mowtom was walking home with Deckard next to him. Suddenly, Deckard stopped to pick up a stone from the ground. As he did so, an incredible transformation occurred. Deckard then refused to move a muscle before he finished considering what this means for the world.
Types: Electric / Dragon
- Electric STAB; immune to paralysis status.
- Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Static / Plus / Mold Breaker
- This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
- This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon's special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
- Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action. For a full list of affected abilities, see http://pastebin.com/sMzktgbV
Stats:
HP: 100
Atk: 3
Def: 4
SpA: 7
SpD: 5 (+)
Spe: 39 (-) (-10% Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 23
EC: 9/9
MC: 0
AC: 5/5
Attacks (37/85):
Physical
Fire Punch
Tackle
Take Down
Thunder Punch
Special
Discharge
Dragon Pulse
Electro Ball
Focus Blast
Hyper Beam
Hidden Power (Ice)
Power Gem
Signal Beam
Thunder
Thunder Shock
Thunderbolt
Volt Switch
Zap Cannon
Status
Agility
Charge
Confuse Ray
Cotton Guard
Cotton Spore
Electric Terrain
Endure
Growl
Ion Deluge
Light Screen
Magnetic Flux
Odor Sleuth
Protect
Rain Dance
Reflect
Rest
Sand Attack
Sleep Talk
Substitute
Thunder Wave
Tangrowth [Mystery] (F)
Very little is known about Mystery's past. Even less is known about what her face really looks like, behind those vines. She almost always speaks in a whisper, when she speaks at all. One thing is certain though: Whatever she did and wherever she went before joining Mowtom, her life after joining him was much more enjoyable.
Type: Grass
- Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
- Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
- Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Chlorophyll / Leaf Guard / Regenerator (Unlocked)
- During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.
- In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
- When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 110
Atk: 4
Def: 5
SpA: 4
SpD: 3 (+)
Spe: 43 (-) (-10% Evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 21
EC: 6/6
MC: 0
AC: 5/5
Attacks (36/91):
Physical
Bide
Bind
Constrict
Earthquake
Flail
Knock Off
Power Whip
Seed Bomb
Vine Whip
Special
Absorb
Ancient Power
Confusion
Energy Ball
Giga Drain
Hidden Power (Fire)
Infestation
Leaf Storm
Mega Drain
Solar Beam
Sludge Bomb
Wring Out
Status
Block
Double Team
Endure
Grassy Terrain
Growth
Ingrain
Leech Seed
Nature Power
Pain Split
Poison Powder
Protect
Reflect
Sleep Powder
Sunny Day
Synthesis
Mzee [Torterra] (F)
Mzee can trace her lineage back to the Ancient One herself, Mzee Hippofriend. When she was just hatched, Mzee the younger set out on a journey to make as many kinds of friends as possible to continue her ancestor's legacy. It might help if she weren't always so serious, though...
Type: Grass / Ground
- Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
- Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
- Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
- Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Overgrow / Shell Armor (Unlocked)
- When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solar Beam from 12 to 14)
- This Pokemon's thick, bony outer shell prevents it from taking critical hits.
Stats:
HP: 100
Atk: 4
Def: 4
SpA: 4 (+)
SpD: 3
Spe: 48 (-) (-10% Evasion)
Size Class: 5
Weight Class: 7
Base Rank Total: 19
EC: 9/9
MC: 0
AC: 5/5
Attacks (22/82):
Physical
Bite
Body Slam
Razor Leaf
Sand Tomb
Seed Bomb
Superpower
Tackle
Wood Hammer
Special
Absorb
Mega Drain
Energy Ball
Grass Knot
Leaf Storm
Solar Beam
Status
Curse
Double Team
Grassy Terrain
Protect
Substitute
Wide Guard
Withdraw
Worry Seed
Jumbo [Krilowatt] (M)
Despite his name, Jumbo was always small for his species. He does not appreciate the irony, or the sneaking suspicion that he was named after a food. This has caused him to be grumpy almost always, except to Mowtom, who stopped a group of other water-types from bullying him based on his name.
Types: Water / Electric
- Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
- Electric STAB; immune to paralysis status.
Trace / Magic Guard / Shell Armor (Unlocked)
- When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
- Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
- This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
- This Pokemon's thick, bony outer shell prevents it from taking critical hits.
Stats:
HP: 125
Atk: 3
Def: 3
SpA: 3
SpD: 2 (-)
Spe: 121 (+) (+17% Accuracy)
Size Class: 1
Weight Class: 2
Base Rank Total: 22
EC: 6/6
MC: 0
AC: 5/5
Attacks (25/87):
Physical
Aqua Jet
Counter
Ice Shard
Tackle
Wild Charge
Special
Bubble
Dazzling Gleam
Fairy Wind
Mirror Coat
Scald
Sheer Cold
Shock Wave
Thunderbolt
Thunder Shock
Thunder
Volt Switch
Whirlpool
Status
Charge
Confuse Ray
Detect
Follow Me
Imprison
Me First
Mind Reader
Substitute
Raid
Dispel
tavok's team:
Lira (Aromatisse (F))
Nature: Modest (+SpA, -Atk)
Type:
- Fairy: Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
Abilities:
- Healer (Passive): This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
- Aroma Veil (Passive) (UNLOCKED): This Pokemon and its allies on the field can not be effected by Attract, Disable, Encore, Taunt, or Torment.
Stats:
HP: 110
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 29
Size Class: 2
Weight Class: 2
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
KOC: 0
Moves (63/63) - MAXED, 4 CC BONUS
- After You
- Aromatherapy
- Aromatic Mist
- Attract
- Calm Mind
- Captivate
- Charge Beam
- Charm
- Confide
- Covet
- Dazzling Gleam
- Disable
- Disarming Voice
- Double Team
- Drain Punch
- Draining Kiss
- Dream Eater
- Echoed Voice
- Endeavor
- Energy Ball
- Facade
- Fairy Wind
- Flail
- Flash
- Flash Cannon
- Frustration
- Giga Impact
- Gyro Ball
- Heal Bell
- Heal Pulse
- Helping Hand
- Hidden Power (Ground)
- Hyper Beam
- Light Screen
- Magic Coat
- Misty Terrain
- Moonblast
- Odor Sleuth
- Protect
- Psychic
- Psych Up
- Psyshock
- Rain Dance
- Reflect
- Refresh
- Rest
- Return
- Round
- Secret Power
- Skill Swap
- Sleep Talk
- Snore
- Substitute
- Sunny Day
- Swagger
- Sweet Kiss
- Sweet Scent
- Thunder
- Thunderbolt
- Torment
- Toxic
- Trick Room
- Wish
Raid Only
- Dispel
A quiet smug Spritzee, Lira was found when Tavok was traveling
through a town looking for a place to rest. The Spritzee, not being able
to resist the urge to show her beauty, tried to make Gambo and Randy fall
in love with her using her nice looks and an Aromatic Mist.
Gambo and Randy, however, were unimpressed, and just followed Tavok to a
nearby hotel.
Angry at this, Lira attacked them at their room, shooting Dazzling Gleams all around.
While Gambo covered Tavok, Randy rushed towards her and knocked her out.
She was caught inmediatly after.
In his stay with Tavok, Lira has learned that being modest is a good thing, and she
tries her best to not fall back into her old habits (although she can't help herself
when there are other girls around).
Lira quickly became a great asset for the team, helping the other Pokémon with her
healing abilities, which became even greater when she managed to evolve after a fight
with Matezoide's Pokémon.
through a town looking for a place to rest. The Spritzee, not being able
to resist the urge to show her beauty, tried to make Gambo and Randy fall
in love with her using her nice looks and an Aromatic Mist.
Gambo and Randy, however, were unimpressed, and just followed Tavok to a
nearby hotel.
Angry at this, Lira attacked them at their room, shooting Dazzling Gleams all around.
While Gambo covered Tavok, Randy rushed towards her and knocked her out.
She was caught inmediatly after.
In his stay with Tavok, Lira has learned that being modest is a good thing, and she
tries her best to not fall back into her old habits (although she can't help herself
when there are other girls around).
Lira quickly became a great asset for the team, helping the other Pokémon with her
healing abilities, which became even greater when she managed to evolve after a fight
with Matezoide's Pokémon.
Tacos (Ludicolo (M))
Nature: Quiet (+SpA, -Spe, -10% evasion)
Type:
- Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
- Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
- Swift Swim (Passive): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
- Rain Dish (Passive): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
- Own Tempo (Passive) (UNLOCKED): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60 (-) (-10% evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 0
AC: 9/5
KOC: 0
Moves (26/??):
- Absorb
- Astonish
- Bubble
- Bubble Beam
- Counter
- Dive
- Energy Ball
- Fake Out
- Flail
- Fury Swipes
- Giga Drain
- Grass Knot
- Growl
- Leech Seed
- Mega Drain
- Mist
- Natural Gift
- Nature Power
- Rain Dance
- Razor Leaf
- Seed Bomb
- Solar Beam
- Surf
- Toxic
- Water Gun
- Water Sport
... I'll be honest, I liked Bayleef more.
Sara (Meganium (F))
Nature: Modest (+SpA, -Atk)
Type:
- Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
- Overgrow (Passive): When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solar Beam from 12 to 14)
- Leaf Guard (Passive) (UNLOCKED): In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 80
Size Class: 4
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
KOC: 0
Moves (24/??):
- Aromatherapy
- Counter
- Energy Ball
- Grass Knot
- Grass Pledge
- Grassy Terrain
- Growl
- Heal Pulse
- Leaf Storm
- Leech Seed
- Light Screen
- Magical Leaf
- Natural Gift
- Petal Blizzard
- Poison Powder
- Protect
- Razor Leaf
- Reflect
- Safeguard
- Solar Beam
- Substitute
- Synthesis
- Tackle
- Toxic
Thunderstorm (Magnezone (-))
Nature: Modest (+SpA, -Atk)
Type:
- Electric: Electric STAB; immune to paralysis status.
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
- Magnet Pull (Passive): Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch. In addition, this Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. Only the most recent Magnet Pull command on a target will affect them.
Command: Activate Magnet Pull (Attract target) - 5 En - The target's contact will fail against targets other than the user of Magnet Pull (Attract) for three (3) actions.
Command: Activate Magnet Pull (Repulse target) - 5 En - The target's contact attacks will fail against the user of Magnet Pull (Repulse) for three (3) actions.
- Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
- Analytic (Passive) (UNLOCKED): If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 60
Size Class: 3
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
KOC: 0
Moves (43/72)
- Barrier
- Bide
- Discharge
- Electric Terrain
- Electroweb
- Endure
- Explosion
- Flash Cannon
- Gravity
- Hidden Power (Fire)
- Hyper Beam
- Light Screen
- Lock-On
- Magic Coat
- Magnet Bomb
- Magnet Rise
- Magnetic Flux
- Metal Sound
- Mimic
- Mirror Coat
- Mirror Shot
- Rain Dance
- Recycle
- Reflect
- Rest
- Shock Wave
- Signal Beam
- Sleep Talk
- Sonic Boom
- Spark
- Substitute
- Supersonic
- Swift
- Tackle
- Thunder
- Thunderbolt
- Thunder Shock
- Thunder Wave
- Toxic
- Tri-Attack
- Volt Switch
- Zap Cannon