Cue Jumanji drums ...
For those of us who remember deep in the jungles of the outdated Other Metagames subforum there once existed a game called Tier10. The premise was simple enough: only Pokemon at level 10 were usable. They also could only use the moves they knew via level up, breeding, or special events--but no TMs, HMs, or moves learned via tutors!
Well the game had a short run. Then, the last player was sucked into a portal that transported him to the jungle for a long, long time ... (creepy Zubat scene where the girl runs out of the mansion screaming)
Presenting:
15 levels later, the game comes back at level 25! The same rules apply as before:
http://bulbapedia.bulbagarden.net/wiki/List_of_Pokémon_by_evolution_family
Plenty of Stage 2 Pokemon are not usable, however, including things like Rhydon, Dragonair, or Pupitar because they evolve after 25. But notice what's really missing: all the Stage 3 starters and many legendary and semi-legendary Pokemon. This is not a rehash of OU. Other things besides Pokemon that are missing include valuable moves like Protect, Substitute, status (WoW, Twave, and Toxic), some setup (Swords Dance namely), Knock Off, and even attacks like Earthquake and the elemental beams.
EVs act differently at this level, so make sure when you're creating sets you're not wasting unnecessary EV points in a stat that is already maxed out! This is more true in LC and the original Tier10, but still applies here. (I hope to have some formula for this soon.)
Also, keep move illegalities in mind when teambuilding. Riolu doesn't learn Nasty Plot until level 47. Arcanine doesn't learn Extreme Speed until level 34. (This is under consideration to have moves learned past 25 transfer via breeding like they do in-game.)
Have fun!
Charmeleon @ Leftovers
Ability: Blaze
Level: 25
EVs: 20 HP / 244 Atk / 244 Spe
Jolly Nature
- Dragon Dance
- Flare Blitz
- Dragon Rage
- Crunch
It's no cannonball, but Charmeleon can do some work once it gets going. The beauty in this set is when it meets a physical wall or resist, Dragon Rage is there to take a nice big 40 HP chunk out of the target. To put that in perspective, it's a 2HKO on most things that don't invest in HP, but Flare Blitz will probably get the most spam. Leftovers are there to lessen the impact of Flare Blitz.
Diggersby @ Life Orb
Ability: Huge Power
Level: 25
EVs: 244 Atk / 16 Def / 244 Spe
Adamant Nature
- Swords Dance / Agility
- Quick Attack
- Bulldoze
- Take Down / Hammer Arm
Now we're talking wrecking balls. Adamant Diggersby hits 122 Attack, which doesn't sound like much, but in Tier25 it's very, very high. The choice between Swords Dance and Agility boils down to the old power vs speed debate. Quick Attack and Bulldoze are needed STABs, and Diggersby is grateful to be in that rare category of dual-typed Pokemon that can attack with both, while the last move can go to a stronger Normal STAB or Fighting coverage.
Togekiss @ Life Orb
Ability: Serene Grace
Level: 25
EVs: 12 Def / 244 SpA / 244 Spe
Timid Nature
- Nasty Plot
- Air Slash
- Aura Sphere
- Extrasensory / Yawn / Morning Sun / Fairy Wind
Togekiss is one of the few Pokemon with a good setup move and strong attacks to back it up. It might not have a reliable Fairy attack outside Fairy Wind, but Serene Grace Air Slash more than makes up for it. Fighting and Psychic give good coverage alongside Flying, or you can use Yawn to buy a turn of setup, or recover with Morning Sun. It has enough options to make it pretty scary.
Mawile @ Mawilite
Ability: Intimidate
Level: 25
EVs: 244 HP / 252 Atk / 12 Def
Adamant Nature
- Swords Dance
- Sucker Punch
- Play Rough
- Iron Head
As Unfixable noticed, Mawile learns all the moves it needs without the aid of TMs or tutors. Swords Dance is a Gen 4 egg move, so there might be some illegality I'm missing, but even without it there's the elemental fangs to swap in. With some of its usual counters missing or hampered, like Heatran and Skarmory respectively, different Fire and Steel-types will have to fill the void.
--
Credit to Relados for original Tier10 thread and to Serioussss for creating the idea.
Currently playable as an OU battle, but make sure to set your levels to 25 to check for illegalities.
For those of us who remember deep in the jungles of the outdated Other Metagames subforum there once existed a game called Tier10. The premise was simple enough: only Pokemon at level 10 were usable. They also could only use the moves they knew via level up, breeding, or special events--but no TMs, HMs, or moves learned via tutors!
Well the game had a short run. Then, the last player was sucked into a portal that transported him to the jungle for a long, long time ... (creepy Zubat scene where the girl runs out of the mansion screaming)
Presenting:
15 levels later, the game comes back at level 25! The same rules apply as before:
- Pokemon must all be level 25.
- All pokemon must be available at level 25 (this includes evolving before or at level 25, or evolving by stone, trade, or other event, as long as it can be done by level 25).
- All pokemon can only use moves available at level 25 (egg moves are allowed, event moves are allowed, move re-learner is allowed, but move tutor moves and TM/HMs are not).
- Pokemon normally classified as Ubers are banned.
- Dragon Rage is unbanned for now.
- All Stage 1 Pokemon that can evolve
- Absol
- Accelgor
- Aerodactyl
- Alakazam
- Alomomola
- Ambipom
- Arbok
- Arcanine
- Ariados
- Aromatisse
- Audino
- Azumarill
- Basculin
- Bayleef
- Beautifly
- Beedrill
- Bellossom
- Bibarel
- Blissey
- Bouffalant
- Braixen
- Breloom
- Butterfree
- Carbink
- Carnivine
- Castform
- Charmeleon
- Chatot
- Cherrim
- Chimecho
- Cinccino
- Clefable
- Cloyster
- Combusken
- Conkeldurr
- Corsola
- Crobat
- Croconaw
- Cryogonal
- Dedenne
- Delcatty
- Delibird
- Dewott
- Diggersby
- Ditto
- Donphan
- Druddigon
- Dunsparce
- Durant
- Dustox
- Emolga
- Escavalier
- Espeon
- Exeggutor
- Farfetch'd
- Fearow
- Flaafy
- Flareon
- Fletchinder
- Florges
- Frogadier
- Froslass
- Furfrou
- Furret
- Gabite
- Gallade
- Gengar
- Gigalith
- Girafarig
- Glaceon
- Gliscor
- Golem
- Gorebyss
- Gourgeist
- Granbull
- Grotle
- Grovyle
- Gyarados
- Hariyama
- Hawlucha
- Heatmor
- Heliolisk
- Heracross
- Herdier
- Hitmonchan
- Hitmonlee
- Hitmontop
- Honchkrow
- Houndoom
- Huntail
- Illumise
- Ivysaur
- Jolteon
- Kangaskhan
- Kecleon
- Klefki
- Kricketune
- Lapras
- Leafeon
- Leavanny
- Ledian
- Lickilicky
- Liepard
- Lilligant
- Linoone
- Lopunny
- Loudred
- Lucario
- Ludicolo
- Lunatone
- Luvdisc
- Luxio
- Mantine
- Maractus
- Marshtomp
- Masquerain
- Mawile
- Meowstic
- Metang
- Mightyena
- Milotic
- Miltank
- Minun
- Mismagius
- Monferno
- Mothim
- Mr. Mime
- Musharna
- Nidoking
- Nidoqueen
- Ninetales
- Ninjask
- Noctowl
- Octillery
- Pachirisu
- Parasect
- Pelipper
- Phione
- Pidgeotto
- Pignite
- Pinsir
- Plusle
- Politoed
- Poliwrath
- Porygon-Z
- Prinplup
- Probopass
- Quagsire
- Quilava
- Quilladin
- Qwilfish
- Raichu
- Raticate
- Regigigas
- Relicanth
- Roserade
- Rotom
- Sableye
- Sandslash
- Sawk
- Scizor
- Scolipede
- Servine
- Seviper
- Shedinja
- Shiftry
- Shuckle
- Sigilyph
- Simipour
- Simisage
- Simisear
- Skarmory
- Skiploom
- Slowking
- Slurpuff
- Smeargle
- Snorlax
- Solrock
- Spinda
- Spiritomb
- Stantler
- Staravia
- Starmie
- Steelix
- Stunfisk
- Sudowoodo
- Sunflora
- Swellow
- Swoobat
- Sylveon
- Tangrowth
- Tauros
- Throh
- Togekiss
- Torkoal
- Tranquill
- Trevenant
- Tropius
- Umbreon
- Unown
- Vaporeon
- Vespiquen
- Victreebel
- Vigoroth
- Vileplume
- Vivillon
- Volbeat
- Wartortle
- Watchog
- Weavile
- Whimsicott
- Whirlipede
- Wigglytuff
- Wobbuffet
- Wormadam
- Xatu
- Zangoose
- Evolve after 25, but are obtainable elsewhere before then (can't have Hidden Abilities or Egg Moves, except for Braviary and Mandibuzz, who must have their HA)
- Braviary (must have Defiant)
- Dodrio (fixed IVs, details to come)
- Dragonair
- Drapion
- Dugtrio
- Electivire
- Electrode
- Floatzel
- Gastrodon
- Golduck
- Hypno
- Jynx
- Kingler
- Lanturn
- Lumineon
- Magcargo
- Magmortar
- Magnezone
- Mandibuzz (must have Weak Armor)
- Marowak
- Muk
- Persian
- Primeape
- Seaking
- Seismitoad
- Slowbro
- Stoutland
- Tentacruel
- Toxicroak
- Unfezant
- Venomoth
- Wailord
- Weezing
- Whiscash
- Zoroark
- Event Pokemon:
- Mew
- Celebi
- Jirachi
- Manaphy
- Victini
- Keldeo
- Meloetta
http://bulbapedia.bulbagarden.net/wiki/List_of_Pokémon_by_evolution_family
EVs act differently at this level, so make sure when you're creating sets you're not wasting unnecessary EV points in a stat that is already maxed out! This is more true in LC and the original Tier10, but still applies here. (I hope to have some formula for this soon.)
Also, keep move illegalities in mind when teambuilding. Riolu doesn't learn Nasty Plot until level 47. Arcanine doesn't learn Extreme Speed until level 34. (This is under consideration to have moves learned past 25 transfer via breeding like they do in-game.)
Have fun!

Charmeleon @ Leftovers
Ability: Blaze
Level: 25
EVs: 20 HP / 244 Atk / 244 Spe
Jolly Nature
- Dragon Dance
- Flare Blitz
- Dragon Rage
- Crunch
It's no cannonball, but Charmeleon can do some work once it gets going. The beauty in this set is when it meets a physical wall or resist, Dragon Rage is there to take a nice big 40 HP chunk out of the target. To put that in perspective, it's a 2HKO on most things that don't invest in HP, but Flare Blitz will probably get the most spam. Leftovers are there to lessen the impact of Flare Blitz.

Diggersby @ Life Orb
Ability: Huge Power
Level: 25
EVs: 244 Atk / 16 Def / 244 Spe
Adamant Nature
- Swords Dance / Agility
- Quick Attack
- Bulldoze
- Take Down / Hammer Arm
Now we're talking wrecking balls. Adamant Diggersby hits 122 Attack, which doesn't sound like much, but in Tier25 it's very, very high. The choice between Swords Dance and Agility boils down to the old power vs speed debate. Quick Attack and Bulldoze are needed STABs, and Diggersby is grateful to be in that rare category of dual-typed Pokemon that can attack with both, while the last move can go to a stronger Normal STAB or Fighting coverage.

Togekiss @ Life Orb
Ability: Serene Grace
Level: 25
EVs: 12 Def / 244 SpA / 244 Spe
Timid Nature
- Nasty Plot
- Air Slash
- Aura Sphere
- Extrasensory / Yawn / Morning Sun / Fairy Wind
Togekiss is one of the few Pokemon with a good setup move and strong attacks to back it up. It might not have a reliable Fairy attack outside Fairy Wind, but Serene Grace Air Slash more than makes up for it. Fighting and Psychic give good coverage alongside Flying, or you can use Yawn to buy a turn of setup, or recover with Morning Sun. It has enough options to make it pretty scary.

Mawile @ Mawilite
Ability: Intimidate
Level: 25
EVs: 244 HP / 252 Atk / 12 Def
Adamant Nature
- Swords Dance
- Sucker Punch
- Play Rough
- Iron Head
As Unfixable noticed, Mawile learns all the moves it needs without the aid of TMs or tutors. Swords Dance is a Gen 4 egg move, so there might be some illegality I'm missing, but even without it there's the elemental fangs to swap in. With some of its usual counters missing or hampered, like Heatran and Skarmory respectively, different Fire and Steel-types will have to fill the void.
--
Credit to Relados for original Tier10 thread and to Serioussss for creating the idea.
Currently playable as an OU battle, but make sure to set your levels to 25 to check for illegalities.
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