INTRODUCTION:
I've been experimenting with teams for awhile, most recently testing rain, sand, and double dragon teams or even combinations of them that I have found success with previously. I had not been able to find much success recently and decided to scrap the whole weather fad. So far after a couple of test rounds with this team I have found it to be very solid and I have been happy with the results.
TEAM AT A GLANCE:
TEAM BUILDING:
I wanted a strong physical sweeper with boosting capabilities and good coverage. The first pokemon that came to mind was Terrakion.
Next I needed a pokemon to help cover some of Terrakion's weaknesses as well as support it with status. Celebi fit that bill.
Another good defensive/support pokemon was then added in the form of Rotom-W. The washing-machine has great synergy with the other two members of the team.
Next after looking at my team I deemed that I needed some counters for Lati@s and otherwise good fits in the team. Scizor helps check alot of threats to this team, while Starmie spins and helps keep other pokemon at bay.
To provide hazard support and some more defense I chose Bronzong to fill that role. I would use him as a lead-type on this team.
I found that Bronzong did not provide as much help as I thought and my team struggled against boosting teams or baton pass teams. To help fix this I chose Skarmory to help cover similar threats as Bronzong, but provide more valuable stalling and utility.
THE TEAM:
Skarmory (M) @ Leftovers Trait: Sturdy
EVs: 252 HP / 48 Def / 184 SDef / 24 Spd
Impish Nature (+Def, -SAtk)
- Drill Peck
- Stealth Rock
- Roost
- Whirlwind
THE SKINNY:
Skarmory fills the role of a balanced wall and hazard setup on this team. He is most exclusively used in a leading position to set up rocks early, however if there are threats he can be subbed out. Skarmory's typing allows him to take hits that most of his teammates cannot and they thank him for that by absorbing fire and electric type damage for him. Choosing Drill Peck over Brave Bird was mostly based on the recoil, while drill peck still allows it to take out some common threats such as Vizeron. Roost and Stealth rock are self explanatory for this set, while whirlwind provides valuable phazing when going up against stat boosters and subseaders. All in all, Skarm provides a valuable defensive and supporting role for this team.
Terrakion @ Air Balloon
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- Swords Dance
- Rock Polish
THE SKINNY:
The top dog of this team. With powerful boosting movies including Rock Polish and Swords dance, Terrakion can come in on a non-threatening pokemon and set up based on necessity. Close Combat and Stone Edge provide powerful STAB and great coverage to hit most pokemon hard. Terrakion loves the burns that Rotom puts on Fighting types, the thunder waves that Celebi spreads to faster opponents, and the stealth rocks to get those OHKOs. Most of his weaknesses are covered by his teammates, but I usually wait until his threats are eliminated or weakened and he can pull a sweep. Terrakion is definately a powerhouse that can guarantee some heavy damage to opponents. It also helps to switch in on a Dark attack aimed at Celebi or Starmie and get an attack boost.
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 220 Def / 36 Spd
Bold Nature (+Def, -Atk)
- Grass Knot
- Hidden Power [Fire]
- Thunder Wave
- Recover
THE SKINNY:
Defensive Celebi helps to spread Terrakion's favorite friend, paralysis, to help increase his sweeping ability. Other than that, Celebi provides some invaluable resistances to help out its teammates including a nice fighting resistance. Recovery helps add to the longevity of Celebi and helps to stall. Grass Knot and HP Fire round out this set to help clear out common typed pokemon such as water, ground, steel, and grass. Natural Cure is a great ability allowing Celebi to absorb status without worry.
Rotom-W @ Leftovers
Trait: Levitate
EVs: 112 HP / 252 SAtk / 144 Spd
Modest Nature (+SAtk, -Atk)
- Thunderbolt
- Hydro Pump
- Will-O-Wisp
- Pain Split
THE SKINNY:
Rotom-W was added to this team as a good defensive and utility pokemon to help balance out weaknesses. Combined with Terrakion and Celebi, Rotom forms a perfect resistance balance as well as providing good synergy. Thunderbolt and Hydro Pump are there for powerful STAB attacks that can hit hard with this build. Will-o-wisp helps me check physical sweepers and fighting types that will further increase the effectiveness of my team. Pain Split with Rotom's low HP stat help to eat away at the opponents health while healing itself. Levitate helps avoid the ever common earthquake, spikes, and toxic spikes that may plague the field. All in all, Rotom fills the role of a threatening special attacker with good bulk and utility.
Scizor (M) @ Choice Band
Trait: Technician
EVs: 212 HP / 200 Atk / 88 SDef / 8 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Pursuit
- Superpower
THE SKINNY:
Scizor, a regular at the OU level fills the role of revenge killer and scout. I chose to run a bulkier variation, rather than the all out attacking version, for added survivability against powerful special sweepers. Bullet punch is self-explanatory hitting with STAB and Technician to easily polish off weak pokemon. U-turn helps get in clean switches while helping to scout the enemy team. Pursuit traps threatening pokemon such as Lati@s, Reunculis, and spin-blocking ghosts among others. Superpower is there for heavy hitting against steel, rock, and normal types. Scizor shines in the role that made him one of the biggest threats in Gen 4 to help this team.
Starmie @ Leftovers
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Ice Beam
- Surf
- Rapid Spin
THE SKINNY:
This team doesn't really appreciate enemy hazards, so thats where Starmie comes in. A highly offensive variation of the rapid spinning Starmie sets, omits Recovery for Ice Beam. Ice Beam is critical in handling dragon, grass, and ground types that hurt this team. Thunderbolt finishes the BoltBeam combo that fits well with Starmies special attacking prowess. Surf actually replaced Recover because after testing, this team offered no fast counter with water type moves to hit Ninetails, Infernape, and Heatran that broke this team before. BoltBeam and Surf help allow Starmie pull off a late game sweep providing its counters and walls are removed, and some enemies have been softened up. Natural cure again helps Starmie serve as a status absorber, which you can never have enough of.
CONCLUSION:
When playing with this team, I've found myself beginning with a stall approach until the opponent's team has been softened up and then from there the offense goes fast. The only threats I've encountered so far have been the fast fire types, which I've adjusted to by adding Surf to Starmie. The other threat was baton pass and stat boosting teams, which I swapped Bronzong for Skarmory to help phaze using whirlwind. Overall I've been quite pleased with this team. Thanks for your time.
I've been experimenting with teams for awhile, most recently testing rain, sand, and double dragon teams or even combinations of them that I have found success with previously. I had not been able to find much success recently and decided to scrap the whole weather fad. So far after a couple of test rounds with this team I have found it to be very solid and I have been happy with the results.
TEAM AT A GLANCE:
TEAM BUILDING:
I wanted a strong physical sweeper with boosting capabilities and good coverage. The first pokemon that came to mind was Terrakion.
Next I needed a pokemon to help cover some of Terrakion's weaknesses as well as support it with status. Celebi fit that bill.
Another good defensive/support pokemon was then added in the form of Rotom-W. The washing-machine has great synergy with the other two members of the team.
Next after looking at my team I deemed that I needed some counters for Lati@s and otherwise good fits in the team. Scizor helps check alot of threats to this team, while Starmie spins and helps keep other pokemon at bay.
To provide hazard support and some more defense I chose Bronzong to fill that role. I would use him as a lead-type on this team.
I found that Bronzong did not provide as much help as I thought and my team struggled against boosting teams or baton pass teams. To help fix this I chose Skarmory to help cover similar threats as Bronzong, but provide more valuable stalling and utility.
THE TEAM:
Skarmory (M) @ Leftovers Trait: Sturdy
EVs: 252 HP / 48 Def / 184 SDef / 24 Spd
Impish Nature (+Def, -SAtk)
- Drill Peck
- Stealth Rock
- Roost
- Whirlwind
THE SKINNY:
Skarmory fills the role of a balanced wall and hazard setup on this team. He is most exclusively used in a leading position to set up rocks early, however if there are threats he can be subbed out. Skarmory's typing allows him to take hits that most of his teammates cannot and they thank him for that by absorbing fire and electric type damage for him. Choosing Drill Peck over Brave Bird was mostly based on the recoil, while drill peck still allows it to take out some common threats such as Vizeron. Roost and Stealth rock are self explanatory for this set, while whirlwind provides valuable phazing when going up against stat boosters and subseaders. All in all, Skarm provides a valuable defensive and supporting role for this team.
Terrakion @ Air Balloon
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- Swords Dance
- Rock Polish
THE SKINNY:
The top dog of this team. With powerful boosting movies including Rock Polish and Swords dance, Terrakion can come in on a non-threatening pokemon and set up based on necessity. Close Combat and Stone Edge provide powerful STAB and great coverage to hit most pokemon hard. Terrakion loves the burns that Rotom puts on Fighting types, the thunder waves that Celebi spreads to faster opponents, and the stealth rocks to get those OHKOs. Most of his weaknesses are covered by his teammates, but I usually wait until his threats are eliminated or weakened and he can pull a sweep. Terrakion is definately a powerhouse that can guarantee some heavy damage to opponents. It also helps to switch in on a Dark attack aimed at Celebi or Starmie and get an attack boost.
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 220 Def / 36 Spd
Bold Nature (+Def, -Atk)
- Grass Knot
- Hidden Power [Fire]
- Thunder Wave
- Recover
THE SKINNY:
Defensive Celebi helps to spread Terrakion's favorite friend, paralysis, to help increase his sweeping ability. Other than that, Celebi provides some invaluable resistances to help out its teammates including a nice fighting resistance. Recovery helps add to the longevity of Celebi and helps to stall. Grass Knot and HP Fire round out this set to help clear out common typed pokemon such as water, ground, steel, and grass. Natural Cure is a great ability allowing Celebi to absorb status without worry.
Rotom-W @ Leftovers
Trait: Levitate
EVs: 112 HP / 252 SAtk / 144 Spd
Modest Nature (+SAtk, -Atk)
- Thunderbolt
- Hydro Pump
- Will-O-Wisp
- Pain Split
THE SKINNY:
Rotom-W was added to this team as a good defensive and utility pokemon to help balance out weaknesses. Combined with Terrakion and Celebi, Rotom forms a perfect resistance balance as well as providing good synergy. Thunderbolt and Hydro Pump are there for powerful STAB attacks that can hit hard with this build. Will-o-wisp helps me check physical sweepers and fighting types that will further increase the effectiveness of my team. Pain Split with Rotom's low HP stat help to eat away at the opponents health while healing itself. Levitate helps avoid the ever common earthquake, spikes, and toxic spikes that may plague the field. All in all, Rotom fills the role of a threatening special attacker with good bulk and utility.
Scizor (M) @ Choice Band
Trait: Technician
EVs: 212 HP / 200 Atk / 88 SDef / 8 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Pursuit
- Superpower
THE SKINNY:
Scizor, a regular at the OU level fills the role of revenge killer and scout. I chose to run a bulkier variation, rather than the all out attacking version, for added survivability against powerful special sweepers. Bullet punch is self-explanatory hitting with STAB and Technician to easily polish off weak pokemon. U-turn helps get in clean switches while helping to scout the enemy team. Pursuit traps threatening pokemon such as Lati@s, Reunculis, and spin-blocking ghosts among others. Superpower is there for heavy hitting against steel, rock, and normal types. Scizor shines in the role that made him one of the biggest threats in Gen 4 to help this team.
Starmie @ Leftovers
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Ice Beam
- Surf
- Rapid Spin
THE SKINNY:
This team doesn't really appreciate enemy hazards, so thats where Starmie comes in. A highly offensive variation of the rapid spinning Starmie sets, omits Recovery for Ice Beam. Ice Beam is critical in handling dragon, grass, and ground types that hurt this team. Thunderbolt finishes the BoltBeam combo that fits well with Starmies special attacking prowess. Surf actually replaced Recover because after testing, this team offered no fast counter with water type moves to hit Ninetails, Infernape, and Heatran that broke this team before. BoltBeam and Surf help allow Starmie pull off a late game sweep providing its counters and walls are removed, and some enemies have been softened up. Natural cure again helps Starmie serve as a status absorber, which you can never have enough of.
CONCLUSION:
When playing with this team, I've found myself beginning with a stall approach until the opponent's team has been softened up and then from there the offense goes fast. The only threats I've encountered so far have been the fast fire types, which I've adjusted to by adding Surf to Starmie. The other threat was baton pass and stat boosting teams, which I swapped Bronzong for Skarmory to help phaze using whirlwind. Overall I've been quite pleased with this team. Thanks for your time.