Titanic Terror

.::Titanic Terror::.
Dragon & Steel Offense


SalamenceTransparent.png


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(This forum needs more Triple Dragon & Steel teams)
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Change-Log
  • Metagross over Scizor.
  • CM Latias over CS Latias.
  • HP Grass is now being used over Explosion on Heatran.
  • Substitute over Hydro Pump, HP losing me too many games =/.
  • Testing a new Salamence set.
  • Testing a new Jirachi set.
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.::Introduction::.

The team at glance is not all that different from TAY's Pride & Prejudice team as far as member selection is concerned (then again, what triple dragon team isn't like). Anyways, I present a more offensive and modernized (in my opinion) triple dragon & steel team built specifically for the standard ladder. The team has a pretty basic and straight forward strategy, using various dragon and steel types switch in with ease and do heavy damage with a slice of originality. If I were to participate in a major tournament where I could only use one team, this is the team I would use over the others as it has the most success.

Main issues I have encountered:
  • Aside from the many resistances this team holds, I don't like the lack of speed (most of it is fixed when I DD though).
  • Gyarados, Latias and Salamence once they set up can be a pain to handle.
  • I don't like the use of two choice item users sometimes.
  • The team can be gay to face in mirror-like matches lol (rare but still annoying).

Main highlights of the team:
  • The team has a lot of resistances, does not care about Stealth Rock.
  • The team turned out to be somewhat different to the standard Triple Dragon teams out there so I am happy.
  • Dragon and Steel are my favourite types.
  • The team is now different to TAY's team. =)

Other notes (Misc):
  • All members bar Salamence do not care about Stealth Rock
  • Everyone bar Kingdra evade Toxic Spikes and a not really effected by Spikes, major plus against Stall teams.
  • I might change Jirachi for Metagross and try the standard DD set for Salamence who fits nicely on this team.

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General Strategy
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The general game plan from the beginning is to have Jirachi Thunder Wave whatever my opponent leads with to get an early advantage. Thunder Wave I have found to be a more reliable way of passing around paralysis. The downside I have found with this though is that I am not able to hit stuff like Swampert (who is slow, and quite frankly, a terrible lead anyway). Next up after I paralysis anything not ground I begin to set up Stealth Rocks, which is essential for Kingdra, Salamence & Latias to do as much damage as I can during the game. Fire Punch on Jirachi does not leave me completely helpless to steel types any more, but I have had to get rid of U-Turn (which never was useful). Latias is the main special sweeper, she contributes to the no set up game I have going by firing off +1 Dragon Pulses and Surfs making it very difficult for others to set up. The person to get a sweeping going early game is usually Kingdra, as he has does not care about switching into Stealth Rock and can evade status with Lum Berry or continue its onslaught after Lum Berry to heals confusion / any other status move. Taunt Heatran is one of the Pokemon I use to beat Stall plus it adds some element of surprise to my team, because Heatran is normally seen as a choice scarf user people normally send in their Blissey or anything else that resists fire blast, at this point I taunt either ruining their chance of setting up or healing off damage, with Explosion and Life Orb I should be able to take out or at least weaken stall.

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In-Depth Look
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Jirachi1.png

Jirachi @ Shuca Berry
Ability: Serene Grace
Nature: Jolly [+Spd, -SAtk]
EVs: 252 Atk / 80 SDef / 176 Spd
` Thunder Wave
` Iron Head
` Fire Punch
` Stealth Rock
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Comments & Suggestions:
My pride and joy Jirachi lead, I was talking with August yesterday about the team via PM and he recommended I use the following move set and evs for Jirachi 252 Atk / 200 Spe / 56 HP Jirachi with Iron Head / Fire Punch / Twave / U turn, the set itself ran smoothly in this rather offensive team but I decided to switch U-Turn for Stealth Rock as all my members rely on stealth rock to score the necessary KOs, plus I never liked U-Turn on Jirachi. This is the best lead I have used so far to the point where I am including him on nearly all my teams, the beauty of this lead is that nothing can reliably set up on him without receiving Thunder Wave, he can still accomplish parahax plus he is able to set up stealth rock. After I set up stealth rock I then use T-Wave unsuspecting ghost types or anything else coming in to the take the somewhat unreliable Body Slam, after that I Iron Head / Zen Headbutt them to oblivion.

Jirachi's has been EVed to top Lucario in speed and use Fire Punch, sometimes getting a burn hax switch serene grace, the most disappointing thing is even with Life Orb I am unsuccessful in KOing Lucario. I was going for an offensive lead that could not be set up on, Jirachi's bulk, speed and move pool made him the perfect lead for this team. This Jirachi however has some issues with power, the lead is not powerful enough for my liking (he even fails to OHKO Lucario), though flinching is more than enough for this lead to be effective and weakening opposing I have actually considered running Life Orb for extra power. In terms of synergy Jirachi being a steel means he can cover my dragon's weaknesses to ice and dragon moves, I normally use him in tandem with Latias because it Latias not only evades ground moves while resisting fire Latias also has access to Recover, so does not mind switching into Stealth Rock every time, the problem with pairing him with Salamence is that Salamence does not last long because of Stealth Rock slowly chipping away at his health every time he comes in, Life Orb is also an issue so I tend to try and save Salamence for later thus avoiding this combo.

Vs Common Leads

| 1 | Azelf | 61204 | 7.47 | Funny thing is as they expect me to switch out I in fact stay in and thunder wave, thus rendering any attempt at beating my lead useless.
| 2 | Metagross | 58401 | 7.13 | A risky lead to handle, Fire Punch doesn't do that much to Metagross (doesn't even KO Lucario) so I switch out.
| 3 | Jirachi | 43219 | 5.27 | They switch out most of the time because they expect me to have my own CS, the times they stay in to Fire Punch I thunder wave hoping to survive the first thunder wave, at this time they switch out meaning easy SR for me.
| 4 | Swampert | 42630 | 5.20 | I switch out most of the time as I lack Body Slam so I can't hit him with anything, I sometimes try and burn hax him but thats when I am sure I can get SR down.
| 5 | Aerodactyl | 39643 | 4.84 | Hmm another tricky lead to handle, if I had Body Slam I could have parahaxed on his SR, I set up and switch out.
| 6 | Infernape| 33611 | 4.10 | Can't beat it =/, I switch out expecting a Fire Blast to Kingdra hoping it misses.
| 7 | Hippowdon | 25334 | 3.09 | Another lead I cannot do much to, Latias comes in surfs though.
| 8 | Ninjask | 23647 | 2.89 | Too weak to do anything meaningful to me, as they are normally seen on Baton Pass teams I thunder wave as they pass out while lauging.
| 9 | Bronzong | 23461 | 2.86 | I set up and Fire Punch/Thunder Wave, if Fire Punch burns him then cool I guess.
| 10 | Roserade | 19892 | 2.43 | Sleep Powder screws this set up, sad but I end up sacrificing my lead, Toxic Spikes does shit to my team and sleep clause protects me for an easy Salamence set up. =D

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Overall Rating

Sex Appeal: ****
Explosiveness: ****
Sweepingness: ***

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Kingdra2.png

Kingdra @ Lum Berry
Ability: Swift Swim
EVs: 4 HP / 252 Atk / 252 Spd
Nature: Adamant [+Atk, -SAtk]
` Outrage
` Dragon Dance
` Substitute
` Waterfall
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Comments & Suggestions:
I have finally found a reason for using Kingdra on my team, though it seems like the most obvious choice when it comes to triple dragon teams, I went ahead and chose to run a different kind of Kingdra set rather than going the predictable route and using sub+lum dd. To be perfectly honest I have never liked having Substitute + Lum Berry on Kingdra, its too much set up for my liking plus I would much rather have Kingdra do as much damage as possible without being somewhat walled by SkarmBliss, Lum Berry in my opinion is enough protection for Kingdra as Kingdra after one DD does enough damage for me, especially when I am facing a rain dance team.

Kingdra has been EVed to resemble the standard DD Salamence spread, this enables Kingdra to perform some slight wall breaking. I figured that taking a small amount of speed wouldn't hurt Kingdra's chance at sweeping as after a DD he out speeds quite a few top Pokemon anyways (if they are not holding scarf), plus with Kingdra's bulk, type and lack of Life Orb I am able to get at least two DDs, which is more than enough. Kingdra only has one weakness which is resisted by half of the team, being a Water Dragon means he has no issues switching in and out. My main issue with Kingdra is of course Hydro Pump, it has slightly lower accuracy than Fire Blast which causes me to miss some 2HKOs against Skarmory (who later ruins my sweep with WhirlWind). This has made me consider using Surf over Hydro Pump and consider investing in some more Special Attack, Hydro Pump though is the better option I like Surf in still being able to hit Hippowden with more special attack investment hard while having great accuracy (not a lot of misses), apart from that I have issues with Kingdra's addition to the team, his speed after a boost, great attack and coverage over nearly everything bar Empoleon and Shedninja has made Kingdra one of my best Pokemon.

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Overall Rating

Sex Appeal: ****
Explosiveness: ****
Sweepingness: ***

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MetagrossShiny.png

Metagross @ Life Orb
Ability: Clear Body
EVs: 62 HP / 252 Atk / 192 Spd
Nature: Adamant [+Atk, -SAtk]
` Meteor Mash
` Earthquake
` Rock Polish
` Zen Headbutt
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Comments & Suggestions:
Rock Polish Metagross is one of the best late game Pokemon I have ever used in the game thus far. I still prefer Salamence in the looks department but and coverage but Metagross resistances and great offensive stats is just too good to pass up. Stathakis recommended this set to give my team more offensive power, after a very long session on shoddy (followed by nice Maccy D dinner) he seems to work much better than Scizor while being faster than just about everything after I use Agility. I find Metagross normally coming in after a Pokemon has died or when something like Salamence uses a dragon move (outrage) and then gaining a agility boost, once his speed has increased I attempt to sweep with my three moves. The best situation is when Salamence is stuck in Outage because of Meteor Mash powering up Metagross's physical attack. I chose to go with Thunderpunch over the over moves because Gyarados and friends where giving me hell, Thunderpunch somewhat solves me issues with bulky waters not named Swampert, can hit Gyarados for super effective damage and has the best coverage out of all the sets, I was considering going with Ice Punch because of Rotom but keeping Metagross in on Rotom was a bad idea anyway + I have other ways of dealing with that damn Pokemon.

I like the power Metagross adds to the team, though I hate the ground weakness he adds, Latias and Salamence both are able to evade the weakness but Salamence never lasts long + Latias has scarf meaning she more susceptible to Pursuit, later down the line I might go with a pure attacking Latias to help with this problem but right now I am loving the revenge killing power she adds. Pairing him up with Kingdra helps in baiting one shot dragon moves (Draco Meteor/Outrage) to give me easy set up but he normally is able use Agility without having to use Kingdra s bait.

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Overall Rating

Sex Appeal: ****
Explosiveness: ****
Sweepingness: ***

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Latias1.png

Latias @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Nature: Timid [+Spd, -Atk]
` Calm Mind
` Surf
` Recover
` Dragon Pulse
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Comments & Suggestions:
Latias is a solid special attacking dragon here because of her ability inflict massive damage after a single Calm Mind Boost and supply the needed resistance to Stealth Rock and recovery to punch gaping holes into the opposing team. Latias works extremely well with Metagross as they both cover each other's weaknesses plus Metagross can use her pursuit weakness to easily set up. Because of her solid attack and speed stats, Latias tends to causes a lot of switches allowing for easy set up but most of these switches are normally Scizors and Tyranitars. When taking into account stealth rock damage Surf normally dents them if they pursuit as I stay in (I think it does half, don't remember).

At first I was a bit wary of CM as I never really liked the lack of Thunderbolt but after much testing I found CM Latias being one of my favs and dealing massive damages, in other words she was my to-go-to Pokemon if I was in a tight spot. Along with Calm Mind Recover adds some life to Latias as she is sometimes quickly worn down if I am facing a heavy offensive team. Before I was running CSLatias to check some key offensive threats, with CM however they find themselves having problems coming in freely and setting up. Surf and Dragon Pulse gives me great coverage against everything not named Empoleon. There is no denying it, Latias is a walking success for this team, My main issue with CSLatias was her lack of attacking power even with Draco Meteor, I also could never use it correctly due to that lack of power in Surf and Thunderbolt. Sacrificing coverage for attacking power has never been an issue with me as things like Empoleon can't exactly come in on a switch easily on other members on the team (I tend to get rid of him quickly) and Blissey is screwed up by Heatran, Salamence, Kingdra and Jirachi, once her and any other special wall is out of the way, I ravage through the opposing team with Latias like a hot knife through butter.

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Overall Rating

Sex Appeal: ****
Explosiveness: ****
Sweepingness: **

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Heatran1.png

Heatran @ Life Orb
Ability: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Nature: Naive [+Spd, -SDef]
` Fire Blast
` Earth Power
` Hidden Power [Grass]
` Taunt
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Comments & Suggestions:
Life Orb Heatran though slow is a real force to be reckoned with, not a lot can safely switch in without receiving heavy damage from Fire Blast (assuming it hits) while being able to deal with Stall better (Blissey can stay in because of Taunt+Explosion), its resistances to many types + the fact that he does not care about sandstorm and Stealth Rock is also a plus. I have tested Expert Belt, Leftovers and Shuca Berry before using Life Orb, I was not really to bothered with beating other Heatran one-on-one (Latias beats him anyway) and bluffing choice scarf is not really my thing, Leftovers worked in healing off SR damage but went with Life Orb as it dealt the most damage to nearly everything (plus it helped me score key kills against things that would otherwise still be alive if I went with the mentioned items.

Against stall this is my main weapon and dealing with SkarmBliss, as I have Taunt Blissey loses her main way of healing off damage from Heatran while losing her chance of ruining him with T-Wave, same deal with Skarmory but I honestly don't know who keeps him in on Heatran. My main issue with Heatran though is that he is slow and is beaten by Lucario, at first Magnezone seemed like the perfect choice as he traps steel types and beats most of the time, but I wanted the fire resist, and a flash fired Heatran is truly a monster, I will be sticking with Heatran for a while. Heatran's weaknesses are somewhat covered by Salamence and Latias (Salamence has SR weakness so I can't rely on him), his speed and weakness to common types can be frustrating but as not much can switch into him (especially with a Flash Fire boost) I guess his power more than makes up for his ridiculously powerful STAB move.

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Overall Rating

Sex Appeal: ****
Explosiveness: ****
Sweepingness: ***

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Salamence.png

Salamence @ Life Orb
Ability: Intimidate
EVs: 232 Atk / 24 SpA / 252 Spd
Nature: Naive [+Spd, -SDef]
` Dragon Dance
` Fire Blast
` Earthquake
` Dragon Claw
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Comments & Suggestions:
Salamence rounds this team off by arguably being the best dragon in OU right now. I have gone through Mixed Dragon Dancer set to Standard DD with Dragon Claw to DD with Roost to New Mixmence, to Old MixMence and now back to Standard DD, while all of them had their merits, Mix Dancer was walled to death by levitating steel types, DD with Roost lacked the ability to hit both special and physical walls, New MixMence being the best of the bunch in my opinion died quickly when facing stall teams cause of lack of roost, Old Mixmence being as fast as New Mixmence was also meh-ish for me. I have gone back to Standard DD with Claw as not only does not a lot set up on me, it also deals with a nice amount of steel types bar Scizor who would otherwise be able to come in on mence and set up.

As it stands, I hit every type at least neutrally in the game. Fire + Dragon + Ground is a devastating combination, I can't think of any pokemon that can switch in and wall this combo without taking heavy damage from one of my other attacks. I use Dragon Claw instead of Outrage in conjunction with Earthquake to deal with Magnezone and Metagross without becoming set up bait, as Fire Blast can be unreliable for both as one miss can potentially end Salamence's sweep. For Scizor I have to play a big gamble on whether to switch out or risk Fire Blasting him, as Bullet Punch can also end Salamence's sweep. Salamence is the ace card of the team, and of the destructive force of this set, no other triple dragon/steel team is going to be able to do a lot to this guy as their main opening (being Outrage) has been removed.
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Overall Rating

Sex Appeal: ****
Explosiveness: ****
Sweepingness: *****

.::Conclusion::.

Finally at the end X_X, again this team as far as member selection is concerned is not all that different to Tay's team, the team however plays differently to fit my style and has a decent win record, I have hit a dead end with this team and will probably retire it after a couple of games, I have issues with Gyarados and Latias sometimes, when rating please try and stick to the triple dragon/steel strategy only recommend steel types/dragon types, as always I overdid it with the presentation, but meh, I always overdo it (or so people say).
 
Threat List
  • Green means they are not a problem for me.
  • Orange means they can cause a bit of trouble.
  • Red means they are very difficult to take down.
Offensive Threats

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Azelf
: Jirachi worries about the lead versions, HOPEFULLY I can get a parahax going as he SRs, though I just switch out to Latias or Heatran as he uses his fire move.

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Breloom
: Okay unfortunately every team has problems dealing with this guy, as I can't avoid it I have to sac something, Kingdra is the obvious choice here but I don't like wasting Lum Berry. Once something takes it for the teamLatias and Salamence are my best shot.

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Dragonite
: Nearly every member can kick Dragonite's ass, Scizor can weaken with Bullet Punch while Salamence and Latias can cripple in some way, Thunder waving screws over DD sets and he doesn't want to be locked in Outrage either.

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Dugtrio
: Well after trapping he is basically screwed by Scizor, Latias most of the time.

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Empoloen
: Empoleon can be a bitch to handle, fortuantly I have Latias to ease the pain can kill with Thunderbolt, once everything is set up Bullet Punch Scizor shits all over him.

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Flygon
: Flygon hits nearly everything, unfortunately I don't have many ice attacks, Scarf versions are generally harder to deal with but Scizor and Heatran can come in on a lot of his moves, slower versions are not that scary.

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Gengar
: Gengar despite looking like a major threat isn't when you think about it, he normally comes in on predictable Body Slams only to get Thunder Waved, Latias and Scizor handle the rest with little effort.

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Gyarados
: Here we go, the enemy of this team. To begin Latias checks him to a certain extent with Thunderbolt, un boosted versions always lose to Latias. Next HP Electric on Heatran is so he can beat common bulky variants, once boosted Salamence does hefty damage with Draco Meteor, I try and bait him into Body Slam with Jirachi which effectively shuts down every common Gyarados set, they are the best I got at handling Gyarados.

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Heatran
: Heatran beats himself most of the time, if I can lure him into Fire Blast I can force him out all the time with my own Heatran, Latias is my all round check for him and Kingdra can attempt to set up on Fire Blast versions. He scores some nice revenge kills if he has Dragon Pulse so I gotta be careful with that.

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Infernape
: Latiasis my best against MixApeKOing with Surf, Heatran can revenge kill those lacking Mach Punch, if I can lure him into Thunder Wave he is screwed over by everyone.

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Jirachi
: Another annoying Pokemon to deal with, though they are slow, lead versions can screw me over come of the time. Heatran and Salamence have some form of beating him down if they are not scarfed.

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Jolteon
: Heatran can come in on nearly all of his attacks and threaten with Earth Power, over all not hard to deal with.

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Kingdra
: Boring pokemon to deal with here,luring in into Outrage is not hard and he generally falls after that.

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Latias
: Another potential threat, surprisingly she is difficult to counter/check.Scizor with SDef invest should be able to withstand one attack but it hasn't come to that yet. Jirachi is the best I got, he survives HP Fire and can parahax him to death unless he has psycho shift.

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Lucario
: Heatran can revenge kill him with Earth Power, Salamence can out speed after DD and kill him with Earthquake, Surf on latias does a number on him.

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Machamp
: He is too slow to pose any sort of threat, Latias can resist Dynamic Punch and do a number on him with Surf/Draco Meteor, I basically hit him has hard as possible.

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Magnezone
: The only steel type he can kill without risk of switching out via U-Turn or getting blasted by Fire Blast/Earth Power is Scizor, Salamence out speeds him after DD.

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Mamoswine
: Jirachi haxes him with Iron Head, Scizor kills with Bullet Punch and Heatran decimates with Fire Blast.

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Metagross
: Salamence OHKOs with Stealth Rock + Earthquake after DD, Latias weakens him with Surf, Heatran can eliminate him with Fire Blast + Earth Power.

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Rhyperior
: Never let it set up also. Bullet Punch dents him as does Surf and Earthquake, Kingdra can hit with either Waterfall or Hydro Pump.

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Salamence
: Nothing on my team really counters the DD Set, plus my own mence loses in the speed war when both DD up. MixMence always loses to my own Salamence after DD, Latias always out speeds him, if I can score a paralysis on Jirachi then cool. Baiting him into Outrage makes it too easy for Scizor (though he does not do much thanks to the power loss). Other than that he can damage my team viciously.

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Scizor
: Heatran is my best all round counter, if he lacks SDef investment Latias can harm him with 2 Surfs.

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Starmie
: Scizor is my best check against Starmie, especially scarf variants.Jirachi can attempt a parahax but I don't rely on that.

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Togekiss
: I try and force switches here hoping he is worn down by Stealth Rock enough for me to score with Latias/Heatran.

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Tyranitar
: Salamence once boosted deals with him with Earthquake, Latias can 2HKO ones lacking SDef investment, Scizor can revenge kill most variants and Jirachi can hax him with Iron Head.

Defensive Threat List:


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Blissey
: Every member bar Latias has a way of beating her.

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Bronzong
: Heatran is the best I got against him, if I lose Heatran early then things can get troublesome.

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Celebi
: Pursuit from Scizor, Fire Blast from Heatran, I can dent with Draco Meteor. =/

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Cresselia
: Salamence can put her within kill range with Draco Meteor, Scizor can Pursuit but thats about it.

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Forretress
: Heatran is all I got against him.

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Gliscor
: Salamence with Draco Meteor deals quite a bit to him, Latias can Surf, Kingdra can Hydro Pump,

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Hippowdon
: He is slow so Salamence with Draco and any other special attacker should be able to handle him.

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Skarmory
: Another annoying Pokemon to deal with, Latias can murder him I guess.

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Snorlax
: Snorlax has trouble coming in on Salamence with Draco Meteor, and can generally be forced out by Scizor.

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Suicune
: Very annoying to take down, Salamence can score some hits but if it rests then I am in trouble, a random explosion are used sometimes and Latias dents him with Thunderbolt/Grass Knot.

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Swampert
: Usually comes in on Salamence. Draco Meteor should take a chunk out of him and 2HKO. if Latias has Grass Knot then cool.

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Tentacruel
: Semi problem

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Vaporeon
: If it has HP Electric, Salamence beats it but is wary of the odd Ice Beam, Latias scores some hits on him and T-Wave screws him over.

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Zapdos
: Salamence KOs with Draco Meteor after SR and a DD boost.
 
If Gyarados has Ice Fang, Waterfall, and EQ, you get 6-0ed easily. One thing to help this is by Scarfing your Latias. By Scarfing latias, threats like Gyarados, Salamence, Agility Empoleon, AgiliGross, and opposing Latias, are no longer so threatening. With a choice Scarf, you are faster than all base 100's and you still outspeed threats like Agility Empoleon and Agiligross, while dealing a ton of damage via Thunderbolt. Also Trick over Recover if you Scarf it, and NEVER use Grass knot, its just begging to be pursuited by Scizor and Tyranitar. Latias also Speeds up your team which is always nice. And 3 Choice users isn't bad at all, and judging by your previous RMTs (i've rated most of them xD), you should have pretty good prediction Skills. I myself think 3 choice users is good, 4 is too much though :P.

I also see you having a bit of trouble with Skarmory, as it can wall both Salamence, and Kingdra to an extent, but Heatran and Latias can take care of it. I also recommend you keep Heatran Scarfed as Swords Dance Lucario will give you a hell of a lot of trouble if Salamence isn't at full health. Salamence isn't that much of a threat as long as Scizor is alive, checking Mence with his STAB Bullet Punch. I don't really see how Cresselia could cause you much trouble, as a Regular Life Orb Outrage from your +0 Salamence, does around 45%, giving you a 67.26% chance to 2HKO, and a +1 Salamence 2HKO's, Scizor's U-turn does crazy damage to it, and not much can take a Heatran Fire Blast.
 
^ Cool, yeah I have been considering scarfing Latias, my Gyarados weakness was somewhat checked by Latias and Heatran and to a certain extent Jirachi (if I get paralysis on him), Latias being able to thunderbolt un-boosted versions while Heatran gets past bulky versions with Hidden Power Electric, max speed version are arguably the hardest ones to fight, being able to bypass Heatran and inflict a new kind of pain here.

So now that its decided that scarfing Latias is the way to go, the issue arises with what the hell to do with Heatran, like I said before the use of 3 choice users is not really my cup of tea, I was talking with Dormin a while ago about what to do when I go scarf Latias route and all that, he suggested I go with Magnezone as it covers Salamence nicely, but then I lose fire immunity, more things to consider.

Thanks for rating the team though, really appreciated, I might use three choice users in the future, but right now its unlikely due to my preference, 3 choice users to me is pushing it a little.
 
One idea would be to use Subtran in order to stop Suicune, though I don't know how that would affect the rest of your team.
 
Problems:

DD Salamence
DD Gyrados

How to fix:

Hm.. unholy calamity rmt.. I knew this would be a good read. I enjoyed it as always. Well anyways, let's get with the team problems. Its always hard to rate a themed team so Ill try to stick with the theme. I think the first thing, I would suggest is a solid check to Dragon Dance Salamence (Dragon Claw / Outrage / Earthquake / Dragon Dance are worst). The first Steel-type that popped in my mind would be changing Jirachi all-around:

Jirachi
@ Choice Scarf
Jolly Nature (Spe+ / SpA-)
80 HP / 252 Atk / 176 Spe

- Trick
- Stealth Rock
- Thunder Punch
- Iron Head

I'm just going to say it now, this team would probably want Trick used late game when Gayarados is removed and so is Salamence. Iron Head flinch haxes Salamence and Thunderpunch checks Gyarados. Stealth Rock is essentail for a team like this.

Other thing you might want to test is a Sub Toxic Heatran to deal with Suicune and prevent getting locked into one move. As for Gyarados, who is a normal threat to Dragon / Steel teams. Kingdra is probably your best bet vs. it. You could try slapping Hidden Power Electric to hit it hard and KO it with SR down. gl.
 
I really like the presentation. I think joshe covered the idea of scarfing Latias which I would have to agree with. Changing Heatran to Sub Toxic set is probably the best thing to do since it will be able to give you an easier time with bulky waters. I'm not so sure about the idea of scarfing Jirachi. I suppose you can use it to just get down sr on turn one and switch out and save the scarf for late game. That way you can keep Latias as a Life Orb set and still use Sub Toxic Heatran. Gyarados will be kept in check with Thunder Punch. The only problem with that is the lack of U-turn and relying on Flinch to beat Mence. So either you give Latias a scarf and make Heatran Sub toxic or you can give the scarf to Jirachi and still make Heatran sub toxic. Personally, I would go with scarfing Latias since it gives more insurance against Mence. It's a nice team overall and I'm definatley going to try that Salamence some time.

Good Luck.
 
I disagree with everyone saying to change Heatran to a SubToxic version. Heatran is the only reason you don't get 6-0ed by SD-Luke or SD-Scizor. If you get rid of ScarfTran, the team falls apart. I don't see why you are so wary of 3 choice users, and 2 powerful scarfers get you out of so much trouble. Your team doesn't have the bulk to take advantage of the toxic poison. It all comes down to if you want a crappy way to beat Suicune (imo, crocune versions can just rest) and let the team fall apart, or use 3 choice users, and make an amazing team. Heatran's set should not be changed. If it is, you're gonna have to change something on the team, be it roost mence, etc.. to help rid of a great threat in lucario.
 
Mence Covers Lucario well enough. I think Sub Toxic Tran would work rather well tbh, try it out and post back in this thread if anything.
 
I think you should lead with heatran and scarf jirachi not latias. Scarf Jirachi covers argueable the four biggest threats in the game (Tyranitar/Salamence/Lucario/Gyarados) and heatran loses little to know coverage by carrying stealth rock and matches up well with the top 3 leads (Azelf/Metagross/Jirachi). Argueably switching to Latias could make you more gyra weak. YOu need Latias for resistenses and scarf Lati is very easy to pursuit, then Gyra has a chance to sweep.

I like the team.
 
Fuck, this RMT is win, i love the presentation, and fuck you for giving Heatran 4 Stars for Sex Appeal, its a train wreck for god sake.

Moving on....

I see a large DDmence, or Dragon Dancing Dragons [DDDs lol] in general, as they can really cause problems for this team. Some ways to counter this would be to change Latias to a Choice Scarf set, and also changing Heatran to perhaps a SubToxic set, which could cause some nasty damage to possible SpD walls or Heatran Counters, because too many choice items is pretty risky.

Ok just had a mental blank, umm good luck lol!!
 
Mence Covers Lucario well enough. I think Sub Toxic Tran would work rather well tbh, try it out and post back in this thread if anything.


+1 Adamant Lucario Extremespeed vs his Mence:

525 Atk vs 196 Def & 331 HP (80 Base Power): 200 - 236 (60.42% - 71.30%)

Factor in SR and he loses his Salamence to take out Lucario. I doubt he wants to lose his sweeper that he has in Mence.

Unless, that is, you meant something else by covering Lucario "well enough". Then I would probably have just made a fool of myself. :P
 
You could try 80 HP / 252 Atk / 176 Speed on Jirachi if you do decide to go with SubTran. Go with a Jolly nature and try - Stealth Rock / Fire Punch / Iron Head / Body Slam. Just an idea. Outspeeds Lucario and takes it down with Fire Punch. You might have to weaken it a little though.
 
Thanks everyone for the rates, so far I am liking the the use of ScarfLatias, not too keen on SubTran I will test it anyway, I will finish testing the rest of the suggestions tomorrow.
 
This team is very original, and can even be separated from TAYs. I think this might be archive-able, although it does have a few problems with Bulky Waters atm.
 
^ Thanks.

After spending a whole day testing with some peeps on WiFi (better interface in my opinion plus I sav'ed all ym pokemon) this is what I did:
  • I tested a Jirachi spread recommended to me by Augest to give me more insurance against Lucario and add some offense to my team, Adamant 200 speed as it stands out speeds Lucario and deals heavy damage to Lucario, for some reason it doesn't KO so I weaken him first before hand, I went with making Jirachi more offensive. Thunder wave is fully on Jirachi now but might revert back to body slam, but right now T-Wave is more reliable.
  • I have now made the switch to Choice Scarf Latias, Latias admitily does solve many of the problems I have had with Salamence and Gyarados.
  • I am still up on the fence with SubToxic Tran, I enjoy the speed of scarf tran bt mispredicting lets Salamence or something like that set up on him, as I am minizing the amount o choice users I might in the end go with SubTran as it does help beat the bulky water types.
So far I am liking the changes apart from SubTran, in the end I might just declare him interchangle with scarftran but everything else works fine for me. :toast:

Edit - Making it official, SubTran over scarf tran now, making heavy edits to the first post.
 
it feels like you just threw random pokemon onto the team based on what type they were. to clarify, "synergy" is not "fire attacks are directed towards xyz." that is a very basica way of thinking that not only doesnt help you at all when not facing choiced mons, but also promotes very defensive thinking, which is not ok for an offensive team. you shouldnt be trying to deal with shit. shit should be trying to deal with you. and when you're playing an offensive team, you cant have it fall apart after one mon (latias) dies. especially when that one mon is pursuit weak.

things like crocune, cursepert, starmie, and empoleon. basically all they have to do is chip away at latias and soon you're dead. once latias gets pursuited or you have to sacrifice it, you lose to any water. and while this seems like "once x dies y beats you," and it actually is exactly that, this will probably happen more than you'd like. if someone brings out gyarados, you have to bring in latias if you dont want to lose multiple pokemon. let's say you kill gyarados. now, suddenly two of the most common pokemon, tyranitar and scizor, can come in. if they choose to pursuit, you are now finding yourself getting swept by lots of different pokemon. if they choose to uturn, you've lost all your momentum, in exchange for the death of one pokemon. basically, all they have to do is sacrifice something, or even switch in scizor or tyranitar directly, and suddenly, latias is dead or the opponent has the momentum, depending on what they want more. interesting thing about this team is, once you've lost your momentum, it seems very difficult to get it back. you have to sacrifice lots of pokemon, and you've not got too many guys that can take advantage of those sacrifices. because of the pokemon on this team being fairly easy to set up on, you've got to keep latias alive at all costs. unfortunately, in 90% of the game you play you'll have to either sac latias, making it much more difficult for you to take on the day to day threats of pokemon, or lose your momentum, which, for this team, can prove fatal. the reason I say you lose if you lose your momentum is if one pokemon dies, you seem to fall apart. and when you lose the momentum, you nearly always have to switch, putting you on the defensive, and causing you to start losing mons. it doesn't help that the team doesn't really have any goals or any synergy at all beyond "dark type attacks are directed towards scizor." you mention being able to beat stall. I'm not entirely sure if that's the case. your lack of offensive synergy is rather discomforting, so even though you may be immune to toxic spikes, salamence is incapable of doing the damage he needs to do off the bat to beat stall, and he finds it difficult to set up against stall teams without losing huge amounts of his health. but stall is not the big issue. the big issue is offense. because there are so few offense teams that lack both tyranitar and scizor, chances are at some point in the game you're going to either be way behind in the amount of pokemon left on the field (due to enemies having mini-sweeps) or with the game not in your favor. more troubling is the fact that pokemon like ddgyara, agiligross, and sdluke get lots of chances to set up against this team, and if mroe than one of them are on the same team, you have issues trying to stop them. everything has to be in tiptop shape to take on these threats, and to beat one of them you go out of tiptop shape. what I'm going to suggest you do to your team takes a different route to dealing with these heavy offensive teams. I'm not going to tell you to try and revenge kill them with pursuit-weak scarfers that don't do much damage. that method may work until you meet a player who knows how to play offense and think past one or two moves in the future. I'm going to suggest that rather than rely on revenge killing and heavy prediction, you instead just don't let anyone set up. in the meantime, I'll help you recover from losing positions more easily AND keep the momentum in your favor.

first things first, let's have a look at what's easily set up on. scizor, latias, and salamence spring to the eye immediately, for being locked into weak moves, bad attacking types, and confusing themselves. heatran to a lesser extent also can be set up on by flying type stuff and tyranitar, due to their ability to take his attacks fairly well. my first suggestion is to change latias from the scarf set to the offensive cm set. my reasoning for this is that you're not going to be revenge killing things anyways, since nothing is going to be setting up, and by shooting around +1 lo dragon pulses, surfs, and whatever else, latias is making it difficult for things to set up on her. in addition to that, by changing latias to cmlo, you create some semblance of offensive synergy, by making steels want to come in everywhere against your team and get weakened by everyone. the cmlo set contributes to this "walled by the same thing" theme in that it can sweep when steels have been weakened by someone else, but it can also weaken steels for your other guys to sweep. the second change I'd make is switching salamence for the regular old offensive dder, allowing you to do as much damage as possible without having to sacrifice evs for mixing stats. I'd like you to use dragon claw instead of outrage, since the last thing you need is opposing agiligrosses and sdscizors to be setting up on you, and the damage output is enough to ko all the fast stuff while all the bulky stuff should be weakened by the rest of your team anyways. this way, rather than kill two pokemon, salamence can pick up the slack of other team members and sweep. in the early game, +1 lo dragon claw does enough damage for your other dragons to pick up where you left off. this leaves us with cb scizor's teamslot. I'm not going to suggest sd scizor to you, because as it is, you dont want gyarados, metagross, and other friends to be able to set up anywhere. so instead, I'd like you to try agiligross. he can retain the bulk that cbscizor has, and he can also contribute to the "dont let anyone set up on you" theme, since all the offensive mons are ohkod by him. with thunderpunch, meteor mash, and earthquake, few pokemon outside heavy stall can withstand the onslought of 150 power moves from 550+ attack. he also weakens the stuff you need weakened excellently. steels and waters alike, the mons that are supposed to counter him, both take big damage from his massive attack stat, weakening things like cb scizor and skarmory to the point where they can't take you on anymore. he finds plenty of oppertunities to set up after things kill your dragons, because generally they're going to be killing them with rock or dragon moves. metagross fits the defensive synergy bill as well as the offensive one, contributing to sweeps of all the guys and also being able to pick up where they left off.

at this point, you may have noticed something. the damage output of the team has increased hugely. what this means is that things are going to have a very hard time setting up (ddgyara may rape you, but everyone on the team smashes him so why care?). there are two exceptions to the rule: heatran and jirachi. things aren't handily setting up on jirachi because even if he doesn't paraflinch them to death, generally he's still getting in the thunderwave, crippling them and allowing your stronger mons (metagross and salamence) to prey on them. heatran also sports status, but the status he spreads around doesn't cripple the mons immediately the way twave does. instead, he puts them on a timer. this isn't really useful to this team because you want to be ending matches quickly, and stuff doesnt care about toxic really because things like ddgyara only need a few turns to rape you. heatran feels like the weak link because of this. but that's only because your set holds him back. by switching to a taunting lotran, you lure blissey in and shut her down, allowing you to either smash the team later in the game with latias or force the opponent to try and take lo fireblasts from heatran. gyarados and salamence take 50%+ from fire blasts without the flash fire boosts, allowing you to dispatch them easily if they switch in, though they may get a hit or two if they're trying to revenge kill (though if you have balls you can actually taunt the gyara and go to latias or something and set up on his weak attacks). lotran helps you smash stall by doing hefty damage to bulky waters and by giving the opponent two options: give up blissey, allowing latias to do humongous damage if you play correctly, or give up lots of physical walls, allowing salamence, kingdra, and metagross to run through the team.





phew, I just told you to change three movesets and replace a pokemon completely. there better be a good reason. you've increased the damage output of the team hugely, by getting rid of the scarves and the slow killing in favor of more power. what this power does is allows you to ohko all the offensive pokemons with most of your whole team. very little can set up on you when you're dealing this much damage. and since you've got no choice items, your opponent will find it difficult to utilize resistances to set up on you. the only reason you should ever have to make really risky predictions is if you're against obscure scarfers, in which case the predictions pay off hugely because you're bringing in resists to weak hits, allowing you to set up for free, basically. your pokemon still deal a lot of damage before setting up (salamence and metagross are firing STAB moves from over 500 attack and latias is only slightly weaker. heatran is capable of killing the game's best special wall, and the bulkiest resists still take 50%+ from his attacks.), so if you're in a pinch, you can still kill stuff immediately. you had excellent defensive synergy (a huge range of resists), but you've now got the power and offensive synergy to make use of them. you can win more without having to predict as much because of this excellent offensive synergy, and even teams with many physical walls fall to your good blend of physical and special attacks, but teams with mixed assortments of walls still die in that 5/6 of the team still fucks with special walls and the sixth mon (latias) generally is out after theyve been lured and killed. in addition, rather than trying to take on the world with things like cbscizor and scarf latias, you're forcing the world to take on you. the pressure is constantly on the opponent, and even if they don't cruble, your offensive synergy should be enough to break through any team. all in all, I'd say its a bit better than the random pokemon thrown about on the team.
 
Good afternoon Unholy Calamity, I think this is the second rate that I make for you.

Anyway, let's go with the primary aim:

The most scary weaknesses that I can see here, as you guys have mentioned before, are Gyarados & Salamence both DDers. For the first one you have two clear answers: CS Heatran (HP Electric), and CS Latias who can come in any version after a single Dragon dance and saves you.
Then, DD Salamence it's the worst of both and right here you DO NOT have a response against him. Being Latias Modest, you just counter the Naughty version after one Dragon Dance. And now is when I ask to myself: why everybody thinks in the Naughty and not in the Naive one ? Being Naive you got a more reliable Salamence cause Naughty it's just recommended if you're running Stone Edge over Fire Blast to take the OHKO on defensive Zapdos after a DD. Otherwise with Naive nature (I quote the Smogon moveset): "a Speed-boosting nature prevents the possibility that Pokémon like Modest Choice Scarf Gengar/Latias, Timid Choice Scarf Roserade, and Jolly Choice Scarf Lucario might stand in its way. Additionally, a Speed-boosting nature ensures that Salamence ties with Zapdos, Jirachi, Celebi, and even other Salamence at worst"
Also you have to realize that Naive Salamence (232 Atk / 252 Spe / 24 SpA) gets a total of 546 after a DD + Life Orb. I think that you are going to inflict enough damage with this number, and be happy with the amount of Speed that you also have.
Unholy Calamity, if you happen to meet this Salamence in a battle, full of health, you can be saying "good game" for the rest of the match.
The only solutions that you'll have against this guy are:

1. Stealth Rock on the field, so salamence will at 75% of his health. This is extremely important.
2. Sacrifice or make two changes around Salamence moves, this is more prediction than anything else. Why would you have to do this ?
3. To put Salamence (considering that he is holding a LO) in the 55% of his HP and then switch out in Scizor a BP him to death.

Okay, I'm donde with this part, let's go to Heatran:

I have seen more than one suggesting Toxic SubTran to deal with the bulkywaters, but, maybe and somehow this will be effective against Vaporeon for example. Against Suicune though, that you've indicated as a big issue, mmm... I don' think you're gonna get the score on him since every Suicune runs Rest at these days. He beats you 1on1 for sure and gets some CMs. I recreate it for you:

.SubTran vs an enemy Scizor
.Scizor goes out and the opponent switches in Suicune Timid 172 HP / 0 SpD (Calm Mind / Surf / Ice Beam / Rest) while you made a Substitute.
.Heatran used Toxic, Suicune got poisoned and makes CM. The Leftovers recovers what he loses due to the poison.
.Heatran uses Hidden Power [Grass], (23.44% - 28.13%) of damage and Suicunes uses Calm Mind again.
.The poison start working

So now, your damage will be of a (17.71% - 21.35%). That's unbeatable.

I want to clarify that you have a great team here, just that like every single one it has a couple of weaknesses that you have to solve, and that is what I am trying to do ;)

For the Salamence's issue, I suggest you to try the same Latias that you alredy have, but being Timid instead of Modest. And then take care of her until mence dies. That's my advice without ruining your 3 steel/dragons.

One last thing, throw 176 Atk EVs on Scizor so you will add 3 more points.

Good luck and I hope to have helped.
 
Thanks for the rates.

I gotta admit though, I was not too sure about using Agiligross over Scizor but after testing the team right now the thing is a monster, just accomplished a sweep now, and the Latias set is equally epic being able to take pulse from Heatran and murder him, oh and Suicune is shit to me now with the changes with changes (Metagross rapes him), I have yet to encounter Gyarados or Salamence though.
 
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