"I say, we're finally here!" Temperantia shouted excitedly. The journey to the field in which the three trainers now stand was long, or at least seemed so.
"Just where is 'here'?" One of the two battlers, rickheg, seemed to ask the question both combatants had had rolling around in the backs of their minds.
"Hmm... I suppose I didn't tell you, but this is the field." Temperantia is known for being cryptic, but to the two battlers, this statement borders on insulting.
"We can see this is a field, but where are we, and why did you drag us here?" The second combatant, SubwayJ, speaks up this time. Trying very hard to remain patient with the referee who seemed to be appearing more loony with each passing second.
"Why, are both of you that quick to forget engagements? Very well, I guess I can recant what you both posted on the forum board."
"You daft bastard, we know about the battle! Now why did you take us here of all places? I don't have the faintest idea where we are and it appears that we're miles away from civilization!" SubwayJ shows less restraint this time, clearly enraged by Temperantia's evasion of his questions.
"Do I need a reason to 'drag' you both to a beautiful place such as this? I swear, trainers these days focus much too closely on petty details such as motives, that they always miss the panorama around them. Take a look yourselves!"
"I guess that's okay?" Rickheg says this, not quite sure what to expect from the area, or from Temperantia.
"Hehe, isn't this place absolutely gorgeous? When I was younger, I always used to see this meadow and think what a beautiful vista this would make for a Pokemon battle. So, I jumped at the chance when I was told to pick my own arena, and here we are. Now, let's see both teams of Pokemon!"
rickheg:
Dusclops [Cyclost] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Ghost
Summary: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Stats:
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4(+)
SpD: Rank 5
Spe: 39(-)
Size Class: 4
Weight Class: 5
Base Stat Total: 21
EC: 9/9
MC: 1
DC: n/a
Abilities
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Attacks:
Fire Punch
Thunder Punch
Ice Punch
Gravity
Bind
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-O-Wisp
Hex
Future Sight
Shadow Punch
Imprison
Pain Split
Destiny Bond
Payback
Focus Punch
Return
Psych Up
Earthquake
Substitute
Shadow Ball
Trick Room
Protect
Taunt
Double Team
Brick Break
Torment
Total Moves: 33
SubwayJ:
Fruit Ninja (*) the Krillowatt (M)
Nature: Naive (+Spe, -SpDef)
Type: Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor (DW UNLOCKED): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Stats: (Naive Nature)
HP: 125
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 121(+) (+17%ACC)
Size Class: 1
Weight Class: 2
Base Rank Total: 21
EC: 6/6
MC: 0
DC: 5/5
Moves:
Bubble (*)
Charge (*)
Tackle (*)
Thundershock (*)
Detect (*)
Zap Cannon
Ice Shard
Confuse Ray
Imprison
Mirror Coat
Aqua Jet
Thunder
Copycat
Heart Swap
Discharge
Hydro Pump
Muddy Water
Guillotine
Volt Switch
Metronome (*)
Me First (*)
Counter (*)
Sheer Cold
Follow Me
Mind Reader
Ice Beam (*)
Thunderbolt (*)
Scald (*)
Blizzard
Earthquake
Hidden Power Grass (7)
Substitute
Total Moves: 32
Cranium the Pyroak (M)
Nature: Quiet (+Sp Atk, -Speed)
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW LOCKED): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats: (Quiet Nature)
HP: 120
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-10EVA) (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20
EC 9/9
MC 0
DC 3/5
Moves:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Synthesis
Lava Plume
Flame Burst
Petal Dance
Heat Crash
Zap Cannon
Wood Hammer
Flare Blitz
Aromatherapy
Dragonbreath
Earth Power
Sunny Day
Flamethrower
Solarbeam
Protect
Total Moves: 24
Plants vs Zombies (PVZ) the Necturna (F)
Nature: Quiet (+Sp Atk, -Speed)
Type: Grass/Ghost
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Telepathy (DW-UNLOCKED) (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats: (Quiet Nature)
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 70 (-) (-10EVA)
Size Class: 3
Weight Class: 4
Base Rank Total: 23
EC 6/6
MC 0
DC 5/5
Moves:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Pain Split
Power Whip
Thunder Fang
Poison Fang
Super Fang
Horn Leech
Shadow Ball
Soak
Giga Drain
Natural Gift
Ingrain
Protect
Calm Mind
Psychic
Torment
Telekenisis
Toxic
Shadow Claw
Stone Edge
Thief
Substitute
Total Moves: 28
"Remember you two, this battle is a little bit different than those officially sanctioned by the Battle Bureau in the cities. Attacks and events will be far less stringent than anything you'll see in the ASB arena. So, pretty much, anything goes here."
The two battlers step roughly 30 paces away from each other and assume the standard Poke Ball throwing position.
"No, no, no! What did I just tell you wankers? Relax and stop looking at each other as if you both had a steel rod shoved up your arse! Try to have some fun!" With this, Temperantia waves with a strange, nonsensical hand motion and whistles.
"...That means go, you two." The referee mutters and slips farther away from the center of the two trainers' "arena."
Order of stuff:
SubwayJ chooses his Pokemon and its item
rickheg chooses his item and orders
SubwayJ orders
I ref
"Just where is 'here'?" One of the two battlers, rickheg, seemed to ask the question both combatants had had rolling around in the backs of their minds.
"Hmm... I suppose I didn't tell you, but this is the field." Temperantia is known for being cryptic, but to the two battlers, this statement borders on insulting.
"We can see this is a field, but where are we, and why did you drag us here?" The second combatant, SubwayJ, speaks up this time. Trying very hard to remain patient with the referee who seemed to be appearing more loony with each passing second.
"Why, are both of you that quick to forget engagements? Very well, I guess I can recant what you both posted on the forum board."
SubwayJ said:Challenging rickheg to a flavour battle (Like the big one glacier is reffing if you don't know)
1v1 singles (open)
2day DQ
2 subs
2recovers / 5chills
Arena: Refs mind
NOTE TO REF:
Please use flavour as best as you can, see Glaciers 2k (I think) for what we're looking for!
Don't accept of you won't use flavour ref...
rickheg said:Accepting the above.
Items; on
ME said:(I will assume All Abilites)
"You daft bastard, we know about the battle! Now why did you take us here of all places? I don't have the faintest idea where we are and it appears that we're miles away from civilization!" SubwayJ shows less restraint this time, clearly enraged by Temperantia's evasion of his questions.
"Do I need a reason to 'drag' you both to a beautiful place such as this? I swear, trainers these days focus much too closely on petty details such as motives, that they always miss the panorama around them. Take a look yourselves!"
Arena said:The field is expansive, covering all one could possibly see, even from atop one of the numerous hills that dot the landscape. To the west, the sun is setting, leaving a reddish, almost sanguine, glow across the area.
The field contains a variety of flowers consisting of a multitude of colors. The reds and yellows of the poppies blend in with the deep purple hues of violets and irises and the white petals of daisies. The glow of the sunset makes these colors less pronounced, however, as they all share that deep, almost rusted red color.
The glow of the sunset also touches the large, shallow pool that rests near the center of the field. The light gives the water a queer look that can be... unnerving to some.
Despite the diversity of the meadow, there appears to be no Pokemon stirring about, nor any wind to move the static flowers. This stillness only adds to an eerie nature of the meadow, as a sense that something is not quite right envelops the field...
"I guess that's okay?" Rickheg says this, not quite sure what to expect from the area, or from Temperantia.
"Hehe, isn't this place absolutely gorgeous? When I was younger, I always used to see this meadow and think what a beautiful vista this would make for a Pokemon battle. So, I jumped at the chance when I was told to pick my own arena, and here we are. Now, let's see both teams of Pokemon!"
rickheg:
Dusclops [Cyclost] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Ghost
Summary: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Stats:
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4(+)
SpD: Rank 5
Spe: 39(-)
Size Class: 4
Weight Class: 5
Base Stat Total: 21
EC: 9/9
MC: 1
DC: n/a
Abilities
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Attacks:
Fire Punch
Thunder Punch
Ice Punch
Gravity
Bind
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-O-Wisp
Hex
Future Sight
Shadow Punch
Imprison
Pain Split
Destiny Bond
Payback
Focus Punch
Return
Psych Up
Earthquake
Substitute
Shadow Ball
Trick Room
Protect
Taunt
Double Team
Brick Break
Torment
Total Moves: 33
SubwayJ:
Fruit Ninja (*) the Krillowatt (M)
Nature: Naive (+Spe, -SpDef)
Type: Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor (DW UNLOCKED): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Stats: (Naive Nature)
HP: 125
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 121(+) (+17%ACC)
Size Class: 1
Weight Class: 2
Base Rank Total: 21
EC: 6/6
MC: 0
DC: 5/5
Moves:
Bubble (*)
Charge (*)
Tackle (*)
Thundershock (*)
Detect (*)
Zap Cannon
Ice Shard
Confuse Ray
Imprison
Mirror Coat
Aqua Jet
Thunder
Copycat
Heart Swap
Discharge
Hydro Pump
Muddy Water
Guillotine
Volt Switch
Metronome (*)
Me First (*)
Counter (*)
Sheer Cold
Follow Me
Mind Reader
Ice Beam (*)
Thunderbolt (*)
Scald (*)
Blizzard
Earthquake
Hidden Power Grass (7)
Substitute
Total Moves: 32
Cranium the Pyroak (M)
Nature: Quiet (+Sp Atk, -Speed)
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW LOCKED): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats: (Quiet Nature)
HP: 120
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-10EVA) (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20
EC 9/9
MC 0
DC 3/5
Moves:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Synthesis
Lava Plume
Flame Burst
Petal Dance
Heat Crash
Zap Cannon
Wood Hammer
Flare Blitz
Aromatherapy
Dragonbreath
Earth Power
Sunny Day
Flamethrower
Solarbeam
Protect
Total Moves: 24
Plants vs Zombies (PVZ) the Necturna (F)
Nature: Quiet (+Sp Atk, -Speed)
Type: Grass/Ghost
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Telepathy (DW-UNLOCKED) (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats: (Quiet Nature)
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 70 (-) (-10EVA)
Size Class: 3
Weight Class: 4
Base Rank Total: 23
EC 6/6
MC 0
DC 5/5
Moves:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Pain Split
Power Whip
Thunder Fang
Poison Fang
Super Fang
Horn Leech
Shadow Ball
Soak
Giga Drain
Natural Gift
Ingrain
Protect
Calm Mind
Psychic
Torment
Telekenisis
Toxic
Shadow Claw
Stone Edge
Thief
Substitute
Total Moves: 28
"Remember you two, this battle is a little bit different than those officially sanctioned by the Battle Bureau in the cities. Attacks and events will be far less stringent than anything you'll see in the ASB arena. So, pretty much, anything goes here."
The two battlers step roughly 30 paces away from each other and assume the standard Poke Ball throwing position.
"No, no, no! What did I just tell you wankers? Relax and stop looking at each other as if you both had a steel rod shoved up your arse! Try to have some fun!" With this, Temperantia waves with a strange, nonsensical hand motion and whistles.
"...That means go, you two." The referee mutters and slips farther away from the center of the two trainers' "arena."
Order of stuff:
SubwayJ chooses his Pokemon and its item
rickheg chooses his item and orders
SubwayJ orders
I ref