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Oh shoot I totally missed the alert
Switching out for Luxray with Destiny Knot.
Spark ~ Thunder Fang ~ Spark
IF in evasive stage of Fly THEN Thunder, pushing back.
IF Dive AND [NOT Dive (Suspend) last action] AND Swanna is faster THEN Quick Attack, pushing back.
IF under effect of Double Team THEN Discharge, pushing back.
Earthquake-> Bulldoze -> Earthquake
If under effects of magnet rise THEN retaliate
IF endure AND Luxray is not behind a sub THEN leech seed and push back
"Zapping that goose was fun, but I'm not too keen on fighting a handsome guy like you. Why don't you just chill for a bit?"
Ice Fang ~ Protect ~ Ice Fang
IF [Ice Fang freezes for 2 turns a1] THEN Attract a2.
IF [Gogoat fails to act a1] AND [substitution 1 does NOT trigger] THEN Thunder Wave a2.
No, the fact that you got a free round and you still might lose the damage race. Get it together you dumb cat.
Fire Fang ~ Ice Fang ~ Ice Fang
ONCE IF Attract THEN Attract.
IF Leech Seed AND Luxray is NOT behind a Substitute Doll AND Luxray has more than 15.5 HP AND Luxray is faster THEN Substitute (15HP).
ONCE IF damaging Ground-Type move THEN Magnet Rise.