Top 10 Titans of the 6th Gen UU Metagame

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Nominating Florges


What effect did Florges have on the metagame?

Florges has been a notable presence since the beginning stages of the UU metagame, seeing consistently high usage on both the ladder and tournaments for all of XY UU and the majority of ORAS UU. It is one of UU's staple support Pokémon, seen forming formidable cores with a wide number partners as a Fairy-type cleric, a wall, a check to the tier’s powerful Dragon-type Pokémon, and, on many occasions, as an vital win condition. These traits combined enabled Florges to set standards for Gen 6 UU Balance teams.

A number of successful teams throughout the Gen 6 UU metagame have used Florges, too, including teams utilizing the fearsome Pink Core and the team Aerolyn, which brought more attention to Florges's Calm Mind set.

In what main roles was Florges used?

Florges was one of the most go-to Pokémon for creating the defensive backbone of many balanced teams, able to cover up many weaknesses thanks to its Sp. Defense and Fairy typing. As its main role was as a cleric with great defensive typing, Florges was usually seen switching in on unboosted special attacks or resisted hits in order to pass Wishes to its teammates or clear away status with Aromatherapy. It could scout moves with Protect, heal itself instantly with Synthesis, wear down bulky threats with Toxic, or even fire a surprisingly good Moonblast coming off a strong yet uninvested Sp. Attack. Calm Mind could turn Florges into a fearsome win condition when given the chance to set up a boost, especially when played with entry hazards.

In the late stages of ORAS UU, Sylveon arrived and inherited many of the roles where Florges had once shined. Despite this takeover, Florges still was a preferred choice for a number of balanced teams thanks to the ability to tank special attacks better than Sylveon, slightly better Speed, and for instant recovery in Synthesis to complement Wish.

What caused it to have a significant impact?

Being a consistently useful cleric made Florges an often used Pokémon in the tier, especially when it came to forming balanced cores. Its Fairy typing gave it useful resistances to the tier’s common Fighting and Dark-type attacks, and an immunity to Dragon-type attacks also was a critical selling point for using Florges in a tier with powerful Dragon-type Pokémon. Its high Sp. Defense complemented physically defensive partners, namely bulky Water-types like Swampert and Steel-types like Mega Aggron. Forcing both special attackers and passive defensive Pokémon alike to switch out also made Florges a great Pokémon to use with hazard stacking Pokémon.

How do/did you deal with this Pokemon in UU?

Most Florges used Moonblast alone for attacking, outside of the rare Psychic, Energy Ball or Hidden Power Fire, so common switch-ins to Florges were Fire, Poison, and Steel-types, with the latter two types also unafraid of switching into Toxic. Strong physical attackers deterred Florges from switching in to set up or heal. Nasty Plot users could also break through a support Florges’s high Sp. Defense.

Defensive Fairy-types were known for pressuring Fighting, Dark, and Dragon-type sweepers and wallbreakers, so to adapt, many started using Poison and Steel-type coverage to break through them. In UU, top-tier special attacker Hydreigon would run Iron Tail over Flash Cannon because the former more reliably dealt with Florges specifically, even though the latter was generally better for most Fairy-types.

Taunt was an excellent way to disrupt Florges from using any support moves or getting a Calm Mind boost, with Crobat being one of the most effective for this strategy. Rest-Talk boosting Pokémon like CurseLax and CroCune liked to set up alongside Florges, who typically could not cleanly beat them in a boosting war. Florges was also not good at dealing with Haze users and phazers.
 

Pearl

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Nominating Swampert:



What effect does Swampert have on the metagame?

As far as nominees go, Swampert is in a pretty weird spot, considering that its high usage back in XY UU was mostly the result of a metagame shaped by threats it could check very well, such as Mega Aerodactyl, Victini, Mega Ampharos and Entei. Even nowadays, checking prominent threats and getting Stealth Rock up is pretty much all that regular Swampert does, and it performs that role very well, so well that it has become one of the defining Pokemon of the tier's bulky offensive and balanced teams. However, what changed things for Swampert and turned it into a serious contender for a spot on this list instead of just another glue for teams was the introduction of Mega Swampert in ORAS. Even though it wasn't as flashy as most of the other mega evolutions that took over UU at the time, such as Gallade, Diancie, Lopunny, Altaria, Pidgeot and even Beedrill, it quickly turned into a top notch clean up Pokemon for offensive teams after the metagame settled down, thanks to its power and bulk coupled with a top notch ability in Swift Swim.

As for its effect in the metagame, both regular Swampert and Mega Swampert are among the main reasons why Grass-type and Special Dragon-type Pokemon are so valuable in UU (it's true that Celebi and Hydreigon are pretty good Pokemon and would still be used if there wasn't a need to keep Bulky Water-types in check though, no point in denying that). Besides that, and as it's already been mentioned, its ability to check common threats reliably while also being a good Stealth Rock user is a blessing to Bulky Offense as a playstyle. To get my point across even better, it's probably worth mentioning that a pretty good amount of archived teams use this Pokemon to great success.

In what main roles is Swampert used?

In its regular form, Swampert is pretty much limited to physically defensive sets with Stealth Rock, Scald, Earthquake and Roar, the latter which helps Swampert stacking chip damage on opposing teams, forcing bulky set up sweepers to leave the battlefield and disrupting Wish + Protect users. Other alternatives include Ice Beam, Mirroar Coat, Yawn and even Counter.

Mega Swampert, on the other hand, is slightly more versatile. Arguably, its trademark set is the Rain Dance sweeper one, with Earthquake, Waterfall and Ice Punch (or even Power-up Punch), which can make short work of weakened teams with relative ease. It can also run a bulky offensive Stealth Rock setter set (Stealth Rock / Earthquake / Ice Punch / Scald or Waterfall with HP and Attack investment) or even Rest + Sleep Talk sets with either Curse (which has a tiny niche but is generally inferior to Snorlax and even Gastrodon) or dual STAB moves.

What causes it to have a significant impact?

Mostly the fact that it's a very well-rounded Pokemon. Pretty good typing (both offensively and defensively) with a good supporting/offensive movepool and nicely distributed base stats are obviously a blessing for any Pokemon. In Swampert's case, it grants it with good match ups against Pokemon like Mega Aerodactyl, Entei, Doublade, Cobalion and Krookodile (to an extent), which are all among the tier's best physically offensive threats. This means that regular Swampert works amazingly on teams that need a reliable blanket check to those Pokemon but don't want to lose too much momentum in return, since Swampert's access to Stealth Rock, Scald and Roar allow it to dictate the game's pace in spite of its low speed and (usual) lack of EV investment in offensive stats.

As for Mega Swampert, it has two main traits that make it a perfect fit on (bulky) offense. For starters, it still retains the ability to check most of the aforementioned threats (it becomes notably worse against Entei, but everything else is handled just as well, especially Krookodile, since its Knock Off won't hurt nearly as much). Besides that, the ability to sweep through opposing offensive teams (and even slower ones after they've been weakened enough) with just one single turn of set up is pretty amazing, and even though it has compete with Mega Sharpedo for a team slot as a Water-type mega evolution that can clean unprepared/weakened teams, the truth is that most people prefer the added defensive backbone that Swampert provides.

How do you deal with this Pokemon in UU?

Mostly by using Grass-type Pokemon. Celebi, Mega Sceptile, Rotom-C, Chesnaught, Shaymin, Whimsicott, among others are all fair game when it comes to dealing with Swampert. Roserade can't switch into Earthquakes due to also being a Poison-type, but it can scare Swampert away with its Grass-type moves. Besides those, running Grass-type coverage on your Pokemon is also a good way of weakening or even downright eliminating Swampert. Grass Knot on Empoleon, Infernape and Heliolisk or Hidden Power Grass on Magneton are good examples of this. Strong special attackers that aren't hit for super effective damage by Swampert's STAB moves can also be used as checks to it. The most common ones are Hydreigon, Choice Specs Kyurem and Mega Blastoise. It's also important to mention that due to its lack of self-recovery, Swampert is very weak to passive damage. Toxic, burn damage and Spikes are all extremely helpful for teams that, for one reason or another, don't have a dedicated stop to this Pokemon. If what's specifically bothering you about Swampert are Scald burns, Guts users are your best friends; both Heracross and Conkeldurr are solid Pokemon that can threaten Swampert by making it harder for it to mindlessly hit the Scald button.

As for specific checks to Mega Swampert, many of the tier's bulky Water-types do a stellar job stopping it: Alomomola, Suicune, Jellicent and Milotic can tank Earthquake under most circumstances while being able to cripple Swampert back with Toxic, Scald or Will-O-Wisp in Jellicent's case.
 
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Reserving Feraligatr, since no one else (more experienced than me) is doing it; I really love this thing and it used to be really good for a while.
Edit: done, if there are any mistakes (which there probably are, since I am a bit inexperienced), please let me know so I can improve it.

Nominating Feraligatr



What effect did Feraligatr have on the metagame?

After gaining access to its hidden ability Sheer Force, it became an offensive powerhouse, especially in early-to mid ORAS UU after the most broken new things were banned. After only a few months, it quickly rose to the S-ranks and stayed there for quite some time, until finally it started to drop in viability after Gyarados became UU as well. In the time it was at the top, it put a lot of pressure on teambuilding, especially for defensive teams, since even physical defensive walls like Suicune could be broken through by the swords dance set. Offensive teams, however, should be more worried about the dragon dance set, which could rip through offensive teams if given the chance. Due to its sheer power (pun intended), real counters almost did not exist, so teams had to carry multiple checks to it.

In what main roles was Feraligatr used?

It was primarily used in two different roles: a swords dance wallbreaking set and a dragon dance late-game cleaner. The swords dance set was considered the most dangerous one, since it could muscle through some of its would-be checks and counters like Suicune if it failed to burn it with Scald. It also had some more niche sets, like a special set and and agility set, which was even more threatening to offense than the wallbreaking set. The swords dance set had also some different variations, like substitute or the choice between ice punch or crunch.

What caused it to have a significant impact?

Feraligatr is, simply said, a powerhouse. Due to the release of its hidden ability sheer force and a high attack stat, it could easily dent anything that did not resist its moves and even some pokemon could not take resisted hits well. It was also quite bulky for an offensive pokemon so it can take a few hits before falling, which might just be enough to set-up and break through the opposing team. Its speed, while not great, is just good enough to outrun most defensive pokemon and after a dragon dance, almost the entire unboosted metagame. Pure water is also a solid typing, both offensively and defensively. While it does not have the widest movepool, a boosting move (swords dance or dragon dance, or sometimes agility), sheer force boosted waterfall, ice punch, crunch and even priority in aqua jet is good enough to make multiple working sets, so that it also has a factor of unpredictability, as the wallbreaking and the cleaning set should be treated quite differently.

How do/did you deal with this Pokemon in UU?

Bulky waters like Suicune can deal with the dragon dance set quite well, since it lacks the power to 2HKO them even at +1. However, adamant +2 can 2HKO most bulky waters including Suicune, so you have to be careful with that. Luckily, the likes of Empoleon and roar Suicune can phase it, rendering its boosts useless. Furthermore, if the "30%" scald is succesful, Feraligatr is almost hopeless as it loses half of its power. When dealing with the swords dance set, fast grass and electric types like Roserade, Shaymin and Heliolisk (who can even switch into any water move) can easily revenge kill it. Mega Sceptile deserves a special mention since it can outspeed it, even at +1, but it should be careful that it does not switch into an ice punch. Also fast scarf users like Hydreigon and Mienshao can pick off weakened Feraligatr, even at +1 speed. Finally, defensive pokemon like Cresselia and Porygon2 can take a hit, paralyze it and try to recover the lost damage. However, they cannot switch into a boosted Gatr easily.
 
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Hilomilo

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I'm sure that I'd butcher a nom myself, but someone nominate Mamoswine, Zapdos and Heracross already! These pokemon were unbelievably influential at certain times in the metagame, and have no business not having been nominated yet.
 
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LeoLancaster

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Nominating Entei

[shiny because the good set has to be]

What effect did Entei have on the metagame?

Entei is a Pokemon with few tools at its disposal, but those few are exactly what it needed to thrive in the Gen 6 UU tier. Sacred Fire, decent bulk and speed, and solid attack made it one of the best wallbreakers in the tier, with few Pokemon able to stand up to it's powerful STAB move and the few that could being worn down by Sacred Fire burns. Because of this, Entei is one of the main reasons bulky Water-types were near-required on every non-offensive UU team during the entirety of ORAS. Further, Choice Band Extreme Speed was a great revenge killing and cleaning tool, allowing Entei to be a major threat to offensive teams as well.

Besides being a great standalone Pokemon, Entei was an excellent partner to many different Pokemon in the tier as well. Offensive Grass-types, such as Mega Sceptile and Celebi, appreciated Entei's ability to switch into and threaten the bulky Steel-types that checked them. In return, the Grasses did the same for the bulky Water-types that forced out Entei. Sacred Fire's secondary Burn-spreading effect also made Entei a great partner for Pokemon which liked having bulky Waters worn down, such as Mega Swampert and Mega Aerodactyl. This made Entei a prominent offensive choice for a wide variety of offensive cores.

The most common checks and counters to Entei were bulky Water-types, such as Suicune, Swampert, Milotic, and Slowbro. Certain Pokemon of other types, most notably defensive Salamence, defensive Mega Ampharos, defensive Arcanine, and Diancie, could relatively safely switch into Entei as well. Softer checks, such as Flash Fire Chandelure and offensive Mega Swampert, could check Entei decently but risked being KOed by coverage moves and/or were especially crippled by Burns. It's important to note that even the sturdiest of Entei checks were usually worn down much more easily than they otherwise would be thanks to Sacred Fire Burns. Even Pokemon with access to Rest or Heal Bell were forced to lose momentum from having to use these moves more often.

In what main roles was Entei used?

Entei's access to Sacred Fire and Extreme Speed were the main advantages it had over the competition. The extra residual damage from Sacred Fire Burns was especially useful for wearing down specific Pokemon to facilitate a sweep later on. Extreme Speed was a spectacular boon for a wallbreaker, allowing Entei to threaten offensive teams as well as defensive ones, reliably revenge kill a wide range of Pokemon, and clean up after its breaking duties were fulfilled.

What caused it to have a significant impact?

STAB Sacred Fire + Extreme Speed, as mentioned several times earlier, is simply a fantastic combination of offensive moves for any wallbreaker. Decent bulk, speed and attack backed up this potent pairing to make one of the best wallbreakers throughout ORAS UU. It was also a great partner to many offensive Pokemon in the tier, such as Mega Sceptile and Mega Swampert, thanks to its ability to either threaten its partner's checks or wear them down with burns.

How do/did you deal with this Pokemon in UU?

The most common group of Pokemon used to deal with Entei were bulky Water-types, as they were splashable on any team in need of a defensive backbone and dealt with a wide variety of threats besides. Other fat Fire resists, such as Diancie, defensive Salamence, defensive Mega Ampharos, and defensive Arcanine were utilized as well. While none of these checks appreciated burns (besides Arcanine, which struggled to take Stone Edges), many had ways to minimize the impact of the status. Suicune had Rest, Diancie had Heal Bell, Alomomola had Regenerator, Milotic had Marvel Scale.

Softer checks could stomach Sacred Fire but were crippled by burns even more than defensive checks and/or needed to be wary of Stone Edge. Flash Fire Chandelure, Gyarados, offensive Mega Swampert, offensive Salamence, and Hydreigon were the most notable examples. Krookodile and Mega Aerodactyl could force out Entei and guarantee some damage with Pursuit, but neither wanted to directly switch in.
 

Eyan

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Doing this late because no one wanted to and Shiba allowed it.

Nominating Zapdos


What effect did Zapdos have on the metagame?

During the short 6 months that Zapdos was in the tier, Zapdos immediately established itself as one of the biggest influences to the metagame. It was the best form of hazard removal in the tier, beating out practically every other Pokemon capable of doing so, such as Tentacruel, Crobat, and Forretress. Defogger aside, it also performed really well with its other sets such as 3 Attacks + Roost, SubToxic, and certain Choice Scarf/Specs variants. All these sets led to Zapdos being an optimal choice for most balance and bulky offense teams.

As a result of Zapdos dropping, it resulted in a surge of usage in Stone Edge Cobalion, as the latter has no other way of beating Zapdos without it. However, as far as move adaptations go, Zapdos did not force much in terms of teambuilding, but was just a really solid glue Pokemon overall. Some metagame trends that developed though include the increased usage of Pokemon like Nidoqueen, Cresselia, and Porygon2 (the latter 2 became nullified when Toxic Zapdos became more common) to deal with Zapdos.

Steel-types, in general, dropped in usage as every single one of them could not do much to Zapdos bar the aforementioned Stone Edge Cobalion. Zapdos also served as a good check to Fighting types such as Heracross, as well as bulky waters such as Suicune (granted it needs to be offensive to beat CroCune). In turn, Swampert / Doublade | Florges | Zapdos cores became extremely common on balance teams.

In what main roles was Zapdos used?

Sets:
  • Defog (Bulky and offensive)
  • Offensive 3 attacks + Roost
  • SubToxic
  • Choice Scarf
  • Choice Specs
  • AgilityPass
Zapdos was generally used as a pivot of some sort. Initially, it was primarily used as a Defogger thanks to its ability to beat almost all hazard setters 1v1 (Forretress, Empoleon, Mega Aggron, Swampert, Cobalion, etc) with the exception of those like Nidoqueen and Mamoswine. Afterwards, offensive sets gained more traction, which took advantage of its great Special Attack stat to plow through a large part of the tier. Between Thunderbolt, Heat Wave and Hidden Power Ice/Grass, it was not easy switching into this Pokemon unless you had a dedicated special wall, especially combined with its reliable recovery in Roost to avoid being worn down by Life Orb recoil. Other sets like SubToxic which was able to beat clerics such as WishTect Florges, and PP stall a bunch of other threats showed up as well.

What caused it to have a significant impact?

Its impact and versatility despite its short lived time in the tier was mainly due to a combination of its typing, good overall stats for both bulk and offenses, as well as access to both Roost and Defog. Its offensive coverage wasn't particular amazing, but it was all it needed. Zapdos was essentially capable of pivoting into hits, roost it off, and deal a good amount of damage back on its own.

How do/did you deal with this Pokemon in UU?

The way to beat Zapdos greatly depends on the set it's running. As a result, most teams typically didn't just carry one Zapdos check per se, instead accounting for the different sets through multiple Pokemon. In general, keeping Stealth Rock up was key for players to deal with Zapdos. That aside, special walls such as Florgees and Umbreon were mainly used to check Zapdos's offensive sets. Said special walls have to be careful about the SubToxic sets though, as well as the uncommon Metal Sound set that was also utilized to beat bulky setup sweepers such as Snorlax and Reuniclus. Other Pokemon that were used to deal with Zapdos include Nidoqueen, Mamoswine, Mega Aerodactyl, and Hydreigon.
 
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Nominating Conkeldurr


Enter sprite or animated model here.

What effect did [Pokemon] have on the metagame?

Conkeldurr is super bulky and powerful and can even bypass status with guts, which makes it ridiculously scary at times. Great typing, bulk, movepool, and power make conk the premier uu tank.


In what main roles was [Pokemon] used?

CB guts- super strong and heals itself with its main STAB, has knock off to mess with walls and pjab to complete it's coverage. Mach allows conk to revenge offensive threats and put pressure on offense.

Bulk up- demolishes every playstyle if it lacks a fairy, or if the fairy is weakened. Extremely hard to kill and heals itself while doing big damage. Sylveon is the best mon in the tier and a hard counter to BU conk, but the menacing presence of it once sylv has been removed or if the team lacks a fairy is enough to make it extremely good.

Cb iron fist- Similar to guts but runs hammer arm and relies on sheer power, and can do more to offense with boosted mach punches. More of a glass cannon than guts but still quite bulky


What caused it to have a significant impact?

Great bulk and power and bring extremely splashable on all playstyles.

How do/did you deal with this Pokemon in UU?
Colbur cress Is the only counter to cb. Otherwise predicting around which moves it locks into with sylveon is your best bet. Offensive presence can keep conk in check as well, especially with iron fist. Bulk up is really only countered by fairies (sylveon, florges, whimsicott) but you can hit it hard with offensive psychics like celebi, leaving it revengable.

Sorry this is half assed I'm on phone
 

Killintime

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Nominating: Mamoswine

What effect did it have on the metagame?

If there is one thing an ice typing continues to prove, it would be the fact its an offensive typing that's a pain in the ass to switch into. Now the standard person will probably tell you something along the lines of "UUs a bulky water tier anyways", however asking someone who plays the tier will probably give you an answer along the lines of "DON'T LET THAT STUPID THING SWITCH IN". Mamoswine in my opinion had a huge impact almost immediately there was no "what set can this thing possibly run" there was just a bunch of neck beards staring at that base 130 attack, stupidly good offensive typing, usable speed, and stab priority ice move. At the time whatever popularity abomasnow had was basically wiped off the map worse than haxorous to the point it eventually fell to ru. This mon was also a huge contender in the creation of shuca empoleon, yache whimsicott, shuca cobalion, fast tentacruel, and defensive gyara. People couldn't be bothered to run mons that could wall this monster do to the fact that almost all of them are passive as shit and have a way to be taken advantage of such as alomomola. Mons such as cresselia rose out of the depths of RUs folds of fat to deal with his monstrous wallbreaker and eventually became a UU mainstay when people realised it had other uses that were effective. Mamo threatens to ohko or at least come close to many of the mons sitting at A+ or above with its priority alone further pushing its name as a source of offensive presence.

In what main roles was Mamoswine used?

There isn't very much to be said here as it only really has 3 sets:
  • Stealth rocks suicide lead
  • LO 4 attack wall breaker
  • LO 3 attack stealth rock wall breaker
Mamoswine is a mon that's pretty hard to fit on teams (imo anyways) all it really offers is a powerful wall breaker that can use stealth rocks. Ice typing as we know is a terrible defensive typing so even though it boasts a 110 base hp and thick fat with a respectable 80/60 split on defences all it really means is everything in UU likes to hit this thing for more than half its health or just flat out kill it on switch in. At first people attempted to use freeze dry as a move option on mamo until they realised eq was doing more to the bulky waters in UU or just flat out 2hkoed anything it hit relevantly such as swampert. Freeze-dry still has some use in luring gyarados on switch in/on the DD and it also makes the 2hko on swampert a lot easier. So people usually used this type of move set:
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature / Jolly Nature
- Earthquake
- Icicle Crash / icicle spear
- Ice Shard
- Knock Off / stealth rock / Superpower / stone edge / freeze dry

Its last slot was honestly up for grabs with stone edge probably being the worst option as its only use is hitting rotom-heat. The suicide lead set looks like this:
Mamoswine @ Focus Sash
Ability: Oblivious
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Endeavor
- Ice Shard

When it first fell suicide lead was a popular set, but very quickly people realised this was a waste of the potential power that justified you going through the shitty team building process in the first place trying to fit this thing in. Players attempted to form curse sets, scarf, and band but in the end they simply resigned themselves to the fact mamo is mostly good because it hits hard and can switch between priority and stupidly powerful main attacks while it laughs at the opponent shuffling between his members to try and get something in safely.
What caused it to have a significant impact?

Well to answer that question lets take a quick look at an older viability rankings chart:
upload_2016-10-16_2-17-24.png

I count 8 weaknesses to ice shard, 3 mons that can switch in (with the help of resist berries and careful predictions), and 3 mons that just flat out die to ice shard. This is really all that makes mamo what it is; the anti meta stab it carries and the powerful secondary stab in ground typing that supports what ice moves usually cant touch. So when most of the top tier mons of UU fear dealing with this things priority alone that makes a big enough statement to what it is. This meant mamoswine basically shattered most of the standard balance cores people had before it fell to UU since you couldn't just rely on your defensive walls to deal with it. At one point people started to say balance as a playstyle was dead because of this thing just eating alive cores relying on nidoqueen, crobat, tentacruel, empoleon, etc. Begrudgingly I must admit that mamo will probably never see the light of a suspect due to its sub par speed, defensive typing, and ability to fit on teams.
How do/did you deal with this Pokemon in UU?
Now dealing with this mon comes in a few forms:
  • You run a team whose average base speed is 90
  • You run resist berry mon
  • You run a passive/bulky mon to switch into it once or wall it
With that in mind one of my favourite ways to dealing with mamoswine is colbur berry cm cresselia since its capable of switching into either of its stabs freely or eating a knock off (funnily enough if he knocks you on switch in and flinches you with crash it has a small chance of killing you) and still manages to not be passive as mons like mola thanks to its cm. Most teams usually slap on a shuca cobalion and call it a night since thankfully mamos speed and typing dont allow it multiple switch ins in a game meaning offensive builds only really have to check it once. This means you can run a standard defensive pert and simply exchange mons and accept the fate of the opponents x offensive mon that you relied on pert to deal with in the first place. Stall relies on alomomola usually as it has an easy time switching into honestly anything mamo can dish out, while balance builds can also rely on suicune even though it gets 2hkoed by earthquake after rocks if its lefties get knocked off at some point in the game. So main strat overall here is to just not let it come in....ever...
 
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rs

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Alright guys, nominations are over :toast: it's time for voting for the #1 titan of the 6th gen UU metagame! General rule is that we start with the #1 titan and move down from there. When voting, please bold the name of the Pokemon, and if you could (not required), please provide a small description as to why it would be at this position in the rankings (this promotes good discussion and keeps the thread more informative).

Now the question for the next 3 days is, which Pokemon was the most influential in all of 6th gen UU?

List of nominations (links to posts will be linked to the mons in the OP):
Aerodactyl / Mega Aerodactyl
|
Salamence
|
Mega Pidgeot
|
Victini


Celebi
|
Zygarde
|
Jirachi
|
Krookodile
|
Hydreigon


Suicune
|
Mew
|
Sylveon
|
Slowbro
|
Alakazam / Mega Alakazam


Florges
|
Swampert / Mega Swampert
|
Feraligatr
|
Entei


Zapdos
|
Conkeldurr
|
Mamoswine
|


The voting period will last for 3 days from this post. Begin!

My vote goes to Suicune as the #1 Titan
 
Suicune.

I joined competitive mons about two months after ORAS formally started, and Suicune has consistently remained the face of UU to me. Teams are literally defined by how well they perform against Suicune and if they can break it. Electric types have to be obscenely powerful/have godly other merits if they want to be used in this tier. The fact that I've looked back and seen its performances in XY UU just further solidifies my opinion on Suicune being the face of Gen 6 UU.

Hydreigon is deserving of a top slot - just not #1. Suicune, however, is a staple of Underused and has been this entire tier. It's simply too good at what it does, and too relevant for the entire duration of the tier, to not pencil it in #1.
 
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