Completed Torii vs. Geodude6

nightblitz42

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3v3 Singles
Subs: 2
2 recoveries / 5 chills
Switch = OK
DQ: 3 days
First order by coinflip​

Team Torii :


Amelia [♀] [Indeedee] [Stage: One]

[Type]

Normal / Psychic​

[Abilities]
Own Tempo
This Pokemon moves at its own pace. It is immune to Intimidate and will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage while Confused.

Synchronize
Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.

Psychic Surge (✘)
Unless otherwise commanded by the trainer, when this Pokémon is sent out or when a Pokémon mega evolves into a Pokemon with this ability, it summons Psychic Terrain which lasts 4 rounds (6 with Terrain Extender), expending 10 EN to do so.

Command: Activate Psychic Surge - 9 En - Summons Psychic Terrain to the field.

[Stats and Nature]
Nature: Serious
HP: 80
Atk: 3
Def: 3
SpA: 4
SpD: 5
Speed: 85

Size Class: 2
Weight Class: 3​

[Moves]
Aromatherapy
Baton Pass
Calm Mind
Disarming Voice
Follow Me
Guard Split
Healing Wish
Helping Hand
Play Nice
Psybeam
Psychic
Psychic Terrain
Stored Power​


Charm [♂] [Scorbunny] [Stage: One]

[Type]

Fire​

[Abilities]
Blaze
When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 9 to 11, Fire Blast from 11 to 13)

Libero (✘)
By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.

[Stats and Nature]
Nature: Serious
HP: 80
Atk: 3
Def: 2
SpA: 2
SpD: 2
Speed: 69

Size Class: 1
Weight Class: 1​

[Moves]
Agility
Bounce
Counter
Double-Edge
Double Kick
Ember
Flame Charge
Growl
Headbutt
Quick Attack
Tackle​


Kaliss [♀] [Skitty] [Stage: One]

[Type]

Normal​

[Abilities]
Cute Charm
This Pokemon's natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

Normalize
By default, this Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. The Pokemon's Normal-type attacks will have three (3) more Base Attack Power. Its other attacks will change their typing to Normal, retain status-inducing and other properties, and not receive the Base Attack Power boost from this ability. When toggled, there is no effect.

Wonder Skin (✘)
The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.

[Stats and Nature]
Nature: Serious
HP: 80
Atk: 2
Def: 2
SpA: 2
SpD: 2
Speed: 50

Size Class: 1
Weight Class: 2​

[Moves]
Assist
Attract
Captivate
Charm
Copycat
Covet
Disarming Voice
Double-Edge
Double Slap
Fake Out
Feint Attack
Foresight
Growl
Heal Bell
Play Rough
Sing
Tackle
Tail Whip
Wake-Up Slap​
Team Geodude6 :

Froakie (F)
Stage 1*
Type: Water

Abilities:
Torrent / Protean

Nature: Serious (no effect on stats)

Stats:
HP: 70
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 71
Size Class: 1
Weight Class: 1

Attacks:

Level Up
Bounce
Bubble
Double Team
Fling
Growl
Hydro Pump
Lick
Pound
Quick Attack
Round
Smack Down
Smokescreen
Substitute
Water Pulse

Egg

TM/HM

Tutor

Other

Skorupi (M)
Stage 1*
Types: Poison/Bug

Abilities:
Battle Armor / Sniper / Keen Eye

Nature: Serious (no effect on stats)

Stats:
HP: 70
Atk: Rank 3
Def: Rank 4
SpA: Rank 2
SpD: Rank 3
Spe: 65
Size Class: 1
Weight Class: 2

Attacks:

Level Up
Acupressure
Bite
Bug Bite
Cross Poison
Crunch
Fell Stinger
Hone Claws
Knock Off
Leer
Night Slash
Pin Missile
Poison Fang
Poison Sting
Pursuit
Scary Face
Toxic
Toxic Spikes
Venoshock
X-Scissor

Egg

TM/HM

Tutor

Other

Impidimp (M)
Stage 1*
Types: Dark/Fairy

Abilities:
Prankster / Frisk / Pickpocket

Nature: Serious (no effect on stats)

Stats:
HP: 70
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 1

Attacks:

Level Up
Assurance
Bite
Confide
Dark Pulse
Fake Out
Fake Tears
Flatter
Foul Play
Nasty Plot
Play Rough
Sucker Punch
Swagger
Torment

Egg

TM/HM

Tutor

Other

On the one side, Torii's brought a menagerie of fluffy Pokemon with unparalleled cuteness. And on the other side, Geodude6 has brought a demon, a scorpion, and a toad. Where'd you find those Pokemon, from inside a witch's cauldron? There's no appeal at all! Get out of here.


1=torii sendout, 2=geodude6 sendout (rolled 1/2)
This round's shuffling:
Torii sends out
Geodude6 sends out/orders
Torii orders
I ref​
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
Round 1:

:ss/skitty: [F]
Normal | Cute Charm/Normalize
HP: 80/80 | EN: 100
2/2/2/2/50 | 1/2
Status: OK

:ss/skorupi: [M]
Poison/Bug | Battle Armor/Sniper
HP: 70/70 | EN: 100
3/4/2/3/65 | 1/2
Status: OK
A1

Pin Missile
Hit chance = .95 (rolled 2/100)
Number of hits (rolled 3/6): 3
Crit rolls: 6, 16, 7
Dmg = 3*3+3+3-2 = 13 dmg (67hp)
-6en (94en)

Double Slap
Hit chance = .85 (rolled 83/100)
Number of hits (rolled 3/6): 3
Dmg = 2*3+3+3+2-4 = 10 dmg (60hp)
-3en (97en)

A2

Fake Out
Dmg = 4+3+3+2-4 = 8 dmg (52hp)
-3en (94en)

Flinch

A3

Pin Missile
Hit chance = .95 (rolled 85/100)
Number of hits (rolled 5/6): 4
Crit rolls: 23, 1, 8, 9: one crit!
Dmg = 3*4+2+3+3-2 = 18 dmg (49hp)
-6en (94en)

Double Slap
Hit roll: 71/100
Number of hits (rolled 4/6): 3
Dmg = 2*3+3+3+2-4 = 10 dmg (42hp)
-3en (91en)

As soon as the Pokemon are out of their Balls, they immediately start tearing into each other with needles and claws, heedless of conventional turn-orders. Skitty's ferociousness catches Skorupi off guard, but it looks like Skorupi's attacks are more lethal than Skitty's.

:ss/skitty: [F]
Normal | Cute Charm/Normalize
HP: 49/80 | EN: 91
2/2/2/2/50 | 1/2
Status: OK

:ss/skorupi: [M]
Poison/Bug | Battle Armor/Sniper
HP: 42/70 | EN: 94
3/4/2/3/65 | 1/2
Status: OK

This round's tomfoolery:
Torii orders
Geodude6 orders
I ref​
 
Last edited:


Double Slap x 3
If Skitty is at 10 HP or less at the start of the action, use Fake Out.​
 
Last edited:

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
Round 2:

:ss/skitty: [F]
Normal | Cute Charm/Normalize
HP: 49/80 | EN: 91
2/2/2/2/50 | 1/2
Status: OK

:ss/skorupi: [M]
Poison/Bug | Battle Armor/Sniper
HP: 42/70 | EN: 94
3/4/2/3/65 | 1/2
Status: OK
A1

Pin Missile
Hit chance = .95 (rolled 56/100)
Rolled 4/6: 3 hits
Crit rolls: 23, 9, 6
Dmg = 3*3+3+3-2 = 13 dmg (36hp)
-10en (84en)

Double Slap
Hit chance = .85 (rolled 97/100): MISS
-7en (84en)

A2

Pin Missile
Hit chance = .95 (rolled 71/100)
Rolled 5/6: 4 hits
Crit rolls: 9, 2, 16, 22
Dmg = 3*4+3+3-2 = 16 dmg (20hp)
-14en (70en)

Double Slap
Hit chance = .85 (rolled 20/100)
Rolled 5/6: 4 hits
Dmg = 4*2+3+3+2-4 = 12 dmg (30hp)
-11en (73en)

A3

Double Slap
Hit chance = .85 (rolled 4/100)
Rolled 4/6: 4 hits
Dmg = 4*2+3+3+2-4 = 12 dmg (18hp)
-15en (58en)

Base EN cost = 18+2 = 20
Poison Missile!
Type = Bug
Hit chance = .975 (rolled 437/1000)
5 hits!
Crit rolls: 18, 19, 12, 23, 1: One Crit
Dmg = 3*5+4+2+3+3-2 = 25 dmg (KO!)
Cooldown (1a)
EN cost = (19+3)*1.5-1 = -32en (38en)

Skitty misses an attack, then Skorupi turns Skitty into a venom-filled pincushion. But will Skorupi's lead last through his Cooldown action?

:ss/skitty: ded

:ss/skorupi: [M]
Poison/Bug | Battle Armor/Sniper
HP: 18/70 | EN: 38
3/4/2/3/65 | 1/2
Status: Cooldown (1a)

This round's rebuttal:
Torii sends out
Geodude6 orders
Torii orders
I ref​
 
Last edited:


"Ouch. Welp, at least you're doing well in the other match. Say, how about we try someone entirely new?"

 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
Round 3:

:ss/indeedee-f: [F]
Normal/Psychic | Own Tempo/Synchronize
HP: 80/80 | EN: 100
3/3/4/5/85 | 2/3
Status: OK

:ss/skorupi: [M]
Poison/Bug | Battle Armor/Sniper
HP: 18/70 | EN: 38
3/4/2/3/65 | 1/2
Status: Cooldown (1a)
A1

Calm Mind
+1 SpA, +1 SpD
-6en (94en)

Cooldown

A2

Psychic
Crit roll: 4/24
Dmg = (6+2+3+4-3)*1.5+2 = 20 dmg (KO!)
EN cost = 5+(2/2)-1 = -5en (89en)

Indeedee telekinetically throws the bug against a wall. It goes splat.

:ss/indeedee-f: [F]
Normal/Psychic | Own Tempo/Synchronize
HP: 80/80 | EN: 89
3/3/4/5/85 | 2/3
Status: +1 SpA, +1 SpD
:ss/skitty: ded

:ss/skorupi: ded

This round's play:
Geodude6 sends out
Torii orders
Geodude6 orders
I ref​
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
Round 4:

:ss/indeedee-f: [F]
Normal/Psychic | Own Tempo/Synchronize
HP: 80/80 | EN: 89
3/3/4/5/85 | 2/3
Status: +1 SpA, +1 SpD
:ss/skitty: ded

:ss/impidimp: [M]
Dark/Fairy | Prankster/Frisk
HP: 70/70 | EN: 100
2/2/3/2/50 | 1/1
Status: OK
:ss/skorupi: ded

A1

Fake Out
Crit roll: 21/24
Dmg = 4+2-3 = 3 dmg (77hp)
-4en (96en)

Flinch!

A2

Torment (6a)
-9en (87en)

Disarming Voice
Crit roll: 3/24
Dmg = (4+4-2)*1.5+2 = 11 dmg (59hp)
-4en (85en)
Torment (5a)

A3

Struggle
Crit roll: 2/24
Dmg = 5+3-2 = 6 dmg (53hp)
Recoil = .4*6 = 2.4 (75hp)
-5en (80en)
Torment (4a)

Foul Play
Crit roll: 8/24
Dmg = (10+3+3-3)*1.5 = 19.5 dmg (55hp)
-6en (81en)

Post-Round
Indeedee SpA, SpD -> +0

Impidimp gets to work teasing, tormenting, and pranking Indeedee, who winds up quite flustered. She trips over herself while trying to strangle the Impidimp.

:ss/indeedee-f: [F]
Normal/Psychic | Own Tempo/Synchronize
HP: 55/80 | EN: 80
3/3/4/5/85 | 2/3
Status: Tormented (4a)
:ss/skitty: ded

:ss/impidimp: [M]
Dark/Fairy | Prankster/Frisk
HP: 53/70 | EN: 81
2/2/3/2/50 | 1/1
Status: OK
:ss/skorupi: ded


This round's mischief:
Geodude6 orders
Torii orders
I ref​
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
Round 5:


:ss/indeedee-f: [F]
Normal/Psychic | Own Tempo/Synchronize
HP: 55/80 | EN: 80
3/3/4/5/85 | 2/3
Status: Tormented (4a)
:ss/skitty: ded

:ss/impidimp: [M]
Dark/Fairy | Prankster/Frisk
HP: 53/70 | EN: 81
2/2/3/2/50 | 1/1
Status: OK
:ss/skorupi: ded

A1

Calm Mind
+1 SpA, +1 SpD
-6en (74en)
Torment -> 3a

Foul Play
Crit roll: 9/24
Dmg = (10+3+3-3)*1.5 = 19.5 dmg (35hp)
-10en (71en)

A2

Struggle
Crit roll: 14/24
Dmg = 5+3-2 = 6 dmg (47hp)
Recoil = 6*.4 = 2.4 (33hp)
-5en (69en)
Torment -> 2a

Dark Pulse
Crit roll: 21/24
Dmg = (8+3+3-5)*1.5-2 = 11.5 dmg (21hp)
-5en (66en)

A3

Baton Pass
-9en (60en)
Torment -> 1a

Foul Play
Crit roll: 9/24
20 dmg (1hp)
-6en (60en)

Indeedee tries to calm herself, but finds herself too irritated to hold her composure for more than a moment. Ultimately, she decides to give herself a time-out break.

:ss/indeedee-f: [F]
Normal/Psychic | Own Tempo/Synchronize
HP: 1/80 | EN: 60
3/3/4/5/85 | 2/3
Status: Tormented (1a), +1 SpA, +1 SpD, Baton Passing
:ss/skitty: ded

:ss/impidimp: [M]
Dark/Fairy | Prankster/Frisk
HP: 47/70 | EN: 60
2/2/3/2/50 | 1/1
Status: OK
:ss/skorupi: ded


This round's recuperation:
Torii sends out/orders
Geodude6 orders
I ref​
 


Headbutt -- Flame Charge -- Headbutt
If damaging Dark-type move outside of a combination, use Bounce and push back actions. [non consecutive]​
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
Round 6:

:ss/scorbunny: [M]
Fire | Blaze
HP: 80/80 | EN: 100
3/2/2/2/69 | 1/1
Status: +1 SpA, +1 SpD
:ss/indeedee-f: [F]
Normal/Psychic | Own Tempo/Synchronize
HP: 1/80 | EN: 60
3/3/4/5/85 | 2/3
Status: OK

:ss/skitty: ded

:ss/impidimp: [M]
Dark/Fairy | Prankster/Frisk
HP: 47/70 | EN: 60
2/2/3/2/50 | 1/1
Status: OK
:ss/skorupi: ded

A1

Sucker Punch
Crit roll: 17/24
Dmg = 7+3+2-2 = 10 dmg (70hp)
-4en (56en)

Bounce (evasive)
-6en (94en)

Bounce (attacking)
Hit chance = .85 (rolled 19/100)
Crit roll: 7/24
BAP = ceiling(7+1/2.5) = 8
Dmg = 8+3-2 = 9 dmg (38hp)
Eff chance = .3 (rolled 6/10)
-5en (89en)

A2

Headbutt
Crit roll: 3/24
Dmg = 7+3-2 = 8 dmg (30hp)
Eff chance = .3 (rolled 2/10)
Flinch!
-5en (84en)

Impidimp flinched!

A3

Sucker Punch
Crit roll: 4/24
10 dmg (60hp)
-4en (52en)

Bounce (Evasive)
-6en (78en)

Bounce (Attacking)
Hit chance = .85 (rolled 26/100)
Crit roll: 12/24
9 dmg (21hp)
Eff chance = .3 (rolled 3/10): Paralyzed (20%)
-5en (73en)

Post-Round
Paralysis -> 15%
Scorbunny SpA, SpD -> +0

The tricky Impidimp manages to strike Scorbunny despite his evasive hopping. However, a swift kick to the top of Impidimp's head leaves him feeling a bit shaky.

:ss/scorbunny: [M]
Fire | Blaze
HP: 60/80 | EN: 73
3/2/2/2/69 | 1/1
Status: OK
:ss/indeedee-f: [F]
Normal/Psychic | Own Tempo/Synchronize
HP: 1/80 | EN: 60
3/3/4/5/85 | 2/3
Status: Tormented (1a), +1 SpA, +1 SpD, Baton Passing

:ss/skitty: ded

:ss/impidimp: [M]
Dark/Fairy | Prankster/Frisk
HP: 21/70 | EN: 52
2/2/3/2/50 | 1/1
Status: Paralyzed (15%)
:ss/skorupi: ded


This round's course:
Geodude6 orders
Torii orders
I ref​
 
Last edited:

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