Tornadus-T

Albacore

sludge bomb is better than sludge wave
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
QC: Steve Angello / TDK / AM
GP: The Dutch Plumberjack / Snobalt
tornadus-therian.gif


[OVERVIEW]

Tornadus-T is a top threat in the OU metagame for several reasons. Chief among them is access to a strong Flying STAB move in Hurricane and complementary coverage to break down Pokemon that resist Rock. Tornadus-T also sports a base 121 Speed stat, which allows it to outspeed much of the unboosted OU metagame. It also has access to many utility options, such as U-turn and Knock Off, which enable Tornadus to weaken checks and generate momentum. Regenerator is one of Tornadus-T's greatest assets, as it gives it the ability to outlast its checks and pairs extremely well with U-turn, enabling it to simultaneously attack, scout the opposing player, send a teammate in for free, and recover a third of its health. Regenerator also makes Tornadus-T one of the few Pokemon that can use Assault Vest effectively. Not all is great for Tornadus-T, however, as its Stealth Rock weakness can lessen the recovery from Regenerator. In addition, its movepool forces it to go mixed to make good use of it. While a mono-Flying typing helps Tornadus-T check some key threats, it is overall rather lackluster defensively.

[SET]
name: Assault Vest Pivot
move 1: Hurricane
move 2: Superpower / Focus Blast / Heat Wave
move 3: U-turn
move 4: Knock Off
item: Assault Vest
ability: Regenerator
nature: Hasty / Timid
evs: 96 HP / 160 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Hurricane provides a strong Flying STAB move, enabling Tornadus-T to OHKO Serperior and Keldeo. Fighting coverage hits almost all Pokemon that resist Flying either neutrally or super-effectively. Superpower deals more damage to specially bulky Pokemon such as Heatran, Raikou, and Chansey; however, the Attack and Defense drops can be detrimental in many cases. Focus Blast deals more damage than Superpower on average, hitting Rotom-W and Mega Manectric quite hard; however, it suffers from bad accuracy. Alternatively, Heat Wave can be used to hit Mega Metagross, Ferrothorn, Skarmory, specially defensive Mega Scizor, and Klefki harder than any other move; however, it misses out on Heatran, Tyranitar, and Mega Diancie. U-turn enables Tornadus-T to generate momentum and pairs very well with Regenerator, as every time Tornadus-T uses it, it gains a large chunk of its health back. Knock Off provides great utility by removing items such as Leftovers, Life Orb, and Choice Scarf from common switch-ins to Tornadus-T.

Set Details
========

160 Special Attack EVs guarantee an OHKO on Keldeo with Hurricane, which Assault Vest Tornadus-T is an effective check to. Maximum Speed investment with a positive Speed nature enables Tornadus-T to Speed tie with opposing Tornadus-T as well as outspeed Alakazam, Starmie, Raikou, and Choice Scarf Tyranitar. The remaining EVs are put into HP in order to give Tornadus-T a solid amount of special bulk. A Hasty nature is used so as not to compromise Superpower's power or Tornadus-T's special bulk. Alternatively, a bulkier spread of 168 HP / 88 SpA / 252 Spe is powerful enough to OHKO Keldeo after Stealth Rock damage and has enough bulk to always avoid being 2HKOed by Choice Specs Keldeo's Scald. If Focus Blast or Heat Wave is chosen, a Timid nature should be used, as U-turn and Knock Off are purely used for utility, making the added physical bulk provided by running Timid instead of Hasty more important than the increased power on these two moves. Regenerator lets Tornadus-T consistently take on special attackers over the course of the battle thanks to the passive recovery it provides and makes it very difficult to wear down via chip damage. An Assault Vest enables Tornadus-T to take special hits from the likes of Keldeo and Gengar much more easily and pairs very well with Regenerator, which enables it to restore its health without using a recovery move prohibited by Assault Vest.

Usage Tips
========

Tornadus-T should be sent in on special attackers that it checks such as Keldeo, Gengar, and Serperior. It should almost exclusively use U-turn and Knock Off early- and mid- game so as to wear down the opposing team while scouting the opponent’s reaction to Tornadus-T and supporting its teammates. It should only start using Hurricane once its checks have been sufficiently weakened or if not doing so may lead your team to losing a Pokemon. Tornadus-T's Fighting or Fire coverage should be used against Pokemon that are weak to it and resist Hurricane.

Team Options
========

Assault Vest Tornadus-T functions well on balance teams that require a check to special attackers such as Keldeo, Mega Venusaur, Starmie, and Serperior that can also maintain offensive momentum. It also fits rather well on Spikes-stacking teams because most of its checks are vulnerable to entry hazards and the most common entry hazard removers in OU, Latios, Latias, and Starmie, are directly threatened by Tornadus-T, which can easily U-turn out of them. Checks to Electric-types which are among Tornadus-T's most common checks, are helpful as well. Other Electric-, Ground-, and Dragon-types such as Raikou, Hippowdon, and Latios are prime examples. While it does not resist Electric, Clefable also functions as a good answer to them thanks to its ability to absorb Will-O-Wisps from Rotom-W via Magic Guard. Other Volt Switch and U-turn users are helpful to form momentum-generating cores with Tornadus-T; Raikou and Landorus-T are examples of ideal partners, as they are also able to check Electric-types. Powerful physical attackers with acess to a priority attack or Speed-boosting move such as Talonflame, Bisharp, and Mega Charizard X are big threats to Tornadus-T, so a bulky physical wall such as Garchomp or Hippowdon can help Tornadus-T by dealing with these Pokemon. Entry hazard removal in the form of Rapid Spin and Defog is recommended due to Tornadus-T's Stealth Rock weakness; however, it is not required because, thanks to Regenerator, Tornadus-T gains more health by switching out than it does by taking Stealth Rock damage (33% as opposed to 25%). If Heat Wave is used, Dugtrio is a good partner because it can trap Heatran and Diancie, which wall it otherwise; furthermore, Tornadus-T can easily give Dugtrio a free switch into these Pokemon with U-turn.

[SET]
name: Life Orb Attacker
move 1: Hurricane
move 2: Superpower / Focus Blast / Heat Wave
move 3: U-turn
move 4: Knock Off / Taunt
item: Life Orb
ability: Regenerator
nature: Naive / Hasty
evs: 76 Atk / 180 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Hurricane is Tornadus-T's best STAB move, with its bad accuracy being compensated by its raw power and 30% confusion rate. A Fighting-type move offers almost perfect coverage alongside Hurricane, with Superpower being far more accurate and hitting specially bulky Pokemon such as Assault Vest Raikou and Chansey harder and Focus Blast hitting physically bulky Pokemon that resist Flying such as Rotom-W and Mega Metagross much harder without lowering Tornadus-T's stats. However, Heat Wave can be used over Fighting-type coverage in order to hit certain Steel-types like Skarmory, Scizor, Ferrothorn and Klefki, and has the advantage of being both reliable and drawback-free, at the cost of being unable to hit Heatran, Rotom-W, and Rock-types in general. U-turn provides momentum and enables Tornadus-T to wear down and eventually outlast its checks, especially in tandem with Regenerator. Knock Off provides great general utility, crippling Tornadus-T's checks that rely on Leftovers or Choice Scarf such as Rotom-W, Jirachi, and Landorus-T. Taunt can be used over Knock Off to stallbreak more easily, and make certain checks to Tornadus-T easier to take advantage of or wear down.

Set Details
========

76 Attack EVs allow Tornadus-T to OHKO standard support Tyranitar and offensive Excadrill with Superpower. Maximum Speed investment with a Speed-boosting nature is chosen so that Tornadus-T can outspeed as many Pokemon as possible and at least Speed tie with opposing Tornadus-T. A Naive nature is preferred to take on priority users such as Scizor, Azumarill and Bisharp better; however, a Hasty nature can be chosen over Naive so that Tornadus-T can switch into special attackers such as Keldeo and Serperior more easily. The remaining EVs go into Special Attack to maximize Hurricane's power. If Focus Blast is chosen over Superpower, an EV spread of 4 Atk / 252 SpA / 252 Spe is optimal because U-turn and Knock Off are both mainly used for utility as opposed to damage. Regenerator enables Tornadus-T to outlast its checks by healing a solid chunk of its health every time it uses U-turn or switches out directly. A Life Orb is used in order to increase Tornadus-T's damage output and because of its excellent synergy with Regenerator, which negates some the Life Orb damage every time Tornadus-T switches out.

Usage Tips
========

Early on in the battle, U-turn should be used frequently so as to gauge your opponent's reaction to Tornadus-T, keep up the offensive momentum of your team, get another teammate onto the field for free, and wear down Tornadus-T's checks. Knock Off can also be used so as to cripple Pokemon that rely on their item to check Tornadus-T. Once Tornadus-T's checks are weak enough, use Hurricane to deal great damage, and use Superpower or Focus Blast on Pokemon that resist Hurricane. Try to get Tornadus-T in via slow pivoting so that it does not get worn down too much. If it gets weakened and has to rely on Hurricane to KO a foe that can easily KO it back, it's usually better to not take the risk of missing Hurricane and U-turn out, allowing Tornadus-T to get some of its health back in the process.

Team Options
========

Tornadus-T appreciates support from checks to common Electric-types such as Mega Manectric and Rotom-W. Ground-, Dragon-, and Electric-types such as Hippowdon, Kyurem-B, and Mega Manectric itself are examples of good teammates in this regard. Raikou and Choice Scarf Landorus-T are particularly good examples because they form a VoltTurn core with it. Tornadus-T enjoys support from Pokemon that can weaken its checks; for example, Assault Vest Azumarill can bait in Electric-types such as Rotom-W, Thundurus, and Mega Manectric, weaking them to a range where they can no longer switch into Tornadus-T. It fits particularly well on entry hazard-stacking teams, as many of its checks are easily worn down by entryhazards (Thundurus, Zapdos, Rotom-W, and specially defensive Talonflame by Stealth Rock, and Mega Manectric, Hippowdon, and Mega Metagross by Spikes). Entry removal from the likes of Latios, Latias, Excadrill, and bulky Starmie is also very helpful due to Tornadus-T's weakness to Stealth Rock. Latios and Latias work particularly well because of their resistance to Electric. However, spinners such as Excadrill and Starmie are better on entry hazard-stacking teams, with Excadrill being particularly good for its ability to check Electric-types, Dragon-types, and certain Steel-types all at once. Life Orb Tornadus-T functions extremely well on rain teams because it gains perfect accuracy on Hurricane and deals with Grass-types, which heavily threaten this playstyle.


[STRATEGY COMMENTS]
Other Options
=============

Iron Tail is an option to hit Mega Diancie, which otherwise hard checks Tornadus-T, and is guaranteed to 2HKO standard Clefable when boosted by Life Orb. Grass Knot enables Tornadus-T to reliably 2HKO Hippowdon without having to worry about Hurricane missing. Icy Wind and Hidden Power Ice can both be used to 2HKO Gliscor. Icy Wind also helps Tornadus-T beat Pokemon that attempt to check it by outspeeding it, such as Mega Aerodactyl; however, Hidden Power Ice from the Assault Vest set guarantees the 2HKO on Gliscor, which Icy Wind does not. Rain Dance can be used on rain teams in need of a secondary rain setter, while Tailwind can also be used to provide support for offensive teammates.

Checks and Counters
===================

**Electric-types**: Zapdos and Thundurus are among the best Tornadus-T checks because they resist Hurricane, U-turn, and Tornadus-T's Fighting coverage moves. Rotom-W can take any hit besides Life Orb-boosted Focus Blast, while Mega Manectric outspeeds it and can deal a huge amount of damage with Thunderbolt. Raikou is also a decent answer to Tornadus-T, but it is worn down by repeated usage U-turn and cannot comfortably take Knock Off followed by Superpower.

**Special Walls**: Specially bulky Pokemon that are not weak to Tornadus-T's coverage moves such as Clefable, Hippowdon, and Talonflame can usually handle Tornadus-T, especially if they have reliable recovery, as this prevents them from getting worn down by U-turn and enables them to take advantage of Hurricane's poor accuracy. These Pokemon handle Tornadus-T particularly well if they have a Flying resistance, such as Skarmory, Jirachi, and Assault Vest Metagross. However, the former two are heavily crippled by Taunt, and the latter two are heavily crippled by Knock Off and worn down by U-turn.

**Rock-types**: Mega Aerodactyl is a very good answer to Tornadus-T, as it can take any of its coverage moves and OHKO back with Stone Edge. Mega Diancie can take anything bar Life Orb Focus Blast quite well and can OHKO Tornadus-T back with Diamond Storm.

**Faster Attackers**: Certain Choice Scarf users such as Landorus-T, Garchomp, Tyrantrum, and Magneton can switch into Hurricane or a Fighting-type coverage move and OHKO Tornadus-T back, but they cannot reliably switch into Knock Off because they will then lose their item. Weavile is naturally faster than Tornadus-T and can OHKO it with Icicle Crash.
 
Last edited:
Added a couple things like special walls and scarfers in C&C, Dugtrio and stuff that can bait out and weaken Electrics in Team Options, and Air Slash in OO, please tell me if you want any of these removed.
 
Last edited:
i feel like an ev spread of 176 HP / 80 SpA / 252 Spe should be mentioned in set details of av because this spread OHKOes keldeo after stealth rock, but gives torn-t a lot more bulk which is really useful for switching into a lot more things.

80 SpA Tornadus-T Hurricane vs. 0 HP / 0 SpD Keldeo: 306-360 (94.7 - 111.4%) -- guaranteed OHKO after Stealth Rock
 
You've called it Thundurus instead of Tornadus 3 times in the analysis (twice in OO and once in AV Team Options). I also see a few mistyping errors (stuff like "dealq" instead of "deals", "2HO" instead of "2HKO"), also you can't call it Torn-T, you need to write it out fully
 
Last edited:
i feel like an ev spread of 176 HP / 80 SpA / 252 Spe should be mentioned in set details of av because this spread OHKOes keldeo after stealth rock, but gives torn-t a lot more bulk which is really useful for switching into a lot more things.

80 SpA Tornadus-T Hurricane vs. 0 HP / 0 SpD Keldeo: 306-360 (94.7 - 111.4%) -- guaranteed OHKO after Stealth Rock

I agree a bulkier spread should be mentioned as an alternative. However a good number of keldeos run 4 SpD instead of Def which requires 88 SpA iirc
 
I think there should be some mentions that this is literally one of the very few, yet very effective, Gengar checks/counters.
 
On the checks and counter portion I don't like "steel types" as a whole cause Heat Wave / Fighting coverage has gained a ton of usage if not a standard at this point on a lot of variants, especially the Life Orb one. The OO of Air Slash I'm not a fan of it, yeah it's less accuracy but the power difference and ability to confuse is so much more worth it. Missing sucks but games have literally been won on Hurricane not Air Slash.

I've never seen a LO Focus Blast Torn-T in my life rofl, I think Rotom-W is pretty good for a check / counter as an electric more than it's being made out to be right now.

Not a fan of Hasty being the primary nature on Torn-T when that makes you more weak to M-Scizor and if you're Life Orb you're not exactly a switch in to Serperior and Keldeo anyways barring situational circumstances.

Speaking of Scizor there's a lot of mentions of M-Gross but not Mega Scizor when the latter is more effective in the meta and M-Gross is at a point where it's such a natural thing to handle in the teambuilder now. Needs more mention of how these sets combat M-Scizor and the builds associated with it.

If you're gonna throw in Rain Dance as an OO then you might as well go ahead and throw Tailwind as well.

QC 3/3 after that.
 
remove add (Capitalize / Fix) (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Tornadus-T is a top threat in the OU metagame for several reasons. Chief among them is access to a strong Flying STAB move in Hurricane and complimentary complementary coverage to break down Pokemon that resist Rock resists. Tornadus-T also sports a base 121 Speed stat, which allows it to outspeed much of the unboosted and unscarfed OU metagame. It also has access to many utility options, (AC) such as U-turn and Knock Off, which enable Tornadus to weaken checks and generate momentum. Regenerator is one of Tornadus-T's greatest assets, as it gives it the ability to outlast its checks (RC) and pairs up extremely well with U-turn, enabling Torn-T it to simultaneously attack, scout the opponent, send a teammate in for free, and recover a third of its health. Regenerator also allows makes Tornadus-T to be one of the few Pokemon to effectively use an Assault Vest. Not all is great for Tornadus-T, however, (AC) as a Stealth Rock weakness can lessen the recovery from Regenerator. In addition, Torn-T's its movepool forces it to go mixed to make good use of it. While mono-Flying typing helps check some key threats, overall it is overall rather lackluster in terms of defensive typing defensively.

[SET]
name: Assault Vest Pivot
move 1: Hurricane
move 2: Superpower / Focus Blast / Heat Wave
move 3: U-turn
move 4: Knock Off
item: Assault Vest
ability: Regenerator
nature: Hasty / Timid
evs: 96 HP / 160 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Hurricane provides a strong Flying STAB move, enabling Tornadus-T to OHKO Serperior and Keldeo. Fighting coverage hits almsot almost all Pokemon that resist Flying resists neutrally, and most super effectively. (remove hyphen) Superpower deals more damage to specially bulky Pokemon like Heatran, Raikou, (AC) and Chansey; (SC) however, (AC) the Attack and Defense drop can be destrimental detrimental in a lot of many cases. Focus Blast deals more damage than Superpower on average, hitting Rotom-W and Mega Manectric quite hard; (SC) however, (AC) it suffers from bad accuracy. Alterantively Alternatively, Heat Wave can be used to hit Metagross, Ferrothorn, Skarmory, SpD specially defensive Mega Scizor, (AC) and Klefki harder than any other move; (SC) however, it misses out on Heatran, Tyranitar, (AC) and Diancie. (Mega, probably) U-turn enables Tornadus-T to generate momentum (RC) and works pairs very well with Regenerator, since as every time Tornadus-T uses it, it gains a large chunk of its health back. Knock Off provides great utility by removing items such as Leftovers, Life Orb, (AC) and Choice Scarf from common swicthins switch-ins to Tornadus-T.


Set Details
========

160 Special Attack EVs guarantee an OHKO on Keldeo, which AV Tornadus-T is an effective check to. Maximum Speed investment with a positive Speed nature enables Tornadus-T to Speed tie with opposing Tornadus-T as well as outspeed Alakazam, Starmie, Raikou, (AC) and Choice Scarf Tyranitar. The remaining EVs are put into HP in order to give Tornadus-T a solid amount of special bulk. A Hasty nature gives Superpower a fair amount of power without compromising Tornadus-T's specail bulk is used so as not to compromise Superpower's power or Tornadus-T's special bulk. Alternatively, (AC) a bulkier spread of 168 HP / 88 SpA / 252 Spe is powerful enough to OHKO Keldeo after Stealth Rock damage (RC) and has enough bulk to always avoid being 2HKOed by Choice Specs Keldeo's Scald. If Focus Blast or Heat Wave is chosen, a Timid nature should be used, since as U-Turn and Knock Off are purely used for utility, and therefore, making the added physical bulk provided by running Timid instead of Hasty is more important than the increased power on these two moves. Regenerator is an excellent ability which lets Tornadus-T consistently take on special attackers over the course of the battle thanks to the passive recovery it provides (RC) and makes it very difficult to wear down via chip damage. An Assault Vest enables Tornadus-T to take special hits from the likes of Keldeo and Gengar much more easily (RC) and pairs up very well with Regenerator, (AC) which enables it to restore its health without using a recovery move prohibited by Assault Vest.

Usage Tips
========

Tornadus-T should be sent in on special attackers like Keldeo, Gengar, (AC) and Serperior, (AC) which it is used to check. It should almost exclusively use U-turn and Knock Off early- and mid- game (RC) so as to wear down the opposing team while scouting the opponent and supporting its teammates. It should only start using Hurriacane Hurricane once its checks are have been sufficiently weakened (RC) or if not doing so may lead the team to lose a Pokemon. Tornadus-T's Fighting or Fire coverage should be used against Pokemon which that are weak to it and (less ambiguous) resist Hurricane and are weak to it.

Team Options
========

Assault Vest Tornadus-T functions well on balanced teams that require a check to special attackers like Keldeo, Mega Venusaur, Starmie, (AC) and Serperior which that can also maintain offensive momentum. It also fits rather well on Spikes-stacking teams since because most of its checks are vulnerable to entry hazards (RC) and the most common hazard removers in OU, Latios, Latias, (AC) and Starmie, are directly threatened by Tornadus-T, (AC) who which can easily U-turn on out of them. Checks to Electric-types (add hyphen) are helpful, (AC) as those are some of Tornadus-T's most common checks. Other Electrics types Electric-types or bulky Grounds and Dragons Ground- and Dragon-types such as Raikou, (AC) <insert bulky Ground-type here>, (AC) and Latios act as good checks to electric types are prime examples. While it does not resist Electric, Clefable also functions as a good answer to them thanks to its ability to absorb Will-O-Wisps from Rotom-W via Magic Guard. (AP) Other Volt Switch and U-turn users are helpful to form momentum-generating (add hyphen) cores with Tornadus-T; (SC) Raikou and Landorus-T are examples of ideal partners, (AC) as they are also able to check Electric-types. Powerful physical attackers with acess to a priority or a Speed-boosting move like such as Talonflame, Bisharp, (AC) and Mega Charizard X (remove hyphen) are big threats to Tornadus-T, so a bulky physical wall like such as Garchomp or Hippowdon can help Tornadus-T by dealing with these Pokemon. Hazard removal in the form of Rapid Spin and Defog is reccomended recommended due to Tornadus-T's Stealth Rock weakness; (SC) however, (AC) it is not necessary ("required" would work better imo but your call) since, thansk to Regenerator, it gains more health by swicthing out than it does by taking Stealth Rock damage (33% as opposed to 25%). If Heat Wave is used, Dugtrio is a good partner since it can trap Heatran and Diancie which wall it otherwise, and furthermore, Tornadus-T can easily give Dugtrio a free swicth into these Pokemon thansk to U-Turn.

[SET]
name: Life Orb Attacker
move 1: Hurricane
move 2: Superpower / Focus Blast
move 3: U-turn
move 4: Knock Off / Taunt
item: Life Orb
ability: Regenerator
nature: Naive / Hasty
evs: 76 Atk / 180 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Hurricane is Tornadus-T's best STAB move, its bad accuracy being mitigated compensated by its raw power and 30% confusion rate. A Fighting-type move offers almost perfect coverage alongside Hurricane, with Superpower being far more accurate and hitting specially bulky Pokemon like such as Assault Vest Raikou and Chansey harder (RC) and Focus Blast hitting physcially physically bulky Pokemon that resist Flying resists like such as Rotom-W and Mega Metagross much harder (RC) and not giving without lowering Tornadus-T's any stat drops stats. U-Turn provides momentum and enables Tornadus-T to wear down and eventually outlast its checks, especially when paired up in tandem with Regenerator. Knock Off provides great general utility, crippling Tornadus-T checks that rely on Leftovers or Choice Scarf like such as Rotom-W, Jirachi, (AC) and Landorus-T. However, Taunt can be used over Knock Off to stallbreak more easily and can to limit what checks who that force out Tornadus-T can do.

Set Details
========

76 Attack EVs allow Tornadus-T to OHKO standard support Tyranitar and offensive Excadrill. Maximum Speed investment with a Speed-boosting nature is chosen so that Torn-T can outspeed as many Pokemon as possible (RC) and at least Speed tie with opposing Tornadus-T. A Naive nature is usually uased preferred to take on priority users like such as Scizor, Azumarill and Bisharp better; (SC) however, a Hasty nature can be chosen over a Naive one so that Tornadus-T can switch into special attackers like such as Keldeo and Serperior more easily. The remaining EVs go into Special Attack to make maximize Hurricane's power as strong as possible. If Focus Blast is chosen over Superpower, a spread of 4 Atk / 252 SpA / 252 Spe is optimal since because U-turn and Knock Off are both mainly used for utility as opposed to damage. Regenerator is Tornadus-T's only availible available ability, and it enables it to outlast its checks by healing a solid chunk of its health every time it uses U-turn or switches out directly. A Life Orb is used in order to increase Tornadus-T's damage output (RC) and because of its excellent synergy with Regenerator, negating which negates some the Life Orb damage it takes every time it Tornadus-T switches out.

Usage Tips
========

Early on in the battle, U-turn should be used frequently (RC) so as to gauge your opponent's reaction to Tornadus-T, keep the offensive momentum of the team, get another member of the team on the field for free, and wear down Tornadus-T's checks. Knock Off can also be abused taken advantage of so as to cripple Pokemon who that rely on their item to check Tornadus-T. Once Tornadus-T's checsk checks are weak enough, use Hurricane to deal strong great damage, and use Superpower or Focus Blast on anything which that resists Hurricane. Try to get Tornadus-T in via slow pivoting so that it does not get worn down too much. If it gets weakened and has to rely on Hurricane to KO something which that can easily KO it back, it's usually better to not take the risk of missing Hurricane and U-turn out, that way, also allowing Tornadus-T can to get its health back in the process.

Team Options
========

Tornadus-T appreciates support from checks to common Electric-types (add hyphen) such as Manectric and Rotom are helpful. Ground-, Dragon-, (AC) and Electric-types (add hyphens) such as Hippowdon, Kyurem-B and Manectric are examples of good teammates in this regard. Raikou and Choice Scarf Landorus-T are particularly good examples since because they forme form a VoltTurn core with it. Tornadus-T enjoys support from Pokemon that can weaken its checks; (SC) for example, Assault Vest Azumarill can bait in Electric-types like such as Rotom-W, Thundurus, (AC) and Mega Manectric, weaking them to a range where they can no longer switch into Tornadus-T. It fits particularly well on entry hazard-stacking teams, since as many of its checks are easily worn down by hazards (Thundurus, Zapdos, Rotom-W, (AC) and SpD specially defensive Talonflame by Stealth Rocks Rock, and Mega Manectric, Hippowdon, and Mega Metagross by Spikes). Hazard removal is also very helpful due to Tornadus-T's weakness to Stealth Rocks Rock. Latios, Latias, Excadrill, (AC) and bulky Starmie are common options in this respect. Latios and Latias work particularly well given their resistance to Electric. However, spinners like such as Excadrill and Starmie function better on hazard-stacking teams, Excadrill being particularly good in sand for its ability to check Electric-types, Dragon-types, and certain Steel-types all at once. Life Orb Tornadus-T functions extremely well on rain since because it gains perfect accuracy on Hurricane and deals with Grass-types, (AC) which heavily threaten this playstyle.


[STRATEGY COMMENTS]
Other Options
=============

Tornadus-T has several options in its expansive movepool that deserve mentions a mention. Iron Tail is an option to hit Mega Diancie, (AC) which otherwise hard checks Tornadus-T, and is guarateed to 2HKO standard Clefable if Torn-T is running a when boosted by Life Orb. Grass Knot enables Tornadus-T to reliably 2HKO Hippowdon without having to worry about Hurricane missing. Icy Wind and Hidden Power Ice can both be used to 2HKO Glisscor Gliscor. Icy Wind also helps Tornadus-T beat checks who that attempt to outspeed in it and check it that way, such as Mega Aerodactyl; (SC) however, Hidden Power Ice from the Assault Vest set guarantees the 2HKO on Gliscor, which Icy Wind does not. Rain Dance can be used on rain teams in need of a secondary setter, while Tailwind can also be used as support for offensive teammates.

Checks and Counters
===================

**Electric-types**: (add hyphen) Zapdos and Thundurus are among the best Tornadus-T checks since because they resist Hurricane, U-turn, (A) and Tornadus-T's Fighting coverage moves. Rotom-W checks Thundurus Tornadus-T very well, since as it can take any hit besides Life Orb-boosted Focus Blast, while Mega Manectric serves as a very good check to it since because it outspeeds it and can deal a huge amount of damage with Thunderbolt. Raikou is also a decent answer to Tornadus-T, however but it is worn down by repeated U-turns and cannot comfortably take a Knock Off followed by a Superpower.

**Special Walls**: (add colon) Specially bulky Pokemon that are not weak to Tornadus-T's coverage moves such as Clefable, Hippowdon, (AC) and Talonflame can usually handle Tornadus-T, especially if they have reliable recovery, since as this prevents them from getting worn down by U-turn and enables them to take advantage of Hurricane's poor accuracy. These Pokemon handle Tornadus-T particularly well if they have a Flying resistance; (SC) Jirachi and Skarmory are particularly good examples of this. However, a lot of these are heavily crippled by Taunt.

**Rock-types**: (add hyphen and colon) Mega Aerodactyl is a very good answer to Tornadus-T, since as it can take any of its coverage moves and OHKO back with Diamond Storm. (wat; should be Stone Edge I reckon) Mega Diancie can take anything bar Life Orb Focus Blast quite well and can OHKO back with Diamond Storm.

**Faster attackers**: (add colon) Certain Choice Scarfers like Scarf users such as Landorus-T, Garchomp, Tyrantrum, (AC) and Magneton can switch into a Hurricane or Fighting-type coverage move and OHKO back, however but they cannot reliably switch into a Knock Off since because they will then lose their Scarf item. (AP)Weavile is naturally faster than Tornadus-T and can outspeed it and OHKO it with Icicle Crash.
did weavile sentence too
 
Last edited:
Add
Remove
Comment
[OVERVIEW]

Tornadus-T is a top threat in the OU metagame for several reasons. Chief among them is access to a strong Flying STAB move in Hurricane and complementary coverage to break down Pokemon that resist Rock(remove space). Tornadus-T also sports a base 121 Speed stat, which allows it to outspeed much of the unboosted OU metagame. It also has access to many utility options,(space)such as U-turn and Knock Off, which enable Tornadus to weaken checks and generate momentum. Regenerator is one of Tornadus-T's greatest assets, as it gives it the ability to outlast its checks and pairs extremely well with U-turn, enabling it to simultaneously attack, scout the opponent (Are you referring to the opposing player? If so, opponent is fine, but if not, be clear about what you're scouting.), send a teammate in for free, and recover a third of its health. Regenerator also makes(space)Tornadus-T one of the few Pokemon that can to effectively use an Assault Vest effectively. Not all is great for Tornadus-T, however, as a its Stealth Rock weakness can lessen the recovery from Regenerator. In addition, its movepool forces it to go mixed to make good use of it. While a mono-Flying typing helps Tornadus-T check some key threats, it is overall rather lackluster defensively.

[SET]
name: Assault Vest Pivot
move 1: Hurricane
move 2: Superpower / Focus Blast / Heat Wave
move 3: U-turn
move 4: Knock Off
item: Assault Vest
ability: Regenerator
nature: Hasty / Timid
evs: 96 HP / 160 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Hurricane provides a strong Flying STAB move, enabling Tornadus-T to OHKO Serperior and Keldeo. Fighting coverage hits almost all Pokemon that resist Flying neutrally, and most super effectively (Yeah. I've tried everything I could think of to rework this sentence, as I hate when a comma precedes "and" like that, but I couldn't make it work. Either take this out or reword it as you see fit.). Superpower deals more damage to specially bulky Pokemon like such as Heatran, Raikou,(space)and Chansey; however,(space)the Attack and Defense drops can be detrimental in many(space)cases. Focus Blast deals more damage than Superpower on average, hitting Rotom-W and Mega Manectric quite hard;(space)however,(space)it suffers from bad accuracy. Alternatively, Heat Wave can be used to hit Mega Metagross, Ferrothorn, Skarmory, specially defensive Mega Scizor, and Klefki harder than any other move; however, it misses out on Heatran, Tyranitar, and Mega Diancie. U-turn enables Tornadus-T to generate momentum and pairs very well with Regenerator, as(space)every time Tornadus-T uses it, it gains a large chunk of its health back. Knock Off provides great utility by removing items such as Leftovers, Life Orb, and Choice Scarf from common switch-ins to Tornadus-T.


Set Details
========

160 Special Attack EVs guarantee an OHKO on Keldeo with Hurricane, which Assault Vest Tornadus-T is an effective check to. Maximum Speed investment with a positive Speed nature enables Tornadus-T to Speed tie with opposing Tornadus-T as well as outspeed Alakazam, Starmie, Raikou, and Choice Scarf Tyranitar. The remaining EVs are put into HP in order to give Tornadus-T a solid amount of special bulk. A Hasty nature is used so as not to compromise Superpower's power or Tornadus-T's special bulk. Alternatively, a(space)bulkier spread of 168 HP / 88 SpA / 252 Spe is powerful enough to OHKO Keldeo after Stealth Rock damage and has enough bulk to always avoid being 2HKOed by Choice Specs Keldeo's Scald. If Focus Blast or Heat Wave is chosen, a Timid nature should be used, as U-Turn U-turn and Knock Off are purely used for utility, making the added physical bulk provided by running Timid instead of Hasty(space)more important than the increased power on these two moves. Regenerator lets Tornadus-T consistently take on special attackers over the course of the battle thanks to the passive recovery it provides and makes it very difficult to wear down via chip damage. An Assault Vest enables Tornadus-T to take special hits from the likes of Keldeo and Gengar much more easily and pairs very well with Regenerator, which enables it to restore its health without using a recovery move prohibited by Assault Vest.

Usage Tips
========

Tornadus-T should be sent in on special attackers like that it checks such as Keldeo, Gengar, and Serperior,which it is used to check. It should almost exclusively use U-turn and Knock Off early- and mid- game so as to wear down the opposing team while scouting the opponent (foe?) and supporting its teammates. It should only start using Hurricane once its checks have been sufficiently weakened or if not doing so may lead the your team to lose losing a Pokemon. Tornadus-T's Fighting or Fire coverage should be used against Pokemon that are weak to it and resist Hurricane.

Team Options
========

Assault Vest Tornadus-T functions well on balanced teams that require a check to special attackers like such as Keldeo, Mega Venusaur, Starmie, and Serperior that can also maintain offensive momentum. It also fits rather well on Spikes-stacking teams because most of its checks are vulnerable to entry hazards and the most common entry hazard removers in OU, Latios, Latias, and Starmie, are directly threatened by Tornadus-T, which can easily U-turn out of them. Checks to Electric-typesare helpful, as those which are amongst Tornadus-T's most common checks, are helpful as well. Other Electric-, Ground-, (AC) and Dragon-types such as Raikou, Hippowdon, (AC) and Latios are prime examples. While it does not resist Electric, Clefable also functions as a good answer to them thanks to its ability to absorb Will-O-Wisps from Rotom-W via Magic Guard. Other Volt Switch and U-turn users are helpful to form momentum-generating cores with Tornadus-T; Raikou and Landorus-T are examples of ideal partners, as they are also able to check Electric-types. Powerful physical attackers with acess to a priority attack or Speed-boosting move such as Talonflame, Bisharp, and Mega Charizard X are big threats to Tornadus-T, so a bulky physical wall such as Garchomp or Hippowdon can help Tornadus-T by dealing with these Pokemon. Hazard Entry hazard removal in the form of Rapid Spin and Defog is recommended due to Tornadus-T's Stealth Rock weakness; however, it is not required since because, thanks to Regenerator, it Tornadus-T gains more health by switching out than it does by taking Stealth Rock damage (33% as opposed to 25%). If Heat Wave is used, Dugtrio is a good partner since because it can trap Heatran and Diancie, (AC) which wall it otherwise,; (change to semi) and furthermore, Tornadus-T can easily give Dugtrio a free switch into these Pokemon thanks to U-Turn with U-turn.

[SET]
name: Life Orb Attacker
move 1: Hurricane
move 2: Superpower / Focus Blast
move 3: U-turn
move 4: Knock Off / Taunt
item: Life Orb
ability: Regenerator
nature: Naive / Hasty
evs: 76 Atk / 180 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Hurricane is Tornadus-T's best STAB move, with its bad accuracy being compensated by its raw power and 30% confusion rate. A Fighting-type move offers almost perfect coverage alongside Hurricane, with Superpower being far more accurate and hitting specially bulky Pokemon such as Assault Vest Raikou and Chansey harder and Focus Blast hitting physically bulky Pokemon that resist Flying such as Rotom-W and Mega Metagross much harder without lowering Tornadus-T's(space)stats. U-Turn U-turn provides momentum and enables Tornadus-T to wear down and eventually outlast its checks, especially in tandem with Regenerator. Knock Off provides great general utility, crippling Tornadus-T's checks that rely on Leftovers or Choice Scarf such as Rotom-W, Jirachi, and Landorus-T. However, Taunt can be used over Knock Off to stallbreak more easily and tolimit what Pokemon checks that force out Tornadus-T can do.

Set Details
========

76 Attack EVs allow Tornadus-T to OHKO standard support Tyranitar and offensive Excadrill with Superpower. Maximum Speed investment with a Speed-boosting nature is chosen so that Tornadus-T can outspeed as many Pokemon as possible and at least Speed tie with opposing Tornadus-T. A Naive nature is preferred to take on priority users such as(space)Scizor, Azumarill, (AC) and Bisharp better;(space)however, a Hasty nature can be chosen over a Naive one so that Tornadus-T can switch into special attackers such as Keldeo and Serperior more easily. The remaining EVs go into Special Attack to maximize Hurricane's power. If Focus Blast is chosen over Superpower, an EV spread of 4 Atk / 252 SpA / 252 Spe is optimal because U-turn and Knock Off are both mainly used for utility as opposed to damage. Regenerator isTornadus-T's only available ability, and it enables it Tornadus-T to outlast its checks by healing a solid chunk of its health every time it uses U-turn or switches out directly. A Life Orb is used in order to increase Tornadus-T's damage output and because of its excellent synergy with Regenerator, which negates some the Life Orb damage every time Tornadus-T(space)switches out.

Usage Tips
========

Early on in the battle, U-turn should be used frequently so as to gauge your opponent's reaction to Tornadus-T, keep up the offensive momentum of the your team, get another member of the teammate onto the field for free, and wear down Tornadus-T's checks. Knock Off can also be used so as to cripple Pokemon that rely on their item to check Tornadus-T. Once Tornadus-T's checks are weak enough, use Hurricane to deal great damage, and use Superpower or Focus Blast on anything Pokemon that resists Hurricane. Try to get Tornadus-T in via slow pivoting so that it does not get worn down too much. If it gets weakened and has to rely on Hurricane to KO something a foe that can easily KO it back, it's usually better to not take the risk of missing Hurricane and U-turn out, also allowing Tornadus-T to get some of its health back in the process.

Team Options
========

Tornadus-T appreciates support from checks to common Electric-types such as Mega Manectric and Rotom-W. Ground-, Dragon-, and Electric-types such as Hippowdon, Kyurem-B, (AC) and Mega Manectric itself are examples of good teammates in this regard. Raikou and Choice Scarf Landorus-T are particularly good examples because they form a VoltTurn core with it. Tornadus-T enjoys support from Pokemon that can weaken its checks; for example, Assault Vest Azumarill can bait in Electric-types such as Rotom-W, Thundurus, and Mega Manectric, weaking them to a range where they can no longer switch into Tornadus-T. It fits particularly well on entry hazard-stacking teams, as many of its checks are easily worn down by entry hazards (Thundurus, Zapdos, Rotom-W, and specially defensive Talonflame by Stealth Rock, and Mega Manectric, Hippowdon, and Mega Metagross by Spikes). Hazard Entry removal from the likes of Latios, Latias, Excadrill, and bulky Starmie is also very helpful due to Tornadus-T's weakness to Stealth Rock. Latios, Latias, Excadrill, and bulky Starmie are common options in this respect. Latios and Latias work particularly well given because of their resistance to Electric. However, spinners such as(space)Excadrill and Starmie are better on entry hazard-stacking teams, with Excadrill being particularly good in for its ability to check Electric-types, Dragon-types, and certain Steel-types all at once. Life Orb Tornadus-T functions extremely well on rain teams because it gains perfect accuracy on Hurricane and deals with Grass-types, which heavily threaten this playstyle.


[STRATEGY COMMENTS]
Other Options
=============

Tornadus-T has several options in its expansive movepool that deserve a mention. Iron Tail is an option to hit Mega Diancie, which otherwise hard checks Tornadus-T, and is guaranteed to 2HKO standard Clefable when boosted by Life Orb. Grass Knot enables Tornadus-T to reliably 2HKO Hippowdon without having to worry about Hurricane missing. Icy Wind and Hidden Power Ice can both be used to 2HKO Gliscor. Icy Wind also helps Tornadus-T beat checks Pokemon that attempt to check it by outspeeding it and check it that way, such as Mega Aerodactyl; however, Hidden Power Ice from the Assault Vest set guarantees the 2HKO on Gliscor, which Icy Wind does not. Rain Dance can be used on rain teams in need of a secondary rain setter, while Tailwind can also be used as to provide support for offensive teammates.

Checks and Counters
===================

**Electric-types**: Zapdos and Thundurus are among the best Tornadus-T checks because they resist Hurricane, U-turn, and Tornadus-T's Fighting coverage(space)moves. Rotom-W checks Tornadus-T very well, as it can take any hit besides Life Orb-boosted Focus Blast, while Mega Manectric serves as a very good check to it, since it outspeeds it and can deal a huge amount of damage with Thunderbolt. Raikou is also a decent answer to Tornadus-T, but it is worn down by repeated usage U-turns and cannot comfortably take a Knock Off followed by a Superpower.

**Special Walls**: Specially bulky Pokemon that are not weak to Tornadus-T's coverage moves such as Clefable, Hippowdon,(Space)and Talonflame can usually handle Tornadus-T, especially if they have reliable recovery, as this prevents them from getting worn down by U-turn and enables them to take advantage of Hurricane's poor accuracy. These Pokemon handle Tornadus-T particularly well if they have a Flying resistance, such as; (remove semi) Skarmory, Jirachi, and Assault Vest Metagross are particularly good examples of this. However, the former two are heavily crippled by Taunt, and the latter two are heavily crippled by Knock Off and worn down by U-turn.

**Rock-types**: Mega Aerodactyl is a very good answer to Tornadus-T, as it can take any of its coverage moves and OHKO back with Stone Edge. Mega Diancie can take anything bar Life Orb Focus Blast quite well and can OHKO Tornadus-T back with Diamond Storm.

**Faster attackers Attackers**: Certain Choice(space)Scarf users such as Landorus-T, Garchomp, Tyrantrum, and Magneton can switch into a Hurricane or a Fighting-type coverage move and OHKO Tornadus-T back, but they cannot reliably switch into a Knock Off because they will then lose their item. Weavile is naturally faster than Tornadus-T and can outspeed it and OHKO it with Icicle Crash.
GP 2/2
XMjBx4g.gif
 
Last edited:
Hey I think there should be a mention of Heat Wave on the Life Orb set. While Superpower is more standard, and having both is usually redundant coverage, Heat Wave is a very viable alternative option.

I personally hate Focus Blast on this mon since it doesn't need to rely on such a shitty accuracy move. I either always run Superpower or Heat Wave, so I would personally slash Heat Wave over Focus Blast on both sets, but that's just me.
 
  • Like
Reactions: AM
I don't like Focus Blast on LO as Superpower is just leagues better, but I find it can be rather useful on AV (I personally never opt to use Superpower on AV) as the aim isn't so much about maximising overall damage output (making the accuracy a must on LO), meaning the ability to use it repeatedly really comes in useful and is definitely worth the power drop. Superpower does jack sh*t to ferrothorn while Focus Miss has a solid chance of 2HKOing after rocks while still allowing you to hit Tran, which neither Superpower (does an almighty 39% max to Ferro and makes you suffer Iron Barbs (+ potentially Rocky Helmet (not common but still sees a little use)) damage) nor Heat Wave (Flash Fire says hi) can achieve. This is big as it allows for much more effective role compression.
 
Back
Top