Tort and Gold FLASHIE

TEAM TORTFERNGATR

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Shellder [M] [Vex]
Type: Water
Abilities: Shell Armor/Skill Link/Overcoat (H)

Nature: Lonely (+1 attack, -1 defense)

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3 (-)
SpA: Rank 2
SpD: Rank 1
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 4/6
MC: 0
AC: 2/5

Attacks: 22
Level Up
Tackle (*)
Withdraw (*)
Supersonic (*)
Icicle Spear (*)
Protect (*)
Leer (*)
Clamp (*)
Aurora Beam (*)
Ice Shard
Razor Shell
Whirlpool

Egg
Aqua Ring (*)
Barrier (*)
Mud Shot (*)
Rock Blast (*)
Twineedle (*)

XY TMs/HMs
Double Team (*)
Facade (*)
Explosion (*)
Payback (*)
Surf (*)

Past-gen TMs/HMs
Bide

VS

TEAM S0L1D G0LD

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Abra (Abra) (M)
Nature: Timid
Type: Psychic

Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Synchronize

Inner Focus

Magic Guard (HA Locked)

Stats:

Hp: 80
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 4
SpD: Rank 2
Spe: 104 (+15% speed, +30% accuracy)
Size Class: 2
Weight Class: 2
Base Rank Total: 12

EC: 0/9
MC: 0
AC: 0/5

Moves (11/???):

Teleport (*)

Barrier (*)
Encore (*)
Knock Off (*)
Psycho Shift (*)
Skill Swap (*)

Psyshock (*)
Taunt (*)
Shadow Ball (*)
Torment (*)
Dazzling Gleam (*)
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Duck Hunt Dog (Snubbull) (M)
Nature: Careful
Type: Fairy

Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:

Intimidate

Run Away

Rattled (HA Locked)

Stats:

Hp: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
AC: 0/5

Moves (21/???):

Ice Fang (*)
Fire Fang (*)
Thunder Fang (*)
Tackle (*)
Scary Face (*)
Tail Whip (*)
Charm (*)
Bite (*)
Lick (*)
Headbutt (*)
Roar (*)

Close Combat (*)
Double Edge (*)
Feint Attack (*)
Heal Bell (*)
Metronome (*)

Taunt (*)
Earthquake (*)
Reflect (*)
Torment (*)
Thunder Wave (*)
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Ducklett (Ducklett) (M)
Nature: Mild
Type: Water/Flying

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

Keen Eye

Big Pecks

Hydration (HA Locked)

Stats:

Hp: 100
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
AC: 0/5

Moves (19/???):

Water Gun (*)
Water Sport (*)
Defog (*)
Wing Attack (*)
Water Pulse (*)
Aerial Ace (*)
Bubble Beam (*)
Feather Dance (*)
Aqua Ring (*)

Brine (*)
Gust (*)
Me First (*)
Mirror Move (*)
Mud Sport (*)

Ice Beam (*)
Protect (*)
Double Team (*)
Scald (*)
Fly (*)

Coin flip says that...

S0L1D G0LD will send out
Tortferngatr will send out + orders
S0L1D G0LD will order
SubwayJ will ref

Woo~
 
I have no idea what to do here lol.

Tail Whip - Metronome (Play Rough, Dig, Dive, Fly, Phantom Force, Horn Leech, Bolt Strike, Rapid Spin, Sacred Fire, U-turn) - Metronome (Play Rough, Dig, Dive, Fly, Phantom Force, Horn Leech, Bolt Strike, Rapid Spin, Sacred Fire, U-turn)
If Snubbull fsr would not outspeed Shellder when the latter is at -1, use Scary Face a1.
If the above sub activates and Scary Face misses, use it again a2.
 
ITT: Either Gold has some really bizarre subs or he forgot that tail whip lowers Def instead of Speed

Round 1

90.png

90/90
100/100
4/3/2/1/40
Other:

VS

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90/90
100/100
3/2/1/3/30
Other:​

Speed Order: Shellder-->Snubull

Snubbull's Intimidate!
-1Atk (Shellder)

Action 1:

Shellder used Clamp!
Hit: 6049 (Yes)
Crit: 8823 (No)
DMG: 4+3+3-2 = 8DMG
Snubbull was Clamped!
4EN

Snubbull used Tail Whip!
-1Def Shellder!
4EN

Snubbull was hurt by Clamp!
2DMG

Action 2:

Shellder used Whirlpool
Hit: 3221 (Yes)
Crit: 349 (Yes)
DMG: 4+3+1.5 = 8.5DMG
Snubbull was trapped in a Whirlpool!
4EN

Snubbull used Metronome!
Move = 4719 (Phantom Force)
Snubbull disappeared!

Snubbull used Phantom Force!
Crit: 371 (Yes)
DMG = 9+2+3 = 14
19EN

Snubbull was hurt by Clamp!
2DMG

Snubbull used Whirlpool!
2DMG

Action 3:

Shellder used Icicle Spear!
Hits: 5 (Skill Link)
Crits: 7610, 947, 248, 3455, 9029 (Yes 1)
DMG: 15+1+3-2 = 17DMG
10EN

Snubbull used Metronome!
Move: 4210 (Phantom Force) (Sorry Gold)
Snubbull disappeared!

Snubbull used Phantom Force!
Crit: 3893 (No)
DMG = 9+2 = 11
27EN

Snubbull was hurt by Clamp!
2DMG

Snubbull used Whirlpool!
2DMG

Post Round 1

90.png

65/90
82/100
4/3/2/1/40
Other: -1 Attack (Permanent), -1 Defense (1R)

VS

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46/90
50/100
3/2/1/3/30
Other: Clamp (1A), Whirlpool (2A)​

--------------------------------------------------------------

S0L1D G0LD orderoo
@Tortferngater orderify
SubwayJ reffification
 
What is defense lol. (Technically shouldn't that have activated my sub?)

Ah well I'll order in a bit.

Itt I try and remember my basic moves.

Thunder Fang - Thunder Fang - Thunder Fang
 
Round 2

90.png

65/90
82/100
4/3/2/1/40
Other: -1 Attack (Permanent), -1 Defense (1R)

VS

rUKg1rv.png

46/90
50/100
3/2/1/3/30
Other: Clamp (1A), Whirlpool (2A)​

Speed Order: Shellder-->Snubbull

Shellder began storing it's energy!

Snubbull used Thunder Fang!
Hit: 3772 (Yes)
Crit: 827 (No)
Paralysis: 9127 (No)
DMG: (7)*1.5+2 = 12.5
5EN

Snubbull was hurt by Clamp!
2DMG

Snubbull was hurt by Whirlpool!
2DMG

Action 2:

Shellder is storing it's energy!

Snubbull used Thunder Fang!
Hit: 9271 (Yes)
Crit: 6824 (No)
Paralysis: 2476 (No)
DMG: (7)*1.5+2 = 12.5
9EN

Snubbull was hurt by Whirlpool!
2DMG

Action 3:

Shellder unleashed it's energy!
DMG: (25)*1.75 = 43.75
27.875EN

Snubbull was KOed!
1KOC Shellder!

Post Round 2

90.png

40/90
56/100
4/3/2/1/40
Other: -1 Attack (Permanent)

VS

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KO/90
KO/100
3/2/1/3/30
Other:​

-------------------------------------

Tort wins!!

Tortferngatr gets 1CC
Shellder gets 1EC, 1AC, 2MC, 1KOC and1EC/AC

S0L1D G0LD gets 1CC
Snubbull gets 1EC, 1AC, 3MC

SubwayJ gets 3UC

Woo~
 
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