NUMBER OF POKEMON: 2v2 BATTLE TYPE: Singles RECOVERIES: Two Recovers per Pokemon | Five Chills per Pokemon SWITCH: Switch=KO ITEMS: Items OFF ABILITIES: All Abilities The ASB Tournament Arena Surrounded by thousands of screaming Pokemon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the center of the arena lies a dirt-based floor outlined to show two separate sides (with a white Pokeball center). Surrounding the dirt is a moat filled with water. The moat is about fifteen feet wide and creates a perimeter around the dirt arena. The arena itself is eighty feet wide, one hundred feet long. All moves, weathers, and abilities are legal for the match, since it's an outdoor arena with a large water source and packed dirt. Pokemon must stay in the arena (or the dimensions of the arena in the case of Flying Pokemon, who cannot leave the arena and cannot fly higher than sixty feet). This prevents Pokemon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokemon, or other elements not associated with the current battle -Charmander-'s team (Move your mouse to reveal the content) -Charmander-'s team (open) -Charmander-'s team (close) Cyclohm* [Cloud] (M) Nature: Modest Type: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). Stats: HP: 110 Atk: Rank 1 (-) Def: Rank 4 SpA: Rank 5 (+) SpD: Rank 3 Spe: 80 EC: 9/9 MC: 1 DC: 5/5 Abilities: Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect Attacks: Tackle* Growl* Leer* Charge* Rain Dance* Twister* Spark* Dragon Rage* SonicBoom* Weather Ball Whirlwind Bide Gale Zap Cannon Slack Off Double Hit Signal Beam* Hydro Pump* Heal Bell* Magnet Rise Thunder* Flamethrower* Roar* Hidden Power [Ground] (7) Dragon Pulse Taunt Substitute Thunder Wave Double Team Fire Blast Draco Meteor Syclant [Frostbite] (M) Nature: Hasty (+15% Speed, +20% Accuracy) Type: Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Stats: HP: 100 Atk: Rank 4 Def: Rank 2 (-) SpA: Rank 4 SpD: Rank 3 Spe: 140 (121*1.15^) EC: 6/6 MC: 0 DC: 5/5 Abilities: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round. Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2). Attacks: Leer Leech Life Scratch Focus Energy Ice Shard Slash Icy Wind Bug Bite Icicle Spear Ice Punch Sheer Cold Bug Buzz X-Scissor Blizzard Hidden Power [Fire] (7) Taunt Substitute Tail Glow Counter Earth Power Galladiator's team (Move your mouse to reveal the content) Galladiator's team (open) Galladiator's team (close) Gallade (*) [Roman] (M) Nature: Adamant (increases Attack by *, decreases Sp. Attack by *) Type: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. Abilities: Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round. Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round. Stats: HP: 100 Atk: Rank 6 (+) Def: Rank 3 SpA: Rank 2 (-) SpD: Rank 4 Spe: 80 EC: 9/9 MC: 4 DC: 5/5 (Unlocked) Moves: Night Slash Leaf Blade Growl (*) Confusion (*) Double Team (*) Teleport (*) Fury Cutter Lucky Chant (*) Magical Leaf (*) Slash Heal Pulse (*) Psycho Cut Close Combat Confuse Ray (*) Shadow Sneak (*) Will-o-Wisp (*) Return (*) Psychic (*) Shadow Ball (*) Light Screen Reflect Jolteon (*) [Electra] (F) Nature: Timid (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks, decreases Attack by *) Type: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Abilities: Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon. Quick Feet (DW): (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop. Stats: HP: 100 Atk: Rank 2 (-) Def: Rank 2 SpA: Rank 4 SpD: Rank 3 Spe: 150 (130*1.15) EC: 6/6 MC: 0 DC: 4/5 Moves: Tail Whip (*) Tackle (*) Helping Hand (*) Sand-Attack (*) ThunderShock Growl (*) Quick Attack (*) Tickle (*) Wish (*) Yawn (*) Fake Tears Shadow Ball (*) Work Up (*) Double Team (*) Hidden Power (Ice 7) Thunderbolt -Charmander- won the coin flip, so... -Charmander-, please send out your Pokémon Galladiator will then send out his Pokémon and issue his actions -Charmander- will issue his actions afterwards Battle on, heroes!