ORAS Ubers Transcendent (feat. Incarnation-Fate) [Peaked #1 on PO]

Lacus Clyne

Fearless
is a Tiering Contributor Alumnusis a Smogon Media Contributor Alumnusis a Past SCL Champion
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Welcome to another RMT or rather showcase. I made this team together with the ass lover Incarnation-Fate and I decided that its time to share the team. The concept behind the team was Fairy Lock Klefki + Primal-Kyogre. That combination was made to take out a Primal-Groudon or Ho-Oh. You shouldn't forget that sacrificing Klefki is most of the time needed after you do the Fairy Lock. So only if you are dead sure your opponent is trying to kill you or you don't need Klefki anymore use the move. The banner was made by me. So if you want one message me. Well I only accept request from friends anyways. Don't blame me for grammar mistakes. Also listen to this song while reading the RMT. I know that the song doesn't fit with the RMT at all but I just love it!


So first we needed these two pokemon to built around. Like I said was Klefki the Fairy Lock Variant and Primal-Kyogre the killer. Both pokemon got some good defense capabilities and a very solid checks to most pokemon at the current meta. With these guys around we didn't really fear Darkrai and Yveltal since they can't touch us. There are still some big threats out there which we need to check though.
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The team needed a pokemon with Stealth Rock and a Primal-Kyogre check. This was the moment where the best pokemon from the tier Ubers joined the team. Primal-Groudon. Well Primal-Groudon does so much work for the team. It checks fairies, sets up rocks and some more important things. Having Primal-Groudon on the team is always great and you lose absolutely nothing from it.
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So I got now two pokemon who are weak to ground attacks which made a ground resist mandatory. So after thinking a while I decided to add Mega-Salamence to have that good old core I used back in my Unlimited Blade Works Team. Salamence would weaken the opponents attack via intimidate and it also works as a good CB Ho-Oh soft check. You can also use it late game to clean things. The pokemon who is coming next is often the better choice for cleaning though.
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After realizing that the team is a bit weak to stall we added a Skymin to fix that problem. Skymin works as an exellent stall breaker and does put some work. It often damages teams to the point where you can set up easily with Mega-Salamence which cleans the game afterwards. Having Skymin on the team also ensures that ur opponent can't set up since he fears the flinches. With Skymin on the team we also got that nice FGW-Core.
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We got five pokemon and still got some major problems. First was defog and second is the E-Killer check. The Arceus Slot is still open and I don't plan to waste it. To be honest we first decided to use Arceus-Ghost with Ice Beam instead of Judgment. That was probably the worst idea ever. After thinking for a while we decided to use wallceus. The lefties recovery was quite nice and it really helped out well. As an example we can use this replay from the Sommer Seasonal Ubers tour.
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~In-Depth Analysis~
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Klefki @ Leftovers
Ability: Prankster
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
Play Rough
Thunder Wave
Fairy Lock
Toxic


So lets start with Klefki. Since we have defog on our team extra spikes are kinda unnecesary. I mean I needed to sac a move in order to fit Fairy Lock in and throwing Toxic out of the set woulda been a bad plan. I still needed toxic to rack up damage on other threats. I can also toxic Primal-Groudon if I think that I still need my klefki. Thunder Wave is here to cripple Darkrai and Xerneas. Slowing them down for my other pokemon is really nice and guarantess a kill on them. You often need to predict the switch-in since wasting a turn to t-wave a Primal-Groudon is deffinitly out of the plan. They can SD up and you are kinda screwed after that. Play Rough is the only move with the potential to break a sub from Xerneas. Even though I haven't seen SubXern in quite a while it still makes some fair damage against Darkrai, Yveltal and Mega-Sableye. Fairy Lock is the block move. After using it your opponent is only blocked for one turn. So you better use it carefully. The EVs went into special bulk to ensure that you live any +2 attack from Xerneas.

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Kyogre @ Blue Orb
Ability: Drizzle
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
Scald
Rest
Sleep Talk
Ice Beam / Calm Mind


Next is Primal-Kyogre. The pokemon which should erase Primal-Groudon is obviously a defensive variant since eating a hit from it is kinda painful. Scald is the best choice for attacking opponents since you got that 30% chance to burn something. Burning things is always good and annoys ur opponent. Rest heals Primal-Kyogre and nullifies status. It's also the best way and only way to heal Primal-Kyogre. With Sleep Talk Primal-Kyogre can use it moves even when he sleeps. This helps a lot to make it not so passive. For the last slot you can decide if you wanna use Ice Beam or Calm Mind. Ice Beam is a good neutral coverage move, while Calm Mind helps breaking stall. You can only pull it off when you killed Primal-Groudon though. This is where Klefki is coming to use Fairy Lock. In prefere Ice Beam since I already got two solid stall breakers. To be honest you don't really need to use a defensive Primal-Kyogre. You can make it an offensive RestTalk variant if you want. Question is if you wanna sacrifice that bulk though.

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Groudon @ Red Orb
Ability: Drought
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
Stealth Rock
Earthquake
Lava Plume
Roar


The don of the game! Primal-Groudon works as my Stealth Rock setter and Primal-Kyogre check. I decided to not use 56 Def EVs because I already got two checks for E-Killer. Also I got 3 pokemon who can potentially burn it so I think I am all safe. Anyways. Stealth Rock is obviously here to annoy your opponent. Also Stealth Rocks + Skymin completly shits on stall. Earthquake is a strong STAB move which does some fair damage against a Xerneas. Well it does fair damage to everything... Next is Lava Plume. It's a great move to burn things. As an example we can take Latias and Giratina-O. Racking slowly that damage up is a good thing since the team really can benefit from it. Most of the time Skymin abuses it with flinches. For the last move I decided to choose Roar. Roar is a last resort if you need to get rid of a +2 Xerneas. There is often the situtation where you face it since you could have saced Klefki for Fairy Lock or something else. Like I said earlier I did put all the EVs into special defense to maximize the protection versus Primal-Kyogre.

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Salamence @ Salamencite
Ability: Intimidate
Happiness: 0
EVs: 132 Atk / 252 Def / 124 Spe
Impish Nature
Frustration
Dragon Dance
Roost
Refresh


Mega-Salamence is my soft check against CB Ho-Oh. This may look a bit fragile but I don't really have problems against it. I decided to use the same EV split from my last team. 124 Spe EVs lets you outspeed all Base 90 Spe pokemon after mega evolving. The rest went into defense to tank a +1 Stone Edge from Primal-Groudon. It was kinda clear that I would choose the DD Refresh Variant. To be honest it was my only option. For the damaging move I choosed Frustration. I know that Body Slam has some good niches but I can't afford to accidently paralyse an E-Killer set. Dragon Dance is the boosting move which helps you cleaning the game. Roost and Refresh are defensive moves. Roost gives you 50% health back and negates the flying type for one turn. This is quite usefull and it takes your 4x Ice-Weakness for one turn away. Refresh removes status so you can't be worn down by toxic or slown down by thunder wave. Overall Mega-Salamence is a solid pokemon and a god of the tier Ubers.

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Shaymin-Sky @ Leftovers
Ability: Serene Grace
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
Seed Flare
Air Slash
Substitute
Leech Seed


Here is my second stall breaker. Skymin. Having that 60% flinch chance on your side is always great. Skymin outspeeds almost every pokemon in the current meta. This also includes Darkrai. With Substitute and Leech Seed you are able to slowly kill your opponent. If you include Air Slash they almost have no way of recovery and are most of the time forced to switch. This is why you always should have Stealth Rocks up to rack up some more damage. You also should include status damage from potential burns. Skymin has such a good synergy with the other teammembers which makes playing with it really enjoyable. Seed Flare is the second damaging move. Most of the time it lowers the special defense from your opponent which often leads to switches to rack up some more damage. You shouldn't go out directly with Skymin. Do some damage, set up rocks or spread status before you try to sweep. If you think that the coast is clear go out and have your fun.

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Arceus @ Leftovers
Ability: Multitype
EVs: 248 HP / 204 Def / 56 Spe
Bold Nature
IVs: 0 Atk
Ice Beam
Recover
Defog
Will-O-Wisp


Here is the last pokemon. Wallceus. First it was a Ghostceus with Ice Beam but I decided to use a normal Arceus. This also helped me versus SD Ghostceus since a +2 Brick Break is doing absolut nothing. For the damaging move I decided to only use Ice Beam. It most of the time OHKO the Skydragons. I don't really needed Earth Power because it was so weak and I still got Mega-Salamence If I wanna check Primal-Groudon. Will-O-Wisp replaced Earth Power and crippled many threats like E-Killer, Yveltal and other physical offensive pokemon. Recover is obviously here to regain health and defog for removing hazards. I only used 56 Spe EVs to outspeed an adamant Rayquaza if neccesary. The rest went into the bulk to tank all kind of hits. Make sure you stay at a good amount of health since your opponent often bombards you.

Click for importable

~Threatslist~
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It's not really a threat but you don't really have a solid switch-in besides arceus who can do nothing bar min damage and Primal-Kyogre which needs to stay healthy most of the times.
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Also not really a threat since every pokemon pressure it. It can be really annoying and set up a lot of spikes though. Kill it quickly if you can.
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Well you can put some pressure on it but its still a threat. Well Ho-Oh is always a threat.
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Thats probably the biggest threat. It can clean kill 1/3 of my team and you need to play carefully if you see it. But I ain't dumb enough to give it free kills.

~Last Words~
So the RMT ends here. I hope you all enjoyed reading it and I am truly sorry that my english sucks. Nevertheless I would be happy If I can get some good rates. I don't have replays because I only played on Pokemon Online. I didn't really wanted to ladder on PS because they would reset their ladder anyways after the OLT. Well PO is cool, even though I only use their ladder for my little experiments. I think they liked my Terrakion, Kabutops, Heatran and other dumb ideas. Leave a like If you enjoyed the RMT and have a nice day. Oh lets get right to the shoutouts!

~Shoutouts~
Stupid Virgins:
Lord Outrage, TCMK, Incarnation-Fate, magsyy, Ice Tea
Germans: Superior TTar, av Kakuna, DnB, Feraen, Imagend, Jay Santos, YouGotMeLOL, karki tho, karla Schnikov, Lord Qwilfish, Erz, LuchaSombolo, Melle2402, Substitution, TFantasyy, Shocki, Ditchin
Anime Group: amber lamps, Cyndequil., Domo Genesis, Draciel RC, Exiline, hyw, Miang, qsns, The Alio
Hellfire Club: Amir, Cancer On FLEEK, Chill Shadow, Dark.Future, Fille, Ghost2Hunt, Hassin627, HaxED, James Jimmy, lucaq Uber, Magic Bounce, moonbase, StormAce, Chainy, Yeezus., zben, Kame2333, slurmz, njnp, GoldenAltaria, A Moon Gust
Pokemon Online: AFK Vision Ward, Casparov, Dragon God Red, Game Twister, Ghost14196, Meh, Rebirth101, Sinnoh Myths, snagaa, TraceofLife
Other cool people: SparksBlade, Gunner Rohan, Omastar, Starmei, tenefix, Thugly Duckling

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UGH, I'm beyond pissed you RMT'd a team with Fairy Lock Klefki, I wanted to keep that little gem to myself for a while, but now that it's out there =| Personally I think the best way to showcase it is with Spikes and Dual Screens, because in using Fairy Lock, you've gotta die, which means you're going to need a different Xern check anyway. I fundamentally dislike the concept of Wallceus, you could easily achieve the same thing by slapping Will-o-Wisp on a Supportceus with an actually useful defensive typing, but it's worked for you thus far I suppose. Overall fun team though, can't give a longer rate right now as I'm busy irl so I'll leave it at that. gz on peak ;]
 
im not german god dammit

great team tho, i would run klefki with ~12speed to outspeed opposing klefkis, twave them and let the magic happen :]
 
Lacus cute team as always :3. Thanks for s/o babe and terrible job rmting fairy lock klefki, ruining all my plans for open >~<. Seriously tho, as you mention Ho-Oh is a huge threat to this team, ans I think Rockceus > Wallceus because Wallceus is generally bad besides surprise factor on inexperienced players (like me sometimes) and also, it can work in this situation, still allowing you to check ekiller, check mega mence better, check ho-oh, etc. Also, tcmK is a belieber : ]]]]]]]]]]].

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Arceus-Rock @ Stone Plate
Ability: Multitype
EVs: 248 Hp / 8 Def / 252 Spe
Timid Nature
- Defog
- Judgment
- Will-o-Wisp
- Recover

Hope I helped fren :3
P.s. how did u lose to omastar : ]¿
 
I don't agree at all with changing Wallceus to another arc type like rockceus because otherwise Ghostceus and especially Giratina-O applies massive pressure to everything on the team. Thanks for the shoutout and cool team, I'll be looking forward to seeing you at Open.
 
slurmz Yeah Thugly is right about that. If I change Wallceus to Arceus-Rock I would be really weak to Ghostceus and Gira-O. I also would need to play around the 50/50 with E-Killer. A thing I could do is giving Mega-Salamence Defog and adding Stone Edge on Arceus-Normal as a lure move. I could work but I had no time for tests yet. Also to the peak I did. It's really nothing special because getting #1 on PO is easy to obtain. And slurmz tcmk is indeed a belieber!

Krauersaut I disagree with you. No other form of Arceus checks Dragons, E-Killer and also does Defog Support. You could potentially use Ghostceus but that would make you weak to opposing Ghostceus. Thx though.

DnB Lol sorry. I don't think 12 Spe EVs are neccesary but I'll test it out someday. ^^
 
I tried fairy lock kefki a while back but didn't work for me, I hope it works for you and btw good team gl with it!!!!!!!!!!!!(1 milloon more exclamations)
 
nice rmt fren :]
i have a rly fun team w/ fairy lock klefki too but its an ou team ;)
and btw BRO U RMT LIKE EVERY FUCKIN TEAM :DDD ( maybe i shud do one too oo )
aand ty for shouts
aaaand cool team
aaaaand if i didnt mention it already, cool team ! :^)
 
Run 255 happiness and return on mence, since ditto has 0 happiness and return wont do anything since the opposing players always forget and you can freely set up, it helped me a lot of times :]
 
i don't get dis team lol. u have no way to pressure anything. none of ur dudes can rly break balance or stall and u don't even have spikes on klefki to help with that... what exactly does fairy lock achieve anyway? pdon/sableye/ho-oh finna come in 9 times out of ten anyway and all of them can pressure ur switchins. doesn't seem pragmatic in practice and is most definitely inferior to spikes. regardless, u have some huge weaks to like ho-oh comes in on like every dude and can drop the thun thun thun. not very hard to keep sr up against this squad since ur arceus loses to the best sr'r in the tier, so mence can't check it and defensive ogre isn't very good in general. mewtwo pokes major holes as well... and i don't rly get why u have a random ass shaymin-s here tbh. the squad just seems inferior to the current paradigms created. =/
 
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Bruh did Cancer On FLEEK really keep his on FLEEK alt. I was the original Aids on FLEEK smh. Sexy team tho, only small nitpick I have is changing EQ to Precipice, only cuz I forgot why. But you already know Kawaiiii always right so do it for the one time.
 
I really dislike this team to be quite honest. It features a few neat looking ideas, but they dont work well together in my opinion. Fairy Lock + Kyogre should be used to grab a free kill on Primal Groudon... so you make the ogre really defensive so that most groudon will outspeed and if they are Swords Dance they will kill you anyway. Not only that, but you have mence and wallceus on your team so you have very solid answers to groudon anyway, especially since you're giving up EQ on mence for refresh so that status doesn't bother you so much. But the point of using fairy lock + ogre should be to exploit the lack of primal groudon existing on the opponent's team, so I really dont get why you dont use something like Geoxern over skymin, and a fast Kyogre to ensure you kill the groudons.

You say Ho-oh is a threat... but then you take almost no countermeasures against it too. If I were you I'd honestly ditch the skymin for a geoxern, but if you keep skymin I would definitely change it from sub-seed to a life orb attacker. That way you can add more pressure against ho-oh because it isn't just a free switch in on it. Another way you could make yourself better vs ho-oh is by putting a single rock move on Groudon in place of lava plume, which is only on there to hax your opponent. Yeah you've got refresh mence as a switchin, but that can be worn down very easily over the course of a game, and with rocks up, a sacred fire burn + brave bird from a life orb ho-oh, mence is taking more damage than it can recover from and will end up dying after a while.

All of which can be forgiven if the team can put enough pressure on the opponent to get rocks up but... how do you get rocks up vs a standard Sableye + Waterceus core? Also how do you maintain them vs a Diancie + lati core? Your mons are collectively too passive to prevent the defog through active pressure, and your best switch in to latios is klefki, which will get whittled down very easily by said psyshocks.

Yeah I dont really know what best to say about this. Its got neat ideas, I like wallceus, I like the Fairy Lock Ogre combo, but the things I like on this dont work together at all. I suppose it can be summed up as it is too passive, while not being solid enough to justify its passiveness.

I feel you can fix a fair number of these issues by going Geoxern over Skymin with Hidden Power Rock for Ho-oh, a more offensive Primal Kyogre, and probably thunder wave over roar on groudon as well as rock slide/stone edge over lava plume. You might like fishing for burns, but they dont really help you as much as one fewer mon walled by ho-oh would.
 
Hi Lacus Clyne and thank you for the shoutout :).
I think this team has potential and will be great after a couple of changes however I would like first to raise the concerns I have about it.

Weaknesses:

1) Stall: There is nothing that hits hard enough to break stall or semi stall teams specially the ones with Mega Sableye. Primal Kyogre can be good vs stall but many of those teams use Latias, Ferrothorn or Snatch Blissey.
2) Para Dance and Double Dance Primal Groudon: An offensive Primal Groudon with Thunder Wave or Rock Polish, Swords Dance, Precipice Blades and Stone Edge is impossible to stop and will cause heavy damage.
3) Ho-Oh: Personally I think that Primal Kyogre and Refresh Mega Salamence with some fire power are good enough versus that. You are a bit weak to it with this Mega Salamence spread though specially with a bait like Wallceus.
4) Defogger can't touch Primal Groudon: This is a bit annoying. Specially that Ice Beam does almost nothing.

What's wrong ?:

1) Shaymin-S can't break stall effectively without a Life Orb set and can't switch into anything. I am aware some balanced teams gets really annoyed by it but that's not enough.
2) While you built this team you didn't really consider the power of stall when used by a good player. I am aware you are able to outplay stall teams on the ladder but versus a good player who can directly see he got the matchup advantage, It will be very difficult.

Suggestions:

1) You built a team around CM mono attack Primal Kyogre and Fairy Lock Klefki. For me it's decent I wont touch those two.
2) Your Primal Groudon with Roar is a solid answer to Xerneas and Primal Kyogre which is good so nothing to add really.
3) Use Dazzling Gleam>Play Rough on Klefki since it almost 2HKO's Mega Sableye. This will force your opponent to switch in Mega Sableye less and Primal Groudon more on Klefki which will allow you to trap kill it with Fairy Lock and increase the impact of your Primal Kyogre against stall.
4) Fast Life Orb Ho-Oh>Shaymin. It breaks stall and is fast enough to give you a plus over other Ho-Oh's and Primals. It's also way more solid defensively and can switch in easily on many support Arceus Forms and steel types.
Ho-Oh @ Life Orb
Ability: Regenerator
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Brave Bird
- Sacred Fire
- Earthquake
- Roost
5) A more defensive Mega Salamence set is preferred here to check Ho-Oh better with the help of Primal Kyogre. Defog on it is preferable too.
Salamence @ Salamencite
Ability: Intimidate
EVs: 200 HP / 252 Def / 56 Spe
Impish Nature
- Body Slam
- Roost
- Defog
- Refresh
6) Use Earth Power>Defog on Wallceus so it also checks Primal Groudon with all the other physical threats at the same time.

Hope I helped :)
 
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