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Completed TravelLog vs. danmantincan (Korski refs)

Discussion in 'ASB' started by Korski, Jun 25, 2011.

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  1. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
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    BATTLE ON!

    ARENA:

    ASB Arena

    RULES:

    2 vs. 2 Doubles
    2-Day DQ
    2 Recovers / 5 Chills
    No FE Pokemon
    All Abilities
    No Items

    TEAMS:

    TravelLog:
    Shemhazi the FLARELM (open)
    [​IMG]Flarelm [Shemhazi] (F)
    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:

    HP: 100
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 48 (-)(55/1.15)

    EC: 5/9
    MC: 0
    DC: 1/5

    Attacks:
    Pound
    Bullet Seed
    Sweet Scent
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Fire Spin
    Leaf Blade
    Energy Ball
    Synthesis

    Aromatherapy
    Earth Power
    Seed Bomb

    Flamethrower
    Hidden Power (Ice, 7)
    Substitute
    Sunny Day
    Pengwin the PRINPLUP (open)
    [​IMG]
    Prinplup [Pengwin] (M)
    Nature: Relaxed (Adds One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

    Type: Water
    Water: Water STAB; Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Defiant(DW): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 4 (+)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 43 (-) (50/1.15)

    EC: 4/9
    MC: 0
    DC: 2/5

    Attacks:
    Pound
    Growl
    Bubble
    Water Sport
    Peck
    Bide
    Bubblebeam
    Fury Attack
    Metal Claw
    Drill Peck
    Hydro Pump

    FeatherDance
    Yawn
    Mud Sport

    Brick Break
    Dig
    Ice Beam
    Scald

    danmantincan:
    Tauroneo the LILLIPUP (open)
    [​IMG]
    Lillipup (M) - Tauroneo
    Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
    Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 0 (-)
    SpD: Rank 2
    Spe: 55

    EC: 3/9
    MC: 0
    DC: 0/5

    Moves:
    Leer
    Tackle
    Odor Sleuth
    Bite
    Helping Hand
    Take Down
    Work Up
    Crunch

    Howl
    Pursuit
    Yawn

    Dig
    Facade
    Wild Charge
    Mia the ROSELIA (open)
    [​IMG]
    Roselia (F) - Mia
    Nature: Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Defense)

    Types: Grass/Poison
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Poison Point: (Can be Disabled.) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
    Leaf Guard (DW): (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 75 (+) +8% Accuracy

    EC: 4/9
    MC: 0
    DC: 2/5

    Moves:
    Absorb
    Growth
    Water Sport
    Stun Spore
    Mega Drain
    Worry Seed
    Poison Sting
    Stun Spore
    Magical Leaf
    Grass Whistle
    Giga Drain
    Toxic
    Synthesis

    Sleep Powder
    Razor Leaf
    Extrasensory

    Shadow Ball
    Sludge Bomb
    Energy Ball
    Venoshock
    Hidden Power [Ground 6]
    Titania the COMBUSKEN (open)
    [​IMG]
    Combusken (F) - Titania
    Nature: Rash (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Special Defense)

    Types: Fire/Fighting
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 1 (-)
    Spe: 55

    EC: 4/9
    MC: 1
    DC: 2/5

    Moves:
    Scratch
    Growl
    Focus Energy
    Ember
    Peck
    Sand-Attack
    Fire Spin
    Double Kick
    Flamethrower
    Sky Uppercut
    Mirror Move

    Counter
    Feather Dance
    Reversal

    Fire Blast
    Shadow Claw
    Rock Slide

    TravelLog releases Shemhazi and Pengwin, of course, so we’ll start like this:

    danmantincan releases Pokemon + Actions --> TravelLog issues Actions --> Korski refs
  2. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    Let's go Tauroneo and Mia! Upon being sent out, Tauroneo evolves into a Herdier.

    Tauroneo the Herdier (open)
    [​IMG]
    Herdier (M) - Tauroneo
    Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
    Scrappy (DW): (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

    Stats:
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 60

    EC: 4/9
    MC: 2
    DC: 1/5

    Moves:
    Leer
    Tackle
    Odor Sleuth
    Bite
    Helping Hand
    Take Down
    Work Up
    Crunch

    Howl
    Pursuit
    Yawn

    Dig
    Facade
    Wild Charge


    Mia, start the round with a Sleep Powder on Flarelm, follow up with an Energy Ball, then a Giga Drain on Prinplup.
    Tauroneo will start by Intimidating both Prinplup and Flarelm. He will then Yawn at Prinplup, give Mia a Helping Hand and finish by Leering at both Prinplup and Flarelm.
  3. TravelLog

    TravelLog

    Joined:
    Mar 11, 2011
    Messages:
    935
    Flarelm:
    Substitute (16 HP)~Sunny Day (activating Leaf Guard)~Flamethrower (Roselia)


    Prinplup:
    Yawn (Herdier)~Ice Beam (Roselia)~Drill Peck (Roselia)
  4. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
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    ~ROUND 1 BEGINS~
    [​IMG][​IMG]
    HP: 100 | 100
    Energy: 100 | 100
    Boosts: None | None
    Other: None | None

    VS.
    [​IMG][​IMG]
    HP: 100 | 90
    Energy: 80 | 100
    Boosts: None | None
    Other: None | None

    Field Effects: None

    --------------------

    Time for another battle in the ASB Arena! Our trainers, TravelLog and danmantincan shake hands in the center of the ring before taking their positions and sending out their Pokemon! TravelLog releases his battlers, Shemhazi the Flarelm and Pengwin the Prinplup, to square off with danmantincan’s Tauroneo the Lillipup and Mia the Roselia! Oh, and what’s this? Tauroneo is wowing the crowd by evolving! Neat!

    Mia jumps in right off with a (55.5% accurate) Sleep Powder that manages to sprinkle its way over to Shemhazi’s eyelids, causing it to fall into a deep sleep! Not a good way to start, Shemhazi! Well, I guess it’s catching on, because Tauroneo and Pengwin both Yawn at each other and get drowsy. What a boring bunch of actions! Come one, guys, now’s not the time to sleep! Quit wasting time and fight!

    Oh I think they heard me. Tauroneo gives Mia a big Helping Hand as it wallops Pengwin with an Energy Ball for huge damage! Pengwin returns the blow with a chilling Ice Beam for super effective damage while Shemhazi slowly gets up from its nap, a bit bewildered!

    Mia won’t let up on Pengwin, hitting it with a huge Giga Drain! Both Pengwin and the newly-awake Shemhazi motion to attack in retaliation, but are caught off guard by the Leering Tauroneo. The effect is haunting and lowers their stats a bit, but they eventually get it together, launching a back-to-back Flamethrower - Drill Peck one-two that sends Mia reeling backward!

    But now, despite Shemhazi waking up, it seems like drowsiness will once again overtake our competitors. Both Tauroneo and Pengwin have tuckered themselves out and fall into a Deep Sleep! I guess for the time being, it’ll be Mia and Shemhazi doing most of the heavy lifting for our trainers!

    --------------------

    Before Round: Intimidate (Shemhazi/Pengwin -1 Atk, sustained)

    Action 1:

    Mia: Sleep Powder [Shemhazi] (-6 energy, Shemazi asleep for 2 Actions; slept 1/3)
    Tauroneo: Yawn [Pengwin] (-6 energy, Pengwin becomes drowsy)
    Shemhazi: Asleep
    Pengwin: Yawn [Tauroneo] (-7 energy, Tauroneo becomes drowsy)

    Action 2:

    Tauroneo: Helping Hand [Mia] (-6 energy)
    Mia: Energy Ball [Pengwin] (26 damage, -5 energy, crit fails, SpD drop fails)
    Shemhazi: Asleep
    Pengwin: Ice Beam [Mia] (15 damage, -7 energy, crit fails, freeze fails)

    Action 3:

    Mia: Giga Drain [Pengwin] (19 damage, +10 HP, -11 energy, crit fails)
    Tauroneo: Leer (-3 energy, Shemhazi/Pengwin -1 Def, 1 Round)
    Shemhazi: Flamethrower [Mia] (22 damage, -6 energy, crit fails, burn fails)
    Pengwin: Drill Peck [Mia] (15 damage, -6 energy, crit fails)

    End of Action: Pengwin falls into Deep Sleep (2 Actions, slept 1/3), Tauroneo falls into Deep Sleep (2 Actions, slept 1/3)

    ~ROUND 1 ENDS~
    [​IMG][​IMG]
    HP: 100 | 55
    Energy: 94 | 80
    Boosts: -1 Atk, -1 Def (1 Round) | -1 Atk, -1 Def (1 Round)
    Other: None | Asleep (2 Actions)

    VS.
    [​IMG][​IMG]
    HP: 100 | 48
    Energy: 65 | 78
    Boosts: None | None
    Other: Asleep (2 Actions) | None

    Field Effects: None

    TravelLog --> danmantincan --> Korski
  5. TravelLog

    TravelLog

    Joined:
    Mar 11, 2011
    Messages:
    935
    Flarelm:
    Aromatherapy (to wake up Prinplup!)~Sunny Day (activating Leaf Guard)~Flamethrower (Roselia)


    Prinplup:
    Ice Beam (Roselia)~Drill Peck (Roselia)~Ice Beam (Roselia)
  6. TravelLog

    TravelLog

    Joined:
    Mar 11, 2011
    Messages:
    935
    bumping for dan
  7. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    It's only been a day, I don't think a bump was really necessary.

    Mia, start with a Giga Drain, followed by a Stun Spore on Prinplup. Finish with a Synthesis, boosted in the Sun.

    Tauroneo, when you wake up, just keep using Wild Charge on Prinplup
  8. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
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    ~ROUND 2 BEGINS~
    [​IMG][​IMG]
    HP: 100 | 55
    Energy: 94 | 80
    Boosts: -1 Atk, -1 Def (1 Round) | -1 Atk, -1 Def (1 Round)
    Other: None | Asleep (2 Actions)

    VS.
    [​IMG][​IMG]
    HP: 100 | 48
    Energy: 65 | 78
    Boosts: None | None
    Other: Asleep (2 Actions) | None

    Field Effects: None

    -------------------

    Mia continues to attack Pengwin with Giga Drain as its partner sleeps. Shemhazi doesn't feel comfortable with one partner down, so it wakes up Pengwin with a soothing Aromatherapy treatment. Pengwin, up and at 'em, nails Mia with another Ice Beam!

    Mia's on her own still and tries to ease her strife with a Stun Spore on Pengwin; however, (despite the nature boosts on both Mia and Pengwin for the attack's accuracy), the spores dissipate and fly off, missing their mark! Shemhazi uses this opening to call for intense Sunlight with a Sunny Day, while Pengwin snaps forward with a Drill Peck that stings Mia hard!

    Mia's growing tired bearing the brunt of these attacks, so it engages the newly ferocious sun with its Synthesis powers, healing up some of its wounds! Toroneo finally wakes up with a bang, delivering a huge Wild Charge at Pengwin! Shemhazi and Pengwin are too focused on Mia though, hitting her with an enormous Flamethrower and Ice Beam, respectively! But Mia is still standing! What a trooper!

    -------------------

    Action 1:

    Mia: Giga Drain [Pengwin] (19 damage, +10 HP, -15 energy, crit fails)
    Toroneo: Asleep
    Shemhazi: Aromatherapy (-8 energy, Pengwin wakes up from Sleep)
    Pengwin: Ice Beam [Mia] (15 damage, -7 energy, crit fails, freeze fails)

    Action 2:

    Mia: Stun Spore [Pengwin] (miss, -6 energy)
    Toroneo: Asleep
    Shemhazi: Sunny Day (-9 energy, intense Sunlight for 4 Rounds)
    Pengwin: Drill Peck [Mia] (15 damage, -6 energy, crit fails)

    Action 3:

    Mia: Synthesis (+30 HP, -14 energy, 1/2 recovers used)
    Toroneo: Wild Charge [Pengwin] (15 damage, -4 HP, -7 energy, crit fails)
    Shemhazi: Flamethrower [Mia] (26 damage, -6 energy, crit fails, burn fails)
    Pengwin: Ice Beam [Mia] (15 damage, -7 energy, crit fails, freeze fails)

    ~ROUND 2 ENDS~
    [​IMG][​IMG]
    HP: 100 | 21
    Energy: 69 | 60
    Boosts: -1 Atk | -1 Atk
    Other: None | None

    VS.
    [​IMG][​IMG]
    HP: 96 | 17
    Energy: 58 | 43
    Boosts: None | None
    Other: None | None

    Field Effects: Intense Sunlight (3 Rounds)

    danmantincan --> TravelLog --> Korski
  9. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    Mia, use Giga Drain on Prinplup to hopefully survive. Follow that up with a Synthesis and finish with a Sludge Bomb on Flarelm.

    Tauroneo, finish Prinplup with a Facade, then use Howl for some extra power, and then use Facade on Flarelm.
  10. TravelLog

    TravelLog

    Joined:
    Mar 11, 2011
    Messages:
    935
    Flarelm:
    Flamethrower+Flame Wheel to KO (Roselia)~combo cooldown~Flamethrower (Toroneo)

    Prinplup:
    Kill!!!! Brick Break (Toroneo) x3
  11. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
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    ~ROUND 3 BEGINS~
    [​IMG][​IMG]
    HP: 100 | 21
    Energy: 69 | 60
    Boosts: -1 Atk | -1 Atk
    Other: None | None

    VS.
    [​IMG][​IMG]
    HP: 96 | 17
    Energy: 58 | 43
    Boosts: None | None
    Other: None | None

    Field Effects: Intense Sunlight (3 Rounds)

    -------------------

    Things are really heating up now! Mia refuses to go down and hits Pengwin with yet another Giga Drain that is immediately followed up by Toroneo's Facade, Knocking the poor penguin Out cold! Shemhazi, infuriated by the loss of its teammate, creates a giant swell of flames and energy and shoots the spinning shot of intense heat like a Flamethrower at Mia, KOing it right back!

    Now it's down to Toroneo and Shemhazi, duking it out for the victory! Toroneo lets out a loud Howl to pump itself up for the confrontation before slamming into Shemhazi with a Facade! Shemhazi returns by gaining some distance and hitting Toroneo with a boosted Flamethrower! The match is really close now! Either trainer could come out on top at this point, which I think is awesome.

    -------------------

    Action 1:

    Mia: Giga Drain [Pengwin] (19 damage, +10 HP, -11 energy, crit fails)
    Toroneo: Facade [Pengwin] (2 damage, -4 energy, KO)
    Shemhazi: Flamethrower+Flame Wheel combo [Mia] (27 damage, -12 energy, KO)
    Pengwin: KO'd

    Action 2:

    Toroneo: Howl (-4 energy, +1 Atk through next Round)
    Shemhazi: Combo cooldown

    Action 3:

    Toroneo: Facade [Shemhazi] (13 damage, -4 energy, crit fails)
    Shemhazi: Flamethrower [Toroneo] (18 damage, -6 energy, crit fails, burn fails)

    ~ROUND 3 ENDS~
    [​IMG][​IMG]
    HP: 87 | 0
    Energy: 63 | 60
    Boosts: -1 Atk | Done
    Other: None | Gone

    VS.
    [​IMG][​IMG]
    HP: 78 | 0
    Energy: 50 | 32
    Boosts: +1 Atk (1 Round) | None
    Other: None | None

    Field Effects: Intense Sunlight (2 Rounds)

    TravelLog --> danmantincan --> Korski
  12. TravelLog

    TravelLog

    Joined:
    Mar 11, 2011
    Messages:
    935
    Leech Seed~Flamethrower~Trap it with Fire Spin
    IF he uses Dig change the action to chill (only once!) then proceed as normal
  13. danmantincan

    danmantincan

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    Apr 7, 2010
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    2,806
    Dig~Chill~Dig
  14. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
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    ~ROUND 4 BEGINS~
    [​IMG]
    HP: 87
    Energy: 63
    Boosts: -1 Atk
    Other: None

    VS.
    [​IMG]
    HP: 78
    Energy: 50
    Boosts: +1 Atk (1 Round)
    Other: None

    Field Effects: Intense Sunlight (2 Rounds)

    ------------------

    The final stretch of the battle begins here as Toroneo and Shemhazi stand alone and locked in battle for revenge for their fallen comrades. Toroneo quickly Digs underground to ready an attack while Shemhazi simply sits back and chills out, awaiting Toroneo's return to the surface, which occurs only moments later and knocks Shemhazi back on its ass! Toroneo laughs at the sight and chills out itself while Shemhazi, from its seated position, proceeds to blast it with a huge Flamethrower! Oof, forgot he was doing something important, huh? Anyway, Toroneo snaps back into the fighting mindset and Digs underground yet again, only this time just before a Fire Spin comes flying over its head! Great timing! Toroneo comes up for another attack, doing good damage and knocking Shemhazi around again! Hah!

    ------------------

    Action 1:

    Toroneo: Dig [Evade]
    Shemhazi: Chill (+12 energy)
    Toroneo: Dig [Attack] (11 damage, -6 energy, crit fails)

    Action 2:

    Toroneo: Chill (+12 energy)
    Shemhazi: Flamethrower (18 damage, -6 energy, crit fails, burn fails)

    Action 3:

    Toroneo: Dig [Evade]
    Shemhazi: Fire Spin (miss, -3 energy)
    Toroneo: Dig [Attack] (11 damage, -6 energy, crit fails)

    ~ROUND 4 ENDS~
    [​IMG]
    HP: 65
    Energy: 66
    Boosts: -1 Atk
    Other: None

    VS.
    [​IMG]
    HP: 60
    Energy: 50
    Boosts: None
    Other: None

    Field Effects: Intense Sunlight (1 Round)

    danmantincan --> TravelLog --> Korski
  15. danmantincan

    danmantincan

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    Apr 7, 2010
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    2,806
    Facade~Take Down~Facade

    Use Dig if he uses Giga Drain
  16. TravelLog

    TravelLog

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    Mar 11, 2011
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    935
    Trap it with Fire Spin so that its attempt at physical attacks cause it more pain, and hopefully a burn~Synthesis~Flamethrower
  17. Korski

    Korski Distilled, 80 proof
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    ~ROUND 5 BEGINS~
    [​IMG]
    HP: 65
    Energy: 66
    Boosts: -1 Atk
    Other: None

    VS.
    [​IMG]
    HP: 60
    Energy: 50
    Boosts: None
    Other: None

    Field Effects: Intense Sunlight (1 Round)

    -------------------

    It's down to the wire now, as Toroneo makes quite apparent with a violent Facade attack! Shemhazi moves to keep Toroneo at bay by trapping it in a Fire Spin, but Toroneo muscles through it enough to land a Take Down on Shemhazi as it takes in some Synthesis energy and heals itself, despite the blow! It's now looking pretty one-sided in the battle for the first time today, emphasized by Toroneo's second Facade looking unimpressive compared to Shemhazi's Flamethrower that lands for huge damage as the intense sunlight finally wears off! Best of luck, danmantincan.

    -------------------

    Action 1:

    Toroneo: Facade (12 damage, -4 energy, crit fails)
    Shemhazi: Fire Spin (12 damage, -3 energy, crit fails)

    End of Action: Fire Spin (Toroneo -2 HP)

    Action 2:

    Toroneo: Take Down (14 damage, -4 HP [Recoil], -2 HP [Fire Spin], -6 energy, crit fails)
    Shemhazi: Synthesis (+30 HP, -15 energy)

    End of Action: Fire Spin (Toroneo -2 HP)

    Action 3:

    Toroneo: Facade (12 damage, -2 HP [Fire Spin], -4 energy, crit fails)
    Shemhazi: Flamethrower (18 damage, -6 energy, crit fails, burn fails, Toroneo released from Fire Spin)

    ~ROUND 5 ENDS~
    [​IMG]
    HP: 57
    Energy: 38
    Boosts: -1 Atk
    Other: None

    VS.
    [​IMG]
    HP: 18
    Energy: 40
    Boosts: None
    Other: None

    Field Effects: None

    TravelLog --> danmantincan --> Korski
  18. TravelLog

    TravelLog

    Joined:
    Mar 11, 2011
    Messages:
    935
    Flamethrower~Seed Bomb~Earth Power
    IF he uses Dig, use Earth Power to make things uncomfortablefor him by making the hole
    collapse on him (once!), from there, use it again to excavate that Herdier!
  19. danmantincan

    danmantincan

    Joined:
    Apr 7, 2010
    Messages:
    2,806
    GG Travel.

    Facade~Facade~Facade
  20. TravelLog

    TravelLog

    Joined:
    Mar 11, 2011
    Messages:
    935
    You too dan.
  21. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
    Moderator

    Joined:
    Mar 29, 2009
    Messages:
    2,132
    ~ROUND 6 BEGINS~
    [​IMG]
    HP: 57
    Energy: 38
    Boosts: -1 Atk
    Other: None

    VS.
    [​IMG]
    HP: 18
    Energy: 40
    Boosts: None
    Other: None

    Field Effects: None

    --------------------

    Tauroneo jumps at Shemhazi with another Facade but Shemhazi is waiting and nails it with another Flamethrower that looks like it might have KO'd the dog, but no! Tauroneo gets back on its feet to attempt yet another Facade, but it can't do enough damage before Shemhazi finishes it off with a Seed Bomb! TravelLog WINS!

    --------------------

    Action 1:

    Tauroneo: Facade (12 damage, -8 energy, crit fails)
    Shemhazi: Flamethrower (15 damage, -10 energy, crit fails, burn fails)

    Action 2:

    Tauroneo: Facade (12 damage, -12 energy, crit fails)
    Shemhazi: Seed Bomb (2 damage, -4 energy, KO)

    ~ROUND 6 ENDS~
    [​IMG]
    HP: 33
    Energy: 24
    Boosts: -1 Atk
    Other: None

    VS.
    [​IMG]
    HP: 0
    Energy: 20
    Boosts: None
    Other: None

    Field Effects: None

    --------------------

    ~GG TO BOTH!~

    TravelLog: 2 TC
    • Shemhazi the FLARELM: 1 EC, 2 MC, 1 DC, 2 KOC
    • Pengwin the PRINPLUP: 1 EC, 2 MC, 1 DC
    danmantincan: 2 TC
    • Tauroneo the HERDIER: 1 EC (spent), 2 MC, 1 DC, 1 KOC
    • B]Mia[/B] the ROSELIA: 1 EC, 2 MC, 1 DC
    Korski: 4 RC
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