Lemonade
WOOPAGGING
Finally a tier where the huge offenders live in, RU is much nicer to Trick Room than OU (or even UU) is. My play style is pretty simple. Get Trick Room up. Let the setters die if needed. Spam high powered moves. Clean with Marowak. Now, I don't have that much experience with RU yet, but let's look at some setters.
Cresselia (F) @ Light Clay
Trait: Levitate
EVs: 252 HP / 4 Def / 252 SDef etc.
Sassy Nature (+SDef, -Spe)
- Trick Room
- Reflect
- Light Screen
- Psychic / Moonlight / etc.
She's pretty good, having tons of bulk and great support moves. This variant here sets up screens for everything to switch in after Room is up. Weakness to Bug is a problem, as is the lack of any offensive capability. Luckily weather isn't too big, so Moonlight can provide recovery. Hates Taunt, like always.
Klinklang @ Leftovers
Trait: Plus
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature (+SDef, -Spe)
- Trick Room
- Volt Switch
- Metal Sound
- Flash Cannon / filler
Klinklang is very interesting, as it is pretty much the only Trick Room user that resists Bug-, Dark-, and Ghost-type moves. Since this metagame isn't riddled with Excadrill EQ spam, it actually has great use. Volt Switch is great for getting stuff in and scouting, especially if the opponent switches. Metal Sound is really filler, but may force a switch or something. The last moveslot is rather barren, so go with whatever you need, I'd say. Flash Cannon is STAB but off of that Special Attack it's meh. But at least is can do something to Taunt then!
Dusknoir @ Leftovers
Trait:
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spe)
- Trick Room
- Shadow Sneak
- Ice Punch / etc.
- Will-O-Wisp
Dusknoir provides a nice Bug-type resist to the team, and is really bulky!! Since it has decent attack, Shadow Sneak is there for priority, which is pretty huge in Trick Room. Ice Punch is mainly a filler attack to hit Rhyperior a bit maybe? Will-O-Wisp, of course, should be used first to turn physical attackers into fodder.
Claydol!! Others. I'm blanking.
Now, I'm really truly interested in the abusers.
Marowak @ Thick Club
accessories
- Earthquake
- Stone Edge
- Fire Punch
- Low Kick / Double Edge
Bam. 568 attack. And it could take Garchomp's +2 DClaw back in the day. A Trick Room favorite. After all the obstacles are sufficiently weakened, Earthquake tears through everything. For those unfortunate flyers and Bugs, Stone Edge!! (I saw a Mandibuzz and Eviolite Golbat today, they were quickly taken care of). Since there's not Skarmory or Bronzong, Fire Punch is less useful. It still takes care of frail Ice-types (Jynx, or something) when you don't want Stone Edge to miss. Low Kick provides the best super effective coverage (Regigigas!!), but Rock Head Double Edge is pretty cool too. Although there's not Gliscor to hit, so I supposed it isn't as good. Drawbacks include poorer Special Defense.
Rampardos @ Wide Lens
accessories
- Head Smash
- Earthquake
- Fire Punch
- Hammer Arm
My favorite ever. Head Smash. Everything. It 2HKOes everything. Earthquake is for Rhyperior and Steelix (I guess), who unfortunately are not everything. Fire Punch provides coverage similar to Marowak's. Hammer Arm is powerful for Normals and stuff, but really, just Head Smash. Wide Lens is sort of a gimmicky item, but it's nice having an accurate Head Smash. Really. CB is so powerful that it can OHKO Impish Skarm after Rocks (OU reffs again!!), but when you miss you're dead. Unfortunately, Rampardos won't be taking many hits. Sharpedo with Aqua Jet is annoying.
Zwelious
Eviolite Hustle Outrage is crazy good.
I'll write some more, but in the mean time, ready....:
Cresselia (F) @ Light Clay
Trait: Levitate
EVs: 252 HP / 4 Def / 252 SDef etc.
Sassy Nature (+SDef, -Spe)
- Trick Room
- Reflect
- Light Screen
- Psychic / Moonlight / etc.
She's pretty good, having tons of bulk and great support moves. This variant here sets up screens for everything to switch in after Room is up. Weakness to Bug is a problem, as is the lack of any offensive capability. Luckily weather isn't too big, so Moonlight can provide recovery. Hates Taunt, like always.
Klinklang @ Leftovers
Trait: Plus
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature (+SDef, -Spe)
- Trick Room
- Volt Switch
- Metal Sound
- Flash Cannon / filler
Klinklang is very interesting, as it is pretty much the only Trick Room user that resists Bug-, Dark-, and Ghost-type moves. Since this metagame isn't riddled with Excadrill EQ spam, it actually has great use. Volt Switch is great for getting stuff in and scouting, especially if the opponent switches. Metal Sound is really filler, but may force a switch or something. The last moveslot is rather barren, so go with whatever you need, I'd say. Flash Cannon is STAB but off of that Special Attack it's meh. But at least is can do something to Taunt then!
Dusknoir @ Leftovers
Trait:
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spe)
- Trick Room
- Shadow Sneak
- Ice Punch / etc.
- Will-O-Wisp
Dusknoir provides a nice Bug-type resist to the team, and is really bulky!! Since it has decent attack, Shadow Sneak is there for priority, which is pretty huge in Trick Room. Ice Punch is mainly a filler attack to hit Rhyperior a bit maybe? Will-O-Wisp, of course, should be used first to turn physical attackers into fodder.
Claydol!! Others. I'm blanking.
Now, I'm really truly interested in the abusers.
Marowak @ Thick Club
accessories
- Earthquake
- Stone Edge
- Fire Punch
- Low Kick / Double Edge
Bam. 568 attack. And it could take Garchomp's +2 DClaw back in the day. A Trick Room favorite. After all the obstacles are sufficiently weakened, Earthquake tears through everything. For those unfortunate flyers and Bugs, Stone Edge!! (I saw a Mandibuzz and Eviolite Golbat today, they were quickly taken care of). Since there's not Skarmory or Bronzong, Fire Punch is less useful. It still takes care of frail Ice-types (Jynx, or something) when you don't want Stone Edge to miss. Low Kick provides the best super effective coverage (Regigigas!!), but Rock Head Double Edge is pretty cool too. Although there's not Gliscor to hit, so I supposed it isn't as good. Drawbacks include poorer Special Defense.
Rampardos @ Wide Lens
accessories
- Head Smash
- Earthquake
- Fire Punch
- Hammer Arm
My favorite ever. Head Smash. Everything. It 2HKOes everything. Earthquake is for Rhyperior and Steelix (I guess), who unfortunately are not everything. Fire Punch provides coverage similar to Marowak's. Hammer Arm is powerful for Normals and stuff, but really, just Head Smash. Wide Lens is sort of a gimmicky item, but it's nice having an accurate Head Smash. Really. CB is so powerful that it can OHKO Impish Skarm after Rocks (OU reffs again!!), but when you miss you're dead. Unfortunately, Rampardos won't be taking many hits. Sharpedo with Aqua Jet is annoying.
Zwelious
Eviolite Hustle Outrage is crazy good.
I'll write some more, but in the mean time, ready....: