Trick room doubles

4 pokemon used but i will list the 6 on the team
ivs for this team will all be 31/31/31/31/31/0

1)musharna(sassy)-focus sash
ability-synchronize
trick room
calm mind
baton pass
toxic?

252 hp
128 def
128 sp def

Lead for trick room, then calm mind to baton pass to chandelure. Not sure what the forth attack should be. either toxic or phychic so i dont get taunted

2)Eelektross(brave)-choice band
ability-levitate
crunch
wild charge
u turn
dragon claw

252 att
252 hp
4 sp def

Physical attacker. choice band for that huge boost, u turn to get outta dodge, rest for coverage.

3)chandelure(quiet)-choice specs
ability flame body
heat wave
shawdow ball
will-o-wisp or hidden power fighting
trick room

252 sp att
252 sp def
4 hp

My back up trick roomer. Heatwave to pack a serious punch on both pokemon. Boosted by musharma. Not sure about the final move. will-o wisp or hidden power fighting?

4)beartic(brave)-wide lens
ability-snow cloak
rest
sleep talk
superpower
icicle crash

252 att
252 hp
4 sp def

Wide lens to garuntee icicle crash. rest when low hp and sleep talk.

5)stunkfish(quiet)-leftovers
ability static
muddy water
thunderbolt
sleeptalk
rest

252hp
252 sp att
4 def

Another sleep talker. Might replace thunderbolt with mud bomb.

6)whirlipede(sassy)-evolite
ability poison point
rest
protect
toxic spikes
toxic

252 def
252 sp def
4 hp

Toxic stall. With evolite has great def and sp def. Might change rest but idk what for.


this my team. thoughts?
 
is this supposed to be a vgc team or a doubles team?

Edit: sorry, the title confused me. I figured it out

I wouldnt run choice specs and band at the same time, it really limits your pokemons attacks. Also on the pokemon that dont have choice items you should have protect, it is the most useful move in VGC. Also, isnt a little useless to have choice specs on chandelure and trick room?
 

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