Hello there. So, this week Nintendo finally aknowleged Argentina as a country and we have Premier tournaments with which we can earn an invitation to the world cup.
So without further ado, here's the team. I didn't actually try to use unusual Pokémon, but I find it to be an asset rather than a drawback (you don't know how many people forget Slowking is immune to Taunt)
The things I'm most doubtful about are Chandelure's existance, and Slowking's last move. Scald, Ice Beam, Trick Room, and then between Psychic, Fire Blast or Disable. I picked Disable because if I can't OHKO a Pokémon in that turn, I want to be able to incapacitate it so my other Pokémon can kill it in the next turn. It also helps prevent random Burns headed to Mawile and Malamar that can't be blocked on the second turn.
Malamar @ Lum Berry
Ability: Contrary
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
Mawile @ Mawilite Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
Ursaring @ Flame Orb
Ability: Guts
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
Ampharos @ Ampharosite
Ability: Static
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Spe
Slowking @ Sitrus Berry
Ability: Oblivious
Shiny: Yes
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Spe
Chandelure @ Focus Sash
Ability: Flash Fire
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Spe
The biggest flaws I find in my team is that I have 3 ground weaknesses, and 2 of my TR setters are weak to Dark and Ghost. Also my team lacks any form of priority attack. I've lost matches against 1HP Pokémon because my TR got stalled out and ran out in the last turn. My Pokémon rely on bulkyness to be able to do anything outside of TR, which is not always desireable.
Please tell me what you think!
So without further ado, here's the team. I didn't actually try to use unusual Pokémon, but I find it to be an asset rather than a drawback (you don't know how many people forget Slowking is immune to Taunt)
The things I'm most doubtful about are Chandelure's existance, and Slowking's last move. Scald, Ice Beam, Trick Room, and then between Psychic, Fire Blast or Disable. I picked Disable because if I can't OHKO a Pokémon in that turn, I want to be able to incapacitate it so my other Pokémon can kill it in the next turn. It also helps prevent random Burns headed to Mawile and Malamar that can't be blocked on the second turn.
Malamar @ Lum Berry
Ability: Contrary
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Psycho Cut
- Night Slash
- Superpower
- Trick Room
Mawile @ Mawilite Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Play Rough
- Iron Head
- Rock Slide
- Protect
Ursaring @ Flame Orb
Ability: Guts
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Facade
- Hammer Arm
- Rock Slide
- Protect
Ampharos @ Ampharosite
Ability: Static
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Spe
- Thunderbolt
- Dragon Pulse
- Focus Blast
- Protect
Slowking @ Sitrus Berry
Ability: Oblivious
Shiny: Yes
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Spe
- Scald
- Disable
- Ice Beam
- Trick Room
Chandelure @ Focus Sash
Ability: Flash Fire
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Spe
- Heat Wave
- Shadow Ball
- Protect
- Trick Room
The biggest flaws I find in my team is that I have 3 ground weaknesses, and 2 of my TR setters are weak to Dark and Ghost. Also my team lacks any form of priority attack. I've lost matches against 1HP Pokémon because my TR got stalled out and ran out in the last turn. My Pokémon rely on bulkyness to be able to do anything outside of TR, which is not always desireable.
Please tell me what you think!