Trick Room time!

Need a way to frustrate sweepers? While Trick Room may seem more fit for VGC, my team has strong enough defense to stall to get a Trick Room in. Here are my Pokemon:


Porygon-Z @ Choice Specs
Trait: Adaptability
EVs: 252 SAtk / 252 HP / 4 Def
Quiet Nature
IVs: 0 Spd
- Tri Attack
- Ice Beam
- Thunderbolt
- Trick

Despite that average speed, I decided to let Porygon-Z try and redeem himself. However, he lacks Flamethrower/Fire Blast, which makes it hard to hit through Ferrothorn and Skarmory. And HP Fire is much weaker, so I just used Trick so I can cripple them (unless I get Gyro Balled). But I do need a special attacker, and Porygon-Z comes in hard on the opposition. Tri Attack is STAB (since Hyper Beam has that stupid recharge turn), and Ice Beam + Thunderbolt provide BoltBeam coverage. And finally, since Porygon-Z lacks Flamethrower/Fire Blast, Trick is used to cripple Steel-type and Ground-Type walls like Hippowdon and Ferrothorn.

Bronzong @ Leftovers
Trait: Levitate
EVs: 252 SDef / 252 HP / 4 Def
Sassy Nature
IVs: 0 Spd
- Protect
- Toxic
- Trick Room
- Psychic

Lead. Specially Defensive Bronzong is awesome because he can shrug off stuff like Fire Blast from Tyranitar and survive (but keep him away from Magnezone)! He is a very important pivot to my team, being non-weak to U-turn and being able to shrug off Fire type moves that aren't crazy powerful. However, should I switch Claydol's Stealth Rock with Bronzong's Toxic? I am not sure about it, but if people keep insisting I do, I will.

Emboar @ Leftovers
Trait: Blaze
EVs: 252 SDef / 252 Atk / 4 Def
Sassy Nature
IVs: 0 Spd
- Curse
- Flare Blitz
- Superpower
- Wild Charge

A wallbreaker from NU in OU? Yes, with Trick Room, Emboar can come redeem himself in OU with a Curse set to be as deadly of a wallbreaker as he is in NU. However, when he switches in, he has only 4 turns to attack, and Curse removes one turn (I could remove Curse, but it is the niche of this set), so I de facto have 3 turns to attack. That is actually good for Emboar, as otherwise, switch-ins would come and attempt to hit him for super effective damage. I chose Leftovers > Life Orb because Emboar sadly does not have Drain Punch. You have no clue how awesome Trick Room + Curse + Superpower is until you try it.

Claydol @ Leftovers
Trait: Levitate
EVs: 252 Def / 252 HP / 4 SDef
Relaxed Nature
IVs: 0 Spd
- Rapid Spin
- Trick Room
- Stealth Rock
- Earth Power

Claydol (bar Smeargle) is the only Pokemon with access to both Rapid Spin and Trick Room. However, should I swap his Stealth Rock for Bronzong (lead)'s Toxic? While he is quite defensive, he suffers from four-moveslot syndrome, as he would very much like Protect for scouting when Trick Room is not set up. Despite this, Rapid Spin is very important, as Xatu and Espeon are too fast to be on this team. KEEP.

Blissey @ Leftovers
Trait: Natural Cure
EVs: 44 SDef / 212 HP / 252 Def
Sassy Nature
IVs: 0 Spd
- Heal Bell
- Seismic Toss
- Wish
- Thunder Wave

Cleric, man. Blissey has always been that Special Wall that can just take random Scalds, Fire Blasts, and whatnot. Should I replace Thunder Wave with Toxic, as the speed cut can cripple my team? That is all I have to say about this Pink blob.


Gallade @ Life Orb
Trait: Justified
EVs: 252 Atk / 252 HP / 4 Def
Brave Nature
IVs: 0 Spd
- Trick Room
- Drain Punch
- Ice Punch
- Shadow Sneak

Offensive Trick Room, yes. Drain Punch is for healing, as I rarely ever give a Pokemon a Life Orb unless they have recovery, Sheer Force, or Magic Guard. Trick Room is a must, as only two other Pokemon on my team have it. While he may seem rather strange, he is actually quite useful, as he is one of the few physically offensive Pokemon that can set up Trick Room. And yes, he has come through. I am not sure if I should go Psycho Cut > Shadow Sneak though.
 

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