hey whats up, my name is Jackkkkkkk3.
This is my first ever RMT, so I hope you enjoy it and can give me some constructive feedback, good or bad, it all helps.
Alright, so Triple C Core - The name comes from the fact that the 3 Pokemon that make up the core of this team all start with the letter C.
(If you see Cryogonal anywhere in here thats because it was here before Claydol)
This is my first ever RMT, so I hope you enjoy it and can give me some constructive feedback, good or bad, it all helps.
Alright, so Triple C Core - The name comes from the fact that the 3 Pokemon that make up the core of this team all start with the letter C.
(If you see Cryogonal anywhere in here thats because it was here before Claydol)






Lets begin,
Cobalion @ Leftovers Trait: Justified
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Taunt/Iron Head
- Sacred Sword
- Thunder Wave
- When I saw BW2 gave this guy Stealth Rock, I thought lets try out a support Cobalion it gets a few decent moves (Taunt/Thunder Wave). The big problem I had was the nature/evs to go for a Jolly 252 Speed, 252 HP one. Or the one listed above, I chose the fully defensive version it seemed to work better. The choice of Iron Head Vs Taunt is a hard one, do you want Parra-Flinch or to stop status moves? I prefer Taunt because it stops stuff like Bronzong getting rocks up, which is helpful to this team. Also this Cobalion counters DD Kingdra pretty well, since even a plus 1 waterfall only does about 35% then you can thunder wave it and cripple it. Also, interesting fact, the standard specially defensive Brongzong's EQ only do around 26% where as Cobalions Sacred Sword do 28% so you can win that battle if you're ever in that situation. Another cool fact, Cobalion has 10 resists, :3
Chandelure (F) @ Leftovers Trait: Flash Fire
EVs: 4 Def / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Substitute
- Pain Split
- Fire Blast
- Shadow Ball
Chandelure's typing and ability is the main reason I chose it, being ghost type it is immune to fighting attacks that would hurt Cobalion, same with fire attacks due to its ability flash fire. And I chose Sub-Pain Split because of this, making is very easy to get subs up since they have to switch when they use fighting/fire attacks. The nature/evs are pretty standard nothing to creative here, just a great pokemon. Also cobalions 4x resist to rock helps out here. Togekiss also covers the Ghost weakness vs choiced Chandelure etc.. Cobalion can also come in on the dark type attacks and get the Justified boost.
Claydol @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 SDef / 4 Spd
Sassy Nature (+SDef, -Spd)
- Ice Beam
- Rapid Spin
- Earthquake
- Toxic
This guy completes the core, adding levitate to help with the ground weakness of Chandelure and Cobalion, also adding rapid spin support to help Chandelure and Togekiss. This team is very weak to the common Sub/CM Raikou so I added Claydol to check it, HP ice does a decent chunk and EQ will always break its subs and does around 63%-75% assuming it has no HP or defense investment. Cryogonal was my old spinner on this team and it did its job well, just the fire/fighting/rock weakneses were to much. So Claydol said hey man ill have a shot, and filled the spot perfect. Even if Chandelure wants to try spin block me, ill just rape it with a EQ. PS. I dont have stealth rock because Cobalion has them, and it seems like a waste to have 2 stealth rockers, I could maybe even swap rocks off Cobalion for Iron head and get some para flinch happening.
That ends the main core of the team, next up is 3 offensive Pokemon that work really well with this core. Just because I can be immune or resist that type doesnt mean anything, unless I can kill it, so thats these guys job, to kill the Fire/Fighting/Rock/Ground types that plague this core.
Togekiss (F) @ Choice Specs Trait: Serene Grace
EVs: 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Air Slash
- Fire Blast
- Tri Attack/Trick
- Grass Knot
I stole this set off http://www.youtube.com/user/Omfugaa its surprisingly one of the best wall breakers, since air slash has 60% chance to flinch with serene grace (I dont think thats right, please correct me if im not) and coming off base 120 special attack + STAB + Choice Specs = Pure destruction. Its main role in this team is to kill fighting types, Hitmontop is a sitting duck. Grass knot is actually really good, it hits Rhyperior/Blastoise/Milotic/Slowbro/Swampert insanely hard, im fairly sure it would do around 90%-OHKO to all of them. Fire blast hits Registeel and Bronzong who would otherwise wall this set. The choice between tri attack and Trick depends, tri attack gives you a nice stab attack with a good chance to Burn/Paralyze/Freeze your opponent where as Trick lets you cripple walls and steal their item.
Azumarill (F) @ Choice Band
Trait: Huge Power
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature (+Atk, -SAtk)
- Aqua Jet
- Waterfall
- Double-Edge
- Superpower
Anyone who has faced an Azumarill before knows how destructive they are, respectable 100/80/80 defenses, priority in aqua jet and one of the best abilities in the game Huge Power taking its terrible base 50 attack and boosting is to 654 with choice band, allowing it to break holes in teams, 2HKO ing defensive Milotic with Double Edge. Cobalions Thunder Wave comes in handy, letting this beast run loose and use Waterfall over Aqua jet, also when it comes late game and all their walls are at low HP, this guy cleans up so good getting rid of the Fire/Ground/Rock types that plague this team.
Roserade @ Choice Scarf
Trait: Natural Cure
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Sludge Bomb
- Leaf Storm
- Hidden Power [Ice]
- Rest/Sleep Powder
Roserade, what can I say, personally one of my favorite pokemon she can pretty much 2HKO everything in the tier. Steel types wall this set, because it lacks HP fire, but I close Ice over fire because I dont have any Ice attacks on this team, and Banded Flygon think they can outspeed and KO, Nek Minnit they die to a HP ice. Sludge Bomb is surprisingly good, despite its terrible coverage it 2-3HKO's almost the whole tier apart from steels of course. Rest is handy, so is Sleep Powder. Again, its a personal choice.
The team relies heaps on prediction, and switching. so the easiest way to beat this team is to just keep attacking and learn the prediction patterns.
Thats why I try to get threats out early because once they figure out the patterns its kinda predictable.
All in all, its a pretty decent team. Its not perfect, it has its counters mainly stuff with Edge/Quake coverage, Sub CM Raikou, Mixed Houndoom.
If you wanna see this team in action here are some videos
- http://www.youtube.com/watch?v=QOYLJ3MUlrk
- http://www.youtube.com/watch?v=RE6yEKu8oKM
- http://www.youtube.com/watch?v=6N_5tHEe4ao
-http://www.youtube.com/watch?v=NXWlTcTEKuc
Thanks for reading, if you have any comments or questions feel free to message me.

Cobalion @ Leftovers Trait: Justified
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Taunt/Iron Head
- Sacred Sword
- Thunder Wave
- When I saw BW2 gave this guy Stealth Rock, I thought lets try out a support Cobalion it gets a few decent moves (Taunt/Thunder Wave). The big problem I had was the nature/evs to go for a Jolly 252 Speed, 252 HP one. Or the one listed above, I chose the fully defensive version it seemed to work better. The choice of Iron Head Vs Taunt is a hard one, do you want Parra-Flinch or to stop status moves? I prefer Taunt because it stops stuff like Bronzong getting rocks up, which is helpful to this team. Also this Cobalion counters DD Kingdra pretty well, since even a plus 1 waterfall only does about 35% then you can thunder wave it and cripple it. Also, interesting fact, the standard specially defensive Brongzong's EQ only do around 26% where as Cobalions Sacred Sword do 28% so you can win that battle if you're ever in that situation. Another cool fact, Cobalion has 10 resists, :3

Chandelure (F) @ Leftovers Trait: Flash Fire
EVs: 4 Def / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Substitute
- Pain Split
- Fire Blast
- Shadow Ball
Chandelure's typing and ability is the main reason I chose it, being ghost type it is immune to fighting attacks that would hurt Cobalion, same with fire attacks due to its ability flash fire. And I chose Sub-Pain Split because of this, making is very easy to get subs up since they have to switch when they use fighting/fire attacks. The nature/evs are pretty standard nothing to creative here, just a great pokemon. Also cobalions 4x resist to rock helps out here. Togekiss also covers the Ghost weakness vs choiced Chandelure etc.. Cobalion can also come in on the dark type attacks and get the Justified boost.

Claydol @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 SDef / 4 Spd
Sassy Nature (+SDef, -Spd)
- Ice Beam
- Rapid Spin
- Earthquake
- Toxic
This guy completes the core, adding levitate to help with the ground weakness of Chandelure and Cobalion, also adding rapid spin support to help Chandelure and Togekiss. This team is very weak to the common Sub/CM Raikou so I added Claydol to check it, HP ice does a decent chunk and EQ will always break its subs and does around 63%-75% assuming it has no HP or defense investment. Cryogonal was my old spinner on this team and it did its job well, just the fire/fighting/rock weakneses were to much. So Claydol said hey man ill have a shot, and filled the spot perfect. Even if Chandelure wants to try spin block me, ill just rape it with a EQ. PS. I dont have stealth rock because Cobalion has them, and it seems like a waste to have 2 stealth rockers, I could maybe even swap rocks off Cobalion for Iron head and get some para flinch happening.
That ends the main core of the team, next up is 3 offensive Pokemon that work really well with this core. Just because I can be immune or resist that type doesnt mean anything, unless I can kill it, so thats these guys job, to kill the Fire/Fighting/Rock/Ground types that plague this core.

Togekiss (F) @ Choice Specs Trait: Serene Grace
EVs: 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Air Slash
- Fire Blast
- Tri Attack/Trick
- Grass Knot
I stole this set off http://www.youtube.com/user/Omfugaa its surprisingly one of the best wall breakers, since air slash has 60% chance to flinch with serene grace (I dont think thats right, please correct me if im not) and coming off base 120 special attack + STAB + Choice Specs = Pure destruction. Its main role in this team is to kill fighting types, Hitmontop is a sitting duck. Grass knot is actually really good, it hits Rhyperior/Blastoise/Milotic/Slowbro/Swampert insanely hard, im fairly sure it would do around 90%-OHKO to all of them. Fire blast hits Registeel and Bronzong who would otherwise wall this set. The choice between tri attack and Trick depends, tri attack gives you a nice stab attack with a good chance to Burn/Paralyze/Freeze your opponent where as Trick lets you cripple walls and steal their item.

Azumarill (F) @ Choice Band
Trait: Huge Power
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature (+Atk, -SAtk)
- Aqua Jet
- Waterfall
- Double-Edge
- Superpower
Anyone who has faced an Azumarill before knows how destructive they are, respectable 100/80/80 defenses, priority in aqua jet and one of the best abilities in the game Huge Power taking its terrible base 50 attack and boosting is to 654 with choice band, allowing it to break holes in teams, 2HKO ing defensive Milotic with Double Edge. Cobalions Thunder Wave comes in handy, letting this beast run loose and use Waterfall over Aqua jet, also when it comes late game and all their walls are at low HP, this guy cleans up so good getting rid of the Fire/Ground/Rock types that plague this team.

Roserade @ Choice Scarf
Trait: Natural Cure
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Sludge Bomb
- Leaf Storm
- Hidden Power [Ice]
- Rest/Sleep Powder
Roserade, what can I say, personally one of my favorite pokemon she can pretty much 2HKO everything in the tier. Steel types wall this set, because it lacks HP fire, but I close Ice over fire because I dont have any Ice attacks on this team, and Banded Flygon think they can outspeed and KO, Nek Minnit they die to a HP ice. Sludge Bomb is surprisingly good, despite its terrible coverage it 2-3HKO's almost the whole tier apart from steels of course. Rest is handy, so is Sleep Powder. Again, its a personal choice.
The team relies heaps on prediction, and switching. so the easiest way to beat this team is to just keep attacking and learn the prediction patterns.
Thats why I try to get threats out early because once they figure out the patterns its kinda predictable.
All in all, its a pretty decent team. Its not perfect, it has its counters mainly stuff with Edge/Quake coverage, Sub CM Raikou, Mixed Houndoom.
If you wanna see this team in action here are some videos
- http://www.youtube.com/watch?v=QOYLJ3MUlrk
- http://www.youtube.com/watch?v=RE6yEKu8oKM
- http://www.youtube.com/watch?v=6N_5tHEe4ao
-http://www.youtube.com/watch?v=NXWlTcTEKuc
Thanks for reading, if you have any comments or questions feel free to message me.