Triple C Core - UU Team

hey whats up, my name is Jackkkkkkk3.
This is my first ever RMT, so I hope you enjoy it and can give me some constructive feedback, good or bad, it all helps.

Alright, so Triple C Core - The name comes from the fact that the 3 Pokemon that make up the core of this team all start with the letter C.
(If you see Cryogonal anywhere in here thats because it was here before Claydol)

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Lets begin,

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Cobalion @ Leftovers Trait: Justified
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Taunt/Iron Head
- Sacred Sword
- Thunder Wave


- When I saw BW2 gave this guy Stealth Rock, I thought lets try out a support Cobalion it gets a few decent moves (Taunt/Thunder Wave). The big problem I had was the nature/evs to go for a Jolly 252 Speed, 252 HP one. Or the one listed above, I chose the fully defensive version it seemed to work better. The choice of Iron Head Vs Taunt is a hard one, do you want Parra-Flinch or to stop status moves? I prefer Taunt because it stops stuff like Bronzong getting rocks up, which is helpful to this team. Also this Cobalion counters DD Kingdra pretty well, since even a plus 1 waterfall only does about 35% then you can thunder wave it and cripple it. Also, interesting fact, the standard specially defensive Brongzong's EQ only do around 26% where as Cobalions Sacred Sword do 28% so you can win that battle if you're ever in that situation. Another cool fact, Cobalion has 10 resists, :3

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Chandelure (F) @ Leftovers Trait: Flash Fire
EVs: 4 Def / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Substitute
- Pain Split
- Fire Blast
- Shadow Ball


Chandelure's typing and ability is the main reason I chose it, being ghost type it is immune to fighting attacks that would hurt Cobalion, same with fire attacks due to its ability flash fire. And I chose Sub-Pain Split because of this, making is very easy to get subs up since they have to switch when they use fighting/fire attacks. The nature/evs are pretty standard nothing to creative here, just a great pokemon. Also cobalions 4x resist to rock helps out here. Togekiss also covers the Ghost weakness vs choiced Chandelure etc.. Cobalion can also come in on the dark type attacks and get the Justified boost.


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Claydol @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 SDef / 4 Spd
Sassy Nature (+SDef, -Spd)
- Ice Beam
- Rapid Spin
- Earthquake
- Toxic

This guy completes the core, adding levitate to help with the ground weakness of Chandelure and Cobalion, also adding rapid spin support to help Chandelure and Togekiss. This team is very weak to the common Sub/CM Raikou so I added Claydol to check it, HP ice does a decent chunk and EQ will always break its subs and does around 63%-75% assuming it has no HP or defense investment. Cryogonal was my old spinner on this team and it did its job well, just the fire/fighting/rock weakneses were to much. So Claydol said hey man ill have a shot, and filled the spot perfect. Even if Chandelure wants to try spin block me, ill just rape it with a EQ. PS. I dont have stealth rock because Cobalion has them, and it seems like a waste to have 2 stealth rockers, I could maybe even swap rocks off Cobalion for Iron head and get some para flinch happening.



That ends the main core of the team, next up is 3 offensive Pokemon that work really well with this core. Just because I can be immune or resist that type doesnt mean anything, unless I can kill it, so thats these guys job, to kill the Fire/Fighting/Rock/Ground types that plague this core.


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Togekiss (F) @ Choice Specs Trait: Serene Grace
EVs: 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Air Slash
- Fire Blast
- Tri Attack/Trick
- Grass Knot


I stole this set off http://www.youtube.com/user/Omfugaa its surprisingly one of the best wall breakers, since air slash has 60% chance to flinch with serene grace (I dont think thats right, please correct me if im not) and coming off base 120 special attack + STAB + Choice Specs = Pure destruction. Its main role in this team is to kill fighting types, Hitmontop is a sitting duck. Grass knot is actually really good, it hits Rhyperior/Blastoise/Milotic/Slowbro/Swampert insanely hard, im fairly sure it would do around 90%-OHKO to all of them. Fire blast hits Registeel and Bronzong who would otherwise wall this set. The choice between tri attack and Trick depends, tri attack gives you a nice stab attack with a good chance to Burn/Paralyze/Freeze your opponent where as Trick lets you cripple walls and steal their item.

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Azumarill (F) @ Choice Band
Trait: Huge Power
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature (+Atk, -SAtk)
- Aqua Jet
- Waterfall
- Double-Edge
- Superpower


Anyone who has faced an Azumarill before knows how destructive they are, respectable 100/80/80 defenses, priority in aqua jet and one of the best abilities in the game Huge Power taking its terrible base 50 attack and boosting is to 654 with choice band, allowing it to break holes in teams, 2HKO ing defensive Milotic with Double Edge. Cobalions Thunder Wave comes in handy, letting this beast run loose and use Waterfall over Aqua jet, also when it comes late game and all their walls are at low HP, this guy cleans up so good getting rid of the Fire/Ground/Rock types that plague this team.

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Roserade @ Choice Scarf
Trait: Natural Cure

EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Sludge Bomb
- Leaf Storm
- Hidden Power [Ice]
- Rest/Sleep Powder



Roserade, what can I say, personally one of my favorite pokemon she can pretty much 2HKO everything in the tier. Steel types wall this set, because it lacks HP fire, but I close Ice over fire because I dont have any Ice attacks on this team, and Banded Flygon think they can outspeed and KO, Nek Minnit they die to a HP ice. Sludge Bomb is surprisingly good, despite its terrible coverage it 2-3HKO's almost the whole tier apart from steels of course. Rest is handy, so is Sleep Powder. Again, its a personal choice.


The team relies heaps on prediction, and switching. so the easiest way to beat this team is to just keep attacking and learn the prediction patterns.
Thats why I try to get threats out early because once they figure out the patterns its kinda predictable.

All in all, its a pretty decent team. Its not perfect, it has its counters mainly stuff with Edge/Quake coverage, Sub CM Raikou, Mixed Houndoom.

If you wanna see this team in action here are some videos
- http://www.youtube.com/watch?v=QOYLJ3MUlrk
- http://www.youtube.com/watch?v=RE6yEKu8oKM
- http://www.youtube.com/watch?v=6N_5tHEe4ao
-http://www.youtube.com/watch?v=NXWlTcTEKuc


Thanks for reading, if you have any comments or questions feel free to message me.​
 
Hi great team, I didn't expect to be the first rater, but I can't help too much.

I would give your roserade a more defensive spread with spikes support. Offensive roserade is quite good, but spikes can give chandy and azumarill more kills, but it doesn't check flygon. Of course, cryogonal could stay to OHKO it easily with ice beam. Your claydol, I don't know the set, but if you give it 168 exactly special attack Evs it always Kos 4HP Flygon.Also, rest or sleep powder seems kind of stupid on a scarf set, as with both yu would have to switch immediately afterwards, therefore taking two hits for recovery or crippling, then switching.

Also, you seem really raikou weak, as I used this team in two battles and the second one I was swept by it. I would switch azumarill for rhyperior, as it maintains strong physical attack while having more physical bulk and countering specs raikou locked into thunderbolt, or sub cm as with no boosts Hp ice is a 3HKO. Banded rhyperior would work, as it still hits like a truck.

I don't think you should change anything necessarily, but your chandy is completely walled by snorlax which takes practically nothing from either attack, can pursuit trap you, and can snatch some bulk ups in doing so.

Sets:
Roserade @ leftovers/black sludge
Ability: Natural Cure
nature: Calm
EVs: 252 HP/ 120 SpA/ 236 SpD
-Spikes
-Giga Drain
-Sleep Powder/Rest
-Sludge Bomb

This gives a bit more power than the average, and I would give it black sludge to slightly annoy rotom-h that would be able to easily kill. Of course, if you keep offense, give it life orb and both rest and sleep powder, as both are useful.

Rhyperior @ choice band
Ability: Solid Rock
Nature: Adamant
EVs: 120 HP/ 252 Atk/ 12 Def/ 124 Spe
-Stone Edge
-Earthquake
-Megahorn
-Ice Punch

This set's right out of the analysises, but it works so well. Read this for more in-depth, but basically, ice punch easily Kos flygon.
 
Hm... well hello! welcome to the UU tier, Woot! :D
Anyway, your team is interesting. I love the defensive cobalion, and non-choice chandy is original.
HOWEVER... I feel like I don't get your team. I feel like you're trying a balance type of team, but mostly what you did was slap on a core and slap three choice pokes. Sometimes, this might work, but idk if that's the case here.
First things first: What do you need your team to do? I feel like you might need to refine that idea. Here's my suggestion:

Make Cobalion/Cryogonal/Chandy a better core. By this, I mean, refine how they help each other. Cobalion slows peeps down. Kewl. Chandy takes care of pokemon. Nice. However, for Cryo, I feel like all it does is spin and take special attacks. The thing is, it only resists ice, which can be a problem. Just saying, be careful with that. If need be, there is always blastoise, who resists more and is weak to less types, just saying again.
EDIT: Just saw you were using Claydol. IF that helps you great, but Claydol... Dem weaknesses D:....Idk... but yeah. Claydol/Cobal/Chandy seems to be a better core; this way you don't rely too much on chandy for fight/fire moves, as the opponent will likely be able to eventually predict when you'll switch in.

With your other three pokemon, clean them up. I say try to make it not just random choice 'mons. Main thing here: Roserade seems a bit counterproductive. if you're gonna have a rare scarfer, make sure it beats common scarfers. Roserade'll beat Band Flygon, but Scarfgon just rips it to shreds. For Toge and Azu, those two are okay. Anyway, That's what I feel about your team, and I wish you luck.
 
I actually didnt mean to use 3 choiced pokemon, I just made the team I did have a Rotom-C over Roserade at one point but Scarf Roserade is surprisingly good, I can fire off Leaf Storms then switch out to an appropriate check. The longer the battle drags out the more they can get used to core and what covers what, so in the end 3 choiced Pokemon seem to do the job,

Cobalions thunder wave helps Azumaril/Togekiss/Chandelure who arent the fastest Pokemon out. But you really need to use this team for yourself to see how well it works, it seems like a Core With 3 Choiced pokemon when written down. But it works, somehow.

And I just wanted to make something different than the standard Chandelure/Roserade/Blastoise/Herracross/Flygon/Zapdos teams.

Cryogonal seems to be the weak link, so Claydol has been working well, but yeah the weaknesses stack up, but I think I can handle it.

Thanks for your input, its good to hear what other people have to say, :D
 
this team is certainly a good team. I do think that using too much choiced pokemon is dangerous, considering you don't have u turn nor volt switch to keep the momentum. I think rotom C's volt switch will give you more momentum compared to roserade once you get used to it. And by switching from roserade to rotom, you can trick your scarf away and let those walls cry, giving others greater sweeping opportunity. Also, when you're desperate, you can aqua jet raikou and then trick scarf while raikou hp ice you away. I guess that's not a bad deal.

For rotom-C set, http://www.smogon.com/forums/showthread.php?t=3472082
 
bump.
Thanks for the input everyone who has commented, I have retired this team now, but its good to see it can still be improved.
 
Looking at your team, 3 Pokemon, including your Rapid Spinner, are weak to Stealth Rock, and only one resists it. I hate to use such a common Pokemon, but I'd suggest replacing Cryogonal with Blastoise. It's more defensive overall, takes Stealth Rock neutrally, can switch in to physical attacks, and has fewer major weaknesses. Not to mention, it can also carry a powerful Ice Beam, but also gets Scald, which can cripple physical attackers. If you are concerned about its weaknesses, Roserade resists both and has usable special defense, and Chandelure, Togekiss, and Cobalion also resist Grass.

The set I'd recommend is this:
Blastoise @ Leftovers
252 HP/252 Def/6 SDef
Rapid Spin
Toxic
Scald
Ice Beam
 
I swapped Cryogonal with Claydol recently which has made it a lot better. Less rock weakness, and a way to counter Sub/CM Raikou a bit better.

Thanks for the input man, I would love to add Blastoise but it would throw off the balance of the team with 2 water types.
 
No problem, Claydol makes another great Spinner like you said, and it makes a great Flygon check too, (bar U-Turn.) I'd definitely suggest adding Claydol into the OP now though to prevent further confusion.
 
This may be because I'm a fan of ures or whatever but I find this team to be a bit weak to beat up ambipom (which I'm sure only I use) also you must remember stuff like mew, Verizon, and also tornadus ( I'm not sure about tornadus) goind down to uu. I can see mew pulling apart and riping this team apart, Evan after a nasty plot claydol will unfortunately not be able to take a plus two ice beam also stab psychic would hurt your team a bit since you don't have any real resistance to it, if its a swords dance set it should still do quite a bit to your team. Virizion is just virizion its bad@$$ and work up virizin should really hurt your team. Lets not forget choice banded arcanine really does hurt your team (I'm working on a CB set btw) also I was bored so yah some stuff you might want t look at, or you probly didn't even give a single F*ck idk. Anyways peace

-Kingabsol1
 
All Ambipoms can be handled by Cobalion, even Low Kick/Low Sweep only does around 45% and sacred sword will finish it off.
I did a calc, a timid mew after +2 and life orb with ice beam has 34% chance to OHKO Claydol and then Roserade can out speed or Azumarrill can Aqua jet it to death but yeah it tears all teams apart. Once I know what attacks Arcanine have I can deal with it, Flare Blitz Azumarill and Chandelure can handle, Close Combat Claydol and Chandelure can handle, Wild Charge Claydol, can handle and Extreme speed Cobalion and Chandelure can handle.

But yeah its not perfect by any means.
 
Wow this is quite the revival.

I think Life Orb would be better for Chandelure, it has Pain Split to recover lost health and the added power really adds to its destructiveness.

Scarf Roserade is a little gimmicky in my opinion, and it doesn't really beat any other Scarfers anyway, besides Heracross. Life Orb works great with Roserade, as it can freely heal itself, attack or put stuff to sleep.

Claydol should go, its by far the worst rapid spinner in UU and rapid spinning is really not something most teams benefit from due to the utter removal of any momentum going your way. Scarf Flygon would be a good replacement, as it retains your Ground immunity and typing and also lets you revenge kill with Outrage and gain momentum with U-Turn. I know this kinda stops your 3 C's motif, but if you're bringing back a team after this long I assume you're going to be open to changes.

I would definitely go with Taunt over T-Wave on Cobalion, as being able to stop your opponent setting up is extremely helpful to your team.

I'd say Nasty Plot Togekiss is superior to Specs for wall breaking, as it can freely heal and boost it's SAtk to ridiculous amounts. Air Slash and Aura Sphere together give great coverage, after Togekiss gets a Nasty Plot up pretty much anything that it outspeeds will die. A bulkier EV spread is favorable to ease setting up.
 
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