Team Comp:
Team Mate:
<Wimpod> [Joseph] (M)
Nature: Adamant (+1 Atk, -1 Sp.Atk)
Type: Bug/Water
Bug: Bug STAB: more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
About: A master of his family's secret technique of ''strategic retreat'', what Joseph lacks in sheer force he more than makes up in speed, inteligence and knowing when to fold 'em. Found eating some garbage from the hotel Matezoide briefly stayed in, Yachiru was able to reel him in with a Mean Look, and he was captured soon after.
Ability
Wimp Out (Passive):
This Pokemon is inherently cowardly and will run away when its health gets low. When its HP goes below 50% from above 50%, it gains one Wimp Out counter. This Pokemon can use a Wimp Out counter without spending an action (as part of an action-set or a substitution) to do one of two things:
1: Switch out of at the end of the round and replace with another of the player's choosing. This does not affect turn order. This cannot be picked in Switch = KO.
2: Be guaranteed to dodge the opponent's next attack.
Stats
HP: 80
Atk: 3+
Def: 2
SpA: 0-
SpD: 2
Spe: 80
Size Class: 1
Weight Class: 2
Base Rank Total: 11
EC: 1/6
MC: 4
AC: N/A
Moves
Struggle Bug (*)
Sand Attack (*)
Waterfall (*)
Taunt (*)
Protect (*)
Leech Life (*)
Frustration (*)
Spikes (*)
Metal Claw (*)
Wide Guard (*)
Harden (*)
Aqua Jet (*)
<Grimer-A> [Muka] (F)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Dark/Poison
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Immune to all status moves used by a Pokemon with the Prankster ability (as well as all moves summoned by a Prankster-boosted non-damaging move).
Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
About: The cousin of Bosco from the Alola region, she is far more sarcastic than her cousin, and they shared a very close bond. She served as the team's guide during the vacation in Alola and eventually joined up upon realising how powerful Bosco had become since their last encounter.
Abilities
Gluttony (Passive):
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains three (3) HP per action when holding Leftovers.
Poison Touch (Passive)
By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Touch is toggled and Poison Point is on its default effect, contact attacks will trigger a 30% Toxic Chance.
Power of Alchemy (HA Trigger, LOCKED):
When this Pokemon is sent out, it can expend six (6) EN to use its molecular composition to absorb an ability of a fainted ally, replacing this ability with the chosenfor six (6) actions. If in a multiple battle an ally faints while this Pokemon is active, at the start of the next round: it can expend six (6) EN to use its molecular composition to absorb one ability of the fainted ally, replacing this ability with the chosen for six (6) actions.
Command: Activate Power of Alchemy - 5 En - Replace Power of Alchemy with the ability of a fainted ally for six (6) actions.
Stats
HP: 100
Atk: 4 (+)
Def: 2
SpA: 2
SpD: 2
Spe: 21 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/6
MC: 0
AC: 0/5
Moves
Pound (*)
Poison Gas (*)
Harden (*)
Bite (*)
Disable (*)
Acid Spray (*)
Poison Fang (*)
Minimize (*)
Taunt (*)
Fire Blast (*)
Torment (*)
Payback (*)
Stone Edge (*)
Curse (*)
Imprison (*)
Mean Look (*)
Pursuit (*)
Shadow Sneak (*)
<Haxorus> (Yumi) (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
About: Despite being the strongest Axew out of her brothers, Yumi was always threated differently due to being a girl. While she was forced to learn how to take care of babies and get vegetables, her brothers were taught how to hunt by her father. Unable to take this for any longer, Yumi ran away. Learning how to fend off and hunt by herself, the Axew finally felt happy.
One day, however, she was ambushed by Chuck, who was having fun assassinating other wild pokemon to test his new power after training with Itsumo. Yumi fought fiercely, but she was no match for the fallen Bannete. Thankfully, Chuck noticed Matezoide and some of his pokemon approaching and quickly escaped. Yumi was nursed back to health having little memory of her assaliant and happily agreed to join her saviors.
As a Haxorus, Yumi suffered a small......''incident'' with white paint, and, upon realising how she looked, as well as knowing the green would always remind her of those who forsake her, Yumi decided to permanently dye herself. The new visual, as well as her overwhelming physical strength that surprasses even the likes of Rob and Jaime, makes Yumi extremely easy to notice.
Abilities:
Rivalry (Passive):This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Mold Breaker (Passive):
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Abilities bypassed by Mold Breaker:
Unnerve (DW UNLOCKED, Passive): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats
HP: 100
Atk: Rank 7 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 97
Size Class: 3
Weight Class: 5
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Scratch (*)
Leer (*)
Assurance (*)
Dragon Rage (*)
Dual Chop (*)
Scary Face (*)
Slash (*)
False Swipe (*)
Dragon Claw
Outrage
Guillotine
Dragon Dance
Taunt
Giga Impact
Aerial Ace
Aqua Tail
Dig (*)
Double-Team (*)
Dragon Tail
Earthquake
Endeavor
Payback (*)
Poison Jab
Protect
Rock Slide
Rock-Tomb (*)
Superpower
Substitute
X-Scissor (*)
Iron Tail
Endure (*)
Night Slash (*)
Counter (*)
Focus Energy (*)
Reversal (*)
Razor Wind
Matezoide equips and orders
Complications equips and orders
I ref
Colloshale (M)
Nature: Jolly (+Spe, +14% Acc, -Sp. Atk)
Type: Dark/Ground
Abilities: Rebound/Guts/Pressure (AC Locked)
Stats:
HP: 120
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 110 (+)
Total: 22
Size Class: 5
Weight Class: 10
EC:6/6
MC: 3
DC: 4/5
Attacks
Leer (*)
Tackle (*)
Rapid Spin (*)
BubbleBeam (*)
Pursuit (*)
Bite (*)
Body Slam (*)
Dig
Bounce
Muddy Water
Drill Run
Peck
Rototiller
Horn Attack
Crunch
Mega Horn
Horn Drill
Fake Out (*)
Fire Fang (*)
Encore (*)
Sucker Punch
Thunder Fang
Flail
Earthquake (*)
Substitute (*)
U-Turn (*)
Protect
Rock Slide
Sludge Wave
Dragon Tail
Taunt
Toxic
Smack Down
Brick Break
Sleep Talk
Rest
Facade
Thief
Endure
Brutal Swing
Payback
Smart Strike
Giga Impact
Bulldoze
Stone Edge
Poison Jab
Dark Pulse
Knock Off
Aqua Tail
Dive
Iron Tail
Snatch
Superpower
Nature: Jolly (+Spe, +14% Acc, -Sp. Atk)
Type: Dark/Ground
Abilities: Rebound/Guts/Pressure (AC Locked)
Stats:
HP: 120
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 110 (+)
Total: 22
Size Class: 5
Weight Class: 10
EC:6/6
MC: 3
DC: 4/5
Attacks
Leer (*)
Tackle (*)
Rapid Spin (*)
BubbleBeam (*)
Pursuit (*)
Bite (*)
Body Slam (*)
Dig
Bounce
Muddy Water
Drill Run
Peck
Rototiller
Horn Attack
Crunch
Mega Horn
Horn Drill
Fake Out (*)
Fire Fang (*)
Encore (*)
Sucker Punch
Thunder Fang
Flail
Earthquake (*)
Substitute (*)
U-Turn (*)
Protect
Rock Slide
Sludge Wave
Dragon Tail
Taunt
Toxic
Smack Down
Brick Break
Sleep Talk
Rest
Facade
Thief
Endure
Brutal Swing
Payback
Smart Strike
Giga Impact
Bulldoze
Stone Edge
Poison Jab
Dark Pulse
Knock Off
Aqua Tail
Dive
Iron Tail
Snatch
Superpower
Duosion (M)
Nature: Brave (+Atk, -Spe, -10% Eva)
Abilities: Overcoat/Magic Guard/Regenerator (AC Locked)
Type: Psychic
Stats:
HP: 100
Atk: 3 (+)
Def: 2
Sp. Atk: 5
Sp. Def: 2
Spe: 26 (-)
Total: 16
Size Class: 1
Weight Class: 1
EC: 8/9
MC: 9
AC: 4/5
Moves:
Psywave (*)
Reflect (*)
Rollout (*)
Snatch (*)
Hidden Power Fighting(*)
Light Screen (*)
Charm (*)
Recover (*)
Psyshock (*)
Pain Split
Trick (*)
Imprison (*)
Confuse Ray (*)
Helping Hand (*)
Acid Armor (*)
Protect (*)
Substitute (*)
Toxic (*)
Psychic (*)
Energy Ball (*)
Shadow Ball
Nature: Brave (+Atk, -Spe, -10% Eva)
Abilities: Overcoat/Magic Guard/Regenerator (AC Locked)
Type: Psychic
Stats:
HP: 100
Atk: 3 (+)
Def: 2
Sp. Atk: 5
Sp. Def: 2
Spe: 26 (-)
Total: 16
Size Class: 1
Weight Class: 1
EC: 8/9
MC: 9
AC: 4/5
Moves:
Psywave (*)
Reflect (*)
Rollout (*)
Snatch (*)
Hidden Power Fighting(*)
Light Screen (*)
Charm (*)
Recover (*)
Psyshock (*)
Pain Split
Trick (*)
Imprison (*)
Confuse Ray (*)
Helping Hand (*)
Acid Armor (*)
Protect (*)
Substitute (*)
Toxic (*)
Psychic (*)
Energy Ball (*)
Shadow Ball
Clyde (M) Mudbray
Type: Ground
Nature: Adamant (+Atk, -Sp. Atk)
Abilities: Own Tempo, Stamina, Inner Focus (AC Locked)
Stats:
HP: 100
Atk: 5 (+)
Def: 3
Sp. Atk: 1 (-)
Sp. Def: 2
Spe: 45
Total: 16
Size Class: 2
Weight Class: 5
EC: 3/6
MC: 0
AC: 2/5
Moves:
Mud-Slap (*)
Mud Sport (*)
Rototiller (*)
Bulldoze (*)
Double Kick (*)
Stomp (*)
Bide (*)
High Horsepower (*)
Counter
Superpower
Heavy Slam
Mega Kick
Body Slam (*)
Close Combat (*)
Double-Edge (*)
Magnitude (*)
Mud Bomb (*)
Earthquake (*)
Protect (*)
Toxic (*)
Substitute (*)
Rock Slide (*)
Payback
Low Sweep
Type: Ground
Nature: Adamant (+Atk, -Sp. Atk)
Abilities: Own Tempo, Stamina, Inner Focus (AC Locked)
Stats:
HP: 100
Atk: 5 (+)
Def: 3
Sp. Atk: 1 (-)
Sp. Def: 2
Spe: 45
Total: 16
Size Class: 2
Weight Class: 5
EC: 3/6
MC: 0
AC: 2/5
Moves:
Mud-Slap (*)
Mud Sport (*)
Rototiller (*)
Bulldoze (*)
Double Kick (*)
Stomp (*)
Bide (*)
High Horsepower (*)
Counter
Superpower
Heavy Slam
Mega Kick
Body Slam (*)
Close Combat (*)
Double-Edge (*)
Magnitude (*)
Mud Bomb (*)
Earthquake (*)
Protect (*)
Toxic (*)
Substitute (*)
Rock Slide (*)
Payback
Low Sweep
Team Mate:
<Wimpod> [Joseph] (M)
Nature: Adamant (+1 Atk, -1 Sp.Atk)
Type: Bug/Water
Bug: Bug STAB: more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
About: A master of his family's secret technique of ''strategic retreat'', what Joseph lacks in sheer force he more than makes up in speed, inteligence and knowing when to fold 'em. Found eating some garbage from the hotel Matezoide briefly stayed in, Yachiru was able to reel him in with a Mean Look, and he was captured soon after.
Ability
Wimp Out (Passive):
This Pokemon is inherently cowardly and will run away when its health gets low. When its HP goes below 50% from above 50%, it gains one Wimp Out counter. This Pokemon can use a Wimp Out counter without spending an action (as part of an action-set or a substitution) to do one of two things:
1: Switch out of at the end of the round and replace with another of the player's choosing. This does not affect turn order. This cannot be picked in Switch = KO.
2: Be guaranteed to dodge the opponent's next attack.
Stats
HP: 80
Atk: 3+
Def: 2
SpA: 0-
SpD: 2
Spe: 80
Size Class: 1
Weight Class: 2
Base Rank Total: 11
EC: 1/6
MC: 4
AC: N/A
Moves
Struggle Bug (*)
Sand Attack (*)
Waterfall (*)
Taunt (*)
Protect (*)
Leech Life (*)
Frustration (*)
Spikes (*)
Metal Claw (*)
Wide Guard (*)
Harden (*)
Aqua Jet (*)
<Grimer-A> [Muka] (F)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Dark/Poison
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Immune to all status moves used by a Pokemon with the Prankster ability (as well as all moves summoned by a Prankster-boosted non-damaging move).
Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
About: The cousin of Bosco from the Alola region, she is far more sarcastic than her cousin, and they shared a very close bond. She served as the team's guide during the vacation in Alola and eventually joined up upon realising how powerful Bosco had become since their last encounter.
Abilities
Gluttony (Passive):
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains three (3) HP per action when holding Leftovers.
Poison Touch (Passive)
By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Touch is toggled and Poison Point is on its default effect, contact attacks will trigger a 30% Toxic Chance.
Power of Alchemy (HA Trigger, LOCKED):
When this Pokemon is sent out, it can expend six (6) EN to use its molecular composition to absorb an ability of a fainted ally, replacing this ability with the chosenfor six (6) actions. If in a multiple battle an ally faints while this Pokemon is active, at the start of the next round: it can expend six (6) EN to use its molecular composition to absorb one ability of the fainted ally, replacing this ability with the chosen for six (6) actions.
Command: Activate Power of Alchemy - 5 En - Replace Power of Alchemy with the ability of a fainted ally for six (6) actions.
Stats
HP: 100
Atk: 4 (+)
Def: 2
SpA: 2
SpD: 2
Spe: 21 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/6
MC: 0
AC: 0/5
Moves
Pound (*)
Poison Gas (*)
Harden (*)
Bite (*)
Disable (*)
Acid Spray (*)
Poison Fang (*)
Minimize (*)
Taunt (*)
Fire Blast (*)
Torment (*)
Payback (*)
Stone Edge (*)
Curse (*)
Imprison (*)
Mean Look (*)
Pursuit (*)
Shadow Sneak (*)
<Haxorus> (Yumi) (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
About: Despite being the strongest Axew out of her brothers, Yumi was always threated differently due to being a girl. While she was forced to learn how to take care of babies and get vegetables, her brothers were taught how to hunt by her father. Unable to take this for any longer, Yumi ran away. Learning how to fend off and hunt by herself, the Axew finally felt happy.
One day, however, she was ambushed by Chuck, who was having fun assassinating other wild pokemon to test his new power after training with Itsumo. Yumi fought fiercely, but she was no match for the fallen Bannete. Thankfully, Chuck noticed Matezoide and some of his pokemon approaching and quickly escaped. Yumi was nursed back to health having little memory of her assaliant and happily agreed to join her saviors.
As a Haxorus, Yumi suffered a small......''incident'' with white paint, and, upon realising how she looked, as well as knowing the green would always remind her of those who forsake her, Yumi decided to permanently dye herself. The new visual, as well as her overwhelming physical strength that surprasses even the likes of Rob and Jaime, makes Yumi extremely easy to notice.
Abilities:
Rivalry (Passive):This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Mold Breaker (Passive):
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Abilities bypassed by Mold Breaker:
Code:
Battle Armor
Big Pecks (immunity to defense drops from moves like Screech and Rock Smash)
Clear Body
Contrary (reversal of stat changes caused by the Mold Breaker Pokemon)
Damp
Dry Skin (immunity to Water-type moves and extra damage from Fire-type moves)
Filter
Flash Fire
Flower Gift (BAP reduction to attacks from the Mold Breaker Pokemon)
Friend Guard
Heatproof (resistance to Fire-type moves)
Heavy Metal (weight increase when calculating effects of the Mold Breaker Pokemon's moves)
Hyper Cutter
Inner Focus (immunity to flinch)
Insomnia (immunity to sleep; the sleep will be cured next action)
Keen Eye (immunity to accuracy drops from moves like Sand-Attack and Mud-Slap)
Leaf Guard
Levitate
Light Metal (weight decrease when calculating effects of the Mold Breaker Pokemon's moves)
Lightningrod (attacks still get redirected but do damage instead of boosting special attack)
Limber (the paralysis will be cured next action)
Magic Bounce
Magma Armor
Marvel Scale (BAP reduction to attacks from the Mold Breaker Pokemon)
Motor Drive
Mountaineer (immunity to damaging Rock-type moves)
Multiscale
Oblivious (the infatuation will be cured next action)
Sand Veil
Sap Sipper
Shell Armor
Shield Dust
Simple (doubling of stat changes caused by the Mold Breaker Pokemon)
Snow Cloak
Solid Rock
Soundproof
Sticky Hold
Storm Drain (attacks still get redirected but do damage instead of boosting special attack)
Sturdy
Suction Cups
Tangled Feet (evasion boost)
Telepathy
Thick Fat
Unaware (stat changes are not ignored when calculating effects of the Mold Breaker Pokemon's moves)
Vital Spirit (immunity to sleep and evasion boost; the sleep will be cured next action)
Volt Absorb
Water Absorb
Water Veil (the burn will be cured next action)
White Smoke (immunity to stat drops)
Wonder Guard
Wonder Skin
Stats
HP: 100
Atk: Rank 7 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 97
Size Class: 3
Weight Class: 5
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Scratch (*)
Leer (*)
Assurance (*)
Dragon Rage (*)
Dual Chop (*)
Scary Face (*)
Slash (*)
False Swipe (*)
Dragon Claw
Outrage
Guillotine
Dragon Dance
Taunt
Giga Impact
Aerial Ace
Aqua Tail
Dig (*)
Double-Team (*)
Dragon Tail
Earthquake
Endeavor
Payback (*)
Poison Jab
Protect
Rock Slide
Rock-Tomb (*)
Superpower
Substitute
X-Scissor (*)
Iron Tail
Endure (*)
Night Slash (*)
Counter (*)
Focus Energy (*)
Reversal (*)
Razor Wind
Matezoide equips and orders
Complications equips and orders
I ref