Triumph of the Jackal | An OU RMT
Presented by Rei aka frozenvirus
A "Brief" Introduction:
My Dragon-Steel combination teams have served me well for the past couple of months, and have earned me a great deal of success and have also pulled me out of many tight spots. However, with only two types of team members at ones disposal, one can only go so far in terms of synergy and team support. Only a week ago, I had attempted to revive one of the most dangerous physical sweepers back in third generation: Heracross. I had tried to set the stage to give the big bad blue beetle a chance to shine, but this attempt had ended in utter humiliation. Unfortunately, with a mediocre speed stat, and lack of priority moves, Heracross had to rely too much on paralysis support to actually pull off even miniscule-sized team sweeps. In fact, there was one key member (not Heracross, by the way) without whom the team could not function, and without whom the team could not check some of the biggest threats in the current metagame. Also, Heracross itself seldom had the chance to set up a Swords Dance, and the burn from the Flame Orb and Stealth Rock damage wore it down much too quickly. Finding set-up opportunities and ensuring Heracross’s long-term survival proved to be even more difficult without Wish support from a team member.
But of course, I’m not here today to tell you where my former team went wrong. After suffering many embarrassing defeats, I decided that I would have to go back to the drawing board. I’ve always enjoyed making teams that are based around a sweep by a single Pokémon, with the remainder of the team members designed to help set up or facilitate the sweep in some way or another. This new team is certainly no exception. Of course, the most obvious place to start would be at the “end”, or at the Pokémon whose job is to actually do the sweeping. However, finding the right Pokémon to perform this job is no easy feat. I wanted something that could not only find plenty of opportunities to get some stat boosts, but could deal the maximum amount of damage with the minimum amount of set up. Of course, such sheer power usually comes with a high price to pay, and the cost is often a comparatively lower speed stat. However, access to a powerful and reliable priority move can easily remedy this lack of speed.
It became quite clear to me that only a single Pokémon in the entire metagame could claim to do all this, and earn cool points at the same time. The sad thing is, I had once tried to use this certain Pokémon (near the beginning of my 4th generation competitive career), but as my knowledge of the completely changed metagame was very limited at the time, I dismissed that Pokémon as “too fragile to pose a real threat”. Over time, I have grown to realize that despite this Pokémon’s fragility, it can be downright deadly if used under the right support. Most of you experienced battlers probably already have a clear idea of the Pokémon to which I am referring, but in case you don’t, or are too lazy to read the first part of the introduction, this unstoppable force is none other than the lovable steel jackal we call Lucario.
Having decided on the most important member of the team, I started to look for other Pokémon that would work well in conjunction with it. Tyranitar immediately came to mind because it had the ability to switch into and scare away the majority of Pokémon that are a nuisance to Lucario. I'd elaborate more on this when I get to the detailed descriptions later. And of course, the presence of Sandstorm also contributes to the weakening of my opponents.
Tyranitar and Lucario both have nasty weaknesses to Ground and Fighting-type attacks, so I had to think of something that would be able to cover these weaknesses well. Naturally, the huge flying scorpion Gliscor fit this description, and also possesses the defenses to take these attacks, and Lead and Anti-Leading capabilities. Having Sandstorm in play also proves to be very beneficial to Gliscor as well.
Gengar is a Pokémon that causes problems for Lucario, because it is immune to both Close Combat and Extremespeed, and is easily able to outpace Lucario and finish it off with Focus Blast. With a quadruple weakness to Fighting-type attacks, one would be foolish to say that Tyranitar could act as a Gengar check. Blissey came to mind, but I honestly wanted to go for a more offensive approach with my team. I did not want to rely on setting up screens and utilising status moves to support my Lucario sweep. That being said, there is a certain Pokémon that is known for its ability to trap Gengar. This Pokémon is also arguably one of the best scouters in the entire metagame, and one of the most effective abusers of priority. Do I even need to mention what this Pokémon is?
These four members of the team acted as my solid physical core. Now I needed to start thinking about what could hit hard on the special side of the spectrum. First of all, I noticed all four of these physical attackers had a bit of a dilemma when it came to dealing with Swampert. Of course, I could have just incorporated a Celebi or Rotom-C to scare off any Swampert that decides to switch in. But my objective is to completely eliminate Swampert, and not to make it run away. At the same time, I noticed that I had a considerable weakness to all variants of Infernape, so Latias came to mind as a Pokémon that could not only handle Swampert, but also act as a reliable check against Infernape.
Finally, it occurred to me that I could not afford to make the mistakes that I had made during the construction of my former team. I needed Wish support, because only one of the five members of my team possessed a recovery move (Latias), and therefore the others would get worn down over time, especially Lucario. Of course, there are only so many candidates that are able to act as Wish passers. Only one of them seemed to fit in with my team, however. Using Jirachi would only amplify my Fire and Ground-type weakness. On the other hand, Using Umbreon would amplify my Fighting and Bug-type weaknesses. Finally, using Salamence would make me extremely vulnerable to Ice-type attacks. And I've already mentioned why I refused to use Blissey. So, I decided to settle on Vaporeon, and I'm glad that I made that choice because it brought a welcome water immunity to the team, and acted as a decent check to the fearsome Gyarados.
Now that you're familiar with the six members that make up my team, let's have a look at Marriland's Team Builder for a detailed weakness/resistance analysis:
Now, I think I've already half bored you to death with all of this introductotry business. So I'm not going to stall any longer. Ladies and gentlemen, and hamsters, it is my great pleasure to present to you one of my most successful teams so far in my competitive Pokémon career, the Triumph of the Jackal.
The perfect way to start things off...
Drac the Gliscor (M) @ Leftovers
Jolly Nature | Sand Veil200 Hit Points | 88 Attack | 220 Speed
Moveset Description:
- Stealth Rock: What's an offensive team (especially one based around Lucario) without Stealth Rock? Surely, not a very effective offensive team. The presence of Stealth Rock makes it harder for Salamence and Gyarados, the two of the biggest threats in the metagame, to switch in and stay for a prolonged period of time. It also wears down other Pokémon in general, and gives Lucario an easier time when the stage is finally set.
- Taunt: This is the entire reason why I don't lose to Baton Pass-Swords Dance Ninjask. Taunt also stops Roserade and Smeargle in their tracks, as they no longer are able to use their sleep-inducing moves and set up entry hazards. In general, it is also very useful in preventing set up attempts by slower Pokémon, and completely ruins any attempts by the opponent to stall or to spread status effects.
- Earthquake: A no-brainer when it come to deciding on Gliscor's moveset. Gliscor is primarily used defensively, and Earthquake is one of its only methods of dealing some real damage.
- U-turn: Gliscor may be fast, but sometimes, it's not fast enough. U-turn's main purpose is to break the Focus Sash on suicide leads (ie. Aerodactyl and Azelf) while giving me the opportunity to switch to one of my two priority users to finish them off. U-turn is also very useful when it comes to team scouting, and deals a massive amount of damage to Celebi, one of Lucario's premier counters.
- 88 Attack EVs allows for a guaranteed 2HKO on 252/0 Metagross, which are common leads in the current metagame.
- 220 Speed EVs puts Gliscor at a speed stat of 309, enough to outpace Jolly Lucario, and other Gliscor who run 216 Speed, allowing me to be the first to Taunt.
- 200 HP EVs give Gliscor a considerable amount of bulk.
Will finish later.
Team Synergy:
How could I possibly make a team without her?
Naomi~ the Latias (F) @ Life Orb
Timid Nature | Levitate
4 Hit Points | 252 Special Attack | 252 Speed
Moveset Description:
- Draco Meteor:It's on the set simply because of its sheer power. With the Life Orb boost factored in, Draco Meteor can be used to effortlessly finish of any opposing Pokémon that is not of the Steel-type, or that is not named Blissey.
- Hidden Power (Fire): Scizor is definitely one of the most common switch-ins to Latias, because it either takes neutral damage from its attacks (Surf and Thunderbolt), or resists them (Draco Meteor and Dragon Pulse). Then, Scizor will either use U-turn to scout out the switch, or Pursuit to nail the fleeing Latias. With Hidden Power (Fire) at its disposal, Latias has the ability to eliminate the annoying steel mantis once and for all. Hidden Power (Fire) can also score a surprise kill on Forretress, Magnezone, and other Steel-types that switch in expecting a Dragon-type attack.
- Grass Knot: As previously mentioned, Grass Knot is mainly here to eliminate the trouble-causer Swampert from the game. However, it deals massive damage to Hippowdon, and other bulky Rock and Ground-types. Even the mighty Tyranitar has a reason to fear a Life Orb boosted Grass Knot coming from Latias. Finally, Grass Knot helps take out the bane of essentially every team: Calm Mind Suicune. Even after a Calm Mind, Grass Knot does considerable damage due to Suicune's weight (120 base power).
- Recover: With Life Orb recoil damage and Sandstorm wearing her down, Latias needs a form of reliable recovery. And Recover does just that because unlike Moonlight and Synthesis (yes, I'm aware that Latias cannot learn these moves), its effectiveness is not affected by weather conditions.
- The EV spread is self-explanatory. Maximum power and maximum speed make Latias a huge threat to any team.
Will finish later.
Team Synergy:
The Combat Medic
Sprinkles the Vaporeon (F)@ Leftovers
Bold Nature | Water Absorb
252 Hit Points | 252 Defense | 4 Speed
Moveset Description:
- Surf: Like Earthquake on Gliscor, Surf is a no-brainer on Vaporeon. Vaporeon actually boasts decent special attack (even when not invested in), so its Surf actually can do considerable damage to fragile foes.
- Hidden Power (Electric): With an extremely useful ability in Water Absorb, Vaporeon becomes on the most effective counters to Gyarados. Especially with maximized defenses, Gyarados fails to do significant damage to Vaporeon even after a Dragon Dance. Hidden Power (Electric) is rather uncommon on Vaporeon on Wi-Fi, so that contributes to the surprise factor. I'm pretty sure that it can get a swift OHKO on Gyarados providing the beast of the sea switches into Stealth Rock.
- Wish:It is Vaporeon's best choice for a recovery move, especially when coupled with Protect. As previously mentioned, Wish also plays a vital role in supporting my team and ensuring that they live for as long as possible.
- Protect:Protect is essentially a must when using Wish Vaporeon. It also allows me to PP stall Bounce Gyarados (who can actually do serious damage to a Vaporeon without Protect), as Bounce can only have a maximum of 8 PP. Although rarely seen, Slaking is also forced to switch out if it ever encounters Vaporeon. In general, it's great for scouting purposes, especially if I have a reason to believe that my opponent is holding a choice item.
- 252 EVs were invested into Defense because this Vaporeon was designed to be a physical wall. And let's face it, Vaporeon's base Defense stat isn't exactly spectacular.
- 252 HP EVs were used because I wanted this Vaporeon to be as bulky as possible. I wanted it to be able to take Outrages from Salamence and Dragonites, and live to tell the tale. Outspeeding a particular Pokémon is not of any concern to me, anyways.
Will finish later.
Team Synergy:
The Lucario Counter Counter
RAWR! the Tyranitar (F) @ Expert Belt
Brave Nature | Sandstream
112 Hit Points | 252 Attack | 120 Special Attack | 24 Speed
Moveset Description:
- Crunch: This is undoubtedly Tyranitar's most reliable attack. Whereas it does not provide the power that the other STAB Stone Edge does, it has 100% accuracy. Besides, luck is never on my side, and Stone Edge always misses for me despite the 80% accuracy.
- Pursuit: This is what makes Tyranitar special. It has the ability to come in and scare numerous things away, especially considering Sandstorm increases its Special Defense stat by a factor of 1.5. And as they try to flee, Tyranitar slaps them in the face for showing such cowardice, hopefully OHKOing them and completely removing them from the match.
- Earthquake: Tyranitar is a decent counter to Heatran, and only really fears Earth Power (although Choice Scarf Heatran manages less than 150 damage with Sandstorm in play). Other than Pokémon that set up, Heatran commonly switch into a Tyranitar that has just used Pursuit, because that majority of Tyranitar carry a Choice Band. In general, Earthquake ensures that Tyranitar does not get walled by Steel-types, and has great overall coverage, hitting 5 types for super-effective damage.
- Ice Beam: Now this is where this specific Tyranitar is different. As most of you are probably aware, Gliscor is one of the best Lucario counters due to its high speed and overall physical bulk. Coincidentially, Gliscor also does quite a good job stopping Tyranitar, again because of its physical bulk. As I am using an Expert Belt, people typically expect this Tyranitar to be holding a Choice Band, and therefore it would not carry special-based attacks. Ice Beam gives Tyranitar the ability to knock out Gliscor in one swift blow, and it also makes it more difficult for Salamence and Dragonite to come in, expecting to use a presumably locked-in Tyranitar as set up bait. Ice Beam also deals massive damage to Hippowdon, another one of Tyranitar's biggest counters.
- 120 Special Attack EVs gives Tyranitar enough power to 2HKO Hippowdon.
- 252 Attack EVs gives Tyranitar maximum physical attacking power, and most of its moveset is physically-based.
- 24 EVs invested into speed puts Tyranitar 1 point ahead a typical Blissey.
- 112 remaining EVs were put into HP to maximize bulk.
Will finish later.
Team Synergy:
Just because everyone and their second cousin, twice removed has one...
SoOU the Scizor (F) @ Choice Band
Adamant Nature | Technician
248 Hit Points | 80 Attack | 176 Special Defense | 8 Speed
Moveset Description:
- Bullet Punch: With Technician and STAB factored in. the originally base 40 move reaches a respectable 90 base power. Add that to Scizor's sky-high 591 attack (with Choice Band), and you get a fearsome combination. Bullet Punch allows Scizor to finish off weakened and/or frail Sweepers, in spite of its mediocre speed.
- U-turn: The best option for scouting in the metagame, it becomes an extremely powerful move in the hands of the beast we call Scizor. It deals massive damage to bulky Psychics like Cresselia, and spells death to even the bulkiest of Celebi. It is unique in that it allows Scizor to escape from the iron grip of a trapping Magnezone.
- Superpower: Scizor's answer to Steel-types that would normally wall its entire set. Even though Scizor does not receive STAB for it, it is still extremely powerful, capable of knocking out the most defensive of Blissey, as well as both Magnezone (172/0 Steel Killer variant), and Heatran should they have the temptation to switch in.
- Pursuit: Scizor is able to trap frail Ghost and Psychic types with the notion of "will I Bullet Punch or will I Pursuit?". Regardless of whether or not they stay in, Pursuit is a OHKO on the likes of Gengar and Alakazam (the former occasionally carries Hidden Power Fire), as Technician boosts its base power from 40 to 60.
- 252 Attack EVs put Scizor at an attack stat of 591 with Choice Band factored in. You certainly don't want to be standing in front of one of its attacks.
- 4 Speed EVs allows Scizor to be outsped by other Choice Band Scizor. In this way, my own Scizor uses U-turn second, giving me the chance to see the Pokémon to which my opponent switches.
- 248 EVs invested into HP give Scizor the ability to soak up attacks with its massive number of resistances.
Will finish later.
Team Synergy:
Ça termine ici.
UzTehForce the Lucario (M) @ Life Orb
Jolly Nature | Inner Focus
252 Attack | 4 Defense | 252 Speed
Moveset Description:
- Swords Dance: What's Swords Dance Lucario without Swords Dance? The ability to double its attack in a single turn is something that not many Pokémon can boast to have. With Swords Dance at its arsenal, even the sturdiest of walls have a reason to fear Lucario.
- Close Combat: Swords Dance + a STAB base 120 power move + Life Orb = complete and utter destruction. Too bad it only has 8 PP. But with the power provided simply by dancing around with swords, chances are high that Lucario won't even need that much PP to get its job done.
- Extremespeed: It is tied with Sucker Punch as the most damaging priority move, and unlike its counterpart, Extremespeed does not need the enemy's compliance to function. That being said, Lucario makes great use of Extremespeed because of its immediate attack boosts, and its relatively low base speed stat.
- Stone Edge: I'm pretty sure that I put Stone Edge on Lucario's set simply to knock out Gyarados, who can give it a fair bit of trouble at times. Lucario has no need for Crunch because most of the Psychic and Ghost-types will have already been eliminated by Tyranitar and Scizor before it reveals itself.
- Like Latias's EV spread, Lucario's is more or less self-explanatory. It should be noted that I used a Jolly nature over Adamant because I wanted to be able to outpace Jolly Mamoswine, and a variety of other Pokémon that commonly try to outspeed Adamant Swords Dance Lucario.
Will finish later.
Team Synergy:
Changes Log
Testing out Substitute Machamp > Choice Band Scizor
It didn't really work too well as I rely heavily on priority to Revenge-kill.Testing Choice Scarf Latias > Life Orb Latias
Didn't provide enough power to take down Suicune and whatnot.
Changed Scizor's EV spread to 248 HP / 80 Atk / 176 SDef / 8 Spd.