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Crit is lower than (#), Hit is higher than %, effect is lower than %
ORDER
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PLASMANTA uses Parabolic Charge
Crit: 2447 (625)
Damage: (5[BAP]+3[STAB]+9[SpA]+1[RC]-3[SpD])=15
Recover= 15/2=7.5
-14en
STEELIX cools down
INFERNAPE uses 100% accuracy fissure
Crit: no crits
Plasmanta: 8878 (625)
Steelix: 1842 (625)
Damage:
Plasmanta: (16.875[BAP]+7.5[Atk]-7.5[Def])*2.25=37.96875
Steelix: (16.875[BAP]+7.5[Atk]-12[Def]-1[STUR])*1.5=17.0625
-31.5en
2ND ACTION
INFERNAPE coolsdown
PLASMANTA uses Parabolic Charge
Crit: 670 (625)
Damage: (5[BAP]+3[STAB]+9[SpA]+1[RC]-3[SpD])=15
Recover= 15/2=7.5
-18en
STEELIX uses Toxic
Hit: 3345 (9000)
-7en
INFERNAPE is Toxic'd -1HP
TL;DR
-17HP -7EN
-23HP -32EN
~~~~
-31HP -32EN
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"Please no paralysis please no paralysis please no paralysis"
Paralysis? Parabolic Charge doesnt paralyze silly Rocket Grunts.
Orcina continues to use Parabolic Charge to make sure she survives Infernape's next attact. Steelix was so tired from using such a strong combo from the previous round he needed too cool down. George uses and earthquake so powerful it was similar to a fissure... except 100% accuracy... and it's a spreadmove, sadly it wasnt able to KO neither of his opponents.
Next round Infernape needed to cooldown after causing the whole arena to shake....I think the Plasmanta is encored into Parabolic Charge because that's the only move it continues to use. Following his trainer's orders, Steelix toxic the Infernape, probably stopping any future attempts to endure.