Hey everyone, I'm pretty new at this competitive pokemon thing, I've been at it for around four weeks or so, but I wanted to share a fun team I've had semi-success with in UU ladder. It revolves more or less utilizing a combination of u-turn coupled with some tricky support moves. One thing to note is this team is meant to be used for Wi-Fi battle, not DW setup because of it's intent to use team preview to Zoroark's illusion ability to an advantage with the ability to swap around the order of the team.
Sableye @ Lagging Tail
Trait: Prankster
EV's: 252 HP, 120 Def, 136 SpD
Careful Nature
- Trick
- Recover
- Taunt
- Foul Play
I love this guy. The best typing combination in the game giving him 0 weaknesses and 3 immunities coupled with his new ability: prankster makes him a very fun to use, and annoying trick/taunt supporter. The idea here is abusing prankster to its fullest, allowing him to set up trick and taunt really easily. He's also one of the few pokemon that has access to a high priority recovery move with prankster-recover. Foul play is there so he can do some damage, albeit situation damage. I prefer it over night shade because his stats are really pitiful anyway, and foul play allows me to do an occasional high damage if I end up using it against a strong physical sweeper.
Xatu @ Leftovers
Trait: Magic Bounce
EV's: 252 HP, 106 Def, 152 SpD
Calm Nature
- U Turn
- Roost
- Psychic
- Toxic
Magic Bounce is great, and the perfect counter to the team's biggest weakness, which is entry hazards. Luckily, while U-Turn is crippled by stealth rock and such, it also works great to easily switch to Xatu when an entry hazard user is switched in. Often you'll have to outsmart your opponent to use it effectively, but that's really what the team is all about. Decided to run a more standard moveset rather than dual screens because he actually hits harder than I expect with psychic and I can use him to take out problems like Nidoking.
Zoroark @ Life Orb
Trait: Illusion
EV's: 252 Atk, 252 Spe, 4 HP
Naughty Nature
- U Turn
- Sucker Punch
- Sword Dance
- Low Sweep
My absolute favorite 5th gen pokemon, and the real core of the team. Zoroark's illusion ability is so much fun to use. I decided to run a physically offensive sweep set over a special one. The reason is mostly because no one ever expects it, works better with the u-turn synergy my team has, and sucker punch is an amazing move.More often than not, I'll use him as a lead. It surprises most people and I have lots of different disguises to work with, depending on what I placed last in the party. Mienshao, Xatu and Sableye are all great disguises that often allow me to get a free Sword Dance in so I can begin sweeping with sucker punch.
Ditto@ Choice Scarf
Trait: Imposter
EV's: 252 HP, 252 Def, 6 SpD
Relaxed Nature
- Transform
-
-
-
I'm surprised I don't see Ditto more often. He's an amazing revenge killer and for some reason opponents never see it coming. I especially love letting an opponent set up for his sweeper, then send out my choice ditto to defeat it in one attack while keeping the stat bonuses.
Rotom-H@ Choice Specs
Trait: Levitate
EV's: 252 Spe, 252 SpA, 6 SpD
Timid Nature
- Overheat
- Volt Switch
- Hidden Power (Grass)
- Shadow Ball
Though I think it's a silly looking thing, there's no denying Rotom-H synergizes well with my team. Boasting a very high Special Attack and amazing coverage with his moves, him and mienshao pair up to become to primary volt/turn threat. I decided to run shadowball instead of trick mostly because I rarely ever used trick on him, and my sableye runs trick.
Mienshao @ Wide Lens
Trait: Regenerator
EV's: 252 Atk, 252 Spe, 6 HP
Jolly Nature
- Fake Out
- Hi Jump Kick
- U Turn
- Stone Edge
In my opinion, the best user of U-Turn abuser in the bracket. Mienshao's Regenerator ability makes him a great scout in addition to a decent physical sweeper. The combo is very common, Fake Out for some reliable open damage then u-turn out if need be. Hi Jump Kick is veeeeery strong and even if you miss you can just u-turn out and regenerate it back. The only thing that separates my Mienshao from the standard is my replacement of life orb with wide lens. I feel the damage from life orb, even with its synergy with regenerator, didn't make up for the horrible hair-pulling innacuracy of both Hi-Jump Kick and Stone Edge. I usually sport him last on the team since he's the best zoroark disguise on my team, and can learn sword dance which my zoroark runs.
Sableye @ Lagging Tail
Trait: Prankster
EV's: 252 HP, 120 Def, 136 SpD
Careful Nature
- Trick
- Recover
- Taunt
- Foul Play
I love this guy. The best typing combination in the game giving him 0 weaknesses and 3 immunities coupled with his new ability: prankster makes him a very fun to use, and annoying trick/taunt supporter. The idea here is abusing prankster to its fullest, allowing him to set up trick and taunt really easily. He's also one of the few pokemon that has access to a high priority recovery move with prankster-recover. Foul play is there so he can do some damage, albeit situation damage. I prefer it over night shade because his stats are really pitiful anyway, and foul play allows me to do an occasional high damage if I end up using it against a strong physical sweeper.
Xatu @ Leftovers
Trait: Magic Bounce
EV's: 252 HP, 106 Def, 152 SpD
Calm Nature
- U Turn
- Roost
- Psychic
- Toxic
Magic Bounce is great, and the perfect counter to the team's biggest weakness, which is entry hazards. Luckily, while U-Turn is crippled by stealth rock and such, it also works great to easily switch to Xatu when an entry hazard user is switched in. Often you'll have to outsmart your opponent to use it effectively, but that's really what the team is all about. Decided to run a more standard moveset rather than dual screens because he actually hits harder than I expect with psychic and I can use him to take out problems like Nidoking.
Zoroark @ Life Orb
Trait: Illusion
EV's: 252 Atk, 252 Spe, 4 HP
Naughty Nature
- U Turn
- Sucker Punch
- Sword Dance
- Low Sweep
My absolute favorite 5th gen pokemon, and the real core of the team. Zoroark's illusion ability is so much fun to use. I decided to run a physically offensive sweep set over a special one. The reason is mostly because no one ever expects it, works better with the u-turn synergy my team has, and sucker punch is an amazing move.More often than not, I'll use him as a lead. It surprises most people and I have lots of different disguises to work with, depending on what I placed last in the party. Mienshao, Xatu and Sableye are all great disguises that often allow me to get a free Sword Dance in so I can begin sweeping with sucker punch.
Ditto@ Choice Scarf
Trait: Imposter
EV's: 252 HP, 252 Def, 6 SpD
Relaxed Nature
- Transform
-
-
-
I'm surprised I don't see Ditto more often. He's an amazing revenge killer and for some reason opponents never see it coming. I especially love letting an opponent set up for his sweeper, then send out my choice ditto to defeat it in one attack while keeping the stat bonuses.
Rotom-H@ Choice Specs
Trait: Levitate
EV's: 252 Spe, 252 SpA, 6 SpD
Timid Nature
- Overheat
- Volt Switch
- Hidden Power (Grass)
- Shadow Ball
Though I think it's a silly looking thing, there's no denying Rotom-H synergizes well with my team. Boasting a very high Special Attack and amazing coverage with his moves, him and mienshao pair up to become to primary volt/turn threat. I decided to run shadowball instead of trick mostly because I rarely ever used trick on him, and my sableye runs trick.
Mienshao @ Wide Lens
Trait: Regenerator
EV's: 252 Atk, 252 Spe, 6 HP
Jolly Nature
- Fake Out
- Hi Jump Kick
- U Turn
- Stone Edge
In my opinion, the best user of U-Turn abuser in the bracket. Mienshao's Regenerator ability makes him a great scout in addition to a decent physical sweeper. The combo is very common, Fake Out for some reliable open damage then u-turn out if need be. Hi Jump Kick is veeeeery strong and even if you miss you can just u-turn out and regenerate it back. The only thing that separates my Mienshao from the standard is my replacement of life orb with wide lens. I feel the damage from life orb, even with its synergy with regenerator, didn't make up for the horrible hair-pulling innacuracy of both Hi-Jump Kick and Stone Edge. I usually sport him last on the team since he's the best zoroark disguise on my team, and can learn sword dance which my zoroark runs.