Two gym hopefuls train their pokemon!

2v2 LC Doubles
Training Items
All Abilities
1 day DQ

Team tavok:
95.png

Bruno (Onix (M))
Nature: Brave (+Atk, -Spe)

Type:

- Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

- Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.


Abilities:

- Rock Head (Passive): This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

- Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

- Weak Armor (Toggle) (LOCKED): No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 7
SpA: Rank 2
SpD: Rank 2
Spe: 60 (-) (-10% evasion)
Size Class: 7
Weight Class: 6
Base Rank Total: 18

EC: 4/6
MC: 0
AC: 3/5
KOC: 0



Moves:

Level Up (15):

- Mud Sport
- Tackle
- Harden
- Bind
- Curse
- Screech
- Rock Throw
- Rage
- Rock Tomb
- Stealth Rock
- Rock Polish
- Smack Down
- Dragon Breath
- Sandstorm
- Slam

Egg Moves (5):

- Block
- Flail
- Heavy Slam
- Rock Blast
- Rollout

TMs/HMs (9):

- Taunt
- Protect
- Earthquake
- Torment
- Explosion
- Rest
- Sleep Talk
- Bide
- Endure

Move Tutor: (0)

None
Nohface.png

Stalker (Nohface (M))
Nature: Jolly (+Spe, -SpA)

Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

- Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:

- Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.


Stats:

HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 12 (+) (+5% accuracy)
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 3/6
MC: 0
AC: 2/5
KOC: 0



Moves:

Level Up (14):

- Scratch
- Iron Defense
- Lick
- Metal Burst
- Odor Sleuth
- Faint Attack
- Shadow Sneak
- Curse
- Fake Out
- Iron Head
- Revenge
- Perish Song
- Memento
- Shadow Strike

Egg Moves (5):

- Meteor Mash
- Phatom Force
- Foul Play
- Psycho Shift
- Yawn

TMs/HMs (5):

- Toxic
- Taunt
- Protect
- Dig
- Will-O-Wisp

Move Tutor: (0)

None
436.png

Sturdy (Bronzor (M))
Nature: Brave (+Atk, -Spe)

Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

- Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

- Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

- Heatproof (Passive): This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

- Heavy Metal (Passive): The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.


Stats:

HP: 90
Atk: Rank 2 (+)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 20 (-) (-10% evasion)
Size Class: 1
Weight Class: 4
Base Rank Total: 11

EC: 0/6
MC: 0
AC: 0/5
KOC: 0



Moves:

Level Up (10):

- Tackle
- Confusion
- Hypnosis
- Imprison
- Confuse Ray
- Extrasensory
- Psywave
- Iron Defense
- Feint Attack
- Safeguard

Egg Moves (0):

None

TMs/HMs (5):

- Psyshock
- Light Screen
- Earthquake
- Reflect
- Flash Cannon

Move Tutor: (5)

- Gravity
- Skill Swap
- Stealth Rock
- Trick
- Wonder Room

Team S0L1D G0LD:
Gjlpxjb.png

Baird (Remoraid) (M)
Nature: Quiet
Type: Water

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Hustle

Sniper

Moody (HA Locked)

Stats:

Hp: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 56 (-15% speed, -10% evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 2/6
MC: 0
AC: 2/5

Moves:

Water Gun (*)
Lock-On (*)
Psybeam (*)
Aurora Beam (*)
Bubble Beam (*)
Focus Energy (*)
Bullet Seed
Signal Beam
Soak

Acid Spray (*)
Haze (*)
Mud Shot (*)
Rock Blast (*)
Water Spout (*)

Ice Beam (*)
Psychic (*)
Double Team (*)
Fire Blast (*)
Scald (*)

Whirlpool

uvhod4b.png

Gnasher (Clauncher) (M)
Nature: Quiet
Type: Water

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Mega Launcher

Stats:

Hp: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 38 (-15% speed, -10% evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
AC: N/A

Moves:

Splash
Water Gun
Water Sport
Vice Grip
Bubble
Flail
Bubble Beam
Swords Dance

Aqua Jet
Crabhammer
Endure
Entrainment
Helping Hand

Ice Beam
Sludge Wave
Protect
Rock Slide
Flash Cannon

tavok equips first
 
Of course I brought two water types, what did you really expect?

Baird @ Exp Share Gnasher @ Exp Share

Remoraid:

Water Spout - Fire Blast (Nohface) - Fire Blast (Nohface)
If your target is under the effects of a successful p/e move, redirect to your other foe.
If you are unable to act, push back.

Clauncher:

Crabhammer (Nohface) - Bubble Beam (Nohface) - Crabhammer (Nohface)
If your target is under the effects of a successful p/e move, redirect to your other foe.
If you are unable to act, push back.
 
Stalker: Perish Song - Yawn (Clauncher) - Will-O-Wisp (Clauncher)

Sturdy: Light Screen - Reflect - Confuse Ray (Remoraid)
 
Pre-round 1
Speed order: Remoraid>Clauncher>Bronzor>Nohface
Team tavok!
Nohface.png
436.png

100|90
100|100
Fine|Fine

Team Gold!
Gjlpxjb.png
uvhod4b.png

90|90
100|100
Fine|Fine

I use d1200.
Remoraid used Water Spout! (227, 1179) -7 en, -(15*.75+3+1.5)=15.75 hp Nohface, -(15*.75+3+1.5)*1.5=15.75 hp Bronzor
Clauncher used Crabhammer! (809, 278) -6 en, -(10+3-1.5)=11.5 hp Nohface
Bronzor used Light Screen! -9 en
Nohface used Perish Song! -15 en

Remoraid used Fire Blast! (603, 1005, 294) -8 en, -(11/1.5+1.5)*1.5=13.25 hp Nohface
Clauncher used Bubble Beam! (816, 802) -4 en, -(7/1.5+3)=7.67 hp Nohface
Bronzor used Reflect! -9 en
Nohface used Yawn! -7 en

Remoraid used Fire Blast! (480, 270, 186) -12 en, -(11/1.5+1.5)*1.5=13.25 hp Nohface
Clauncher used Crabhammer! (720, 496) -6 en, -(10/1.5+3-1.5)=8.17 hp Nohface
Nohface used Will-O-Wisp! -7 en, Burn Clauncher
Bronzor used Confuse Ray! (48 2a) -7 en, Confusion (2a) Remoraid
-2 hp Clauncher

Post-round 1
Speed order: Remoraid>Clauncher>Bronzor>Nohface
Field: Perish 2r
Team tavok!
Nohface.png
436.png

30|74
71|75
Light Screen 3a, Reflect 4a|Light Screen 3a, Reflect 4a

Team Gold!
Gjlpxjb.png
uvhod4b.png

90|88
73|84
Confused 2a|Drowsy, Burn​
 
I now have no idea of what I'm doing.

Stalker:
Fake Out (Clauncher) - Shadow Strike (Remoraid) - Shadow Strike (Remoraid)
IF Clauncher is under the effects of a P/E move when you would move A1, THEN redirect to Remoraid.
IF Remoraid has double team clones up when you would move, THEN Faint Attack (Remoraid) instead.

Sturdy:
Psyshock (Remoraid) - Confuse Ray (Clauncher) - Psyshock (Remoraid)
IF Remoraid is not confused when you would move, THEN Confuse Ray (Remoraid) and push actions back.
IF you are the target of a water-type combo, THEN Protect and push actions back. Only do so once in a row.
 
Remoraid:

Focus Energy - Water Spout - Scald (Nohface)
If your target has fainted when you would act, target your other foe with Fire Blast instead.
If you hit yourself in your confusion, push back and change all instances of water spout to Fire Blast (Nohface)

Clauncher:

Bubble Beam (Nohface) - Crabhammer (Nohface) - Bubble Beam (Nohface)
If your target has fainted when you would act, push back.
 
Pre-round 2
Speed order: Remoraid>Clauncher>Bronzor>Nohface
Field: Perish 2r
Team tavok!
Nohface.png
436.png

30|74
71|75
Light Screen 3a, Reflect 4a|Light Screen 3a, Reflect 4a

Team Gold!
Gjlpxjb.png
uvhod4b.png

90|88
73|84
Confused 2a|Drowsy, Burn

Nohface used Fake Out! (172) -4 en, -(4-1.5)=2.5 hp Clauncher
Remoraid used Focus Energy! (1157) -12 en, focused 6a
Clauncher flinched!
Bronzor used Psyshock! (168) -5 en, -(8+3-1.5)=9.5 hp Remoraid
-2 hp Clauncher
Clauncher fell asleep! (69 1a)

Remoraid used Water Spout! (1042) -7 en, -(15*.75*80.5/90+3+5+1.5)=19.56 hp Nohface, -(15*.75*80.5/90+3+5+1.5)=19.56 hp Bronzor
Clauncher is fast asleep...
Bronzor used Confuse Ray! (321 2a) -7 en
Nohface used Shadow Strike! (796, 1145) -5 en, -(8+3)=11 hp Remoraid
-2 hp Clauncher

Remoraid used Scald! (452, 864) -5 en, -(8+3+5+1.5)=17.5 hp Nohface, RIP Nohface
Clauncher used Bubble Beam! (585 hit self, 543) -3 en, -(4-3-1.5)=1 hp Clauncher, -1a confusion
Bronzor used Psyshock! (934) -5 en, -(9+3-1.5)=9.5 hp Remoraid
-2 hp Clauncher

Post-round 2
Speed order: Remoraid>Clauncher>Bronzor
Field: Perish 1r
Team tavok!
Nohface.png
436.png

RIP|54
RIP|58
RIP|Reflect 1a

Team Gold!
Gjlpxjb.png
uvhod4b.png

60|78
49|81
Focused 3a|Burn​
 
Last edited:
You have forgotten to take into account the rank difference between Remoraid's satk and Bronzor's sdef. Also, Remoraid has Sniper, which means critical hits deal five extra damage rather then three. Finally, you have not updated Bronzor's end of round Hp total.
 
Last shot to win.

Remoraid:

Fire Blast (Bronzor) - Scald (Bronzor) - Fire Blast (Bronzor)
(Two subs) If you are targeted by hypnosis OR a confusion inflicting move and you have no double team clones remaining, use Double Team (3 Clones) and push back.

Clauncher:

Helping Hand (Remoraid) - Bubble Beam (Remoraid) - Helping Hand (Remoraid)
If Remoraid uses Double Team, use Bubble Beam (Bronzor) and change all remaining actions to Helping Hand (Remoraid).
 
Protect - chill - Protect

wth I don't have Protect?

Confuse Ray (Remoraid) - Earthquake - Confuse Ray (Remoraid)
 
Pre-round 3
Speed order: Remoraid>Clauncher>Bronzor
Field: Perish 1r
Team tavok!
436.png

54
58
Reflect 1a

Team Gold!
Gjlpxjb.png
uvhod4b.png

60|78
49|81
Focused 3a|Burn

Clauncher used Helping Hand! -4 en
Remoraid used Double Team! -12 en, +3 clones
Bronzor used Confuse Ray! (1066 hit clone) -7 en, -1 clone Remoraid
-2 hp Clauncher

Remoraid used Fire Blast! (720, 474, 325) -8 en, -(11+5+1.5)=17.5 hp Bronzor
Clauncher used Bubble Beam! (110 -Spe, 846) -4 en, -(7+3)=10 hp Bronzor
Bronzor used Earthquake! (870, 788) -7 en, -(10*.75)=7.5 hp Remoraid, -(10*.75-1.5)=6 hp Clauncher, -2 clones Remoraid
-2 hp Clauncher

Clauncer used Helping Hand! -4 en
Remoraid used Double Team! -12 en, +3 clones
Bronzor used Confuse Ray! (91 hit Remoraid, 1137 4a) -7 en, -3 clones Remoraid, confusion 4a Remoraid
-2 hp Clauncher

Everyone perished!

Tie!
Rewards:
Me: 6 UC
Battlers: 1 CC
Mons: 1 EC, 1 AC, 3 MC
KOC: Remoraid, Clauncher, Bronzor x2​
 
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