Two newbies and a bastiojohn: Psyco Josho and Evasun!

Hello, I'm subreffing this and- wait, this is familiar. Another of Leethoof's matches? Huh.
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72|82|+1 SpA, BPSN 2, Leech Seed 3A

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76|81|20% para

Tynamo used Charge Beam! (9035, 7104, 6945) -5 en, miss (so close)
Cottonee used Razor Leaf! (3511, 4527) -3 en, -(6+3-1.5)=7.5 hp Tynamo
-5 hp Tynamo
+3 hp Cottonee

Tynamo used Spark! (5334, 9917) -4 en, -(7+3+1.5)*.67=7 hp Cottonee
Cottonee used Mega Drain! (8455, 5664) -8 en, -(4+3)=7 hp Tynamo, +3.5 hp Cottonee
-5 hp Tynamo
+3 hp Cottonee

Tynamo used Charge Beam! (2374, 7118 (D:), 5846) -5 en, -(5+3)*.67+2=7.33 hp Cottonee
Cottonee used Razor Leaf! (2230, 6042) -3 en, -(6+3-1.5)=7.5 hp Tynamo
-5 hp Tynamo
+3 hp Cottonee
Tynamo is no longer seeded!

Tynamo's poison worsened.
-5% para Cottonee
-1 SpA Tynamo

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35|68|BPSN 3

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66|67|15% para​
 
Sperm needs to get some damage in right now. Let's see what combos will work...

Volt Slam [Spark + Spark combo] ~ Cooldown (Spark) ~ Ram [Tackle + Tackle combo]
If Bushwack uses a successful P/E move when Sperm would use Volt Slam, then Chill and push back.
If Bushwack uses a successful P/E move when Sperm would use Ram, then Chill.
 
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35|68|BPSN 3

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66|67|15% para
Cottonee used Protect! (6476) -7 en
Tynamo chilled! +12 en
-3 hp Tynamo

Cottonee used Substitute (15)! (1763) -12 en, -15 hp, 15 hp sub
Tynamo used Spark+Spark! (5197, 3744) -23.5 en, -(7*2.25+1.5)*.67=11.5 hp sub
-3 hp Tynamo

Tynamo cooled down!
Cottonee used Mega Drain! (6797, 3152) -8 en, -(4+3)=7 hp Tynamo, +3.5 hp Cottonee
-3 hp Tynamo

Tynamo's poison worsened!
-5% para Cottonee
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19|56|BPSN 4

546.png

54|40|10% para, 3 hp sub​
 
Tackle ~ Ram [Tackle + Tackle] ~ Cooldown (Tackle)
If Bushwack has a sub up, then use Tackle.
If successful P/E move, then Chill and Push actions back.

Whoops, haha.
 
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19|56|BPSN 4

546.png

54|40|10% para, 3 hp sub

Tynamo used Spark! -12 en, It broke the sub, I'm a lazy bum
Cottonee used Mega Drain! (1788, 3395) -8 en, -(6+3)=9 hp Tynamo, +4.5 hp Cottonee
-4 hp Tynamo

Cottonee used Razor Leaf! (694 para), -5% para
Tynamo used Tackle+Tackle! (8406) -8.67 en, -(7+1.5)=8.5 hp Cottonee
-4 hp Tynamo

Cottonee used Mega Drain! (9100, 1119) -12 en, KO, +3 hp Cottonee

-5% para Cottonee

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RIP|RIP|RIP

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53|20|Fine​
 
Let's get this to the finish.

Go! Shorty! (@ nothing) Trace Bushwack's Prankster!
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Synchronize / Trace Prankster / Telepathy (H)

Taunt ~ Synchronoise ~ Psyshock
IF [Bushwack uses Protect successfully] AND [Shorty is NOT Taunted], THEN [use Calm Mind] AND [push actions back].
IF [Bushwack uses Worry Seed {on A2 OR A3}] AND [Shorty is NOT Taunted], THEN [use Encore that action] AND [push actions back].
 
Taunt ~ Substitute (20) ~ Leech Seed

<Evasun> does synchronoise bypass substitutes?
<akela> no, Evasun
<Evasun> oh, it doesnt go through?
<Evasun> hm, thought it would, but it didnt say anywhere
<Evasun> thanks
<akela> according to veekun, it does not ignore substitute
 
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90|100|Fine
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53|20|Fine​

Cottonee used Taunt! -10 en
Ralts used Taunt! -10 en, but it couldn't

Cottonee used Substitute (20)! -15 en, RIP Cottonee

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90|90|Taunted 5a, Prankster 5a
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RIP|RIP|RIP​
 
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I'm bad at reading :(

Sending out Fletchling.

Aerial Ace ~ Peck ~ Aerial Ace
IF damaging Flying-type combo THEN Protect and push back.
 
Thunderbolt ~ Dazzling Gleam ~ Thunderbolt
I'm pretty sure that Shorty doesn't have any Flying-Type moves...

Also, Avnomke, how many more actions does Shorty have Prankster?
 
I reffed this already @.@
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90|90|Taunted 5a, Prankster 5a
fletchling.png

90|100|Fine

Fletchling used Aerial Ace! (190 crit) -3 en, -(6+3+3+3)=15 hp Ralts
Ralts used Thunderbolt! (4502, 6116) -7 en, -(9+1.5)*1.5=15.75 hp Fletchling

Fletchling used Peck! (5900) -2 en, -(4+3+3)=10 hp Ralts
Ralts used Dazzling Gleam! (1119) -5 en, -(8+3+1.5)=12.5 hp Fletchling

Fletchling used Aerial Ace! (5300) -3 en, -(6+3+3)=12 hp Ralts
Ralts used Thunderbolt! (3085, 6746) -7 en, -(9+1.5)*1.5=15.75 hp Flecthling

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53|71|Taunted 2a, Prankster 2a
fletchling.png

46|92|Fine​
 
Dazzling Gleam ~ Thunderbolt ~ Wish
IF [Wings of the Sun uses Fly *OR* a successful P/E move on a2], THEN [use Confusion instead that action].
 
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53|71|Taunted 2a, Prankster 2a
fletchling.png

46|92|Fine
Fletchling used Peck! (7882) -2 en, -(4+3+3)=10 hp Ralts
Ralts used Dazzling Gleam! (3310) -5 en, -(8+3+1.5)=12.5 hp Fletchling

Fletchling used Fly! -10 en
Ralts used Confusion! -2 en, miss
Fletchling used Fly! (1333, 1306) -(9+3+3)=15 hp Ralts

Fletchling used Snatch! -4 en
Ralts used Wish! -12 en, snatched, -12 en Fletchling

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28|52|Fine
fletchling.png

33|64|Incoming wish​
 
God, even if it has a 4x Rock weakness, I can still see ol' Talonflame being really useful thanks to priority Fly. Tailwind can at least sort of help me achieve that effect.
Aerial Ace ~ Peck ~ Aerial Ace
IF damaging Electric-type move not in a combo AND Fly is not Disabled THEN Fly and push back.
IF damaging Electric-type move in a combo AND Protect is not Disabled THEN Protect and push back.
 
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