Metagame Typemons

#51
To be truly honest, at first i was for the ban of Electrify.
I built an Electric team thinking that i could abuse Electrify while it was legal...
Well, it wasn't that great. Maybe due to the fact that i wasn't using Sticky Webs.

But let's see what could stop that Sceptile + Sticky Webs :
  • Priority
    Alright, the two most obvious choices are Ice Shard and First Impression.
    Ice indeed gives good coverage... but a few support moves. Sure Aurora Veil is great and Haze can be useful against setup, but Ice still doesn't give much. Bug is a really good typing and gives lot of useful moves like Heal Order, Sticky Web and Tail Glow. I don't think Ice will be that common, but i think that Bug won't struggle with Sceptile.

  • Lightning Rod, Motor Drive and Volt Absorb So basically Thundurus-T and Marowak-Alola... Hey, they are quite good. But i definitely can't see them in every team.

  • Magic Bounce
    Doesn't prevent Sceptile from boosting but at least makes you able to hit it.
    Diancite isn't released yet and Sceptile could just use Energy Ball or Giga Drain against it anyway. Sableye can work but only if the Sceptile hasn't set up before. Absol can work but needs Sucker Punch mind games.

  • Unaware
    Clefable has no problem dealing with Sceptile... maybe Swoobat also could... maybe.

  • Mold breaker (and Teravolt)
    Haxorus and Kyurem-Black dies to Dragon Pulse, Excadrill can't switch in.
    Of course, if Webs are removed, Scarf sets could work.

  • Contrary
    If Sticky Webs is the problem... then just use this. Serperior learns Dragon Pulse and Hidden Power Ice, and can easily outspeed and OHKO Sceptile that way. Even better : Serperior can get moves such as V-Create in this meta, and thus is a great mon. After webs, Malamar still can't outspeed Sceptile... so Serperior is still the best at doing this.

  • Setup
    The most obvious yet effective answer. Lot of mons can raise their speed.

  • Aerodactyl-mega and other Scarf users immune to webs
    A realistic answer to that Sceptile, and they definitely work.

  • PP stall
    Possible with Regenerator cores and stuff. What could Sceptile do to Toxapex + Assault Vest Tangrowth ?
    Jirachi with Wish and a Pressure mon also works.

  • Moongeist Beam and Sunsteel Strike
    Of course it works.
My opinion ? Let's wait a little then suspect it if it's really too broken.
EDIT : Replaced Draco Meteor with Dragon Pulse. Excuse-me for that mistake.

Another thing to note that Alephgalactus didn't note is that Thundurus-Therian and Marowak-Alola don't actually... Uh, 'counter' Electrify. They sure do annoy Electric spam, but if they see any of these Pokemon with an ability that negates Electric moves, the chance of them being spammed isn't too high. You still have to deal with your attacks being turned Electric-type and thus not affecting Sceptile-Mega.

PP Stall is viable, but like ale said, it takes too long. Toxa+AV Growth exist, but not everyone wants to run semi-stall or a superdefensive Balance team. Most people run HO as is.



My issue with Electrify is that, like Moody or Evasion but less so, it can take the game out of the players' hands at a point. There's prediction involved in 'oh Sceptile's gonna press Dragon Pulse this turn!!1!1!!!' but when your fast Pokemon are killed, there's simply nothing to do. You also can argue this is the case for Setup Pokemon such as Haxorus, where at +2 with Mold Breaker, there's little to do but accept your fate and click X. However, that requires the opponent to have not only turns of setup, but a situation in which Haxorus CAN setup. Sceptile merely needs anything below its speed tier in and to click Electrify, or even Substitute on a predicted switch, to go to work. Sceptile could even just be a bait and it not be an Electric Typemons team, but rather a Fire one, and as such you switch in a 'counter' to Sceptile only to lose something that could force a tie or a win.


But yeah, time's best, I'm just putting it out there.


EDIT: Moongeist/Sunsteel will also hit for 1/4th power even after ignoring ability, since Electric is 4x resisted.
 
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#52
Priority - Yes, First Impression most likely nets a quick KO on Mega Sceptile, as does Ice Shard (you don't even have to use Ice as your type, just use Weavile or Mamoswine or something). But what if the opponent (or you for that matter) has Tapu Lele?
Lightning Rod, Motor Drive, Volt Absorb - Marowak-Alola and Thundy-T are both viable counters, but Rock Head is generally better on Marowak for most other purposes. Thundy-T seems like the prime Mega Sceptile counter in this meta.
Magic Bounce - Diancite isn't released (and Mega Diancie dies to Leaf Storm anyway), Espeon isn't viable, Mega Sableye can't kill it, and Absol needs to rely on the famously unreliable Play Rough.
Unaware - Sure, but it's so common that most teams will probably have a Clefable counter. And no one uses Swoobat. Quagsire is out of the question.
Mold Breaker - You made your points already; Haxorus and Kyu-B die to Dragon Pulse or whatever (not Draco, Sceptile doesn't get it), Mega Gyarados dies to Leaf Storm, and Excadrill can't switch in safely.
Contrary - Ok, but what if there are no webs? Then what?
Setup - Good luck not getting killed by the Sceptile while trying to set up.
Faster things immune to webs - These exist but are weak to Stealth Rock, which teams with Sticky Web will probably use specifically because of this. Other than that, they're fine.
PP stall - This takes too long. They'll find a way to kill you first.
Moongeist Beam and Sunsteel Strike - Yes, they ignore the Ability, but they're still Electric-type and therefore doubly resisted by Mega Sceptile.
Thanks for having pointed out to me that it doesn't learn Draco Meteor, i replaced it with Dragon Pulse...

Now i have to answer this.

Priority - Yes, First Impression most likely nets a quick KO on Mega Sceptile, as does Ice Shard (you don't even have to use Ice as your type, just use Weavile or Mamoswine or something). But what if the opponent (or you for that matter) has Tapu Lele?
If the Lele doesn't use a Terrain Extender set, the Psychic Terrain only lasts 5 turns. The opponent will have to switch or have his Tapu Lele KOed, so only 4 turns really matter. As long as you don't target Sceptile with moves, Sceptile can't boost itself, and so it's possible to stall out the terrain.
Anyway Tapus are really good in this meta, so having your own Tapu to cancel the Psychic Terrain helps.
Now, i wonder :
Why would you use Tapu Lele in an Electric team ? With a Terrain Extender and Volt Switch ? It doesn't gain coverage since it already learns Thunderbolt (and Thunder).

Contrary - Ok, but what if there are no webs? Then what?
Then any Choice Scarf user with at least 286 speed (252+ with a base 81 speed, 200 with a base 100 speed) can outspeed it.
Setup is also possible, as Electrify won't prevent you to setup anyway.

Setup - Good luck not getting killed by the Sceptile while trying to set up.
252 SpA Sceptile-Mega Dragon Pulse vs. 0 HP / 0 SpD Mew: 151-178 (44.2 - 52.1%) -- 16% chance to 2HKO
252 SpA Sceptile-Mega Leaf Storm vs. 0 HP / 0 SpD Mew: 229-271 (67.1 - 79.4%) -- guaranteed 2HKO

As long as the Sceptile hasn't absorbed a move with Lightning Rod yet, it's not much of a problem.

Moongeist Beam and Sunsteel Strike - Yes, they ignore the Ability, but they're still Electric-type and therefore doubly resisted by Mega Sceptile.
The fact that these moves only have 8 PP is also a problem.
Fortunately, on the right mon they can easily deal with Sceptile, and with the help of something : setup.

+6 8 Atk Doublade Sunsteel Strike (Electric) vs. 4 HP / 0 Def Sceptile-Mega: 99-117 (35.1 - 41.4%) -- guaranteed 3HKO
+6 8 Atk Doublade Sunsteel Strike (Steel) vs. 4 HP / 0 Def Sceptile-Mega: 595-702 (210.9 - 248.9%) -- guaranteed OHKO
( 252 SpA Sceptile-Mega Dragon Pulse vs. 248 HP / 252+ SpD Eviolite Doublade: 54-65 (16.8 - 20.2%) -- possible 5HKO )

I'm not saying that giving Sunsteel Strike to a Doublade is a good idea, but it's definitely something against Sceptile-Mega.
 
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#54
Well i really like this metagame, sounds like a really interesting idea. Is this playable anywhere yet?

why isnt thousand arrows banned?? In other, other metagames like sketchmons or stabmons its banned. Its the most spammable move ever and its dumb af.
Excadrill is unwallable and can get over its counters like skarm and zapdos easily just using thousand memes

Metal burst should also be considered for a ban as chansey can utilize it to literally ohko every special (and most physical) mon in the tier.

Dugtrio should go too, sleep trapping is uncompetitive no matter what tier it is


Well other than that i really like this metagame, i thought of some interesting sets. Buckle up because this is gonna be a long post
Fires uses are literally endless, its easily gonna be one of the top types used

Serperior @ Leftovers
Ability: Contrary
EVs: 252 SpA / 252 Spe
Timid Nature
- Leaf Storm
- Overheat/V-Create
- Substitute
- Leech Seed/Hidden Power [Ice]

Obvious contrary meme is obvious


Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fire Lash
- Earthquake
- Roost
- Dragon Dance

Fire lash is cool, allows u to beat walls with constant defense drops



Ban me @ Choice Scarf/Twisted Spoon
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Blue Flare
- Psychic
- Moonblast
- Focus Blast

Pretty obvious, all the tapus gets huge buff from this (bar fini)


Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 4 Atk / 252 SpD
Serious Nature
- Heat Crash
- Heavy Slam
- Leech Seed
- Protect

Heat crash is perfect for celesteela, its basically a 150 bp no drawback fire move

Other than the obvious stuff such as lando and celesteela getting recovery and spikes, there is also


Whimsicott @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Spikes
- Shore Up
- Encore/Taunt
- Moonblast

Whimsicott benefits from this as it can now have a reliable recovery in shore up (it doesnt even get synthesis), and can set up spikes. Basically an alternative to klefki


Doublade @ Eviolite
Ability: No Guard
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Spikes
- Shore up
- Shadow Sneak/Thousand Waves/Precipice Blades
- Gyro Ball

Alternatively, you can use doublade and finally have recovery in shore up, it also gets no guard precipice blade which is neat for offensive sets.


Keldeo-Resolute @ Life Orb/Waterium Z
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Hydro Pump
- Secret Sword
- Hidden Power [Electric]

Welcome the ultimate stall/balance breaker


Buzzwole @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 4 Atk / 252 Def or 252Atk / 4 Def / 252 Spe
Impish Nature
- U-turn/First Impression
- Hammer Arm
- Ice Punch
- Roost

Buzzwole can actually pivot now wowow, or it can utilize a full attack set and hit hard with first impression


Scizor-Mega @ Scizorite
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Fell Stinger
- Bullet Punch
- Swords Dance
- Roost

Its still garbage but worth mentioning


Scolipede @ Focus Sash
Ability: Speed Boost
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Sticky Web
- Spikes/Toxic Spikes
- Megahorn
- Protect

Yea id expect this to be on alot of hyper offensive teams. One of the best suicide lead there is

And theres also defensive uses for it.
Yea too much to go over, but basically every defensive poke would love to abuse defend order/heal order, a few mons like tangrowth also appreciate u-turn making them better pivots than they already are


Kartana @ Fightinium Z
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Sunsteel Strike
- Sacred Sword
- Swords Dance

Another metagame where kartana gets sunsteel strike, nice


Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Anchor Shot
- Metal Burst
- Soft-Boiled
- Toxic/Stealth Rock

This set is broken, and not only chansey can use it so many defensive pokes can trap u in and f#$k you over, please ban trapping moves + metal burst


Scizor-Mega @ Scizorite
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Gear Grind
- Bug Bite
- Knock Off/Superpower/Bullet Punch
- Swords Dance

Technician gear grind hits really really hard, other than that its standard scizor


Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Doom Desire
- Magma Storm
- Earth Power
- Toxic

Oh hey its Heatran, except its more even more annoying


Cloyster @ Focus Sash
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Icicle Spear
- Rock Blast
- Power Trip

Power trip shell smash woo (bh anyone?)


Beedrill-Mega @ Beedrillite
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- U-turn
- Poison Jab
- Drill Run

No longer walled by lando finally


Tapu Koko @ Magnet
Ability: Electric Surge
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Bolt Strike
- Brave Bird
- U-turn
- Hidden Power [Ice]

This is actually busted


Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 240 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Parabolic Charge
- Heat Wave
- Hidden Power [Ice]
- Roost

Standard Zapdos, except its more annoying


Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 88 Def / 152 SpD
Sassy Nature
IVs: 0 Spe
- Powder
- Heal Order
- Gyro Ball
- Spikes

Noooo


Whimsicott | Klefki | Sableye @ Leftovers
Ability: Prankster
EVs: 248 HP / 172 Def / 88 SpD
Calm Nature
- Spore
- Strength Sap
- Encore | Thunderwave
- Moonblast | Play Rough | Foul Play

Ah, prankster spore + strength sap, good for annoying your opponent


Whimsicott | Klefki | Sableye @ Leftovers
Ability: Prankster
EVs: 248 HP / 172 Def / 88 SpD
Calm Nature
- Parting Shot
- Leech Seed | Spikes | Will-O-Wisp (or knock off)
- Encore | Thunderwave
- Moonblast | Play Rough | Foul Play

Prankster parting shot is amazing no matter where its used


Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
- Volt Switch
- Knock Off
- Giga Drain
- Hidden Power [Ice]

Good pivot with assault vest regenerator

Ground is an excellent type as now any defensive poke can get shore up + spikes. So many psychics/fairies benefit from earth power/earthquake

Psychic is also decent as it gives psystrike to mons like tapu lele, alakazam-mega and others. They also get hypnosis which is eh an option, also gives access to nice utilities such as trick and trick room. Oh and chansey also gets magic coat

Ice is really good as physical attackers that struggled with lando can now blow it back with icicle crash, it also gives ice beam as an option for mons that have to rely on hpice, defensige pokes can also get haze

Dark is also amazing giving mons nasty plot (why isnt this a more widely distributed move), power trip, knock off, darkest lariat and the best pivot move parting shot


Phew, well congrats for reaching the end if you read all that. Uh feel free to copy them i guess ?

Edit: apparently stupid morning sun is normal, thanks for the correction
Fell Stinger gets Technician boost, so Scizor is not that bad.

Ghost is also a neat type, with access to Curse, Z Trick-or-Treat, Spirit Shackle, Moongeist Beam, Night Shade, Shadow Force, and Spectral Thief.

Grass gets a lot of support and offensive options in: Spore, Sleep Powder, Stun Spore, Power Whip, Leaf Storm, Seed Flare, Wood Hammer, Worry Seed, Synthesis, Aromatherapy, Spiky Shield, Strength Sap, Petal Dance, Horn Leech, Giga Drain, Grass Knot, and Cotton Guard.
 
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#56
Unfortunately each move can only be added once.
Which team(s) that MattL dumped did that occur on?

Landorus-Therian (M) @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Thousand Arrows
- Fly
- Swords Dance
- Rock Polish

Volcarona @ Life Orb
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fire Blast
- Hidden Power [Ice]
- Earth Power

Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Recover
- Rapid Spin
- Spikes

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Shore Up
- Gyro Ball
- Power Whip

Sableye @ Sablenite
Ability: Prankster
EVs: 248 HP / 116 Def / 144 SpD
Careful Nature
- Recover
- Knock Off
- Will-O-Wisp
- Foul Play

Dugtrio @ Choice Scarf
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Precipice Blades
- Stone Edge
- Earthquake
- Memento


Azelf @ Focus Sash
Ability: Levitate
EVs: 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Skill Swap
- Explosion

Garchomp @ Life Orb
Ability: Rough Skin
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Earthquake
- Fire Fang
- Outrage

Pinsir @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Return
- Quick Attack
- Close Combat

Kyurem-Black @ Lum Berry
Ability: Teravolt
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Hammer
- Fusion Bolt
- Iron Head

Kartana @ Fightinium Z
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Leaf Blade
- Smart Strike
- Sacred Sword

Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Impish Nature
- Soft-Boiled
- Dragon Tail
- Toxic
- Seismic Toss


Landorus-Therian (M) @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Dragon Ascent
- Earthquake
- Rock Polish

Celesteela @ Life Orb
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Autotomize
- Oblivion Wing
- Giga Drain
- Fire Blast

Pinsir @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 4 Def / 252 Spe
- Swords Dance
- Return
- Quick Attack
- Close Combat

Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Brave Bird
- Extreme Speed
- Fire Punch
- Earthquake

Magearna @ Leftovers
Ability: Soul-Heart
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Fleur Cannon
- Volt Switch
- Roost
- Defog

Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 200 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Soft-Boiled
- Will-O-Wisp
- Ice Beam


Pelipper @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Scald
- U-turn
- Hurricane
- Roost

Kingdra @ Wave Incense
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Steam Eruption
- Water Spout
- Draco Meteor
- Ice Beam

Swampert @ Swampertite
Ability: Damp
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Crabhammer
- Earthquake
- Ice Punch
- Power-Up Punch

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Power Whip
- Gyro Ball

Landorus-Therian (M) @ Rockium Z
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Swords Dance

Tornadus-Therian (M) @ Choice Specs
Ability: Regenerator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Focus Blast
- U-turn
- Hidden Power [Ice]
 
#57
I steel want to try out some gimmicks

I found this metagame interesting after realizing it is a 'leader's choice' for this month. So I made this hypothetical offense team...




Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 248 HP / 224 Def / 36 SpD
Impish Nature
- Earthquake
- Stealth Rock / Whirlwind
- King's Shield
- Slack Off

A disgusting hippow that is even more painful to deal with after King's Shield. Sometimes, when dealing with physical attackers, Whirlwind is not as important because King's Shield halves their attack anyway. Usually being a lead, this Hipppowdon provides my team Stealth Rock support.



Kartana @ Steelium Z
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Sunsteel Strike
- Sacred Sword
- Swords Dance

With better STAB, it does better job breaking walls. Such as, after 2 Swords Dance, it can OHKO Skarmory outright with Sunsteel Strike, ignoring Sturdy.



Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature
- Gear Grind
- Bullet Punch
- U-turn
- Pursuit

Now Scizor has even more offensive presence, and it helps me bluff Mega Scizor. Pursuit is just great for trapping threatening Psychic and Ghost-types. Also, it can remove potential Focus Sash which will help a lot if Hippowdon couldn't set rocks.



Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 120 HP / 252 SpA / 136 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Doom Desire
- Hidden Power [Fire]

An executioner. It removes Skarmory, Ferrothorn, and Celesteela for Kartana and Garchomp. It can now do something worthwhile other than trapping called Doom Desire; not many likes to switch in choice-boosted 140 BP STAB move from 130+ Sp.Atk pokemon.



Garchomp-Mega @ Garchompite
Ability: Rough Skin
EVs: 96 HP / 252 Atk / 160 Spe
Adamant Nature
- Swords Dance
- Autotomize
- Earthquake
- Stone Edge

This was an idea brought from double dance Primal Groudon in Ubers metagame. It does amazing job cleaning late game with its great natural bulk, and it generally forces a lot of switches before Mega Evolution. If sandstorm is active, it can break aforementioned Steel-types by itself.



Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Metal Burst
- Soft-Boiled
- Toxic / Aromatherapy
- Seismic Toss

Chansey is the only switch-in for special attackers in the team, and Metal Burst greatly reduces its passivity.

So yeh. What are your thoughts on this?
 
#58
Which team(s) that MattL dumped did that occur on?

Landorus-Therian (M) @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Thousand Arrows
- Fly
- Swords Dance
- Rock Polish

Volcarona @ Life Orb
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fire Blast
- Hidden Power [Ice]
- Earth Power

Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Recover
- Rapid Spin
- Spikes

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Shore Up
- Gyro Ball
- Power Whip

Sableye @ Sablenite
Ability: Prankster
EVs: 248 HP / 116 Def / 144 SpD
Careful Nature
- Recover
- Knock Off
- Will-O-Wisp
- Foul Play

Dugtrio @ Choice Scarf
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Precipice Blades
- Stone Edge
- Earthquake
- Memento


Azelf @ Focus Sash
Ability: Levitate
EVs: 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Skill Swap
- Explosion

Garchomp @ Life Orb
Ability: Rough Skin
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Earthquake
- Fire Fang
- Outrage

Pinsir @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Return
- Quick Attack
- Close Combat

Kyurem-Black @ Lum Berry
Ability: Teravolt
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Hammer
- Fusion Bolt
- Iron Head

Kartana @ Fightinium Z
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Leaf Blade
- Smart Strike
- Sacred Sword

Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Impish Nature
- Soft-Boiled
- Dragon Tail
- Toxic
- Seismic Toss


Landorus-Therian (M) @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Dragon Ascent
- Earthquake
- Rock Polish

Celesteela @ Life Orb
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Autotomize
- Oblivion Wing
- Giga Drain
- Fire Blast

Pinsir @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 4 Def / 252 Spe
- Swords Dance
- Return
- Quick Attack
- Close Combat

Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Brave Bird
- Extreme Speed
- Fire Punch
- Earthquake

Magearna @ Leftovers
Ability: Soul-Heart
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Fleur Cannon
- Volt Switch
- Roost
- Defog

Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 200 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Soft-Boiled
- Will-O-Wisp
- Ice Beam


Pelipper @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Scald
- U-turn
- Hurricane
- Roost

Kingdra @ Wave Incense
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Steam Eruption
- Water Spout
- Draco Meteor
- Ice Beam

Swampert @ Swampertite
Ability: Damp
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Crabhammer
- Earthquake
- Ice Punch
- Power-Up Punch

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Power Whip
- Gyro Ball

Landorus-Therian (M) @ Rockium Z
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Swords Dance

Tornadus-Therian (M) @ Choice Specs
Ability: Regenerator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Focus Blast
- U-turn
- Hidden Power [Ice]
Try 2, which has 4 non-native users of Dragon Dance.
 
#60
I steel want to try out some gimmicks

I found this metagame interesting after realizing it is a 'leader's choice' for this month. So I made this hypothetical offense team...




Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 248 HP / 224 Def / 36 SpD
Impish Nature
- Earthquake
- Stealth Rock / Whirlwind
- King's Shield
- Slack Off

A disgusting hippow that is even more painful to deal with after King's Shield. Sometimes, when dealing with physical attackers, Whirlwind is not as important because King's Shield halves their attack anyway. Usually being a lead, this Hipppowdon provides my team Stealth Rock support.



Kartana @ Steelium Z
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Sunsteel Strike
- Sacred Sword
- Swords Dance

With better STAB, it does better job breaking walls. Such as, after 2 Swords Dance, it can OHKO Skarmory outright with Sunsteel Strike, ignoring Sturdy.



Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature
- Gear Grind
- Bullet Punch
- U-turn
- Pursuit

Now Scizor has even more offensive presence, and it helps me bluff Mega Scizor. Pursuit is just great for trapping threatening Psychic and Ghost-types. Also, it can remove potential Focus Sash which will help a lot if Hippowdon couldn't set rocks.



Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 120 HP / 252 SpA / 136 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Doom Desire
- Hidden Power [Fire]

An executioner. It removes Skarmory, Ferrothorn, and Celesteela for Kartana and Garchomp. It can now do something worthwhile other than trapping called Doom Desire; not many likes to switch in choice-boosted 140 BP STAB move from 130+ Sp.Atk pokemon.



Garchomp-Mega @ Garchompite
Ability: Rough Skin
EVs: 96 HP / 252 Atk / 160 Spe
Adamant Nature
- Swords Dance
- Autotomize
- Earthquake
- Stone Edge

This was an idea brought from double dance Primal Groudon in Ubers metagame. It does amazing job cleaning late game with its great natural bulk, and it generally forces a lot of switches before Mega Evolution. If sandstorm is active, it can break aforementioned Steel-types by itself.



Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Metal Burst
- Soft-Boiled
- Toxic / Aromatherapy
- Seismic Toss

Chansey is the only switch-in for special attackers in the team, and Metal Burst greatly reduces its passivity.

So yeh. What are your thoughts on this?
It's a decent team. I used it in one of the OM room's tournaments and got pretty far. Don't remember exactly what it was I lost to though, I think it might have been Electric.
 

MattL

I have discovered a truly remarkable CT which this box is t-
is a Smogon Media Contributor Alumnusis a Battle Server Moderator Alumnus
#61
Ignore the one before - here's an actual better team dump

have fun people

Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Sticky Web
- Spore
- Magic Coat

Scizor @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Fell Stinger
- Bullet Punch
- Thief
- Swords Dance

Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Iron Head

Mimikyu @ Ghostium Z
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Play Rough
- Shadow Sneak
- Shadow Claw

Tapu Koko @ Magnet
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Thunderbolt
- Dazzling Gleam
- Hidden Power [Fire]

Pinsir @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Return
- Quick Attack
- Earthquake

Whimsicott @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Encore
- Parting Shot
- Topsy-Turvy
- Moonblast

Dugtrio @ Choice Scarf
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Switcheroo
- Memento

Magearna @ Leftovers
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shift Gear
- Ice Beam
- Thunderbolt
- Calm Mind

Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Swords Dance
- Fly
- Earthquake

Volcarona @ Life Orb
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fire Blast
- Giga Drain
- Bug Buzz

Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 72 Def / 184 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Will-O-Wisp
- Soft-Boiled
- Ice Beam

Latios (M) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Clanging Scales
- Psyshock
- Surf
- Defog

Kyurem-Black @ Electrium Z
Ability: Teravolt
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Dragon Hammer
- Fusion Bolt
- Iron Head

Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Core Enforcer
- Sludge Bomb

Landorus-Therian (M) @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 232 Def / 28 Spe
Impish Nature
- Stealth Rock
- U-turn
- Earthquake
- Hidden Power [Ice]

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Magma Storm
- Toxic
- Earth Power

Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- High Jump Kick
- Ice Punch
- Healing Wish

Tapu Koko @ Electrium Z
Ability: Electric Surge
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly Nature
- Bolt Strike
- U-turn
- Hidden Power [Ice]
- Brave Bird

Sceptile @ Sceptilite
Ability: Overgrow
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Giga Drain
- Dragon Pulse
- Focus Blast
- Electrify

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 252 SpD / 4 Spe
Sassy Nature
- Nuzzle
- Leech Seed
- Heavy Slam
- Volt Switch

Landorus-Therian (M) @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 232 Def / 28 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Hidden Power [Ice]

Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Hydro Pump
- Thunderbolt

Latios (M) @ Soul Dew
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Roost
- Defog

Magearna @ Fightinium Z
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shift Gear
- Moonblast
- Focus Blast
- Thunderbolt

Tapu Bulu @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Wood Hammer
- Play Rough
- Stone Edge
- Superpower

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 232 Def / 28 Spe
Impish Nature
- Stealth Rock
- U-turn
- Earthquake
- Hidden Power [Ice]

Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 172 Def / 84 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Toxic Spikes
- Haze
- Recover

Latios @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Trick
- Memento

Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Stone Edge
- Earthquake
- Ice Punch

Ninetales-Alola @ Light Clay
Ability: Snow Warning
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Freeze-Dry
- Final Gambit
- Encore

Medicham @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Mach Punch
- Zen Headbutt
- Ice Punch

Magearna @ Leftovers
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shift Gear
- Calm Mind
- Dazzling Gleam
- Secret Sword

Zygarde @ Figy Berry
Ability: Aura Break
EVs: 76 HP / 252 Atk / 180 Spe
Adamant Nature
- Thousand Arrows
- Extreme Speed
- Coil
- Dragon Dance

Landorus-Therian (M) @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Smack Down
- Fly
- Stealth Rock

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 24 SpD / 232 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Protect
- Calm Mind
- Scald

Marowak-Alola @ Thick Club
Ability: Lightning Rod
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Swords Dance
- V-create
- Shadow Bone
- Bonemerang

Camerupt @ Cameruptite
Ability: Magma Armor
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Blue Flare
- Earth Power
- Ancient Power
- Substitute

Cresselia (F) @ Mental Herb
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Ice Beam
- Moonlight
- Trick Room
- Lunar Dance

Magearna @ Fairium Z
Ability: Soul-Heart
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Fleur Cannon
- Searing Shot
- Thunderbolt

Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 132 HP / 252 Atk / 124 Spe
Adamant Nature
- Swords Dance
- Aqua Jet
- Knock Off
- Crabhammer

Uxie @ Mental Herb
Ability: Levitate
EVs: 252 HP / 116 Def / 140 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Stealth Rock
- Memento
- Magic Coat

Azelf @ Focus Sash
Ability: Levitate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Explosion
- Skill Swap

Celesteela @ Flyinium Z
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Autotomize
- Oblivion Wing
- Fire Blast
- Giga Drain

Pinsir @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 4 Def / 252 Spe
- Swords Dance
- Return
- Quick Attack
- Earthquake

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Earthquake
- Dragon Ascent
- Knock Off

Magearna @ Leftovers
Ability: Soul-Heart
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Fleur Cannon
- Volt Switch
- Defog
- Roost

Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Toxic Spikes
- Haze
- Recover

Kyurem-Black @ Ghostium Z
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Trick-or-Treat
- Dragon Claw
- Fusion Bolt
- Ice Beam

Gengar @ Choice Scarf
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moongeist Beam
- Sludge Wave
- Focus Blast
- Trick

Zygarde @ Choice Band
Ability: Aura Break
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Thousand Arrows
- Extreme Speed
- Outrage
- Shadow Bone

Marowak-Alola @ Thick Club
Ability: Rock Head
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Spectral Thief
- Flare Blitz
- Shadow Sneak
- Swords Dance

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 168 Def / 88 SpD
Relaxed Nature
- Stealth Rock
- Leech Seed
- Knock Off
- Power Whip

Latios (M) @ Soul Dew
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Memento

Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Soft-Boiled
- Cotton Guard
- Seismic Toss

Clefable @ Leftovers
Ability: Unaware
EVs: 248 HP / 196 Def / 64 SpD
Bold Nature
IVs: 0 Atk
- Heal Bell
- Moonblast
- Wish
- Spiky Shield

Toxapex @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 204 Def / 56 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Toxic Spikes
- Recover
- Haze

Sableye @ Sablenite
Ability: Prankster
EVs: 248 HP / 160 Def / 100 SpD
Careful Nature
- Recover
- Knock Off
- Will-O-Wisp
- Leech Seed

Skarmory @ Shed Shell
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spe
Bold Nature
IVs: 0 Atk
- Roost
- Defog
- Spikes
- Strength Sap

Dugtrio @ Groundium Z
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Screech
- Substitute
- Spore

Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Thousand Arrows
- U-turn
- Knock Off
- Stone Edge

Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 72 SpD / 184 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Will-O-Wisp
- Roost
- Defog

Volcarona @ Life Orb
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fire Blast
- Earth Power
- Bug Buzz

Azumarill @ Normalium Z
Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Earthquake

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Shore Up
- Gyro Ball
- Power Whip

Heracross @ Heracronite
Ability: Guts
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Close Combat
- Pin Missile
- Rock Blast
- Swords Dance

Kyurem-Black @ Choice Band
Ability: Teravolt
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Icicle Crash
- Ice Shard
- Fusion Bolt
- Outrage

Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Hydro Pump
- Ice Beam

Scizor @ Scizorite
Ability: Swarm
EVs: 248 HP / 244 Def / 16 Spe
Impish Nature
- Defog
- Roost
- Bullet Punch
- U-turn

Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Fly
- Smack Down

Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Glaciate
- Earthquake

Volcarona @ Life Orb
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fire Blast
- Hidden Power [Ground]
- Freeze-Dry

Kyurem-Black @ Poisonium Z
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Purify
- Dragon Claw
- Fusion Bolt
- Ice Beam

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 24 SpD / 232 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Scald
- Baneful Bunker

Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 44 Atk / 200 SpD / 16 Spe
Adamant Nature
- Coil
- Roost
- Bullet Punch
- Knock Off

Latios (M) @ Soul Dew
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Memento

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Moonblast
- Soft-Boiled
- Healing Wish

Terrakion @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Earthquake
- Iron Head

Tapu Lele @ Twisted Spoon
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Agility
- Psystrike
- Moonblast
- Focus Blast

Porygon-Z @ Normalium Z
Ability: Adaptability
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Stored Power
- Conversion
- Hidden Power [Fighting]
- Shadow Ball

Dugtrio @ Choice Scarf
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Trick
- Memento

Slaking @ Eject Button
Ability: Truant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Skill Swap
- Return
- Pursuit
- Earthquake

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
- Stealth Rock
- Leech Seed
- Knock Off
- Power Whip

Toxapex @ Eject Button
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Toxic Spikes
- Recover
- Haze

Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Accelerock
- Diamond Storm
- Crunch
- Fire Punch

Latios (M) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Trick
- Defog

Tapu Koko @ Magnet
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 30 Atk
- Stealth Rock
- Thunderbolt
- Hidden Power [Ice]
- U-turn

Celesteela @ Rockium Z
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rock Polish
- Heavy Slam
- Earthquake
- Head Smash

Keldeo @ Life Orb
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Scald
- Secret Sword
- Hydro Pump

Tapu Bulu @ Leftovers
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Horn Leech
- Superpower
- Stone Edge

Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sunsteel Strike
- Leaf Blade
- Sacred Sword
- Night Slash

Scizor @ Scizorite
Ability: Light Metal
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Gear Grind
- Bug Bite
- Knock Off

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 84 Def / 172 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Soft-Boiled
- King's Shield
- Thunder Wave

Latios (M) @ Soul Dew
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Roost
- Draco Meteor
- Psyshock

Landorus-Therian (M) @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Smack Down
- Earthquake
- Fly

Slowbro @ Slowbronite
Ability: Regenerator
EVs: 252 HP / 216 Def / 40 SpD
Bold Nature
IVs: 0 Atk
- Slack Off
- Scald
- Fire Blast
- Ice Beam

Pelipper @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 32 Def / 228 SpD
Bold Nature
- Scald
- U-turn
- Hurricane
- Roost

Swampert @ Swampertite
Ability: Damp
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Crabhammer
- Earthquake
- Ice Punch
- Power-Up Punch

Kingdra @ Splash Plate
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Steam Eruption
- Draco Meteor
- Ice Beam
- Water Spout

Landorus-Therian (M) @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Smack Down
- Fly

Ferrothorn @ Chople Berry
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
- Spikes
- Knock Off
- Power Whip
- Explosion

Tapu Koko @ Life Orb
Ability: Electric Surge
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Thunder
- U-turn
- Hidden Power [Ice]
- Brave Bird
 
Last edited:
#63
Ignore the one before - here's an actual better team dump

have fun people

Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Sticky Web
- Spore
- Magic Coat

Scizor @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Fell Stinger
- Bullet Punch
- Brutal Swing
- Swords Dance

Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Iron Head

Mimikyu @ Ghostium Z
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Play Rough
- Shadow Sneak
- Shadow Claw

Tapu Koko @ Magnet
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Thunderbolt
- Dazzling Gleam
- Hidden Power [Fire]

Pinsir @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Return
- Quick Attack
- Earthquake

Whimsicott @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Encore
- Parting Shot
- Topsy-Turvy
- Moonblast

Dugtrio @ Choice Scarf
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Switcheroo
- Memento

Magearna @ Leftovers
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shift Gear
- Ice Beam
- Thunderbolt
- Calm Mind

Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Swords Dance
- Fly
- Earthquake

Volcarona @ Life Orb
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fire Blast
- Giga Drain
- Bug Buzz

Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 72 Def / 184 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Will-O-Wisp
- Soft-Boiled
- Ice Beam

Latios (M) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Clanging Scales
- Psyshock
- Surf
- Defog

Kyurem-Black @ Electrium Z
Ability: Teravolt
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Dragon Hammer
- Fusion Bolt
- Iron Head

Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Core Enforcer
- Sludge Bomb

Landorus-Therian (M) @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 232 Def / 28 Spe
Impish Nature
- Stealth Rock
- U-turn
- Earthquake
- Hidden Power [Ice]

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Magma Storm
- Toxic
- Earth Power

Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- High Jump Kick
- Ice Punch
- Healing Wish

Tapu Koko @ Electrium Z
Ability: Electric Surge
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly Nature
- Bolt Strike
- U-turn
- Hidden Power [Ice]
- Brave Bird

Sceptile @ Sceptilite
Ability: Overgrow
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Giga Drain
- Dragon Pulse
- Focus Blast
- Electrify

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 252 SpD / 4 Spe
Sassy Nature
- Nuzzle
- Leech Seed
- Heavy Slam
- Volt Switch

Landorus-Therian (M) @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 232 Def / 28 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Hidden Power [Ice]

Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Hydro Pump
- Thunderbolt

Latios (M) @ Soul Dew
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Roost
- Defog

Magearna @ Fightinium Z
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shift Gear
- Moonblast
- Focus Blast
- Thunderbolt

Tapu Bulu @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Wood Hammer
- Play Rough
- Stone Edge
- Superpower

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 232 Def / 28 Spe
Impish Nature
- Stealth Rock
- U-turn
- Earthquake
- Hidden Power [Ice]

Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 172 Def / 84 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Toxic Spikes
- Haze
- Recover

Latios @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Trick
- Memento

Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Stone Edge
- Earthquake
- Ice Punch

Ninetales-Alola @ Light Clay
Ability: Snow Warning
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Freeze-Dry
- Final Gambit
- Encore

Medicham @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Mach Punch
- Zen Headbutt
- Ice Punch

Magearna @ Leftovers
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shift Gear
- Calm Mind
- Dazzling Gleam
- Secret Sword

Zygarde @ Figy Berry
Ability: Aura Break
EVs: 76 HP / 252 Atk / 180 Spe
Adamant Nature
- Thousand Arrows
- Extreme Speed
- Coil
- Dragon Dance

Landorus-Therian (M) @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Smack Down
- Fly
- Stealth Rock

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 24 SpD / 232 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Protect
- Calm Mind
- Scald

Marowak-Alola @ Thick Club
Ability: Lightning Rod
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Atk / 0 Spe
- Swords Dance
- V-create
- Shadow Bone
- Bonemerang

Camerupt @ Cameruptite
Ability: Magma Armor
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Blue Flare
- Earth Power
- Ancient Power
- Substitute

Cresselia (F) @ Mental Herb
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Ice Beam
- Moonlight
- Trick Room
- Lunar Dance

Magearna @ Fairium Z
Ability: Soul-Heart
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Fleur Cannon
- Burn Up
- Thunderbolt

Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 132 HP / 252 Atk / 124 Spe
Adamant Nature
- Swords Dance
- Aqua Jet
- Knock Off
- Crabhammer

Uxie @ Mental Herb
Ability: Levitate
EVs: 252 HP / 116 Def / 140 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Stealth Rock
- Memento
- Magic Coat

Azelf @ Focus Sash
Ability: Levitate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Explosion
- Skill Swap

Celesteela @ Flyinium Z
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Autotomize
- Oblivion Wing
- Fire Blast
- Giga Drain

Pinsir @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 4 Def / 252 Spe
- Swords Dance
- Return
- Quick Attack
- Earthquake

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Earthquake
- Dragon Ascent
- Knock Off

Magearna @ Leftovers
Ability: Soul-Heart
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Fleur Cannon
- Volt Switch
- Defog
- Roost

Toxapex @ Black Sludge
Ability: Merciless
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Toxic Spikes
- Haze
- Recover

Kyurem-Black @ Ghostium Z
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Trick-or-Treat
- Dragon Claw
- Fusion Bolt
- Ice Beam

Gengar @ Choice Scarf
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moongeist Beam
- Sludge Wave
- Focus Blast
- Trick

Zygarde @ Choice Band
Ability: Aura Break
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Thousand Arrows
- Extreme Speed
- Outrage
- Spectral Thief

Marowak-Alola @ Thick Club
Ability: Rock Head
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Shadow Bone
- Flare Blitz
- Shadow Sneak
- Swords Dance

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 168 Def / 88 SpD
Relaxed Nature
- Stealth Rock
- Leech Seed
- Knock Off
- Power Whip

Latios (M) @ Soul Dew
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Memento

Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Soft-Boiled
- Spore
- Seismic Toss

Clefable @ Leftovers
Ability: Unaware
EVs: 248 HP / 196 Def / 64 SpD
Bold Nature
IVs: 0 Atk
- Heal Bell
- Moonblast
- Wish
- Spiky Shield

Toxapex @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 204 Def / 56 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Toxic Spikes
- Recover
- Haze

Sableye @ Sablenite
Ability: Prankster
EVs: 248 HP / 160 Def / 100 SpD
Careful Nature
- Recover
- Knock Off
- Will-O-Wisp
- Leech Seed

Skarmory @ Shed Shell
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spe
Bold Nature
IVs: 0 Atk
- Roost
- Defog
- Spikes
- Strength Sap

Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 28 HP
- Earthquake
- Screech
- Reversal
- Sucker Punch

Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Thousand Arrows
- U-turn
- Knock Off
- Stone Edge

Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 72 SpD / 184 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Will-O-Wisp
- Roost
- Defog

Volcarona @ Life Orb
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fire Blast
- Earth Power
- Bug Buzz

Azumarill @ Normalium Z
Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Earthquake

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Shore Up
- Gyro Ball
- Power Whip

Heracross @ Heracronite
Ability: Guts
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Close Combat
- Pin Missile
- Rock Blast
- Swords Dance

Kyurem-Black @ Choice Band
Ability: Teravolt
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Icicle Crash
- Ice Shard
- Fusion Bolt
- Outrage

Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Hydro Pump
- Ice Beam

Scizor @ Scizorite
Ability: Swarm
EVs: 248 HP / 244 Def / 16 Spe
Impish Nature
- Defog
- Roost
- Bullet Punch
- U-turn

Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Fly
- Smack Down

Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Glaciate
- Earthquake

Volcarona @ Life Orb
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fire Blast
- Hidden Power [Ground]
- Freeze-Dry

Kyurem-Black @ Poisonium Z
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Purify
- Dragon Claw
- Fusion Bolt
- Ice Beam

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 24 SpD / 232 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Scald
- Baneful Bunker

Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 44 Atk / 200 SpD / 16 Spe
Adamant Nature
- Coil
- Roost
- Bullet Punch
- Knock Off

Latios (M) @ Soul Dew
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Memento

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Moonblast
- Soft-Boiled
- Healing Wish

Terrakion @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Earthquake
- Iron Head

Tapu Lele @ Twisted Spoon
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Agility
- Psystrike
- Moonblast
- Focus Blast

Porygon-Z @ Normalium Z
Ability: Adaptability
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Stored Power
- Conversion
- Hidden Power [Fighting]
- Dark Pulse

Dugtrio @ Choice Scarf
Ability: Sand Veil
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Trick
- Memento

Slaking @ Eject Button
Ability: Truant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Skill Swap
- Return
- Pursuit
- Earthquake

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
- Stealth Rock
- Leech Seed
- Knock Off
- Power Whip

Toxapex @ Eject Button
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Toxic Spikes
- Recover
- Haze

Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Accelerock
- Diamond Storm
- Crunch
- Earthquake

Latios (M) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Trick
- Defog

Tapu Koko @ Magnet
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 30 Atk
- Stealth Rock
- Thunderbolt
- Hidden Power [Ice]
- U-turn

Celesteela @ Rockium Z
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rock Polish
- Heavy Slam
- Earthquake
- Head Smash

Keldeo @ Custap Berry
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Scald
- Secret Sword
- Endeavor

Tapu Bulu @ Leftovers
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Horn Leech
- Superpower
- Stone Edge

Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sunsteel Strike
- Leaf Blade
- Sacred Sword
- Night Slash

Scizor @ Scizorite
Ability: Light Metal
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Gear Grind
- Bug Bite
- Knock Off

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 84 Def / 172 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Soft-Boiled
- King's Shield
- Thunder Wave

Latios (M) @ Soul Dew
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Roost
- Draco Meteor
- Psyshock

Landorus-Therian (M) @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Smack Down
- Earthquake
- Fly

Slowbro @ Slowbronite
Ability: Regenerator
EVs: 252 HP / 216 Def / 40 SpD
Bold Nature
IVs: 0 Atk
- Slack Off
- Scald
- Fire Blast
- Ice Beam

Pelipper @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 32 Def / 228 SpD
Bold Nature
- Scald
- U-turn
- Hurricane
- Roost

Swampert @ Swampertite
Ability: Damp
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Crabhammer
- Earthquake
- Ice Punch
- Power-Up Punch

Kingdra @ Splash Plate
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Steam Eruption
- Draco Meteor
- Ice Beam
- Water Spout

Landorus-Therian (M) @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Smack Down
- Fly

Ferrothorn @ Chople Berry
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
- Spikes
- Knock Off
- Power Whip
- Explosion

Tapu Koko @ Life Orb
Ability: Electric Surge
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Thunder
- U-turn
- Hidden Power [Ice]
- Brave Bird
A few things:

Scizor @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Fell Stinger
- Bullet Punch
- Brutal Swing
- Swords Dance

Use Thief over Brutal Swing. It has the same power and comes with the added bonus of stealing the opponent's item in case you get knocked off.

Magearna @ Fairium Z
Ability: Soul-Heart
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Fleur Cannon
- Burn Up
- Thunderbolt

Burn Up only works if the user is a Fire type. You'll have to use Fire Blast or Flamethrower instead. (ninja'd)

Keldeo @ Custap Berry
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Scald
- Secret Sword
- Endeavor

Custap Berry is currently unreleased. I'm guessing the idea is to fire off a quick Endeavor before going down. You'll have to settle for Salac Berry or something.
 
#66
So... something I haven't seen mention of that I feel deserves some love... Chatter. It's got big competition with Oblivion Wing as a coverage move to slap on special attackers, but 100% confusion and sub bypassing is definitely something to note. I don't have a team myself, but this alongside Oblivion Wing, Roost (hi ferrothorn), Beak Blast (thinking stabmons celesteela), and maybe Defog might make Flying a cool type to add to stall. Plus, with some paralysis spreaders, and maybe some rock slide or iron head action, a hax stall team very reminiscent of gen 6 but still nerfed could maybe be a thing. Here's a totally trash concept set just because:

Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Moonlight
- Thunder Wave
- Calm Mind
- Chatter
 
#68
Also i don't see bug broken and definitely not unhealthy for the meta.
And we simply don't suspect things out of the blue just because it will be good for the meta we do it when something becomes bad and unhealthy for it and i don't find bug being degenerate and a bitch to face till now and i am currently doing good with a mediocre typing such as flying.

Speaking of flying here are some good sets:


Thundurus @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Nasty Plot
- Oblivion Wing
- Thunderbolt

Exact same set as STABmons and almost equally effective in disposing off teams late game as well as sniping things mid-game. Probably one of the harshest stall-breakers available although i haven't faced a single Typemons stall till now. Substitute over Taunt can be run but i find the straight status stopping better but both are equally good, it's just preference.



Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 216 Def / 24 SpD / 16 Spe
Impish Nature
- Stealth Rock
- Beak Blast
- U-turn
- Earthquake

Again almost the same set as run in STABmons and as good even though it does not have the pleasure of recovery since i have roost on my Zygarde. It's regular Lando and does what it is supposed to and acts as a volt switch block and now has the ability to actually punish random u-turns occurring around as well as keep dangerous setup sweepers or physical mons under check. Beak Blast also kinda hits hard since a 100 BP Stab is nothing to scoff at for semi-bulky or frail things.


Although flying is mediocre as hell when compared to types such as Bug, Grass or Fire but still it has some pretty cool implications since now you can run defog on anything you want, can run dragon ascent as a great coverage option, gain roost as recovery (please give this to Zygarde, Sub DD is amazing with recovery) and some nice memes such as Acrobatics and Tailwind.
 
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#69
I've been immensely enjoying Staraptor so far. Its big problem with coverage is completely fixed via Flare Blitz or Volt Tackle, making it a devastating Choiced attacker.

Staraptor @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Double-Edge
- Volt Tackle / Flare Blitz
- U-turn

I guess you could drop Double-Edge for Close Combat, but I personally prefer having more STAB options.

I may swap this out with Mienshao, who could actually benefit from Electric Terrain and is faster.
 
#70
Yknow, I feel like whenever anyone uses Flying they give the special attackers Oblivion Wing. I'd like to say that Aeroblast is also an option and hits much harder, even if it lacks the draining effect. It might be better sometimes.
Just a little thing.
 

Lcass4919

The Xatu Warrior
#71
Yknow, I feel like whenever anyone uses Flying they give the special attackers Oblivion Wing. I'd like to say that Aeroblast is also an option and hits much harder, even if it lacks the draining effect. It might be better sometimes.
Just a little thing.
the problem with aeroblast is that 20 base power isnt enough most of the time to justify use over oblivion wing, which sacrifices small power for infinitely higher survivability and perfect accuracy to boot. think about it like this:

aeroblast gives thunderus more attacking power, but oblivion wing provides it with a move that essentially recovers 33% or more of its HP allowing its survivability to be MUCH more appriciated which gives it the extra turns needed to easily outdamage aeroblast.

an example is thunderus vs chansey. stoss wipes out thunderus in about 4 turns, which isnt enough for thunderus to KO chansey back even WITH taunt and +2. meanwhile with oblivion wing,chansey with toxic and stoss wont last through oblivion wing which lets tornadus outlast chansey with NO effort, while turning chansey into setup fodder on top of that.

aeroblasts niche lies with regenerator tornadus/glass cannons, as the survivability obwing gives is just too good to pass up.
 
#72
the problem with aeroblast is that 20 base power isnt enough most of the time to justify use over oblivion wing, which sacrifices small power for infinitely higher survivability and perfect accuracy to boot. think about it like this:

aeroblast gives thunderus more attacking power, but oblivion wing provides it with a move that essentially recovers 33% or more of its HP allowing its survivability to be MUCH more appriciated which gives it the extra turns needed to easily outdamage aeroblast.

an example is thunderus vs chansey. stoss wipes out thunderus in about 4 turns, which isnt enough for thunderus to KO chansey back even WITH taunt and +2. meanwhile with oblivion wing,chansey with toxic and stoss wont last through oblivion wing which lets tornadus outlast chansey with NO effort, while turning chansey into setup fodder on top of that.

aeroblasts niche lies with regenerator tornadus/glass cannons, as the survivability obwing gives is just too good to pass up.
25 base power :P
also a high crit ratio, which can matter.
 

MattL

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#73
You're right that Aeroblast is an option and that "it might be better sometimes." And this is not one of those times. In my Flying team in the team dump up there, Oblivion Wing is superior because of the ridiculous amount of recovery it brings. Celesteela's natural bulk and defensive typing are fantastic, and the incredible healing it provides prevents most things from being able to revenge kill it that would be able to if it were at less health. You're right that Aeroblast is better sometimes. But sometimes = always.

And the difference between the two is 20, not 25.
 
#74
You're right that Aeroblast is an option and that "it might be better sometimes." And this is not one of those times. In my Flying team in the team dump up there, Oblivion Wing is superior because of the ridiculous amount of recovery it brings. Celesteela's natural bulk and defensive typing are fantastic, and the incredible healing it provides prevents most things from being able to revenge kill it that would be able to if it were at less health. You're right that Aeroblast is better sometimes. But sometimes = always.

And the difference between the two is 20, not 25.
I wasn't talking about your team specifically therefore that is irrelevant.
The second bit is right tho, I always think it's just Flying Giga Drain :P
 
#75
Also i don't see bug broken and definitely not unhealthy for the meta.
And we simply don't suspect things out of the blue just because it will be good for the meta we do it when something becomes bad and unhealthy for it and i don't find bug being degenerate and a bitch to face till now and i am currently doing good with a mediocre typing such as flying.
Bug is not broken. I don't believe we will ever find a single type to be broken in this metagame, besides the banned normal type (I could of course be proven wrong). What I think makes Bug type merit a ban is there is little reason NOT to use it. It has amazing amounts of support and utility. Sticky Web allows powerful wallbreakers to break and sweep, more easily, Tail Glow in combination with Sticky Web is incredibly potent. It has priority in First Impression, Recovery in Heal Order, and crucially pivoting in U-Turn. Basically the one thing its not is an innately good offensive type, but you don't need to spam moves of the type you choose to have a good team.

I'm glad you're doing well with Flying. I saw you play earlier, and you had 3 flying types, AKA three pokemon immune to Sticky Web, Bugs most potent (imo) tool.

I've been playing with a pretty poorly put together team. Half of it tends to end up being fodder, but I've been doing fairly well just because of how good the combination of Tail Glow and Sticky Web is.
Alakazam-Mega @ Alakazite
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Psyshock
- Focus Blast
- Shadow Ball

Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Psychic
- Moonblast
- Focus Blast

Works by Lele pivoting into Mega Zam, which either Tail Glows and sweeps or just sweeps, depending what its up against... I'm considering changing Lele to Terrain Extender and getting a different scarfer.

tl;dr Bug isn't broken in that it's not unbeatable, by any means, but its too good in that there's not enough reason to run other types. I think the best solution is to ban/suspect Sticky Web, which is the main tool which an equivalent cant be found elsewhere. Bug will still have enough to be a good, maybe even great, type between U-Turn and Tail Glow and Heal Order.

On a different note I would recommend looking at the Sketchmons banlist as a guide for this meta, as many of the same threats exist. Spore and / or Dugtrio seem to be overpowered, but I don't really want to talk about them, not having used them yet.
EDIT: Halliday v IT11 IT11 had 4 mons immune to Arena Trap and Sporetrio still tore apart his team. This deserves a ban.


If I can be clearer on anything please let me know.
 
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