qc: AM, Tokyo Tom
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Overview
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Choice Scarf
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name: Choice Scarf
move 1: Stone Edge
move 2: Pursuit
move 3: Superpower / Earthquake
move 4: Crunch / Ice Punch
ability: Sand Stream
item: Choice Scarf
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly
Moves
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Usage Tips
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Team Options
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Choice Band
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name: Choice Band
move 1: Stone Edge
move 2: Crunch
move 3: Superpower / Fire Punch
move 4: Pursuit / Ice Punch
ability: Sand Stream
item: Choice Band
evs: 100 HP / 252 Atk / 156 Spe
nature: Adamant
Moves
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Set Details
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Usage Tips
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Team Options
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==========
everything below was done by Vertex. will edit it in once i finish the above
Support Tar
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name: Support Tar
move 1: Stealth Rock
move 2: Stone Edge
move 3: Pursuit
move 4: Ice Beam / Crunch / Fire Blast
ability: Sand Stream
item: Smooth Rock
evs: 248 HP / 36 Def / 224 SpD
nature: Relaxed
Moves
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Set Details
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Usage Tips
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Team Options
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Dragon Dance
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name: Dragon Dance
move 1: Dragon Dance
move 2: Stone Edge
move 3: Crunch / Ice Punch
move 4: Superpower / Earthquake
ability: Sand Stream
item: Tyranitarite
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly
Moves
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Set Details
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Usage Tips
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Team Options
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Other Options
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- PhysDef
- Brazilian TTar (special)
- EQ on choice sets hit Heatran for the most damage, and it gets good neutral coverage with stone edge.
Checks & Counters
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**Fairy-types**: azu, clef, and mega altaria take on all non CB sets well as they can either OHKO or severely damage ttar with their stabs. Azu also has priority aqua jet.
**Steel-types**: ferro, scizor, skarmory, and excadrill take little from TTars STABs and have ways to either kill it, or set up hazards on it
**Fighting-types**: keldeo, conkeldurr, mega gallade, terrakion, chesnaught, mega lopunny, and breloom resist both of TTars STABs (bar gallade) and easily OHKO TTar with their STABs.
**Physically defensive Pokemon**: Skarmory, chesnaught, hippowdon, ferrothorn, gliscor, lando t, rotom-w, mega sab, clefable, and mega venusaur have no problem walling TTar becasue they take little from its STAbs and can recover off the damage. however, lando t and gliscor must watch out for ice punch, and CB can beat clef and ferrothorn with stone edge and fire punch, respectively
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Overview
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- good attack stat
- sand stream
- pursuit
- checks birds
- has sr
- moveocean
- great spdef
- bad defensive typing
- weak to common priority moves like mach punch and aqua jet
- slow, even with scarf
- setup bait for most fighting types
- easily worn down
Choice Scarf
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name: Choice Scarf
move 1: Stone Edge
move 2: Pursuit
move 3: Superpower / Earthquake
move 4: Crunch / Ice Punch
ability: Sand Stream
item: Choice Scarf
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly
Moves
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- pursuit traps gengar, latis, and other psychic types
- stone edge to hit everything hard, esp birds
- superpower to hit steels and rock types
- eq to hit steels + get better neural coverage w/o drops
- crunch for secondary stab and hitting hard in general
- ice punch to hit grounds and dragons super effectively
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- jolly + scarf outspeeds base 115s and below
- sand stream to negate opposing weather and give a spdef boost
- maximum attack and speed to be able to effectively do its job
Usage Tips
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- use this set to trap gengar, latis, starmie, and other psychic types that ttar forces out
- is a great bird check as it outspeeds pinsir and thundy, as well as most variants of talonflame
- good zard y check as it outspeeds, removes sun, and can troll it by locking it into solarbeam on the switch
Team Options
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- keldeo, zard y, and landorus appreciate ttars ability to remove the latis
- mons that take on water, fighting, and ground types, such as celebi, clefable, glicor, and keldeo
- mons that appreciate ttars ability to check birds, such as ferrothorn, scizor, and celebi.
- rockers such as ferro, lando (both), clefable, and garchomp are appreciated as the rocks they set allow ttar to score crucial KOs it otherwise couldnt
- excadrill is an option as it spins and has sand rush, but the sand turns are limited.
Choice Band
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name: Choice Band
move 1: Stone Edge
move 2: Crunch
move 3: Superpower / Fire Punch
move 4: Pursuit / Ice Punch
ability: Sand Stream
item: Choice Band
evs: 100 HP / 252 Atk / 156 Spe
nature: Adamant
Moves
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- stone edge for STAB that hits any non resist rly hard
- crunch for psychic types
- superpower for steel types & opposing ttar
- fire punch to hit ferro, while also hitting any steel not named heatran
- pursuit traps opposing psychic types like the latis, while also getting crucial chip damage on chansey
- ice punch can be used instead to nail lando t on the switch, while also hitting dragons and other grounds for decent damage
Set Details
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- cb, adamant nature, and max attack investment give tyranitar as much power as possible
- 156 speed EVs outspeed minimum speed mandibuzz, and the rest go into hp for bulk
- 76 speed Evs can be used instead if you only need to outspeed skarmory
Usage Tips
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- this set is used best as a wallbreaker to weaken things such as ferrothorn, rotom-w, and (mega) slowbro
- good at pursuit trapping bulky psychics such as mew, slowbro, and cresselia.
- good at trapping chansey for zard y
- good lati check
- good bird check
- when in doubt, click stone edge because it hits rly hard
- Keldeo, Zard y, and Landorus like Ttars ability to pursuit stuff
Team Options
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- zard y likes the latis and chansey being trapped. lando too
- excadrill can be used to sweep after ttar has broken down walls
- mons that appreciate walls being broken, such as SD talon, SD Gallade, Choice Scarf Keldeo, Mega Lopunny, etc
- mons that hate birds, such as Keldeo, lopunny, gallade, pinsir, etc
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everything below was done by Vertex. will edit it in once i finish the above
Support Tar
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name: Support Tar
move 1: Stealth Rock
move 2: Stone Edge
move 3: Pursuit
move 4: Ice Beam / Crunch / Fire Blast
ability: Sand Stream
item: Smooth Rock
evs: 248 HP / 36 Def / 224 SpD
nature: Relaxed
Moves
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- rocks to help the team
- stone edge to hits birds
- pursuit to trap the latis
- ice beam lures in lando, crunch hits psychic types hard, fire blast hits ferro and skarm hard
- rock slide over stone edge can be used for more accuracy at the cost of power
- roar can be used to prevent ttar from being set up on, esp when facing bd azu or sub keldeo
Set Details
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- evs live a +1 DNite EQ, while sponging up special hits like a champ
- smooth rock to maximize sand turns
- relaxed nature to keep both offensive and defensive stats unhindered
- chople can be used to avoid a ohko from mons that carry fighting coverage such as zam or gengar
Usage Tips
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- use this set to set up rocks on things ttar forces out, such as talonflame or heatran
- use this to check DDers such as Zard X and DNite in a pinch
- sets up sand for excadrill to sweep under sand
- can lure in ferro / lando t with fire blast / ice beam respectively
- good lati check & can pursuit them
- good bird check
Team Options
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- EXCADRILL
- celebi takes on azu and breloom, two mons that trouble sand
- talonflame takes on bulky grasses
- keldeo takes on bulky grounds & likes TTars pursuit & bird check support. also checks scizor
- zard y likes TTars sand support and can wallbreak
- lati@s takes on keldeo
Dragon Dance
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name: Dragon Dance
move 1: Dragon Dance
move 2: Stone Edge
move 3: Crunch / Ice Punch
move 4: Superpower / Earthquake
ability: Sand Stream
item: Tyranitarite
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly
Moves
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- DD boosts speed and attack
- crunch and stone edge are STABs
- Superpower hits steels and rock types super effectively
- eq can be used instead for the edgequake combo + no drops
- ice punch is an option to hit lando t
- fire punch is an option to hit scizor and ferrothorn
Set Details
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- max speed and a jolly nature let it outspeed everything up to torn t
- max attack to hit hard
- tyranitarite to gain the crucial speed boost & bulk
Usage Tips
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- only go for the sweep after priority has been removed
- make sure the necessary walls are weakened
- make sure faster scarfers are taken care of, such as lando t, before you dd
Team Options
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- magnezone traps the steels that wall this set
- mons that take on breloom, conk, azu, and scizor are needed. mons like celebi, talonflame, keldeo, and clefable work
- mons that beat fairies such as heatran, ferro, or spdef talon work
- mons that lay down sr such as chomp, lando t, and heatran are appreciated
- talonflame is a good cleaner after ttar has wekened stuff
- wallbreakers that break things down do ttar can sweep are appreciated, such as latios, azu, SD leadchomp, and specs keldeo
Other Options
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- PhysDef
- Brazilian TTar (special)
- EQ on choice sets hit Heatran for the most damage, and it gets good neutral coverage with stone edge.
Checks & Counters
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**Fairy-types**: azu, clef, and mega altaria take on all non CB sets well as they can either OHKO or severely damage ttar with their stabs. Azu also has priority aqua jet.
**Steel-types**: ferro, scizor, skarmory, and excadrill take little from TTars STABs and have ways to either kill it, or set up hazards on it
**Fighting-types**: keldeo, conkeldurr, mega gallade, terrakion, chesnaught, mega lopunny, and breloom resist both of TTars STABs (bar gallade) and easily OHKO TTar with their STABs.
**Physically defensive Pokemon**: Skarmory, chesnaught, hippowdon, ferrothorn, gliscor, lando t, rotom-w, mega sab, clefable, and mega venusaur have no problem walling TTar becasue they take little from its STAbs and can recover off the damage. however, lando t and gliscor must watch out for ice punch, and CB can beat clef and ferrothorn with stone edge and fire punch, respectively
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