This RMT is based on the DD Tyranitar. Its been working really well currently, DD Tyranitar RIPS through teams without a really prominent physical wall.
Team at a Glance:
Team Building Process:
Okay so first of all I obviously needed a DD-Tyranitar.
The biggest problem to LO DD Tyranitar are Pokemon like Scizor, Skarmory and Scarf Jirachi. Magnezone handles all of these very easily.
Next, I wanted to decide on my lead first. Stealth Rock was the first thought that came to my mind, but after some thought, I thought Toxic Spikes was the better choice. Who better to do this then Roserade?
To rack up the poison spreading, I need something that could force switches and take advantage of that. Gengar was phenomenal.
After Gengar, I needed a good revenge killer, but was whom is also quite bulky in a sense. I chooes Rotom-W (sorry for the wrong spirte, can't find Rotom-W sprite).
Last of all, I needed a bulky sweeper. Inspired by a friend, I choose a physically bulky Salamence. I'm still debating on what to put in this slot.
Eventually I came to the conclusion that Roserade just wasn't fast enough. I thought up a new set for Smeargle, which also lay down Toxic Spikes.
Now because I didn't have a solid counter to Swampert, I changed Rotom-W to Rotom-C.
Under the Microscope:
Smeargle @ Choice Scarf
Ability: Own Tempo
EVs: 252 HP/4 Def/252 Spe
Jolly Nature (+Spe, -SpA)
- Spore
- Toxic Spikes
- Trick
- U-turn
---
Role: This is my lead. I'm proud to call it my invention, because it is. This probably seems quite gimmicky, but it is extremely effective against common leads. It out speeds everything this side of Electrode (409 Speed). This lead rarely puts me at a disadvantage, and can be used as death fodder late game, or to put something to sleep later on.
Moveset: Spore is quite useful, putting something to sleep. Its also pretty standard on a Smeargle lead. Toxic Spikes is my main entry hazard, and I choose it over Stealth Rock because I figured while my Tyranitar is setting up, Sandstorm and the poison will begin to takes its toll, and because Life Orb is such a common item, that will also factor damage in. Trick is the center of this set. It allows me to cripple so many leads. U-turn may seem ridiculous, but it allows me to scout very effectively.
EVs, Nature, and Item: Jolly and 252 Speed EVs are essential, the 252 HP EVs are to give some "bulk". At first it seems useful to give more EVs to Attack, but the HP EVs give me some important bulk to Pokemon that outspeed me. Choice Scarf is self-explanatory.
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Rotom-C @ Choice Scarf
Ability: Levitate
EVs: 252 SpA/4 SpD/252 Spe
Timid Nature (+Spe, -Atk)
- Leaf Storm
- Shadow Ball
- Thunderbolt
- Trick
---
Role: This is one of the most underrated revenge killers in the metagame. I mainly use this to kill off things like Hippowdon and Swampert who completely wall my Tyranitar, even after a Dragon Dance. I'm still not sure about the dilemma of Choice Scarf or Choice Specs.
Moveset: Leaf Storms is so the crux of this set. Shadow Ball and Thunderbolt are my main STAB moves. Trick completely cripples walls like Blissey, Bronzong or Dusknoir, and turn them into set-up fodder for the rest of my team.
EVs, Nature, and Item: EVs are for maximized special sweepiness. I'm not sure whether it should be Timid (447 Speed) or Modest (406 Speed). Choice Scarf makes me an effective revenge killer, though I'm not sure about it or Choice Specs.
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Gengar @ Leftovers
Ability: Levitate
EVs: 4 HP/252 SpA/252 Spe
Timid Nature (+Spe, -Atk)
- Focus Blast
- Shadow Ball
- Substitute
- Thunderbolt
---
Role: Awesome at forcing switches and racking up poison damage. Substitute basically gives Gengar a "second chance", e.g. if Focus Blast doesn't hit or if he fails to OHKO. I use this to tear holes through my opponents team so that Tyranitar has a free sweep.
Moveset: The three attacks are pretty standard. Focus Blast and Shadow Ball complete unresisted coverage. Thunderbolt is for more super effective coverage. Substitute simply works wonders on Gengar.
EVs, Nature, and Item: Again, Timid max Speed is required on almost every Gengar (I think its required on all Gengars), and the rest is dumped to Special Attack. Leftovers over Life Orb because so I won't lose ridiculous amounts of health due to the omnipresent sandstorm and Substitute damage.
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Salamence @ Leftovers
Ability: Intimidate
EVs: 252 HP/180 Def/76 Spe
Jolly Nature (+Spe, -SpA)
- Dragon Claw
- Dragon Dance
- Earthquake
- Roost
---
Role: Physically bulky Salamence is so underrated. It checks many threats, and its walling capabilities are further boosted by Intimidate. Choice Scarf Flygon's Outrage does puny damage (factoring in Intimidate). It acts as my bulky sweeper, and has great type coverage with my Magnezone. This thing as saved me countless of times, checking some of the metagame's to physically offensive threats.
Moveset: Dragon Claw over Outrage because this is a sort of "tank" and I don't want to be locking myself into Outrage, and it is much easier to grab Dragon Dances now. Earthquake is for those pesky Steels which resist my Dragon STAB. Dragon Dance is self-explanatory. Roost gives me very welcomed longevity, and also gets rid of my Ice and Rock weakness, as well as making Electric not very effective.
EVs, Nature, and Item: The EVs give me very adequate physical bulk, but also providing me with a good touch of Speed. Leftovers only further increases my longevity.
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Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Atk/252 SpA/252 Spe
Naive Nature (+Spe, -SpD)
- Explosion
- Flash Cannon
- Hidden Power Fire
- Thunderbolt
---
Role: Magnezone is essential to this team. It destroys the omnipresent Choice Band Scizor, and also conveniently checks Pokemon like Skarmory, Choice Scarf Jirachi, Forretress, and almost all other Steels. All of these bar the way to Tyranitar sweeping, which is the reason Magnzone earns a place on this team. With Choice Scarf, this can act like a mini-sweeper when needed.
Moveset: Explosion takes care of Blissey, which is VERY convenient for Magnezone. Flash Cannon and Thunderbolt are Magnezone's main STAB attacks. Hidden Power Fire conveniently takes care of Forretress and Scizor.
EVs, Nature, and Item: EVs give this max Speed and Special Attack. 4 Attack EVs just slightly boost Explosion. Choice Scarf gives me very welcome speed.
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Tyranitar @ Life Orb
Ability: Sand Stream
EVs: 4 HP/252 Atk/252 Spe
Jolly Nature (+Spe, -SpA)
- Crunch
- Dragon Dance
- Earthquake
- Stone Edge
---
Role: Tyranitar is a nightmare to wall. It serves as my primary sweeper, and a very prominent one at that. Nothing bar Hippowdon, Swampert, Bronzong, Forretress and Skarmory can wall it. And all of those are easily removed by the rest of my team (providing Bronzong doesn't have Earthquake). A physical beast of a sweeper.
Moveset: Dragon Dance is the crux of this set, boosting Tyranitar's Speed to much better levels (361) and its already beastly Attack to ridiculous levels. Crunch and Stone Edge are my main STAB attacks. You may ask why Earthquake over Fire Punch or Aqua Tail? Firstly, Earthquake completes the legendary QuakeEdge combination. Secondly, Fire Punch is only used with Babiri Berry, and other Steels are destroyed by Magnezone. Aqua Tail is primarily used to hit Pokemon like Hippowdon. The rest of my team destroys it.
EVs, Nature, and Item: EVs give Tyranitar maximized physical sweepiness. Without Jolly, Tyranitar becomes way too slow. Life Orb gives Tyranitar's attacks an extra kick, unlike Babiri Berry.
Final Glance:
End Notes:
Any constructive criticism will be welcomed. I have tested this team.
Threat list is on next post. Instead of writing all the Pokemon and how I deal with them, I’ll just note down the Pokemon that are significant threats to this team.
Team at a Glance:
Team Building Process:
Okay so first of all I obviously needed a DD-Tyranitar.
The biggest problem to LO DD Tyranitar are Pokemon like Scizor, Skarmory and Scarf Jirachi. Magnezone handles all of these very easily.
Next, I wanted to decide on my lead first. Stealth Rock was the first thought that came to my mind, but after some thought, I thought Toxic Spikes was the better choice. Who better to do this then Roserade?
To rack up the poison spreading, I need something that could force switches and take advantage of that. Gengar was phenomenal.
After Gengar, I needed a good revenge killer, but was whom is also quite bulky in a sense. I chooes Rotom-W (sorry for the wrong spirte, can't find Rotom-W sprite).
Last of all, I needed a bulky sweeper. Inspired by a friend, I choose a physically bulky Salamence. I'm still debating on what to put in this slot.
Eventually I came to the conclusion that Roserade just wasn't fast enough. I thought up a new set for Smeargle, which also lay down Toxic Spikes.
Now because I didn't have a solid counter to Swampert, I changed Rotom-W to Rotom-C.
Under the Microscope:
Smeargle @ Choice Scarf
Ability: Own Tempo
EVs: 252 HP/4 Def/252 Spe
Jolly Nature (+Spe, -SpA)
- Spore
- Toxic Spikes
- Trick
- U-turn
---
Role: This is my lead. I'm proud to call it my invention, because it is. This probably seems quite gimmicky, but it is extremely effective against common leads. It out speeds everything this side of Electrode (409 Speed). This lead rarely puts me at a disadvantage, and can be used as death fodder late game, or to put something to sleep later on.
Moveset: Spore is quite useful, putting something to sleep. Its also pretty standard on a Smeargle lead. Toxic Spikes is my main entry hazard, and I choose it over Stealth Rock because I figured while my Tyranitar is setting up, Sandstorm and the poison will begin to takes its toll, and because Life Orb is such a common item, that will also factor damage in. Trick is the center of this set. It allows me to cripple so many leads. U-turn may seem ridiculous, but it allows me to scout very effectively.
EVs, Nature, and Item: Jolly and 252 Speed EVs are essential, the 252 HP EVs are to give some "bulk". At first it seems useful to give more EVs to Attack, but the HP EVs give me some important bulk to Pokemon that outspeed me. Choice Scarf is self-explanatory.
----------------------------------------------------------------------------------------------
Rotom-C @ Choice Scarf
Ability: Levitate
EVs: 252 SpA/4 SpD/252 Spe
Timid Nature (+Spe, -Atk)
- Leaf Storm
- Shadow Ball
- Thunderbolt
- Trick
---
Role: This is one of the most underrated revenge killers in the metagame. I mainly use this to kill off things like Hippowdon and Swampert who completely wall my Tyranitar, even after a Dragon Dance. I'm still not sure about the dilemma of Choice Scarf or Choice Specs.
Moveset: Leaf Storms is so the crux of this set. Shadow Ball and Thunderbolt are my main STAB moves. Trick completely cripples walls like Blissey, Bronzong or Dusknoir, and turn them into set-up fodder for the rest of my team.
EVs, Nature, and Item: EVs are for maximized special sweepiness. I'm not sure whether it should be Timid (447 Speed) or Modest (406 Speed). Choice Scarf makes me an effective revenge killer, though I'm not sure about it or Choice Specs.
----------------------------------------------------------------------------------------------
Gengar @ Leftovers
Ability: Levitate
EVs: 4 HP/252 SpA/252 Spe
Timid Nature (+Spe, -Atk)
- Focus Blast
- Shadow Ball
- Substitute
- Thunderbolt
---
Role: Awesome at forcing switches and racking up poison damage. Substitute basically gives Gengar a "second chance", e.g. if Focus Blast doesn't hit or if he fails to OHKO. I use this to tear holes through my opponents team so that Tyranitar has a free sweep.
Moveset: The three attacks are pretty standard. Focus Blast and Shadow Ball complete unresisted coverage. Thunderbolt is for more super effective coverage. Substitute simply works wonders on Gengar.
EVs, Nature, and Item: Again, Timid max Speed is required on almost every Gengar (I think its required on all Gengars), and the rest is dumped to Special Attack. Leftovers over Life Orb because so I won't lose ridiculous amounts of health due to the omnipresent sandstorm and Substitute damage.
----------------------------------------------------------------------------------------------
Salamence @ Leftovers
Ability: Intimidate
EVs: 252 HP/180 Def/76 Spe
Jolly Nature (+Spe, -SpA)
- Dragon Claw
- Dragon Dance
- Earthquake
- Roost
---
Role: Physically bulky Salamence is so underrated. It checks many threats, and its walling capabilities are further boosted by Intimidate. Choice Scarf Flygon's Outrage does puny damage (factoring in Intimidate). It acts as my bulky sweeper, and has great type coverage with my Magnezone. This thing as saved me countless of times, checking some of the metagame's to physically offensive threats.
Moveset: Dragon Claw over Outrage because this is a sort of "tank" and I don't want to be locking myself into Outrage, and it is much easier to grab Dragon Dances now. Earthquake is for those pesky Steels which resist my Dragon STAB. Dragon Dance is self-explanatory. Roost gives me very welcomed longevity, and also gets rid of my Ice and Rock weakness, as well as making Electric not very effective.
EVs, Nature, and Item: The EVs give me very adequate physical bulk, but also providing me with a good touch of Speed. Leftovers only further increases my longevity.
----------------------------------------------------------------------------------------------
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Atk/252 SpA/252 Spe
Naive Nature (+Spe, -SpD)
- Explosion
- Flash Cannon
- Hidden Power Fire
- Thunderbolt
---
Role: Magnezone is essential to this team. It destroys the omnipresent Choice Band Scizor, and also conveniently checks Pokemon like Skarmory, Choice Scarf Jirachi, Forretress, and almost all other Steels. All of these bar the way to Tyranitar sweeping, which is the reason Magnzone earns a place on this team. With Choice Scarf, this can act like a mini-sweeper when needed.
Moveset: Explosion takes care of Blissey, which is VERY convenient for Magnezone. Flash Cannon and Thunderbolt are Magnezone's main STAB attacks. Hidden Power Fire conveniently takes care of Forretress and Scizor.
EVs, Nature, and Item: EVs give this max Speed and Special Attack. 4 Attack EVs just slightly boost Explosion. Choice Scarf gives me very welcome speed.
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Tyranitar @ Life Orb
Ability: Sand Stream
EVs: 4 HP/252 Atk/252 Spe
Jolly Nature (+Spe, -SpA)
- Crunch
- Dragon Dance
- Earthquake
- Stone Edge
---
Role: Tyranitar is a nightmare to wall. It serves as my primary sweeper, and a very prominent one at that. Nothing bar Hippowdon, Swampert, Bronzong, Forretress and Skarmory can wall it. And all of those are easily removed by the rest of my team (providing Bronzong doesn't have Earthquake). A physical beast of a sweeper.
Moveset: Dragon Dance is the crux of this set, boosting Tyranitar's Speed to much better levels (361) and its already beastly Attack to ridiculous levels. Crunch and Stone Edge are my main STAB attacks. You may ask why Earthquake over Fire Punch or Aqua Tail? Firstly, Earthquake completes the legendary QuakeEdge combination. Secondly, Fire Punch is only used with Babiri Berry, and other Steels are destroyed by Magnezone. Aqua Tail is primarily used to hit Pokemon like Hippowdon. The rest of my team destroys it.
EVs, Nature, and Item: EVs give Tyranitar maximized physical sweepiness. Without Jolly, Tyranitar becomes way too slow. Life Orb gives Tyranitar's attacks an extra kick, unlike Babiri Berry.
Final Glance:
End Notes:
Any constructive criticism will be welcomed. I have tested this team.
Threat list is on next post. Instead of writing all the Pokemon and how I deal with them, I’ll just note down the Pokemon that are significant threats to this team.