Tyranitar

xzern

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[OVERVIEW]
Tyranitar looks like a great Pokemon at first glance. It's the only viable setter of sand, and it has an extensive movepool and considerably high attacking stats. However, Tyranitar is, simply put, a lackluster Pokemon in DOU; its bad typing leaves it susceptible to a vast majority of common threats, such as Landorus-T, Keldeo, and Amoonguss. Furthermore, as Rock-types, Mega Diancie and Terrakion are generally the better pick with their immediate high Speed and more powerful STAB moves. Tyranitar also faces competition as a Dark-type from the likes of Bisharp and Hydreigon, which aren't totally beaten by Landorus-T and are able to fit on a wider range of team styles. Tyranitar's main saving grace is its ability to set sand, which, despite being the main part of a generally inconsistent team style, can be used to support an adjacent Excadrill and break a foe's Focus Sash. Tyranitar can also become a threatening sweeper when Dragon Dance is used in tandem with its decent STAB coverage, but it is so slow that it can't even outspeed Choice Scarf Landorus-T, its most threatening and most common foe, after a boost.

[SET]
name: Dragon Dance
move 1: Rock Slide
move 2: Crunch
move 3: Dragon Dance
move 4: Protect
item: Tyranitarite
ability: Sand Stream
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========

Rock Slide is Tyranitar's main attacking move. While relatively weak, it's recommended for its spread coverage and flinch chance, which works notably well after some Speed boosts from Dragon Dance. Crunch functions as Tyranitar's secondary STAB move; it enables Tyranitar to both target a single foe for more damage and threaten the Steel-types that resist Rock Slide, such as Aegislash and Jirachi. Dragon Dance enables Tyranitar to set itself apart from other Rock- and Dark-types by boosting its Attack to impressively high levels, as well as giving it the Speed boost to outpace most Pokemon that would normally threaten it. Protect is a staple move used in doubles formats in order to stall out opposing field conditions such as Tailwind and to scout for enemy attacks.

Set Details
========

Tyranitar needs to be Mega Evolved in order to use this set well, as the Mega forme has the bulk and offenses to utilize Dragon Dance to its fullest extent. Tyranitar should be running Sand Stream in order to disrupt opposing weather conditions on the switch, break Focus Sashes, boost its Special Defense, and potentially support Excadrill. Although Tyranitar cannot outspeed Choice Scarf Landorus-T after just one boost, it can still run maximum Speed in order to outspeed other fast Pokemon when boosted, such as Mega Gengar, Darkrai, and Weavile, while still retaining a potent offensive presence. Adamant can be used over Jolly for more power while also still being able to outspeed base 110 Pokemon such as Mega Diancie and Latios.

Usage Tips
========

In order to make the most use of Mega Tyranitar's bulk, it should start setting up instantly, when it is at a healthy range of HP. That being said, Tyranitar is best used as a late-game sweeper, when its checks are removed and the rest of the opponent's team is weakened. Use Sand Stream to your advantage, as the ability to break an enemy's Focus Sash is incredibly useful.

Team Options
========

Redirection support in order to help Tyranitar grab boosts greatly benefits it. Specifically, redirection users that can both tank Fighting-type attacks and threaten Landorus-T pair the best with Tyranitar. Therefore, Amoonguss, Togekiss, Jirachi, and Clefairy are all viable choices for this role. Excadrill is one of the most advantageous partners for Tyranitar, as it's the only viable user of Sand Rush. Furthermore, its STAB coverage allows it to remove certain checks to Tyranitar, namely Fairy-types such as Sylveon and Mega Diancie. However, Excadrill stacks weaknesses to Fighting- and Water-type attacks. Wide Guard users, mainly Aegislash and Conkeldurr, support Tyranitar by providing an immunity to opposing Earthquake and Pixilate Hyper Voice. Checks to Landorus-T, such as Keldeo and Rotom-W, are also needed on the team in order to allow Tyranitar to function well. Fighting-types pose a massive threat to Tyranitar, so allies such as Latios and Talonflame are valuable to Tyranitar. Bulky Grass-types and Spore users such as Ferrothorn and Amoonguss also stand in Tyranitar's way of sweeping, so checks to those such as Heatran, Infernape, Talonflame, and most Safety Goggles users support Tyranitar well. Bulky Water-types threaten Tyranitar's sweep as well, so Pokemon such as Thundurus, Amoonguss, and Rotom-W provide apt support to Tyranitar.

[STRATEGY COMMENTS]
Other Options
=============

Tyranitar can utilize the elemental punches to eliminate some of its usual checks, such as Thunder Punch for Keldeo, but this would require removing one of Tyranitar's important STAB moves and is usually not very useful overall. Thunder Wave could be used for speed control, but Thundurus is a much better user of it. The Tyranitarite may be forgone in favor of a Mega that better fits the team; however, Tyranitar can only utilize a Dragon Dance set well when given the extra defenses of its Mega forme. Assault Vest could also be used to increase Tyranitar's already-boosted Special Defense. Tyranitar can run a specially oriented set with Rock Slide and Shuca Berry or Life Orb to surprise its usual checks, such as Landorus-T, with its extensive movepool and to mitigate its weakness to Intimidate while also posing a bigger threat to Aegislash with Dark Pulse rather than Crunch. Weakness Policy could be used when running Dragon Dance, as Tyranitar has many weaknesses and may survive some super effective attacks.

Checks and Counters
===================

**Ground-type Pokemon**: Tyranitar's suboptimal typing leaves it with many exploitable flaws. Landorus-T is a prominent threat to Tyranitar, as the common Choice Scarf set outspeeds it even after a boost and proceeds to 2HKO it while ignoring an ally's redirection with Earthquake.

**Fairy-type Pokemon**: Mega Gardevoir and Sylveon prove to be threatening to Tyranitar with their Pixilate Hyper Voice. Hyper Voice, being a spread move, also cannot be avoided with an ally's redirection.

**Fighting-type Pokemon**: Fighting-types, such as Keldeo and Terrakion, resist both of Tyranitar's STAB types and OHKO it with their own STAB moves.

**Water-type Pokemon**: Bulky Water-types, such as Azumarill and Suicune, can tank Tyranitar's hits and do more damage in return.

**Grass-type Pokemon**: Grass-types such as Ferrothorn, Breloom, and Amoonguss can survive Tyranitar's attacks and OHKO it back or immobilize it with Spore, in Amoonguss's case.

**Intimidate and Burns**: Tyranitar's boosts are mitigated by opposing Intimidate users such as Landorus-T, Gyarados, and Scrafty. A Will-O-Wisp from Rotom-W also halts Tyranitar's sweeping ability.

**Faster Pokemon**: Even after obtaining a Dragon Dance boost, Tyranitar can still be outsped and OHKOed by Choice Scarf Landorus-T, Superpower Deoxys-A, and Choice Scarf Genesect. Tyranitar needs to use Dragon Dance at least twice to outspeed these threats; otherwise, it is OHKOed or takes heavy damage from them.

**Paralysis, Tailwind, and Trick Room**: Dragon Dance Tyranitar relies on being fast to shoot off its powerful STAB moves before it gets smacked, so any of these forms of speed control hampers it significantly. Thundurus, Salamence, and Cresselia all commonly carry one of these forms of speed control.

**Wide Guard**: Wide Guard prevents Tyranitar from consistently spamming Rock Slide. Conkeldurr in particular can use Wide Guard to protect a teammate or OHKO Tyranitar with Mach Punch.
 
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Bughouse

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Since you have no content anwhere else, I'll comment on the one questionable thing.

Is there much of a reason for Jolly anymore with no Skymin? Adamant seems the better primary slash. All it catches are Greninja, Darkrai, Weavile, Jolly Talonflame, regular Aero, and Mega Gengar. None of those are /that/ common.
 

Arcticblast

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I kept Jolly on my sand team after the Skymin ban and have to say not outrunning Mega Gengar would be a huge bummer when it traps and burns you

and I actually ran into a Jolly Talon in open sooooooooo
 

qsns

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Not much to fix up it looks pretty good 2 meee

Small things:
  • (moves) Specify "speed boosts" when mentioning how Rock Slide works well with boosting, as the attack raise doesn't really change the flinch chance
  • Talk about Sand Stream in Set Details
  • "Tyranitar usually shouldn't start setting up when its hard counters, such as Landorus-T and Keldeo, are still on the field." - you're not gonna set up with them on the field, obviously, so just say like "at a healthy range of HP" or something similar
  • (team options) Wide Guard users protect TTar from Hyper Voice too, you just mentioned EQ
  • (other options) I've used special Luretar outside of TR and it's okay. I wouldn't specifically mention TR and also say it would be holding Shuca Berry!

good stuff, 1/3 when implemented n_n
 

finally

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you might want to mention somewhere that jolly ttar is what you use if you are using regular dragon dance ttar because your base speed does not change to 71. example: "Dragon dance mega ttar regularly runs adamant, but if you already have a mega you can run regular dd ttar but it has to be jolly in order to outspeed stuff like genies at +1."
i think you should mention 1) tyranitar is a super hard cresselia check and 2) sandy dinosaur is an average tr check

here is a ttar set for discussion:
deomouto (Tyranitar) @ Assault Vest
Ability: Sand Stream
EVs: 192 HP / 252 Atk / 64 SpA
Brave Nature
- Rock Slide
- Crunch
- Ice Beam
- Low Kick

64 SpA Tyranitar Ice Beam vs. 0 HP / 0 SpD Landorus-T: 320-380 (100.3 - 119.1%) -- guaranteed OHKO
252+ Atk Tyranitar Low Kick (100 BP) vs. 4 HP / 0 Def Mega Kangaskhan: 246-290 (69.8 - 82.3%)
252+ Atk Tyranitar Low Kick (120 BP) vs. 180 HP / 0 Def Heatran: 280-330 (76 - 89.6%)
252+ Atk Tyranitar Rock Slide vs. 228 HP / 0 Def Kyurem-B: 206-246 (45.9 - 54.9%) -- 58.2% chance to 2HKO after sandstorm damage and Leftovers recovery
252+ Atk Tyranitar Low Kick (120 BP) vs. 228 HP / 0 Def Kyurem-B: 294-348 (65.6 - 77.6%) -- guaranteed 2HKO after sandstorm damage and Leftovers recovery
252+ Atk Tyranitar Rock Slide vs. 244 HP / 108 Def Thundurus: 240-284 (66.6 - 78.8%) -- guaranteed 2HKO after sandstorm damage guaranteed 2hko after sitrus too

perhaps mention somewhere that ttar should usually not be used in conjunction with excadrill and is usually better as a standalone rock/dark type that you need for rock/dark stab or weather disruption

add chople as another option.
fire blast is an important filler for ferro weak teams, which a lot of ttar teams are since you have to have your fighting, water, ground resists (ttars weaknesses) and these guys (think rotomw, cresselia , latios) are bad at dealing with ferro

i love shaian like a love song
 

Checkmater

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fast life orb is cool with tailwind too, enough to outspeed jolly scarfdog :)
haven't really used it much but it was p cool
 
Personally, I think finally's set should be the main, if not the only set. DD is really mediocre at best, it's still outsped by quite a few random offensive mons (like the ones Bughouse listed above) and Choice Scarf users at +1, cockblocked by Intimidates and burns, and misses out on a lot of coverage its STABs alone don't get. The most it should get is an OO mention (if it's ever even worth considering, that is).

As for the rest of his points, Exca is still a good teammate to take down Fairies such as Sylveon and Mega Garde, both of which Ttar can't do much to. Chople shouldn't be added anywhere (Ttar still doesn't take Fighting-type moves well, esp. STAB ones - I'd much rather use Shuca or Babiri), and Fire Blast can be mentioned in Moves as an alternative to Low Kick.

checkmater75's set is indeed kinda cool...though Life Orb really cuts into Ttar's bulk (which is one of its main selling points).
 

Pocket

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I'm surprised that Weakness Policy isn't even mentioned in the analysis. It's one of the more potent DD sets for TTar, since TTar can take advantage of its many weaknesses to greatly enhance its offense. DD in general isn't that great a set up b/c of Lando-T nullifying the attack boost, but Weakness Policy helps ramp TTar up fast. Plus, why 'waste' a mega stone on TTar?

I think the scarf set deserves a mention as well. Patches up one of TTar's main flaws, which is its low Speed that turns Ttar into a punching bag. With Scarf intact Ttar can take out mons and avoid taking hits.

Also a simple 3 attacks + Protect Ttar with either a bulky or fast spread @ Shuca/Chople/Lum/Custap/LO/Sash can always serve as an effective tank for the team. Unlike the DD set, this makes TTar more of a team player that can come in and out as needed. TTar also appreciates the extra coverage move, too. As checkmater has noted, Tyranitar is actually quite deadly with speed support, thanks to its hard-hitting Rock Slides and diverse movepool. I have a 3 Atk Mega TTar on my para-spam team, and it cleans end game quite effortlessly.

finally's AV set is cool, too, but slow TTars usually appreciate having Protect IMHO.

finally brings up a good point - Although Sand Rush Excadrill needs TTar to work, TTar can work perfectly fine on a team without Excadrill or any other sand abuser. Sand is great for boosting TTar's special defense and disrupting opposing weather, but it doesn't fully define Tyranitar's purpose on a team (unlike Politoed). It's more akin to Charizard Y in this respect - Charizard Y isn't merely on a team to activate Chlorophyll on Venusaur; it's a powerful mon in its own right.

TTar has a lot of weaknesses, but STAB Rock Slide + Dark STAB are very useful attributes. Plus it has insane special defense thanks to the boost from Sand (Tyranitar with only 4 HP survives a Hyper Voice from Specs Sylveon). A mon that can tank hits and dish hits back deserves some cred in doubles. It's always nice to have something to disrupt the opposing weather, should they bring any. Recent arrival of Mega Diancie puts a damper on it, but it's still a great check to many top threats (Thundurus, Charizard, Heatran, Talonflame, Kyurem-B, & Hoopa-U; Latios, Hydreigon, & Aegislash to a lesser extent) and can always be customized to lure and eliminate the ubiquitous Landorus-T.
 
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talkingtree

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Three months later.... really sorry about the wait, but I'm here now!

  • [Overview] Add something about sand in general being an inconsistent team style, using one tier 4 mon to support another tier 4 mon is a rough starting point.
  • [Set] Per convention, the order should be Rock Slide / Crunch / Dragon Dance / Protect
  • [Moves] Change the order to reflect new set order
  • [Set Details] Mention that Sand Stream should be used pre-mega to be able to disrupt opposing weather teams upon switchin, as opposed to having to mega. Also because Unnerve is awful
  • [Other Options] WP Dragon Dance is another possible alternative, as Tyranitar is likely to live most attacks, even super-effective ones
  • [Other Options] AV and TWave sets deserve a mention, but there's no need to go into detail about either
  • [Checks and Counters] Combine the **Paralysis**, **Tailwind**, and **Trick Room** tags into one, speaking generally about how DD Mega Tar relies on being able to move first after boosts and any of those three may prevent that.
  • [Checks and Counters] Add a **Wide Guard** tag, noting Conkeldurr especially strongly, as it resists either of Tyranitar's moves and outprioritizes with a 4x effective Mach Punch
Good analysis, 2/3 when implemented so that you can get to writing
 

Idyll

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checkmate kid

ov: When you mention that it's outclassed as a Rock-type, mention Terrakion too and explain why they outclass it; the reason should be fundamentally the same for both Terrak and Diansy for the most part. Also explain why it's outclassed by said darks. When you mention it being a capable DDer, also mention that its Speed is lacking, even failing to outrun scarf lando at +1

set details: you don't need to deliberately mention that unnerve is unviable in comparison as it not being slashed should make this fact obvious. also, change / remove the word "adjacent" when you mention exca as ttar doesn't necessarily have to be on the field to support with sand stream.

to: the "most common" partner isn't a good way to describe exca bc it's not about usage, it's about effectiveness; something like a "good partner" or decent or w/e would fit better. Mention Jirachi as a good redirector bc it's gr8 lol; redirection doesn't necessarily have to be about perfect synergy anyway and jirachi's a tank (and also compared to toge and clef doesn't totally suck). Mention Conk when you talk about wide guard bc it gets it too and having more examples is nice. Bisharp as a lando-t check is a bit iffy bc while it does do that, it also hella stacks weaknesses lol. On the last two sentences, mention something else other than Blaziken and Serperior because they're not exactly high up there when it comes to viability; Heatran and Rotom-W respectively are better examples.

also, mention redirection first before exca. redirection's the more important one here

oo: a special set with possibly rock slide tacked on is decent, it can dodge intim and can fare fine against aegi with dark pulse unlike with crunch. maybe with LO too.

c&c: mention examples of things that can give spread para or set wind / room

3/3 once done let's gooooo
 
Last edited:

Idyll

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"It also faces competition as a Dark-type from the likes of Bisharp and Hydreigon, which aren't beaten by Landorus-T." - they can all still be beaten by Lando-T situationally. it's just that they aren't totally beaten and have more broader applications.

also you didn't mention that ddtar still doesn't outrun landog even with a dd :< this is particularly important as it shows that even with a boost Tar is still lacking and prone to one of the most common Pokemon in the metagame
 

P Squared

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[OVERVIEW]
Tyranitar looks like a great Pokemon at first glance. It's the only viable setter of sand, and it has an extensive movepool, (RC) and considerably high attacking stats. However, Tyranitar is, simply put, a lackluster Pokemon in DOU; its bad typing leaves it susceptible to a vast majority of common threats, such as Landorus-T, Keldeo, and Amoonguss. Furthermore, as a Rock-types, Mega Diancie and Terrakion are generally the better pick with their immediate high Speed and powerful STAB moves. It Tyranitar also faces competition as a Dark-type from the likes of Bisharp and Hydreigon, which aren't totally beaten by Landorus-T and are able to fit on a wider range of team styles. Tyranitar's main saving grace is its ability to set sand, which, despite being the main part of a generally inconsistent team style, can be used to support an adjacent Excadrill and break an opponent's foe's Focus Sash. Tyranitar can also become a threatening sweeper when Dragon Dance is used in tandem with its decent STAB coverage, but it Tyranitar is so slow that it can't even outspeed Choice Scarf Landorus-T, its most threatening and most common foe (or adversary or whatever but "opponent" is reserved to mean the opposing battler) opponent, after a boost.

[SET]
name: Dragon Dance
move 1: Rock Slide
move 2: Crunch
move 3: Dragon Dance
move 4: Protect
item: Tyranitarite
ability: Sand Stream
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========
Rock Slide is Tyranitar's main attacking move. While relatively weak, it's recommended for its spread coverage and flinch chance, which works notably well with Dragon Dance and its Speed boosts. Crunch functions as Tyranitar's secondary STAB move; it enables Tyranitar to both target a single opponent foe for more damage and to threaten the Steel-types that resist Rock Slide, such as Aegislash and Jirachi. Dragon Dance enables Tyranitar to set itself apart from other Rock- and Dark-types by being able to boosting its Attack to impressively high levels, as well as while also giving it the Speed boost to outpace most Pokemon that would normally threaten it. Protect is a staple move used in doubles formats in order to stall out opposing field conditions such as Tailwind and to scout for enemy attacks.

Set Details
========
Tyranitar needs to be Mega Evolved in order to use this set well, as the Mega forme has the bulk and offenses to utilize Dragon Dance to its fullest extent. Tyranitar should be running Sand Stream in order to disrupt opponent's other opposing weather conditions on the switch-in, break opponents' Focus Sashes, boost its Special Defense, and to potentially support Excadrill. Although Tyranitar cannot outspeed Choice Scarf Landorus-T after just one boost, it can still run maximum Speed in order to outspeed other fast Pokemon when boosted, such as Mega Gengar, Darkrai, and Weavile, (AC) while still retaining a potent offensive presence. Adamant can be used over Jolly for more power while also still being able to outspeed base 110 Pokemon such as Mega Diancie and Latios.

Usage Tips
========
In order to make the most use of Mega Tyranitar's bulk, it should start setting up instantly, when it is at a healthy range of HP. That being said, Tyranitar is used the best used as a late-game sweeper, when its checks are removed and the rest of the opponent's team is weakened. Use Sand Stream to your advantage, as the ability to break an enemy's Focus Sash is incredibly useful.

Team Options
========
Redirection support in order to help Tyranitar grab boosts also greatly benefits it. Specifically, redirectors that can both tank Fighting-type attacks and threaten Landorus-T pair the best with Tyranitar. That being said Therefore, Amoonguss, Togekiss, Jirachi, and Clefairy are all viable choices for this role. Excadrill is one of the most advantageous partners for to be paired with Tyranitar, as it's the only viable user of Sand Rush. Furthermore, its STAB coverage allows it to remove certain checks to Tyranitar, namely Fairy-types such as Sylveon and Mega Diancie. However, Excadrill isn't guaranteed to be found alongside every Tyranitar, as it stacks weaknesses to against Fighting- and Water-type attacks. Wide Guard users, mainly Aegislash and Conkeldurr, support Tyranitar by providing an immunity to an opposing Earthquake and Pixilate Hyper Voice. Checks to Landorus-T, such as Keldeo and Rotom-W, (AC) are also needed on the team in order to allow Tyranitar to function well. Fighting-types also pose a massive threat to Tyranitar, so allies such as Latios and Talonflame are valuable to Tyranitar. Bulky Grass-types and Spore users such as Ferrothorn and Amoonguss also stand in Tyranitar's way of sweeping, so checks to those that such as Heatran, Infernape, Talonflame, and most Safety Goggles users support Tyranitar well. Bulky Water-types also threaten Tyranitar's sweep as well, so Pokemon such as Thundurus, Amoonguss, and Rotom-W also provide apt support to Tyranitar.

[STRATEGY COMMENTS]
Other Options
=============
Tyranitar can also utilize the elemental punches to eliminate some of its usual checks, such as Thunder Punch for Keldeo, but this would require removing one of Tyranitar's important STAB moves and is usually not very useful overall. Thunder Wave could be used for speed control, but Thundurus is a much better user of it. The Tyranitarite may be forgone in favor of a Mega that better fits the team; however, Tyranitar can only utilize this a Dragon Dance set well when given the extra defenses boosts of its Mega forme. Assault Vest could also be used to increase Tyranitar's already-boosted Special Defense. Tyranitar can also run a specially oriented set with Rock Slide and Shuca Berry or Life Orb to lure surprise its usual checks, such as Landorus-Therian, with its extensive movepool and to mitigate its weakness to Intimidate while also posing a bigger threat to Aegislash with Dark Pulse rather than Crunch. Weakness Policy could also be used when running Dragon Dance, as Tyranitar has many weaknesses and may live survive some superbeffective attacks.

Checks and Counters
===================
**Ground-type Pokemon**: Tyranitar's suboptimal typing leaves it with many exploitable flaws. Landorus-T is a prominent threat to Tyranitar, as the common Choice Scarf set outspeeds it even after a boost and then proceeds to 2HKO it while ignoring an ally's redirection with Earthquake.

**Fairy-type Pokemon**: Mega Gardevoir and Sylveon prove threatening to Tyranitar with their Pixilate Hyper Voice. Hyper Voice, being a spread move, also cannot be avoided with an ally's redirection.

**Fighting-type Pokemon**: Fighting-types, such as Keldeo and Terrakion, resist both of Tyranitar's STAB types and OHKO it with their own STAB moves.

**Water-type Pokemon**: Bulky Water-types, such as Azumarill and Suicune, can also tank Tyranitar's hits and do more damage in return.

**Grass-type Pokemon**: Grass-types such as Ferrothorn, Breloom, and Amoonguss, (RC) can also live survive Tyranitar's attacks and OHKO it back or immobilize it with Spore, in Amoonguss's case.

**Faster Pokemon**: Even after obtaining a Dragon Dance boost, it Tyranitar can still be outsped and OHKOed by Choice Scarf Landorus-T, Superpower Deoxys-A, and Choice Scarf Genesect. Tyranitar needs to use Dragon Dance at least twice to outspeed these threats; (ASC) otherwise, (AC) it is OHKOed or takes heavy damage from them.

**Paralysis, Tailwind, and Trick Room**: Dragon Dance Tyranitar relies on being fast to shoot off its powerful STAB moves before it gets smacked, so any of these forms of speed control hampers it significantly. Thundurus, Salamence, and Cresselia respectively all commonly carry this one of these forms of speed control.

**Wide Guard**: Wide Guard prevents Tyranitar from consistently spamming Rock Slide. Conkeldurr in particular can use Wide Guard to protect a teammate or OHKO Tyranitar with Mach Punch.
 
Last edited:

Idyll

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I just realized we don't have an "Intimidate and Burns" tag for checks and counters... oops

Sorry for noticing this so late but yeah, add that section please xzern :0
 
add remove comments
you should also change Tyranitar -> Mega Tyranitar whenever you are not talking specifically about regular tyranitar
[OVERVIEW]
Tyranitar looks like a great Pokemon at first glance. It's the only viable setter of sand, and it has an extensive movepool and considerably high attacking stats. However, Tyranitar is, simply put, a lackluster Pokemon in DOU; its bad typing leaves it susceptible to a vast majority of common threats, such as Landorus-T, Keldeo, and Amoonguss. Furthermore, as Rock-types, Mega Diancie and Terrakion are generally the better pick with their immediate high Speed and more (probably?) powerful STAB moves.(space)Tyranitar also faces competition as a Dark-type from the likes of Bisharp and Hydreigon, which aren't totally beaten by Landorus-T and are able to fit on a wider range of team styles. Tyranitar's main saving grace is its ability to set sand, which, despite being the main part of a generally inconsistent team style, can be used to support an adjacent Excadrill and break a foe's Focus Sash. Tyranitar can also become a threatening sweeper when Dragon Dance is used in tandem with its decent STAB coverage, but it is so slow that it can't even outspeed Choice Scarf Landorus-T, its most threatening and most common foe, after a boost.

[SET]
name: Dragon Dance
move 1: Rock Slide
move 2: Crunch
move 3: Dragon Dance
move 4: Protect
item: Tyranitarite
ability: Sand Stream
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========
(space)
Rock Slide is Tyranitar's main attacking move. While relatively weak, it's recommended for its spread coverage and flinch chance, which works notably well after some Speed boosts from with Dragon Dance and its Speed boosts. Crunch functions as Tyranitar's secondary STAB move; it enables Tyranitar to both target a single foe for more damage and threaten the Steel-types that resist Rock Slide, such as Aegislash and Jirachi. Dragon Dance enables Tyranitar to set itself apart from other Rock- and Dark-types by boosting its Attack to impressively high levels, as well as giving it the Speed boost to outpace most Pokemon that would normally threaten it. Protect is a staple move used in doubles formats in order to stall out opposing field conditions such as Tailwind and to scout for enemy attacks.

Set Details
========
(space)
Tyranitar needs to be Mega Evolved in order to use this set well, as the Mega forme has the bulk and offenses to utilize Dragon Dance to its fullest extent. Tyranitar should be running Sand Stream in order to disrupt opposing weather conditions on the switch, break Focus Sashes, boost its Special Defense, and potentially support Excadrill. Although Tyranitar cannot outspeed Choice Scarf Landorus-T after just one boost, it can still run maximum Speed in order to outspeed other fast Pokemon when boosted, such as Mega Gengar, Darkrai, and Weavile, while still retaining a potent offensive presence. Adamant can be used over Jolly for more power while also still being able to outspeed base 110 Pokemon such as Mega Diancie and Latios.

Usage Tips
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In order to make the most use of Mega Tyranitar's bulk, it should start setting up instantly, when it is at a healthy range of HP. That being said, Tyranitar is best used as a late-game sweeper, when its checks are removed and the rest of the opponent's team is weakened. Use Sand Stream to your advantage, as the ability to break an enemy's Focus Sash is incredibly useful.

Team Options
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Redirection support in order to help Tyranitar grab boosts greatly benefits it. Specifically, redirectors redirection users that can both tank Fighting-type attacks and threaten Landorus-T pair the best with Tyranitar. Therefore, Amoonguss, Togekiss, Jirachi, and Clefairy are all viable choices for this role. Excadrill is one of the most advantageous partners for Tyranitar, as it's the only viable user of Sand Rush. Furthermore, its STAB coverage allows it to remove certain checks to Tyranitar, namely Fairy-types such as Sylveon and Mega Diancie. However, Excadrill stacks weaknesses to Fighting- and Water-type attacks. Wide Guard users, mainly Aegislash and Conkeldurr, support Tyranitar by providing an immunity to opposing Earthquake and Pixilate Hyper Voice. Checks to Landorus-T, such as Keldeo and Rotom-W, are also needed on the team in order to allow Tyranitar to function well. Fighting-types pose a massive threat to Tyranitar, so allies such as Latios and Talonflame are valuable to Tyranitar. Bulky Grass-types and Spore users such as Ferrothorn and Amoonguss also stand in Tyranitar's way of sweeping, so checks to those such as Heatran, Infernape, Talonflame, and most Safety Goggles users support Tyranitar well. Bulky Water-types threaten Tyranitar's sweep as well, so Pokemon such as Thundurus, Amoonguss, and Rotom-W provide apt support to Tyranitar.

[STRATEGY COMMENTS]
Other Options
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Tyranitar can utilize the elemental punches to eliminate some of its usual checks, such as Thunder Punch for Keldeo, but this would require removing one of Tyranitar's important STAB moves and is usually not very useful overall. Thunder Wave could be used for speed control, but Thundurus is a much better user of it. The Tyranitarite may be forgone in favor of a Mega that better fits the team; however, Tyranitar can only utilize a Dragon Dance set well when given the extra defenses of its Mega forme. Assault Vest could also be used to increase Tyranitar's already-boosted Special Defense. Tyranitar can run a specially oriented set with Rock Slide and Shuca Berry or Life Orb to surprise its usual checks, such as Landorus-T, with its extensive movepool and to mitigate its weakness to Intimidate while also posing a bigger threat to Aegislash with Dark Pulse rather than Crunch. Weakness Policy could be used when running Dragon Dance, as Tyranitar has many weaknesses and may survive some super effective supereffective attacks.

Checks and Counters
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**Ground-type Pokemon**: Tyranitar's suboptimal typing leaves it with many exploitable flaws. Landorus-T is a prominent threat to Tyranitar, as the common Choice Scarf set outspeeds it even after a boost and proceeds to 2HKO it while ignoring an ally's redirection with Earthquake.

**Fairy-type Pokemon**: Mega Gardevoir and Sylveon prove to be threatening to Tyranitar with their Pixilate Hyper Voice. Hyper Voice, being a spread move, also cannot be avoided with an ally's redirection.

**Fighting-type Pokemon**: Fighting-types, such as Keldeo and Terrakion, resist both of Tyranitar's STAB types and OHKO it with their own STAB moves.

**Water-type Pokemon**: Bulky Water-types, such as Azumarill and Suicune, can tank Tyranitar's hits and do more damage in return.

**Grass-type Pokemon**: Grass-types such as Ferrothorn, Breloom, and Amoonguss can survive Tyranitar's attacks and OHKO it back or immobilize it with Spore, in Amoonguss's case.

**Intimidate and Burns**: Tyranitar's boosts are mitigated by opposing Intimidate users such as Landorus-T, Gyarados, and Scrafty. A Will-O-Wisp from Rotom-W also halts Tyranitar's sweeping ability.

**Faster Pokemon**: Even after obtaining a Dragon Dance boost, Tyranitar can still be outsped and OHKOed by Choice Scarf Landorus-T, Superpower Deoxys-A, and Choice Scarf Genesect. Tyranitar needs to use Dragon Dance at least twice to outspeed these threats; otherwise, it is OHKOed or takes heavy damage from them.

**Paralysis, Tailwind, and Trick Room**: Dragon Dance Tyranitar relies on being fast to shoot off its powerful STAB moves before it gets smacked, so any of these forms of speed control hampers it significantly. Thundurus, Salamence, and Cresselia all commonly carry one of these forms of speed control.

**Wide Guard**: Wide Guard prevents Tyranitar from consistently spamming Rock Slide. Conkeldurr in particular can use Wide Guard to protect a teammate or OHKO Tyranitar with Mach Punch.

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