Hey everyone!
This is a team I've been using for awhile now. It's been successful, but I feel it hasn't quite reached its full potential. It's a stall based team with a little bit of offense thrown in to take down walls/other stall. As the title of the thread indicates, a neat perk of this team is that it's entirely immune to Toxic Spikes, which while unintentional is kind of awesome. Any constructive criticism is welcome.
THE PROCESS
I knew I wanted Spike Toxic Spikes seeing as this was a stall team. Skarmory has a bunch of great resistances and immunities, instant recovery, and Whirlwind for shuffling, so he was my choice. For Toxic Spikes, I picked Tentacruel for his good Special bulk and Speed.
Next, I needed Stealth Rocks. I went with Blissey for her great synergy with Skarmory and access to Aromatherapy.
With all the entry hazards on my team, I knew I needed a Spinblocker. Rotom-A was the obvious choice, with his great bulk, decent power, and ability to levitate.
Next, I felt I had to remove Steels who who are immune to Toxic Spikes. Magnezone is perfect for that, and so he got the fifth spot on my team.
Last, I wanted an offensive threat to both pick off weakened opponents and finish off the enemy's last pokemon. Flygon got the nod, with his good coverage and ability to scout with U-Turn, causing switches into entry hazards.
After testing, I found Magnezone was usually dead weight unless the opponent had a Skarmory, and that Blissey usually just became setup fodder.
I replaced Magnezone with SubRoost Zapdos and Blissey with Heatran, giving me more speed and offensive versatility.
Without further ado, my team!
THE TEAM
Tentacruel@Black Sludge
Liquid Ooze
Calm Nature, 252 HP, 24Spe, 232 Sp.D
Surf
Toxic Spikes
Rapid Spin
Protect
I have Tentacruel leading off, mostly because I don't know who to lead off with. However, it's nice to have Toxic Spikes down early, and Tentacruel can do that with some reliability. However, many common leads (such as Azelf and Hippowdon) force him to switch out, which can get annoying Protect is to block fakeout, and can stall for poison damage and B-Sludge recovery late-game. Rapid Spin removes annoying entry hazards such as Stealth Rocks, and Surf is for STAB. If he survives the early game (he usually can), he makes a useable Special Wall, taking little even from Gengar's t-bolt (37-44%), not even a 2HKO after Stealth Rock damage.
Synergy:
Electric: Flygon, Rotom-C
Psychic: Skamory, Heatran
Ground: Skarm, Zapdos, Rotom-C, Flygon
Skarmory@Lum Berry
Keen Eye
Impish Nature, 252 HP, 248 Def, 8 Spe
Spikes
Whirlwind
Roost
Brave Bird
Skarmory is my Physical Wall, and he does a great job. As he is my only purely Physically defensive pokemon, I've invested fully in his Defense and HP (Except for 8 EVs). Spikes are for entry hazards, key to any stall team. Whirlwind is for shuffling, and the reason I use the extra 4 Speed EVs. They guarentee I outspeed most other Skarmory, so I can Whirlwind before they can. Roost is for reliable healing. Brave Bird is useful when Taunted, and in conjunction with Lum Berry can take out opposing Machamp and Breloom with ease.
Synergy:
Fire: Heatran, Flygon, Tentacruel
Electric: Flygon, Rotom-C
Heatran@Leftovers
Flash Fire
Timid Nature, 252HP, 252Spe, 4 Sp.A
Fire Blast
Earth Power
Stealth Rock
Will-O-Wisp
Heatran is probably my LVP, but he still does a decent job setting up rocks. He can also cause a ton of switches with his good resistances and powerful Fire Blast. I ran max Speed mostly to at least Speed tie with non-scarfed Heatran, and then just pumped the rest into HP for maximum bulk. Earth Power checks other Heatran, and Fire Blast is for STAB. I mostly ran Will-O-Wisp to cripple flying threats/ pokes immune to Poison.
Synergy:
Ground: Flygon, Skarm, Rotom-C, Zapdos
Fighting: Tentacruel, Zapdos, Rotom-C
Rotom-C@Leftovers
Levitate
Calm Nature, 252HP, 252 Sp.D, 4Sp.A
Thunderbolt
Shadow Ball
Thunder Wave
Pain Split
In contrast to Heatran, Rotom is probably my co-MVP. Not only does he save my precious entry hazards, but he also takes care of fliers immune to T.Spikes. The given EVs give Rotom surprising Special bulk, able to survive a LO Gengar's Shadow Ball and OHKO back with a Shadow Ball of his own. He is my go-to pokemon when Tentacruel faces a bad lead matchup, being immune to Ground, resistant to Electric, and is able to hit Psychics super effectively with STAB Shadow Ball. T-Bolt and Shadow Ball are the obvious STAB, while Pain Split is for recovery an Thunder Wave can help cripple opponents if I fail to get up T.Spikes. Thunder Wave and Pain Split have great synergy, allowing Rotom to heal himself while damaging the enemy.
Synergy
Dark: Skarm, Heatran
Ghost: Skarm, Heatran(Ghosts can give me some trouble)
Flygon@Choice Scarf
Levitate
Adamant Nature, 252Att, 252Spe, 4 Sp.D
Earthquake
Outrage
U-Turn
Thunderpunch
Flygon is my revenge killer and scout, capable of causing multiple switches and taking out weakened opponents. Earthquake and Outrage are for STAB, and U-turn is for scouting. Thunderpunch is mostly for Gyarados, as Flygon can still outspeed after a Dragon Dance and OHKO. I ran Adamant for the added power, as I don't like relying on Speed ties so I usually switch when facing opposing Scarfgon anyways.
Synergy:
Dragon: Skarm, Heatran
Ice: Tentacruel, Heatran
Zapdos@Leftovers
Pressure
Timid Nature, 192 HP, 64 Def, 252 Spe
Thunderbolt
Substitute
Roost
HP Ice
The other Co-MVP. Pressure allows me to PP stall out many pokemon such as Heatran's Fire Blast and T-Tar's Stone Edge, assuming I can get a substitute up. Zapdos's main job is to stall for poison damage, but it also packs quite a punch. Substitute blocks status and allows for PP stalling, and Roost is for recovery. T-bolt and HP ice form the infamous BoltBeam combo, unresisted by basically everything. Max Speed allows me to get up a fast Substitute, and the other EVs are for bulkiness. Even without Entry hazards up, many teams aren't ready for Zapdos, and he can decimate unprepared opposition.
Synergy:
Rock: Flygon...? (Skarm can take most Stone Edges though)
Ice: Tentacruel, Heatran
This is a team I've been using for awhile now. It's been successful, but I feel it hasn't quite reached its full potential. It's a stall based team with a little bit of offense thrown in to take down walls/other stall. As the title of the thread indicates, a neat perk of this team is that it's entirely immune to Toxic Spikes, which while unintentional is kind of awesome. Any constructive criticism is welcome.
THE PROCESS
I knew I wanted Spike Toxic Spikes seeing as this was a stall team. Skarmory has a bunch of great resistances and immunities, instant recovery, and Whirlwind for shuffling, so he was my choice. For Toxic Spikes, I picked Tentacruel for his good Special bulk and Speed.
Next, I needed Stealth Rocks. I went with Blissey for her great synergy with Skarmory and access to Aromatherapy.
With all the entry hazards on my team, I knew I needed a Spinblocker. Rotom-A was the obvious choice, with his great bulk, decent power, and ability to levitate.
Next, I felt I had to remove Steels who who are immune to Toxic Spikes. Magnezone is perfect for that, and so he got the fifth spot on my team.
Last, I wanted an offensive threat to both pick off weakened opponents and finish off the enemy's last pokemon. Flygon got the nod, with his good coverage and ability to scout with U-Turn, causing switches into entry hazards.
After testing, I found Magnezone was usually dead weight unless the opponent had a Skarmory, and that Blissey usually just became setup fodder.
I replaced Magnezone with SubRoost Zapdos and Blissey with Heatran, giving me more speed and offensive versatility.
Without further ado, my team!
THE TEAM
Tentacruel@Black Sludge
Liquid Ooze
Calm Nature, 252 HP, 24Spe, 232 Sp.D
Surf
Toxic Spikes
Rapid Spin
Protect
I have Tentacruel leading off, mostly because I don't know who to lead off with. However, it's nice to have Toxic Spikes down early, and Tentacruel can do that with some reliability. However, many common leads (such as Azelf and Hippowdon) force him to switch out, which can get annoying Protect is to block fakeout, and can stall for poison damage and B-Sludge recovery late-game. Rapid Spin removes annoying entry hazards such as Stealth Rocks, and Surf is for STAB. If he survives the early game (he usually can), he makes a useable Special Wall, taking little even from Gengar's t-bolt (37-44%), not even a 2HKO after Stealth Rock damage.
Synergy:
Electric: Flygon, Rotom-C
Psychic: Skamory, Heatran
Ground: Skarm, Zapdos, Rotom-C, Flygon
Skarmory@Lum Berry
Keen Eye
Impish Nature, 252 HP, 248 Def, 8 Spe
Spikes
Whirlwind
Roost
Brave Bird
Skarmory is my Physical Wall, and he does a great job. As he is my only purely Physically defensive pokemon, I've invested fully in his Defense and HP (Except for 8 EVs). Spikes are for entry hazards, key to any stall team. Whirlwind is for shuffling, and the reason I use the extra 4 Speed EVs. They guarentee I outspeed most other Skarmory, so I can Whirlwind before they can. Roost is for reliable healing. Brave Bird is useful when Taunted, and in conjunction with Lum Berry can take out opposing Machamp and Breloom with ease.
Synergy:
Fire: Heatran, Flygon, Tentacruel
Electric: Flygon, Rotom-C
Heatran@Leftovers
Flash Fire
Timid Nature, 252HP, 252Spe, 4 Sp.A
Fire Blast
Earth Power
Stealth Rock
Will-O-Wisp
Heatran is probably my LVP, but he still does a decent job setting up rocks. He can also cause a ton of switches with his good resistances and powerful Fire Blast. I ran max Speed mostly to at least Speed tie with non-scarfed Heatran, and then just pumped the rest into HP for maximum bulk. Earth Power checks other Heatran, and Fire Blast is for STAB. I mostly ran Will-O-Wisp to cripple flying threats/ pokes immune to Poison.
Synergy:
Ground: Flygon, Skarm, Rotom-C, Zapdos
Fighting: Tentacruel, Zapdos, Rotom-C
Rotom-C@Leftovers
Levitate
Calm Nature, 252HP, 252 Sp.D, 4Sp.A
Thunderbolt
Shadow Ball
Thunder Wave
Pain Split
In contrast to Heatran, Rotom is probably my co-MVP. Not only does he save my precious entry hazards, but he also takes care of fliers immune to T.Spikes. The given EVs give Rotom surprising Special bulk, able to survive a LO Gengar's Shadow Ball and OHKO back with a Shadow Ball of his own. He is my go-to pokemon when Tentacruel faces a bad lead matchup, being immune to Ground, resistant to Electric, and is able to hit Psychics super effectively with STAB Shadow Ball. T-Bolt and Shadow Ball are the obvious STAB, while Pain Split is for recovery an Thunder Wave can help cripple opponents if I fail to get up T.Spikes. Thunder Wave and Pain Split have great synergy, allowing Rotom to heal himself while damaging the enemy.
Synergy
Dark: Skarm, Heatran
Ghost: Skarm, Heatran(Ghosts can give me some trouble)
Flygon@Choice Scarf
Levitate
Adamant Nature, 252Att, 252Spe, 4 Sp.D
Earthquake
Outrage
U-Turn
Thunderpunch
Flygon is my revenge killer and scout, capable of causing multiple switches and taking out weakened opponents. Earthquake and Outrage are for STAB, and U-turn is for scouting. Thunderpunch is mostly for Gyarados, as Flygon can still outspeed after a Dragon Dance and OHKO. I ran Adamant for the added power, as I don't like relying on Speed ties so I usually switch when facing opposing Scarfgon anyways.
Synergy:
Dragon: Skarm, Heatran
Ice: Tentacruel, Heatran
Zapdos@Leftovers
Pressure
Timid Nature, 192 HP, 64 Def, 252 Spe
Thunderbolt
Substitute
Roost
HP Ice
The other Co-MVP. Pressure allows me to PP stall out many pokemon such as Heatran's Fire Blast and T-Tar's Stone Edge, assuming I can get a substitute up. Zapdos's main job is to stall for poison damage, but it also packs quite a punch. Substitute blocks status and allows for PP stalling, and Roost is for recovery. T-bolt and HP ice form the infamous BoltBeam combo, unresisted by basically everything. Max Speed allows me to get up a fast Substitute, and the other EVs are for bulkiness. Even without Entry hazards up, many teams aren't ready for Zapdos, and he can decimate unprepared opposition.
Synergy:
Rock: Flygon...? (Skarm can take most Stone Edges though)
Ice: Tentacruel, Heatran