Hi guys, I'm Liimujx and I've been playing Ubers on pokemonshowdown for about 4 months now. I've made many teams during this time, some successful and others not very. The playstyles that I enjoy are Hyper Offense and Balance. The team I am sharing is a Balanced one utilizing two weather starters, but doesn't rely heavily on either weather.
Teambuilding Process:
The first thing that I wanted to incorporate into my team was Arceus-Fighting. I liked the idea of a bulky arceus that could spread paralysis to support bulky offensive pokemon. I initially tried Arceus-Grass but I didn't like the fact that Genesect and Kyurem-White absolutely wrecked it and the fact that it was spikes bait for Ferrothorn. Arceus-Grass had some important resistances, but I found them overshadowed by its many weaknesses.
Arceus-Fighting could handle the above mentioned pokemon by either paralyzing them or firing off a judgement. The only weaknesses that it has are flying and psychic, not very common attacking types. After deciding on my specially based tank, I decided to get Skarmory to wall most common physical attackers and to stack spikes. These two pokemon form my defensive core.
I chose Tyranitar as my Stealth Rock setter since it can usually reliably get rocks up. Since I relied heavily on hazards, I needed to get a spinblocker and I chose Giratina-O since my Arceus form was already taken. Giratina-O also serves as one of my bulky, slow attackers that relies on the paralysis support Arceus-Fighting can provide.
As for my wallbreaker, I chose bulky specs Kyogre since very little can avoid a 2hko from Specs Waterspout. The rain it summons allows Skarmory to be able to handle Ho-Oh better as Sacred Fire from the SubRoost set does around 30% in rain. The rain also supports my final pokemon Palkia. The Palkia set I chose was the choice scarf set as I needed both a kyogre check and a scarfer.
Analysis For Each Team Member:
Arceus-Fighting @ Fist Plate
Trait: Multitype
EVs: 252 HP / 200 SDef / 56 Spd
Calm Nature
- Recover
- Judgment
- Ice Beam
- Thunder Wave
Arceus-Fighting is a very underrated defensive threat in the Ubers Metagame. My Arceus-Fighting is EV'd to be able to outspeed Neutral 95s and to be as specially bulky as possible. Having reliable recovery and few weaknesses make it very tough to take down. Its fighting stab is amazing, hitting Dialga, Kyurem-White, Ferrothorn, Arceus-Normal, Terrakion, Tyranitar and Excadrill for Super Effective damage. Ice beam provides a coverage move that goes well with Judgement allowing it to hit Giratina-O, Lugia and Rayquaza. Recover is obligatory for support arceus and Thunder Wave is my support move allowing Arceus-Fighting to fish for full paralysis while recovering after which Arceus-Fighting can respond with an attack and repeat the cycle again.
Skarmory @ Rocky Helmet
Trait: Sturdy
EVs: 252 HP / 224 Def / 32 Spd
Bold Nature
- Roost
- Spikes
- Whirlwind
- Toxic
Skarmory is another underrated threat in Ubers. It is able to completely wall SD variants of Arceus and set up spikes on them/toxic/whirlwind. It also walls RP groudon and support groudon lacking Fire punch, Excadrill, Giratina-O lacking Thunder or HP Fire in Sun. I chose rocky helmet over leftovers to to quickly wear down physical attackers and to prevent spinning when the spinner is below 17% hp. The moves are pretty standard: Roost for recovery, Spikes for extra entry hazards, Whirlwind to prevent setup, Toxic to ruin SD arceus and certain support arceus like Arceus-Grass.
Tyranitar @ Lum Berry
Trait: Sand Stream
EVs: 252 HP / 76 Atk / 180 SDef
Sassy Nature
- Fire Blast
- Stealth Rock
- Crunch
- Superpower
Tyranitar is my Stealth Rock setter and a way to check swift swimmers and Manaphy. As a lead, Tyranitar can beat Deoxys-S lacking Superpower, Sash Darkrai(Superpower brings Darkrai down to <6%) and Smeargle due to Lum Berry, and the sand it summons can break Deoxys-A's sash after a quick switch to Giratina-O to absorb a Fighting Move. Tyranitar is able to take non-SE special moves very well such as Ice Beams and Thunders from Kyogre which gives it many opportunities to set up SR if the lead matchup is not favorable. Tyranitar is also able to take on CM ghostceus after Arceus-Fighting gets a paralyze off.
The moves on Tyranitar are pretty standard, Fire blast for Ferrothorn, Forretress and Skarmory. Crunch for Mewtwo, Deoxys, Lugia and the Lati Twins. Stealth Rock is a hazard every team needs. Superpower mainly just for Darkrai and possibly to wear down E-killer.
Giratina-Origin @ Griseous Orb
Trait: Levitate
EVs: 208 HP / 252 Atk / 4 SDef / 44 Spd
Adamant Nature
- Outrage
- Dragon Tail
- Shadow Sneak
- Earthquake
Since my Team relies on hazards, I chose as Giratina-O as my spinblocker and as a bulky physical attacker. I have max attack to hit as hard as possible, Outrage does a lot of damage to non-physically bulky pokemon. For example offensive Kyogre takes around 80% from Outrage and E-Killer is 2hkoed by it after SR. Dragon Tail is to rack up residual damage and to phase out E-killer if Skarmory is down for some reason. Shadow Sneak is my only priority and very useful for picking off weakened pokemon. Earthquake is so I can hit Excadrill and Tentacruel hard. Giratina-O has good synergy with Tyranitar, being immune to the fighting and ground moves that Tyranitar tends to draw.
Kyogre @ Choice Specs
Trait: Drizzle
EVs: 152 HP / 252 SAtk / 104 Spd
Modest Nature
- Water Spout
- Surf
- Thunder
- Ice Beam
Specs Kyogre is pretty standard. My Kyogre is somewhat different from others though, I have enough speed to outspeed most support base 90s and enough bulk to help me survive moves like Mewtwo's Psystrike after some SR switchins. Kyogre really enjoys the paralysis support from Arceus-Fighting as it has the power to 2HKO many faster threats after they are paralyzed. Not much else to say about Kyogre as I'm sure everyone reading this will have seen Specs Ogre.
Palkia @ Choice Scarf
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Surf
- Spacial Rend
- Thunder
- Fire Blast
My last Pokemon is my Palkia equipped with a Choice Scarf. Many players have ridiculed scarf Palkia due to its "lack" of power. With rain support it is able to OHKO scarf Genesect, Darkrai and Mewtwo after Stealth Rocks with surf. It is also able to OHKO dragons not named Latios, Latias, Giratina and Dialga. All pokemon that can be dealt with by Arceus-Fighting, Giratina-O or Tyranitar. The moves and EVs on Palkia are standard, Surf is its strongest move with rain, Spacial Rend is a good dragon STAB, Thunder is for Kyogre, Fire Blast is for predicted Ferrothorns.
Importable:
Teambuilding Process:
The first thing that I wanted to incorporate into my team was Arceus-Fighting. I liked the idea of a bulky arceus that could spread paralysis to support bulky offensive pokemon. I initially tried Arceus-Grass but I didn't like the fact that Genesect and Kyurem-White absolutely wrecked it and the fact that it was spikes bait for Ferrothorn. Arceus-Grass had some important resistances, but I found them overshadowed by its many weaknesses.
Arceus-Fighting could handle the above mentioned pokemon by either paralyzing them or firing off a judgement. The only weaknesses that it has are flying and psychic, not very common attacking types. After deciding on my specially based tank, I decided to get Skarmory to wall most common physical attackers and to stack spikes. These two pokemon form my defensive core.
I chose Tyranitar as my Stealth Rock setter since it can usually reliably get rocks up. Since I relied heavily on hazards, I needed to get a spinblocker and I chose Giratina-O since my Arceus form was already taken. Giratina-O also serves as one of my bulky, slow attackers that relies on the paralysis support Arceus-Fighting can provide.
As for my wallbreaker, I chose bulky specs Kyogre since very little can avoid a 2hko from Specs Waterspout. The rain it summons allows Skarmory to be able to handle Ho-Oh better as Sacred Fire from the SubRoost set does around 30% in rain. The rain also supports my final pokemon Palkia. The Palkia set I chose was the choice scarf set as I needed both a kyogre check and a scarfer.
Analysis For Each Team Member:
Arceus-Fighting @ Fist Plate
Trait: Multitype
EVs: 252 HP / 200 SDef / 56 Spd
Calm Nature
- Recover
- Judgment
- Ice Beam
- Thunder Wave
Arceus-Fighting is a very underrated defensive threat in the Ubers Metagame. My Arceus-Fighting is EV'd to be able to outspeed Neutral 95s and to be as specially bulky as possible. Having reliable recovery and few weaknesses make it very tough to take down. Its fighting stab is amazing, hitting Dialga, Kyurem-White, Ferrothorn, Arceus-Normal, Terrakion, Tyranitar and Excadrill for Super Effective damage. Ice beam provides a coverage move that goes well with Judgement allowing it to hit Giratina-O, Lugia and Rayquaza. Recover is obligatory for support arceus and Thunder Wave is my support move allowing Arceus-Fighting to fish for full paralysis while recovering after which Arceus-Fighting can respond with an attack and repeat the cycle again.
Skarmory @ Rocky Helmet
Trait: Sturdy
EVs: 252 HP / 224 Def / 32 Spd
Bold Nature
- Roost
- Spikes
- Whirlwind
- Toxic
Skarmory is another underrated threat in Ubers. It is able to completely wall SD variants of Arceus and set up spikes on them/toxic/whirlwind. It also walls RP groudon and support groudon lacking Fire punch, Excadrill, Giratina-O lacking Thunder or HP Fire in Sun. I chose rocky helmet over leftovers to to quickly wear down physical attackers and to prevent spinning when the spinner is below 17% hp. The moves are pretty standard: Roost for recovery, Spikes for extra entry hazards, Whirlwind to prevent setup, Toxic to ruin SD arceus and certain support arceus like Arceus-Grass.
Tyranitar @ Lum Berry
Trait: Sand Stream
EVs: 252 HP / 76 Atk / 180 SDef
Sassy Nature
- Fire Blast
- Stealth Rock
- Crunch
- Superpower
Tyranitar is my Stealth Rock setter and a way to check swift swimmers and Manaphy. As a lead, Tyranitar can beat Deoxys-S lacking Superpower, Sash Darkrai(Superpower brings Darkrai down to <6%) and Smeargle due to Lum Berry, and the sand it summons can break Deoxys-A's sash after a quick switch to Giratina-O to absorb a Fighting Move. Tyranitar is able to take non-SE special moves very well such as Ice Beams and Thunders from Kyogre which gives it many opportunities to set up SR if the lead matchup is not favorable. Tyranitar is also able to take on CM ghostceus after Arceus-Fighting gets a paralyze off.
The moves on Tyranitar are pretty standard, Fire blast for Ferrothorn, Forretress and Skarmory. Crunch for Mewtwo, Deoxys, Lugia and the Lati Twins. Stealth Rock is a hazard every team needs. Superpower mainly just for Darkrai and possibly to wear down E-killer.
Giratina-Origin @ Griseous Orb
Trait: Levitate
EVs: 208 HP / 252 Atk / 4 SDef / 44 Spd
Adamant Nature
- Outrage
- Dragon Tail
- Shadow Sneak
- Earthquake
Since my Team relies on hazards, I chose as Giratina-O as my spinblocker and as a bulky physical attacker. I have max attack to hit as hard as possible, Outrage does a lot of damage to non-physically bulky pokemon. For example offensive Kyogre takes around 80% from Outrage and E-Killer is 2hkoed by it after SR. Dragon Tail is to rack up residual damage and to phase out E-killer if Skarmory is down for some reason. Shadow Sneak is my only priority and very useful for picking off weakened pokemon. Earthquake is so I can hit Excadrill and Tentacruel hard. Giratina-O has good synergy with Tyranitar, being immune to the fighting and ground moves that Tyranitar tends to draw.
Kyogre @ Choice Specs
Trait: Drizzle
EVs: 152 HP / 252 SAtk / 104 Spd
Modest Nature
- Water Spout
- Surf
- Thunder
- Ice Beam
Specs Kyogre is pretty standard. My Kyogre is somewhat different from others though, I have enough speed to outspeed most support base 90s and enough bulk to help me survive moves like Mewtwo's Psystrike after some SR switchins. Kyogre really enjoys the paralysis support from Arceus-Fighting as it has the power to 2HKO many faster threats after they are paralyzed. Not much else to say about Kyogre as I'm sure everyone reading this will have seen Specs Ogre.
Palkia @ Choice Scarf
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Surf
- Spacial Rend
- Thunder
- Fire Blast
My last Pokemon is my Palkia equipped with a Choice Scarf. Many players have ridiculed scarf Palkia due to its "lack" of power. With rain support it is able to OHKO scarf Genesect, Darkrai and Mewtwo after Stealth Rocks with surf. It is also able to OHKO dragons not named Latios, Latias, Giratina and Dialga. All pokemon that can be dealt with by Arceus-Fighting, Giratina-O or Tyranitar. The moves and EVs on Palkia are standard, Surf is its strongest move with rain, Spacial Rend is a good dragon STAB, Thunder is for Kyogre, Fire Blast is for predicted Ferrothorns.
Importable:
Code:
Skarmory @ Rocky Helmet
Trait: Sturdy
EVs: 252 HP / 224 Def / 32 Spd
Bold Nature
- Roost
- Spikes
- Whirlwind
- Toxic
Giratina-Origin @ Griseous Orb
Trait: Levitate
EVs: 208 HP / 252 Atk / 4 SDef / 44 Spd
Adamant Nature
- Outrage
- Dragon Tail
- Shadow Sneak
- Earthquake
Tyranitar @ Lum Berry
Trait: Sand Stream
EVs: 252 HP / 76 Atk / 180 SDef
Sassy Nature
- Fire Blast
- Stealth Rock
- Crunch
- Superpower
Arceus-Fighting @ Fist Plate
Trait: Multitype
EVs: 252 HP / 200 SDef / 56 Spd
Calm Nature
- Recover
- Judgment
- Ice Beam
- Thunder Wave
Palkia @ Choice Scarf
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Surf
- Spacial Rend
- Thunder
- Fire Blast
Kyogre @ Choice Specs
Trait: Drizzle
EVs: 152 HP / 252 SAtk / 104 Spd
Modest Nature
- Water Spout
- Surf
- Thunder
- Ice Beam