Ultimate Stall Salazzle [WIP]

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Overview

Looking at Salazzle's base stats, one would think to themself: "Why in the name of God would she ever be used for stall?"

None of her defensive stats go over 70, she has considerably high speed and special attack, and dies instantly to anything that hits neutrally.
At first glance, it would appear to be some kind of life orb user.


However to its good typing, access to Encore-Disable, and its singniture ability, Salazzle will Toxic her way to victory, forcing switches while poisoning a large portion of the enemy team, regardless of type.

Salazzle @ Leftovers
Ability: Corrosion
EVs: 252HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Encore
- Substitute
- Disable
- Toxic

Moves

Toxic is Salazzle's main form of damage, dealing more per turn the longer the enemy stays in. Substitute is her main tool, however, allowing her to get a free disable on the enemy's next turn, then encoring it to force a move they can't use anymore, forcing Struggle. Make sure that you aren't able to be outspend when on the battlefield. Salazzle can only take a hit or so with 252 Hp EV's and Leftover recovery. Struggle is forced when a successful Encore-Disable is pulled off, dealing massive damage to the enemy, but not usually breaking your Substitute.

(To be continued later, tell me anything I missed or might need to change)
 
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