Ultra Space Variants (Submissions: TENTAQUIL and LOLWUTCAR)

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Lycanroc - Midday

UB [Insert number here] Direwolf
Type: Dark / Rock
Stats: 109 / 41 / 83 / 127 / 127 / 83
Added Moves: Dark Pulse, Nasty Plot, Power Gem
Removed Moves: Bulk Up, Quick Attack
Ability: Sand Stream
Appearance: Upon entering Ultra Space, Lycanroc-Midday had to work in packs and take down everything in sight with ranged attacks, to avoid difficult fights. This new take on hunting caused them to become more brutal and aggressive, giving them a dark type. Their rocky mane is much larger, the brown parts of their body have become black, and their body is much bigger and stronger.

Possible Moveset:
Nasty Plot
Lycanroc-Midday-Ultra @ Life Orb
Ability: Sand Stream
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Dark Pulse
- Power Gem
- Nasty Plot
- Hidden Power Flying
Just there to hit hard after a Nasty Plot. HP Flying is for fighting types but it might just be filler, I'm not sure how good it is in practice.


Lycanroc - Midnight

UB [Insert number here] Werewolf
Type: Dark / Fighting
Stats: 109 / 127 / 127 / 41 / 83 / 83
Added Moves: Close Combat, Mach Punch
Removed Moves: Counter, Rock Polish
Ability: Tough Claws (I didn't want to use the same ability twice, but it fits)
Appearance: While Lycanroc-Midday honed is ranged attacks, in order to adapt to Ultra Space, Lycanroc-Midnight became much stronger physically in order to take on the Ultra Beasts. They work alone, brutally fighting any attackers to the death. Their arms and legs are covered in large muscles, and its 'hair' in incredibly large and spiky, to provide a more threatening appearance. The red parts of its body are now black.

Possible Moveset:
Bulky Band
Lycanroc-Midnight-Ultra @ Choice Band
Ability: Tough Claws
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Close Combat
- Stone Edge
- Crunch
- Fire Fang
Just slap on a Choice Band and this will hurt a lot. I'm bored so that's it.
 
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Samtendo09

Ability: Light Power
is a Pre-Contributor

Name: UB-740 Iceberg (UB Crabominable)
New Stats: 89/199/71/29/71/109 (569 BST)
New Typing: Ice/Dragon
Added Moves: Outrage, Dragon Dance, Dragon Tail, Dragon Rush, Dragon Claw, Dragon Hammer, Draco Meteor, Ice Shard, Sword Dance, Glare, Crunch, Rock Slide, Stone Edge
Removed Moves: Bubble, Bubble Beam, Reversal, Iron Defense, Dynamic Punch, Crabhammer, Scald

Abilities: Gargantuan; treat increased Attack and Special Attack of opponents as decreased stats when attacking this Pokemon with Gargantuan.

Appearance: Crabominable had became far larger, to the point of being quite bigger than Guzzlord, but not as tall as Celesteela, and gain resemblance to an iceberg thanks to its thick scales it gained. That being said, its legs are also significantly stronger, and the body of Crabominable had became so cold that it can simply slide at high speed. The body is strangely quite more fragile than an iceberg would be, but the scales themselves become more solid if UB-740 Iceberg had detected a threatening foe with heightened power.

With that said, the reason behind it gained a Dragon-type is a DNA mutation from the result of traveling the Ultra Wormhole right after being fought with multiple Dragon-type like Kommo-o and Salamance. It had resulted it becoming more vicious and dangerous does to the violent fight it got before.

Justification: I wanted to not only fix Crabominable's bad speed, but also give it dangerous strength and take inspiration of icebergs; large and powerful. It will make Crabominable to not only to fix its already bad speed, but also gain an ability Gargantuan (as an Hidden Ability, that is) does it its large size. While the defenses themselves are not very solid on their own, the Ability itself will treat the attacking foe's increased Attack and Special Attack as decreased stats, helping to solidify the solidness of the iceberg further. The Dragon-type it gained is explained in the second part of appearance.

Competitive Uses: It can work as a Physical Sweeper, with an enormous Attack and high Speed to boot. It can become a glass cannon does to its defenses if the enemy is not boosted against against Gargantuan however, and it cannot boost anything else other than Attack with Beast Boost. Ice Hammer is not recommended does to lowering its precious Speed, but Ice Shard and Ice Punch would back it up. Crunch, Stone Edge, Earthquake and Close Combat are among powerful coverage. You can decide which physical Dragon-type move it would use; the risky but powerful Outrage, or the more reasonable but less stronger Dragon Hammer. It also gained Sword Dance to hit harder, but it got nothing to compensate its Speed, and it got no recovery to help out outside of Leftover and Rest.

It could also work as a Revenge Killer, in which since it treats increased Attack and Special Attack of the opponents as lowered stats when using Gargantuan, allow UB-470 Crabominable to survive against any powered-up neutral hit, and a remedy against Belly Drum users. It could also work against the likes of Tapu Lele and Suicune, the frequent Calm Mind users, because of Gargantuan's benefit, but take notice that Crabominable's base defenses are not this great, so don't send it against a Pokemon with high raw power, but doesn't actually had its offensive power increased. It also hate Burn, does to had nothing to get around it outside of Rest and it weaken its powerful Attack.

If anyone see a problem, please reply me ASAP.
 
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Ultra Space Crabominable (aka UB 132 Conflagrate)

Ability - Heat Crescendo - Every time the user KOes an opponent it gains a Flash Fire boost and its speed raises by one stage, unlike Flash Fire though, those boosts are stackable
HP - 113
Atk - 137
Def - 97
SpA - 67
SpD - 89
Spe - 67
BST - 570
New Moves - Fire Moves, Thunder Punch, Zen Headtbutt, Knock Off, looses all Ice moves
Flavor - "Your first question should probably 'how can we have a Fire Pokémon in a place where oxygen doesn't exist?' Well, the awnser is simple, Ultra Space Crabominable doesn't use oxygen to create Fire, but a unique unknown gas from Ultra Space. Oddly enough, this gas seems to only react with water on its solid form, aka ice, that way, whenever a Crabomiable would manage to pass one of our Ultra Space portals, as soon as Crabominable arrived there all of its Ice would melt and its body would consist of Fire" - Another random Aether scientist
Competitive Analysis - Fire/Fighting is already a pretty good STAB combo, and most of the Pokémon that resist can't take Knock Off or Thunder Punch, it may look slow, but Ultra Crabominable is still pretty bulky and can gather Speed boosts with its ability.
 
Name: Dhelmise (UB-XX: Clump)
New Stats: 107/23/83/113/131/113 (570 Total)
New Typing: Poison
Added Moves: Clear Smog, Gunk Shot, Sludge Bomb, Sludge Wave, Venoshock, Toxic Spikes, Venom Drench, Poison Gas, Smog, Recover
Ability: Dust Filter - Becomes immune to the Ground type, instead being healed by them ala Water Absorb.
Flavor: When Dhelmise entered the Ultra Space, it found itself in an asteroid belt full of gaz and dust. The anchor part was broken up by asteroids and dust, but the seaweed survived. It took a more stable form, and started to create bubbles of dust and gaz in order to be more stable in general. Since it didn't need any chloroplasts anymore, it lost it's green color and became a mix of brown and purple seaweed.
It looks like a mass of brown and purple seaweed with gaz bubbles in it, vaguely in the shape of an anchor. There is also some red seaweed binding the seaweed mass together.
Competitive Analysis:
While Ultra-Dhelmise's type is mediocre offensively, it is far better defensively; in fact, thanks to its ability, it only has one weakness, Psychic. This isn't much of a problem since you can just switch to a Dark type, and if this Dark type has been taken out then Dhelmise can tank one or two hits thanks to its high Special bulk, considering the majority of Psychic-type moves are Special. Since it gets Shadow Ball from its original form, it can take out STAB Psychic users. Dhelmise is also surprisingly fast, outspeeding most Pokémon; and while Poison isn't the best offensive type, there are a lot of Fairy types such as the Tapus running around in OU, and its respectable 113 Special Attack allows it to take those down with Sludge Wave.
Example Moveset:
Toxic Spikes Setter
Dhelmise-Ultra @ Leftovers
Ability: Dust Filter
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Toxic Spikes
- Recover
- Sludge Wave
- Giga Drain/Energy Ball/Shadow Ball
This set allows it to be very bulky, allowing it to easily set up Toxic Spikes. Once that's done, it isn't dead weight as its able to wall some threats thanks to it's combo of Leftovers and Recover, and it's also able to do strong damage with Sludge Wave. The last move should be a coverage move; Giga Drain if you want even more bulk, or either Energy Ball or Shadow Ball if you want more damage.
 
le toucan has arrived

Toucannon (UB XX: RAGE)
New Stats: 97/123/47/103/97/103
New Type: Fire/Dragon
Added Moves: All Special Fire moves, all special Dragon moves, Thunderbolt, Thunder, Nasty Plot, Dragon Dance, Dragon Rush, Dragon Hammer, Flare Blitz, Outrage
Lost moves: all Moves affected by Skill Link
Ability: Sheer Force/Beast Boost/Gale Wings (HA)
Appearance: Ultra Space's sheer existence annoys it, awakening a strong spirit inside of it; a fiery dragon. It literally spits out a fire dragon that resembles it's face from out of its beak.
Competitive use: Speedy mixed glass physical canon. Multiple abilities to abuse. Wide moveset. The toucan is fucking pissed.
 
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T.I.A.

formerly Ticktock
Can we give the horse some love?

Name:
Mudsdale (UB-XX: Acid Horse)
New Stats: 101/149/79/67/73/101 (570 Total)
New Typing: Poison/Fighting
Added Moves: Poison moves, Submission, Sky Uppercut, Seismic Toss, Rolling Kick, Rock Smash, Power-Up Punch, Mach Punch, Low Kick, Karate Chop, Jump Kick, High Jump Kick, Hammer Arm, Focus Punch, Bulk Up, Drain Punch, Brick Break, Punching moves, Stone Edge, loses Heavy Slam
Ability: Melt and Kill - Makes it bypass Poison resistances and immunities of the foe, always hitting for Super Effective damage. Also gains the effects of Corrosion. (Basically Corrosion 2.0)/Iron Fist (HA)
Flavor: When a special Mudsdale was transported to Ultra Space (it was made a Ground/Fighting by a special type serum developed by Aether scientists), it had landed in a sea of acid. It had somehow melted away it's heavy mud and developed over it much lighter acid, making it not only lose it's precious bulk, but also it's hindering speed. It is now able to melt anything and is able go much faster. This Mudsdale also had developed fists, making it able to punch with powerful, acid covered fists, but is still is mostly on all fours, giving it a gorilla-like stature. It still has manipulation of the earth.
Competitive Analysis: Poison/Fighting is a good offensive typing, but bad defensively, as Psychic penetrates it's bad bulk. However, with Melt and Kill, it's virtually unstoppable with it's amazing type coverage, making it's foe suffer the consequences.
 
Name: Mudsdale (UB Trojan)
New Stats: 101/127/97/23/119/103
New Typing: Ghost/Fighting
Added Moves: -Loses all ground moves, save for High Horsepower, +Physical Ghost moves, +Physical Dark moves (save for Beat Up and Power Trip), all punching moves, Hammer Arm, Brick Break, Focus Punch, -Heavy Slam
Abilities: Disguise (starts off with a wooden exterior, when broken, it reveals true form)
Appearance: Mudsdale rolls up to the party with a wooden exterior, made from the tree like substances in Ultra Space. When broken, it reveals a skeletal system, black and tougher than steel. It weight is nonexistent, making it quick and slick.
Possible moveset(s): Ghost and Fighting is a great combo, don't get me wrong. Trojan is a living example of the possibilities ultra Space gives us.

Focus Punch
Mudsdale-Ultra @ Leftovers/Fightinium Z
Ability: Disguise
EVs: 252 HP/252 Atk/4 Def
Adamant Nature
-Focus Punch
-Shadow Bone/Shadow Sneak
-Close Combat
-Protect
 
Really surprised no one has really made any Persian forms.
Name: Alolan Persian (UB XX: Tycoon)
New Stats: 79/59/79/127/113/113 (BST 570)
New Typing: Dark/Steel
Removed Moves: Fury Swipes, Amnesia, Hypnosis
Added Moves: Minimize, Flash Cannon, Growth
Abilities: Fur Coat/Hustle (Dazzling)
Appearance/Flavor: Alolan Persian is now much fatter, and appears to be in a business suit plated with gold. It stands on two legs, and its face is now a perpetual scowl. They had first arrived in Ultra Space a long time before any other species, and ended up on a planet with plentiful resources. They built up a massive financial empire in around a century. (yes, I did seriously make this for the sake of money puns)
Possible moveset(s):
Nasty Plot Sweeper

Persian-Alola-Ultra @ Life Orb
Ability: Dazzling
EVs: 4 HP / 252 SpA / 252 Spe
Timid/Modest Nature
- Nasty Plot
- Flash Cannon
- Dark Pulse
- Thunderbolt
This is probably its best set since Fur Coat sets are more of a gimmick because of its lack of reliable recovery. Dark/Steel/Electric is perfect coverage, and Dazzling helps cover its massive weakness to Mach Punch.
Seems that you missed this one. ;)
 
GARFULD YOU FAT CAT

Name: Persian-Alola (UB: GREED)
New Stats: 67/83/89/101/89/131
New Typing: Dark/Electric
Added Moves: Stockpile, Charge, Thunder, Electro Ball, Hyper Voice, Spit Up, Swallow
Abilities: Fur Coat, Galvanize (Simple)
Appearance: Persian's greed has sky rocketed; upon its arrival in Ultra Space, it has come into contact with a rare mineral that is used like money in the Ultra Space; the crystals also seem to be capable of electricity. Persian hoard these minerals like dragon, giving them...promise not to laugh? A goddamn electric charged coat. They look like grey hair balls. Don't laugh for long, however; these Persians are still quite fast, like a cheetah.
Competitive Use: Simple king. Galvanize wall. Fur Coat is useless by now.
 

canno

formerly The Reptile
(Bold = notable moves, non-Bold = Flavor)

Name:
Persian-Alola (UB 65 - Prism)
New Stats: 41 / 101 / 47 / 137 / 131 / 113 [BST 570]
New Typing: Rock / Psychic
Added Moves: Ancient Power, Rock Blast, Rock Polish, Rock Slide, Rock Throw, Rock Tomb, Sandstorm, Smack Down, Stealth Rock, Stone Edge, Ally Switch, Barrier, Calm Mind, Confusion, Cosmic Power, Extrasensory, Future Sight, Gravity, Guard Split, Guard Swap, Light Screen, Magic Coat, Miracle Eye, Power Split, Power Swap, Power Trick, Prismatic Laser, Psybeam, Psychic, Psychic Fangs, Psychic Terrain, Psycho Boost, Psycho Cut, Psycho Shift, Psyshock, Psywave, Reflect, Skill Swap, Speed Swap, Stored Power, Telekinesis, Teleport, Trick, Trick Room, Wonder Room, Zen Headbutt, Bulldoze, Dig, Earth Power, Earthquake, Fissure, Magnitude, Mud-Slap, Mud Shot, Mud Sport, Sand Attack, Sand Tomb, Spikes, Flash Cannon, Iron Defense, Iron Head, Iron Tail, Mirror Shot, Smart Strike, Dazzling Gleam, Moonlight, Aurora Beam, Blizzard, Hail, Ice Beam, Ice Fangs, Charge Beam, Thunder Fang, Signal Beam, U-Turn, Solar Beam, Camoflauge, Celebrate, Cut, Double-Edge, Endure, Explosion, Flash, Harden, Laser Focus, Lock-On, Recover, Reflect Type, Self-Destruct, Sharpen, Simple Beam, Swords Dance, Tri-Attack
Removed Moves: Assurance, Embargo, Feint Attack, Flatter, Foul Play, Nasty Plot, Parting Shot, Payback, Punishment, Quash, Snarl, Snatch, Thief, Torment
Ability: Crystal Lens (The user's Beam and Laser attacks get a 1.5x boost) / Prism Armor (HA)
Justification: Basically this but more Pokemon-y, the crystals are blue, and the metal parts are replaced with fur. Notably, there's a large, round gem on its forehead like A-Persian.
Place in competitive: With its decent 113 speed and a giant 137 SpA, Prism can act as a fast special attacker, especially with its ability boosting moves such as Ice Beam, Charge Beam, Psybeam, and Prismatic Laser. Due to its access to Stealth Rock, Spikes, and both Screens it can act as a decent hazard lead. Its bulk is lacking, even with its 131 SpDef due to its 41 HP, meaning it'll act as a glass cannon. It has decent enough attack to try and use Swords Dance, although it might find it hard to set-up unless its against a resisted Special Attack. Crystal Lens is a cool ability, and will probably be used by all variants (even SD, as it can use Ice Beam), although Prism Armor is not a bad choice for the Swords Dance set.
 

Toucannon (UB##: Ballistics)
Type:
Fire/Grass
Base Stats: 101 HP / 131 Atk / 67 Def / 191 SpAtk / 61 SpDef / 19 Spd (570 Total)
Ability: Beast Boost (HA: Mega Launcher)
Moves Gained: Energy Ball, Grass Knot, Grass Whistle, Synthesis, Dark Pulse, Aura Sphere, Dragon Pulse, Wood Hammer, Seed Bomb, Seed Flare, Solar Beam, Ember, Flamethrower, Fire Blast, Burn Up, Flame Burst, Incinerate, Inferno, Searing Shot
Move Lost: Mirror Move, Brave Bird, Fly, Roost, U-turn, Flame Charge
Description: Ultra Space has caused Toucannon's beak to mutate into a devastating launcher, but at the cost of its (already limited) agility. It can now only fly for very short distances and cannot carry more than a few nuts, but hoo boy you do not want to piss this bird off. Easier said than done though: the pressures of its mutation has left Toucannon even more short-tempered, and objects shot from its beak can travel up to the outer mesosphere. A life of frugivory on the otherworldly flora has also caused it to take on the traits of plants; and by storing seeds in a special organ it can replicate the seeds to take its favorite snack to greener pastures or as ammunition.
Yes, I'm aware that it has two legendaries' signature moves, but they work for it.


Crabominable (UB##: Confusion)
Type:
Bug/Psychic
Base Stats: 97 HP / 151 Atk / 29 Def / 29 SpAtk / 151 SpDef / 113 Spd (570 Total)
Ability: Beast Boost (HA: Moody)
Moves Gained: Confusion, Ally Switch, Power Swap, Guard Swap, Speed Swap, Extrasensory, Psychic Fangs, Zen Headbutt, Synchronoise, Trick Room, Wonder Room, Psychic, Role Play, Psycho Shift, Bug Bite, Bug Buzz, Lunge, Struggle Bug, Thunder Punch, Fire Punch, Thrash
Move Lost: Ice Beam, Hail, Blizzard, Frost Breath, Scald, Bubble, Bubble Beam, Close Combat, Avalanche, Focus Blast
Description: Ultra Space Crabominable is an anomaly wrapped in an enigma shrouded by mystery. Nobody has an explanation for what caused it to develop psychic powers, nor of the mental mechanisms it uses to tap these powers. Despite its massive bulk, this Pokemon is incredibly nimble and can race across any surface, and most prefer to rest on the walls and ceilings. Even more perplexing is how fragile its exoskeleton is while special attacks appear to wash off. Ultra Space Crabominable is spontaneous, unpredictable, and sometimes downright unsettling in its behavior. It takes a great deal of empathy, patience, and mental fortitude to tame this Ultra Beast.
 

Name:
Toucannon (UB 733 - Plasma)
New Stats: 89 / 109 / 61 / 113 / 67 / 131
New Typing: Water / Electric
Ability: Water Bubble
Added Moves: Water Shuriken, Thunderbolt, Volt Switch, Thunder Wave, Electro Ball, Wild Charge, Scald, Hydro Pump, Liquidation, Surf, Explosion, Spikes, Magnet Rise, Soak, Rain Dance
Appearance: Ultra Space has had a strange effect on Toucannon constantly charging it's beak, as it has now transformed into pure energy. Though it has made it more powerful and nimble, it has also made it more frail and vulnerable. Perhaps to counter this, Toucannon now surrounds itself with a veil of water from an unknown source which it can manipulate to attack it's foes.
Competitive: With access to a powerful water shuriken boosted by water bubble, Toucannon can work as a powerful revenge killer, and possibly a late game cleaner.


Name: Lycanrock (UB 745 - Eclipse)
New Stats: 127 / 61 / 139 / 101 / 41 / 101
New Typing: Steel / Ghost
Abilities: Clear Body / Multiscale / Magic Bounce (HA)
Added Moves: (all moves from both forms) Flash Cannon, Autotomize, Metal Burst, Shadow Ball, Night Shade, Destiny Bond, Psychic, Psyshock, Healing Wish, Reflect, Light Screen, Cosmic Power, Thunder Wave, Memento, Phantom Force, Curse, Confuse Ray, Shadow Claw, Iron Head, Meal Sound, Mirror Shot, Sunny Day
Appearance: In Ultra Space, Lycanrock takes on aspects from both it's midday and midnight forms. The result is a pokemon that is incredibly adaptable that can find it's prey no matter what the cirumstances, making it an apex predator. (It takes on the secondary typings of the legendaries, as well as the abilities that theirs are clones of. It also gains psychic type moves to further it's relationship with the legendaries.)
Competitive: Lycanrock could easily take on offensive or defensive roles depending on what's needed of it thanks to it's stats and abilities. It could serve as a fast wall or bulky sweeper with decent speed.
 
Name: Crabominable (UB XX: What)
New Stats: 127/89/89/87/89/89
New Typing: Bug/Normal
Added Moves: Lunge, X-Scissor, Leech Life, Bug Buzz, Quiver Dance, Hyper Voice, Thrash, Sword Dance, Acupressure, Iron Head, Flash Cannon, Anchor Shot, Spider Web, Infestation, Psychic, Psychic Fangs, Liquidifcation, Fire Fang, Flamethrower, Dragon Hammer, Dragon Claw, Outrage, Mud Shot, Earthquake, Shadow Ball, Shadow Bone, Payback, Parting Shot
Abilities: Steelworker, Prism Amor (Beast Boost)
Appearance: Ok...take Crabominable and swap its tiny legs and arms. Then, give it a giant mosquito sucker where it's mouth is. Then, give it butterfly wings where it's cowlick is. Replace all "body armor" with the Ultra Crystals. No one knows how it got there, why it looks so stupid, or why it's balanced. We're just focused on the fact that it looks worse, but is sooooooo good.
Competitive: It has balanced stats, and EVs in any of them will manipulate Beast Boost. It's an enigma, all right, but damn, it's got a good movepool and ability.
 
So, I have this idea: Ultra Crystals, which are just different versions of Z-Crystals that can also summon powerful moves, but with a downside; this will mutate a normal Pokémon into their Ultra Space form. Yay or nay?
 

T.I.A.

formerly Ticktock
So, I have this idea: Ultra Crystals, which are just different versions of Z-Crystals that can also summon powerful moves, but with a downside; this will mutate a normal Pokémon into their Ultra Space form. Yay or nay?
Yay, because it could make some unviable Pokemon into viable ones in some cases, though it could work as a restriction.
 
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