Have this beautiful song.
Umbral Ultimatum - An OU Balance Team
First, I knew I wanted to build off of Mega Houndoom and Hippowdon. They form a neat core, Doom killing Grass types for Hippo and Hippo soaking up hits. Hippowdon is also one of my favorite walls of all time, so that works.
Next, I needed something that could take down Waters, especially Azumarill. I also wanted a Fairy check. Ferrothorn was the obvious choice.
Houndoom is weak to SR, and I was still rather weak to Fighting. LO Latios was my next pick.
I wanted something that could help clean up Bisharp, TTar, and other Pursuit trappers who liked killing Latios. Specs Keldeo also had excellent synergy with Hippo, and Houndoom could kill off his checks, so the pony was an obvious pick.
My last slot was rather difficult to choose, mainly because I honestly didn’t know what I needed. I decided an emergency button was necessary to stop rampaging attackers, and the mon in mind, Klefki, also doubled as a defensive pivot.
Next, I needed something that could take down Waters, especially Azumarill. I also wanted a Fairy check. Ferrothorn was the obvious choice.
Houndoom is weak to SR, and I was still rather weak to Fighting. LO Latios was my next pick.
I wanted something that could help clean up Bisharp, TTar, and other Pursuit trappers who liked killing Latios. Specs Keldeo also had excellent synergy with Hippo, and Houndoom could kill off his checks, so the pony was an obvious pick.
My last slot was rather difficult to choose, mainly because I honestly didn’t know what I needed. I decided an emergency button was necessary to stop rampaging attackers, and the mon in mind, Klefki, also doubled as a defensive pivot.
Welcome to my second RMT, Umbral Ultimatum. It should be said that I am a bad ladder player (one of my teams was actually pretty good but I could never get past 1400 with it, even though my friend got pretty high with it), so I don’t really know how good this team is yet, despite testing it profusely. It’s certainly better than my last team, at least. Please tell me what to fix, and feel free to replace any Pokémon except Mega Houndoom (and please give them Homestuck themed nicknames). First person to insult Homestuck ITT will die a slow and painful death.
Ability: Flash Fire
EVs: 40 HP / 8 Def / 208 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Will-O-Wisp
- Dark Pulse
- Fire Blast
Bec is so good in this meta right now, despite being super under appreciated. Dark + Fire is great coverage and destroys a ton of the meta. The set is pretty standard but really good. Nasty Plot is important because it lets us set up on Mega Sableye and demolish bulkier Waters through sheer boosting if they let us. Will-O I don’t actually find myself using a ton, but if I know I’m going down to, say, Azu’s Waterfall that turn, it lets me cripple Azu for the rest of the match. Dark Pulse and Fire Blast are obligatory STABs, Fire Blast over Flamethrower for power. Flash Fire lets me come in on Char-X and Y if I need to (although I really want to use Hippo for that) and other Fire types as well, especially ones who are weak to Dark Pulse like Victini and the rarely seen Chandy. Unfortunately, being SR and Toxic weak is a problem, but Latios is good at keeping SR off the field and I can pivot into Ferro on an obvious Toxic (unless I’m facing, like, Heatran). Forms part 1 of the FWG core.
Ability: Sand Force
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Stone Edge
- Slack Off
Man, do I love Hippowdon. Such a good mixed wall with great coverage and amazing survivability. Once again, set is pretty standard, as are all of them, really. Earthquake is STAB and kills Steels and non-Flying Fires. Stealth Rock is an important move to keep Char-Y and Talonflame on their toes, as well as other Fire-types, because my team doesn’t carry a great answer to them apart from Hippo’s Stone Miss, which is notoriously unreliable. Stone Edge forms EdgeQuake with Earthquake and is important to down mons who resist or are immune to Earthquake, when it actually hits. Slack Off is good, reliable recovery that lets me stay in the game against harder hitters. Sand Force over Sand Stream because Hippo doesn’t get a Special Defense boost like TTar does, and no one on this team really benefits from Sand too much. Plus, it lets me do decent damage to TTar / Exca. Hippo has amazing synergy with Bec, taking Rock and other powerful moves for him and benefiting from Bec taking out Mega Sableye and Grass types.
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Spikes
- Power Whip
- Gyro Ball
- Leech Seed
Ferrothorn is part 2 of the FWG core, and also forms a bit of a SFD core with Latios and Klefki. He is also one of my only Fairy Spikes is a great move and helps stack on the hazards, often forcing the opponent to bring out their defogger, and Bec Noir can capitalize on a ton of the common defoggers, such as Lati@s and Skarm. Power Whip is important for taking out Azumarill, Mega Swampert, and other Water-types which annoy the first two members of my team a great deal. Gyro Ball is the Fairy killer move and is extremely important because otherwise my team straight-up loses to some Mega Gardevoir. Fun fact: Ferro can take a Focus Blast from Mega Sceptile and has a 50% chance to OHKO using Gyro Ball with SR and one layer of Spikes up (83% with 2 layers). Leech Seed is the final move and is obviously very important for recovery, which Ferro lacks.
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Draco Meteor
- Psyshock
- Recover
As we all know, one of
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Icy Wind
Ah, Maplehoof. You form such a perfect FWG core with Ferro and Bec, where would I be without you. SpecsDeo (not to be confused with Specs Deoxys-S/D, which is terrible and banned) is the next member of my team and forms part 3 of the FWG core. I thought about using SubCM but thought that it didn’t provide enough immediate offensive pressure. Scald is a great spammable STAB that burns people, not really anything to say here. Secret Sword has great coverage with Scald and kills TTar and Bisharp really easily if I’m having trouble with them for whatever reason. Hydro Pump is just to provide a harder hitting STAB than Scald if I need to break through something (though there was that one time when Hydro Pump missed twice in a row and cost me the game, CURSE YOU HYDRO PUMP) and Icy Wind hits Lando-T, Garchomp, et cetera.
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Thunder Wave
- Magnet Rise
- Foul Play
- Play Rough
Klefki was a really hard decision to put on the team, mainly because I wanted a Fairy but also wanted an emergency button and didn’t know how to combine the roles, until I found this beautiful key ring / oversized gun. Klefki completes then SFD core I discussed above, also having Steel type as well which is pretty cool IMO. Prankster Thunder Wave is a great panic button to stop rampaging fast sweepers like Mega Alakazam so I can send in Bec Noir to outspend and kill them. I mean outspeed, damn you autocorrect. Actually, that misspelling is funny enough that I’m just going to leave it there. Magnet Rise beats those Ground types who think they can kill me with Earthquake, unless this starts being Gen V BH or something. I have Foul Play AND Play Rough here for a distinct reason, mainly that I need Fairy STAB to kill Dragons and Darks, but I also want Foul Play to kill Psychics who can beat Bec, like Slowbro/king and Starmie. Also, I already have a Spikes stacker so Spikes is unnecessary. Leftovers over Sitrus Berry because constant recovery = best recovery.
Threatlist
Mega Charizard Y: Bec and Hippo are both decent switch-ins to this thing, but Bec can get killed by coverage and Hippo usually has other threats it has to counter, meaning if Hippo goes down, the team is pretty much screwed.
Fire Blast Mega Altaria: I usually rely on Ferro to kill this thing, but Fire Blast just completely invalidates any hope I have of beating it. It usually can’t switch in to Hippo and win, but if it gets in, I’m dead.
Some other stuff that I’m too lazy to list
Please rate. And once again, the first person to insult Homestuck will die a slow and painful death.