Thanks for letting me know what to do Lord Blood.
Azelf @ Choice Scarf
Nature: Naive
32 Attack/224 Speed/252 Special Attack
-Flamethrower
-Grass Knot
-Psychic
-U-turn
Its goal is just to faint the opponent's lead with one of the first three moves. If I think I will have problems, U-turn and switch to a counter.
Infernape @ Life Orb
Nature: Naive
64 Attack/196 Speed/248 Special Attack
-Close Combat
-Fire Blast
-Grass Knot
-Nasty Plot
Simple mixed sweeper. If I run into a Blissey, a switch is probably coming so I take the risk of trying a Nasty Plot for more power in both Fire Blast and Grass Knot.
Salamence @ Life Orb
Nature: Mild
84 Attack/216 Speed/208 Special Attack
-Draco Meteor
-Earthquake
-Fire Blast
-Outrage
The other mixed sweeper. Prepared to deal with both kind of walls, physical and special, with both STABed Draco Meteor and Outrage. Earthquake and Fire Blast are the secondary choices.
Suicune @ Leftovers
Nature: Bold
252 HP/252 Defense/4 Speed
-Calm Mind
-Roar
-Substitute
-Surf
Here I try to set up a substitute in the beggining. Then it depends what comes. If it's a potencial counter, Roar. If it has water weakness, an Surf them quickly. If I see it's no threat at all, I start Calm Minding.
Blissey @ Leftovers
Nature: Calm - Ability: Natural Cure
252 Defense/4 Speed/252 Special Defense
-Flamethrower
-Protect
-Toxic
-Wish
Special Attacks absorver. Toxic the opponent's pokémon and stall them with Wish-Protect, until they faint. Sometimes a little help from Flamethrower.
Forretress @ Macho Brace
Nature: Relaxed
252 HP/112 Attack/144 Defense
-Explosion
-Gyro Ball
-Rapid Spin
-Stealth Rock
Physical Wall. Stealth Rock. Spin away possible Leech Seed, Spikes, Toxic Spikes or Stealth Rock setted up by the opponent. Then simply Gyro Ball. If it get's rough it explodes.
Azelf @ Choice Scarf
Nature: Naive
32 Attack/224 Speed/252 Special Attack
-Flamethrower
-Grass Knot
-Psychic
-U-turn
Its goal is just to faint the opponent's lead with one of the first three moves. If I think I will have problems, U-turn and switch to a counter.
Infernape @ Life Orb
Nature: Naive
64 Attack/196 Speed/248 Special Attack
-Close Combat
-Fire Blast
-Grass Knot
-Nasty Plot
Simple mixed sweeper. If I run into a Blissey, a switch is probably coming so I take the risk of trying a Nasty Plot for more power in both Fire Blast and Grass Knot.
Salamence @ Life Orb
Nature: Mild
84 Attack/216 Speed/208 Special Attack
-Draco Meteor
-Earthquake
-Fire Blast
-Outrage
The other mixed sweeper. Prepared to deal with both kind of walls, physical and special, with both STABed Draco Meteor and Outrage. Earthquake and Fire Blast are the secondary choices.
Suicune @ Leftovers
Nature: Bold
252 HP/252 Defense/4 Speed
-Calm Mind
-Roar
-Substitute
-Surf
Here I try to set up a substitute in the beggining. Then it depends what comes. If it's a potencial counter, Roar. If it has water weakness, an Surf them quickly. If I see it's no threat at all, I start Calm Minding.
Blissey @ Leftovers
Nature: Calm - Ability: Natural Cure
252 Defense/4 Speed/252 Special Defense
-Flamethrower
-Protect
-Toxic
-Wish
Special Attacks absorver. Toxic the opponent's pokémon and stall them with Wish-Protect, until they faint. Sometimes a little help from Flamethrower.
Forretress @ Macho Brace
Nature: Relaxed
252 HP/112 Attack/144 Defense
-Explosion
-Gyro Ball
-Rapid Spin
-Stealth Rock
Physical Wall. Stealth Rock. Spin away possible Leech Seed, Spikes, Toxic Spikes or Stealth Rock setted up by the opponent. Then simply Gyro Ball. If it get's rough it explodes.