I've been linking people to this recently but the main point of this thread was that UNCOMPETITIVE HAS NO MEANING IN A COMPETITIVE ENVIRONMENT
If you want to say "luck-based" say that. The post I made in that thread about Evasion basically sums up my views on this.
For people who want to follow the old discussion: (i do not recommend just taking the position of the original OP as I was resoundingly proved wrong, and gladly so...)
If you want to say "luck-based" say that. The post I made in that thread about Evasion basically sums up my views on this.
If you are arguing for a luck-based metagame, then just say that the better player should win more often. Leave it at that.Oh and also I wanted to add that there are basically two main goals of tiering and making rules for pokemon:
Sub goals would include: making more variety of play possible, trying to avoid staleness in the metagame, etc.1. Make the game more fun
This is the main reason for Evasion and OHKO clause. A competition is one that aims to determine who is better at whatever the competition is centered around. The more often the better player wins, the more 'pure' the competition is. This also arguably would make Pokemon more enjoyable as the better player winning more often means more meaningful suspect tests, more meaningful ladder scores, and more meaningful play in general.2. Make the better player win more often
For people who want to follow the old discussion: (i do not recommend just taking the position of the original OP as I was resoundingly proved wrong, and gladly so...)
In the Suspect thread, a lot of people have been throwing around the words "uncompetitive", and we all know that "overcentralization", for better or worse, has been part of our vocabulary for years.
But what do these terms really mean?
People are arguing against Evasion and allowing Sand Veil to remain in the metagame by stating that it is "uncompetitive".
To my knowledge, our use of the word "uncompetitive" is
The same goes for "overcentralization".
Back when the discussions of banning Garchomp for the first time were rampant on Stark, Tangerine posted this thread, hoping to discuss how to define overcentralization. We still haven't really done that.
As Tangerine said, "Discuss, answer questions, question the points, etc. Make sure you read the post carefully and fully before posting and making your point."
This should be an interesting discussion.
EDIT: Yes, I did read Haunter's sig.
Another edit: People seem to agree with Expeditious on the concept of overcentralization, so here is his post for future reference:
Another edit: This is not a Blaziken discussion thread. This will never be a Blaziken discussion thread. THIS is a Blaziken discussion thread.
Thank you.
But what do these terms really mean?
People are arguing against Evasion and allowing Sand Veil to remain in the metagame by stating that it is "uncompetitive".
To my knowledge, our use of the word "uncompetitive" is
Sometimes in the discussion it doesn't appear that everyone is agreeing on a single definition of "uncompetitive". While this may not be the right definition, it's important we discuss it so we know what we're talking about.Removing a level of competition from the game; taking the game out of the hands of the players and (presumably) making the outcome of the game more reliant on luck/non player factors.
The same goes for "overcentralization".
Back when the discussions of banning Garchomp for the first time were rampant on Stark, Tangerine posted this thread, hoping to discuss how to define overcentralization. We still haven't really done that.
In the end I feel as if everything just boils down to this - that overcentralization is a very arbitrary definition that has the potential to mean everything to absolutely nothing - and the overcentralization is defined based on what people want in the metagame - people who are fine with it and people who want "more variety". This is what I feel as if the argument waters down to - and it's a question that needs to be answered - that "What Makes a Solid Metagame?" - aka "What do you want in your metagame, how much variety is good?"
As Tangerine said, "Discuss, answer questions, question the points, etc. Make sure you read the post carefully and fully before posting and making your point."
This should be an interesting discussion.
EDIT: Yes, I did read Haunter's sig.
Another edit: People seem to agree with Expeditious on the concept of overcentralization, so here is his post for future reference:
Overcentralization: Are you using ______? Do you have something to deal with ______? If the answer to one or both of these is no, can you still win reliably, all else being equal? If you have to use something and/or its counters to win, there is overcentralization. Merely being popular, or even powerful is not overcentralization. Even being common is not overcentralization, as long as it can still be beaten without specific counters.
Whatever definition you use though, it's very important that definition be clearly and objectively defined. Otherwise you just get people dismissing it as "things top players don't like" or otherwise not taking it at all seriously. Subjectivity must be avoided here at all costs.
There will always be those that will insist on dismissing facts as opinions, no matter what you do. But when those people are right, it's time to go back to the drawing board.
Along the same lines, whatever definition that is used needs to be used as close to universally as possible. Otherwise you have two people saying the same words and meaning different things, making clear communication impossible.
Another edit: This is not a Blaziken discussion thread. This will never be a Blaziken discussion thread. THIS is a Blaziken discussion thread.
Thank you.