In this message are the two non-identical Pokémon I shall be using for this battle.
Clefairy "Matt" (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
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Type: Normal
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Normal:Normal-types are the vanilla of Pokemon, but don't be fooled by their lack of super effective STAB attacks. Normal STAB brings with it a broad array of boosting moves and powerful, accurate attacks as well as unparalleled attack diversity. Normal-types are ubiquitous because they are survivalists and generalists. Normal-types share a feud with Ghost-types, having complete immunity to their supernatural damaging attacks while being unable to harm them with their fists, teeth, or claws without energizing them first. Nonetheless, if the attack is basic enough, Normal-types can pick it up with ease.
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Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
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Abilities:
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Cute Charm (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
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Magic Guard (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated
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(DW) Friend Guard (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).
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EC: 6/9
DC: 5/5
MC: 1
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HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 30 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 10
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Moves:
Damaging
Pound
Magical Leaf
Wake-Up Slap
Meteor Mash
Flamethrower
Shadow Ball
Dig
Hyper Voice
Thunderbolt
Bide
Doubleslap
Ice Beam
Non-Damaging
Double Team
Thunderwave
Protect
Bestow
Toxic
Endure
Teleport
Charm
Encore
Sing
Sweet kiss
Copycat
Minimize
Defense Curl
Follow Me
Cosmic Power
Metronome
Substitute
Aromatherapy
Magic Coat
Light Screen
Moonlight
Snatch
After You
Moves: 32
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Lombre "Twinkletoes" (M)
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Nature: Naughty (+Atk -SpD)
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Type: Water/Grass
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
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Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain
Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
[dw] Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
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Stats
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2 (-)
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 13
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EC: 5/9
DC: 5/5
MC:
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Moves
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
Bubble Beam
Rain dance
Zen Headbutt
Fake Out
Fury Swipes
Water Sport
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Ice beam
Protect
Toxic
Scald
Giga drain
Substitute
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Leech Seed
Synthesis
Teeter Dance
Counter
Moves: 22
SubwayJ said:
Data the Porygon2 (-)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 52 (-)
Size Class: 1
Weight Class: 3
Base Rank Total: 18
EC: 5/9
MC: 0
DC: 3/5
Moves:
Conversion 2
Defense Curl
Tackle
Sharpen
Conversion
Psybeam
Agility
Recover
Recycle
Magnet Rise
Tri Attack
Discharge
Magic Coat
Lock-On
Zap Cannon
Hyper Beam
Icy Wind
Signal Beam
Foul Play
Gravity
Electroweb
Ice Beam
Thunderbolt
Psychic
Shadow Ball
Protect
Psyshock
Total Moves: 27
Demeter the Snivy ()
Type:
Demeter is the youngest of her best friends (Helios and Apsu.) She is the most trusting of the bunch, cuddling close to SubwayJ whenever she gets the chance. Demeter always tries to bolster the spirits of everyone on the team and helps her teammates (even the FE's) always achieve their best!
Nature: Naive (+Speed, -Special Defence)
Type:
: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary: (Can be Enabled) This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
Stats:
45/45/55/45/55/63
HP: 90
Attack: Rank 2
Defence: Rank 2
Special Attack: Rank 2
Special Defence: Rank 1
Speed: 73 (18% Acc Bonus)
Base Rank Total: 13
Size Class: 1
Weight Class: 1
Evolution Counters: 0/9
Dream Counters: 0/5
Move Counters: 0
Moves:
*Level Up*
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam
*Egg*
Iron Tail
Mirror Coat
Pursuit
Glare
Twister
*TM/HM*
Taunt
Light Screen
Protect
Reflect
Torment
*Tutor*
Total Moves: 19
Let us proceed, challenger.
2v2 Not Fully Evolved Doubles
1 Day disqualification
2 Substitutions
2 Recoveries/5 Chills
Switch means Knockout of said Pokémon
One Ability
Items are Training
The arena is ASB Arena
Now, let us proceed, young challengers!
(Subway J sends out mons with items
Classical sends out mons with items and orders
J orders
(I ref)