I started off tying to make a very simple UU Dual Screening team bt I eventually found myself using some unusual pokemon in specific roles that seemed to work.
A quick overveiw of what I wanted in this team:
-A Lead to get the momentum in my favour
-A defensive Dual Screener with Explosion
-A back-up Dual Screener
-A Setup Pokemon with Baton Pass
-A Baton-Pass receiver/practically unstoppable
-Backup Sweeper
Now For a quick Overview of the Pokemon on my team:
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Now For the Team:
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The Lead
Yanmega @ Focus Sash
Speed Boost
Modest (+SAtk -Atk)
4 HP / 252 SAtk / 252 Spe
-Protect
-Bug Buzz
-Air Slash
-Hypnosis
Not an uncommon site in UU. Protect is to scout opponents moves and get an extra turn of Speed Boost. I will ussually attack right off the bat if the opponent's Pokemon is a set-up Pomemon.
Bug Buzz and Air Slash are for STAB and both have good coverage, hitting most UU leads for good damage.
Hypnosis is used to try to shift the advantage in my direction. If i cannot set attack the opposing lead I will use Hypnosis to put nthem to sleep right off the bat (After using Protect of course). I use Focus Sash to but my an extra turn to use Hypnosis due to its low accuracy.
This lead is designed to shift the tide of the battle in my favour. Hopfully getting in an Hypnosis and/or a favourably switch in to one of my Dual Screeners.
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Dual Screener #1
Uxie @ Light Clay
Levitate
Inpish Nature (+Def -SAtk)
252 HP / 180 Def / 76 Spe
-Reflect
-Light Screen
-Stealth Rock
-Memento
This is a very basic but very effective set. The first priority is to set up Stealth Rocks but, if theyre isnt enough time and the dual screens need to be put us as soon as possibl then it can be skipped because Claydoll and also use Stealth Rock.
Reflect and Light Screen and needed for a Dual Screen set for the set to serve its purpose.
I usually use to set up the screens on a more physically orriented pokemon due to its higher deensive stat with his EV spread.
Once his job is done, memento is used to weaken the opponents pokemon substantially and allowing and head start for Blaziken to set up an use Baton Pass.
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Dual Screener #2
Claydoll @ Light Clay
Levitate
Careful Nature (+SDef -SAtk)
252 HP / 80 Def / 176 SDef
-Reflect
-Light Screen
-Explosion
-Rapid Spin
While he is often used as a lead, I find him more useful coming off my bench. As Uxie usually comes in on Physical Pokemon, Claydoll ussually comes in on Special Pokemon because of his higher Special Defense stat.
The first priority is to set up Stealth Rocks but again, like Uxie, this can be skipped if nessisary to continue the strategy. Then come the Dual Screens, and once Claydoll has fulfilled his role, it explodes, giving Blaziken a chance to set-up.
The nature and Evs favour Special Defensive bulk.
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The Baton Passer
Blaziken @ Lum Berry
Blaze
Impish Nature (+Def -SAtk)
252 HP / 178 Spe / 80 SDef
-Agility
-Swords Dance
-Baton Pass
-Roar
This guy is my little pride and joy, he has so far flawlessly Baton passed +2+2 every time.
The EVs and Nature make him fairly bulky on both defensive spectrums. The bulk is especially noticed with the Dual Screens up.
First he opens up with Agility, the opponent will almost always switch in a bulky pokemon or a phaser thinking he is setting himself up. Then, if it is a phaser, I use my roar to phase them away, I will always roar first thanks to agility. If it is just a defensive pokemon or any othe rpomemon I will then preceed to Swords Dance as much as possibly before using Baton Pass, and sending in Floatzel.
This Strategy is pretty flawless, Haze users can slow it down a little and I still worry about a very strong Flying or Phycic attack before I set up, but I have yet to see that. i am considering dropping the Speed Evs because he is more than fast enough after Agility, and using a more defensive EV spread.
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The Beastly Sweeper
Floatzel @ Lum Berry
Swift Swim
Aadamant Nature (+Atk -SAtk)
252 Atk / 178 Spe / 80 HP
-Waterfall
-Ice Punch
-Crunch
-Taunt
One He is set up with +2 Attack and +2 Speed, he outspeeds everything in the UU and NU tears. He has the ability to either OHKO all opposing pokemon, barring the walls, which he 2HKOs, the walls in return cannot KO him but will try to Status him and will fail due to Lum Berry.
This moveset provides great coverage against the entire teir, although I am open to suggestions.
If he happens to get +4 or +6 Attack then he will OHKO everything in the teir.
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Backup
Scyther @ Life Orb
Technician
Jolly (+Spe -SAtk)
4 HP / 252 Atk / 252 Spe
-Swords Dance
-Aerial Ace
-X-Scissor
-Brick Break
When all else fails, i ussually have an extra Dual Screener who will set up the screens for this fellow right here. While ussually a frail pokemon, while behind screns, he can usually use at least one Swords dance and attampt a sweep.
Areal Ace, plus STAB, plus technician is quite a strong attack, backed by brick break and X-Scissor for coverage.
Here is one area of my team where I am open for change. Scyther is great but a little two frail sometimes, especially after being hit by Stealth Rock.
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In coclusion, this team tried to take a common comcept and put a bit of a twist on it. I am ceian the team definitaly needs some work but it it definately off to the right start IMO.
So Please
Rate Away :)
A quick overveiw of what I wanted in this team:
-A Lead to get the momentum in my favour
-A defensive Dual Screener with Explosion
-A back-up Dual Screener
-A Setup Pokemon with Baton Pass
-A Baton-Pass receiver/practically unstoppable
-Backup Sweeper
Now For a quick Overview of the Pokemon on my team:
-----------------------------------------------------------------------
Now For the Team:
-----------------------------------------------------------------------
The Lead
Yanmega @ Focus Sash
Speed Boost
Modest (+SAtk -Atk)
4 HP / 252 SAtk / 252 Spe
-Protect
-Bug Buzz
-Air Slash
-Hypnosis
Not an uncommon site in UU. Protect is to scout opponents moves and get an extra turn of Speed Boost. I will ussually attack right off the bat if the opponent's Pokemon is a set-up Pomemon.
Bug Buzz and Air Slash are for STAB and both have good coverage, hitting most UU leads for good damage.
Hypnosis is used to try to shift the advantage in my direction. If i cannot set attack the opposing lead I will use Hypnosis to put nthem to sleep right off the bat (After using Protect of course). I use Focus Sash to but my an extra turn to use Hypnosis due to its low accuracy.
This lead is designed to shift the tide of the battle in my favour. Hopfully getting in an Hypnosis and/or a favourably switch in to one of my Dual Screeners.
-----------------------------------------------------------------------
Dual Screener #1
Uxie @ Light Clay
Levitate
Inpish Nature (+Def -SAtk)
252 HP / 180 Def / 76 Spe
-Reflect
-Light Screen
-Stealth Rock
-Memento
This is a very basic but very effective set. The first priority is to set up Stealth Rocks but, if theyre isnt enough time and the dual screens need to be put us as soon as possibl then it can be skipped because Claydoll and also use Stealth Rock.
Reflect and Light Screen and needed for a Dual Screen set for the set to serve its purpose.
I usually use to set up the screens on a more physically orriented pokemon due to its higher deensive stat with his EV spread.
Once his job is done, memento is used to weaken the opponents pokemon substantially and allowing and head start for Blaziken to set up an use Baton Pass.
-----------------------------------------------------------------------
Dual Screener #2
Claydoll @ Light Clay
Levitate
Careful Nature (+SDef -SAtk)
252 HP / 80 Def / 176 SDef
-Reflect
-Light Screen
-Explosion
-Rapid Spin
While he is often used as a lead, I find him more useful coming off my bench. As Uxie usually comes in on Physical Pokemon, Claydoll ussually comes in on Special Pokemon because of his higher Special Defense stat.
The first priority is to set up Stealth Rocks but again, like Uxie, this can be skipped if nessisary to continue the strategy. Then come the Dual Screens, and once Claydoll has fulfilled his role, it explodes, giving Blaziken a chance to set-up.
The nature and Evs favour Special Defensive bulk.
-----------------------------------------------------------------------
The Baton Passer
Blaziken @ Lum Berry
Blaze
Impish Nature (+Def -SAtk)
252 HP / 178 Spe / 80 SDef
-Agility
-Swords Dance
-Baton Pass
-Roar
This guy is my little pride and joy, he has so far flawlessly Baton passed +2+2 every time.
The EVs and Nature make him fairly bulky on both defensive spectrums. The bulk is especially noticed with the Dual Screens up.
First he opens up with Agility, the opponent will almost always switch in a bulky pokemon or a phaser thinking he is setting himself up. Then, if it is a phaser, I use my roar to phase them away, I will always roar first thanks to agility. If it is just a defensive pokemon or any othe rpomemon I will then preceed to Swords Dance as much as possibly before using Baton Pass, and sending in Floatzel.
This Strategy is pretty flawless, Haze users can slow it down a little and I still worry about a very strong Flying or Phycic attack before I set up, but I have yet to see that. i am considering dropping the Speed Evs because he is more than fast enough after Agility, and using a more defensive EV spread.
-----------------------------------------------------------------------
The Beastly Sweeper
Floatzel @ Lum Berry
Swift Swim
Aadamant Nature (+Atk -SAtk)
252 Atk / 178 Spe / 80 HP
-Waterfall
-Ice Punch
-Crunch
-Taunt
One He is set up with +2 Attack and +2 Speed, he outspeeds everything in the UU and NU tears. He has the ability to either OHKO all opposing pokemon, barring the walls, which he 2HKOs, the walls in return cannot KO him but will try to Status him and will fail due to Lum Berry.
This moveset provides great coverage against the entire teir, although I am open to suggestions.
If he happens to get +4 or +6 Attack then he will OHKO everything in the teir.
-----------------------------------------------------------------------
Backup
Scyther @ Life Orb
Technician
Jolly (+Spe -SAtk)
4 HP / 252 Atk / 252 Spe
-Swords Dance
-Aerial Ace
-X-Scissor
-Brick Break
When all else fails, i ussually have an extra Dual Screener who will set up the screens for this fellow right here. While ussually a frail pokemon, while behind screns, he can usually use at least one Swords dance and attampt a sweep.
Areal Ace, plus STAB, plus technician is quite a strong attack, backed by brick break and X-Scissor for coverage.
Here is one area of my team where I am open for change. Scyther is great but a little two frail sometimes, especially after being hit by Stealth Rock.
-----------------------------------------------------------------------
In coclusion, this team tried to take a common comcept and put a bit of a twist on it. I am ceian the team definitaly needs some work but it it definately off to the right start IMO.
So Please
Rate Away :)