So I recently ended up joining the world of competitive pokemon, and I made a team which initially served me quite well. However, I've found that it tends to get screwed over hard by sandstorm and hail teams which are firmly part of the meta, as well as phazers, and I'd like some suggestions to help improve it.
The team is based off the following core:
In order to provide some additional type coverage and additional sweep options, I decided to add Arcanine and Cloyster, making my team look like this:
I then decided that I could use a strong revenge killer, as well as round out my type defenses, so I added the king of revenge, Gengar. Thus, my team became:
(I am aware this is a ridiculously un-orthodox team)
To go more indepth:
Ninjask @ Focus Sash
Trait: Speed Boost
EVs: 216 HP/ 42 Atk/ 252 Spe
Nature: Naive (+Spe -SpeDef)
Moveset:
-Swords Dance
-Baton Pass
-Protect
-X-Scissor
This is one of the core members of the team, and my lead. In general, my goal is to swords dance as much as possible, use focus sash and protect to stay alive, and baton pass the hell out of there whenever I get the chance. If my opponent hasn't placed entry hazards, I can do this halfway through a fight as well. Also, X-Scissor lets Ninjask pack quite a punch on any leads that might be weak to it, although I've noticed this has become fairly rare. However, Ninjask gets completely screwed over by entry hazards, priority moves, and damaging weather effects.
Haxorus @ Lum Berry
Trait: Mold Breaker
EVs: 42 HP/ 252 Atk/ 216 Spe
Nature: Adamant (+Atk -SpeAtk)
Moveset:
-Night Slash
-Earthquake
-Dragon Dance
-Outrage
Haxorus is THE core sweeper in the team, and my primary choice for Baton Pass from Ninjask. With speed and attack boosts from Ninjask, plus wide type coverage, it can completely annihilate a team if allowed to set up. Again, one of the main issues is being able to set up in the first place, as switching into the wrong move can, and will, kill my primary sweeper. If I suspect a dragon-type move or an ice-type move, I will instead Baton Pass to Cloyster.
Cresselia @ Leftovers
Trait: Levitate
EVs: 216 HP/ 174 Def/ 80 SpeAtk/ 40 SpeDef
Nature: Modest (+SpeAtk -Atk)
Moveset:
-Calm Mind
-Moonlight
-Sunny Day
-Psychic
In my opinion, as a general wall there is nothing better than Cresselia. With 305+ on both Special Defense and Defense, as well as 435 health, there is almost nothing that can knock out Cresselia in less than three turns. In this time, there is plenty of time to Sunny day to remove weather effects that I hate, Moonlight to restore health, calm mind to become even more unkillable, and psweep with psychic. Obvious problems are permanent weather effects, Dark/Ghost types, and physical attackers. Tyranitar is Cresselia's worst nightmare, as it combines all three in an amalgamation of FUCK YOU!
Arcanine @ Lum Berry
Trait: Flash Fire
EVs: 4 HP/ 252 Atk/ 252 Spe
Nature: Jolly (+Spe -SpeAtk)
Moveset:
-Close Combat
-Flare Blitz
-Roar
-Wild Charge
My phazer and tertiary sweeper, Arcanine is my strongest counter to any fire-types, and functions as an incredible wall-breaker. He is extremely likely to obliterate himself on his enemy, but when they're dead, it doesn't matter too much. If I am anticipating a fire-type move, I will swap in Arcanine and proceed to sweep.
Cloyster @ Shell Bell
Trait: Skill Link
EVs: 168 HP/ 112 Def/ 228 SpeDef
Nature: Careful (+SpeDef -SpeAtk)
Moveset:
-Icicle Spear
-Rapid Spin
-Shell Smash
-Razor Shell
Holy mother of pearl goddess can Cloyster sweep. With a +1 Speed and +2 Attack, Cloyster will obliterate an entire team. With 283 Hitpoints and 424 defense, it is HIGHLY unlikely to die to physical attackers. I prefer to reveal Cloyster later, when several of its counters are gone. However, if properly set up, Cloyster will single-handedly win the game.
Gengar @ Choice Scarf
Trait: Levitate
EVs: 4 HP/ 252 SpeAtk/ 252 Spe
Nature: Timid (+Spe -Atk)
Moveset:
-Focus Blast
-Hidden Power (Ice)
-Shadow Ball
-Thunder Bolt
One of the original and best revenge killers, Gengar rounds out my team by providing almost perfect type coverage (I believe that only Fire and Electric are not covered), insane speed, and high special attack.
So, what do you think I could do to improve my (admittedly unorthodox and weird) team so that it works in this current meta dominated by heavy weather?
The team is based off the following core:
In order to provide some additional type coverage and additional sweep options, I decided to add Arcanine and Cloyster, making my team look like this:
I then decided that I could use a strong revenge killer, as well as round out my type defenses, so I added the king of revenge, Gengar. Thus, my team became:
(I am aware this is a ridiculously un-orthodox team)
To go more indepth:
Ninjask @ Focus Sash
Trait: Speed Boost
EVs: 216 HP/ 42 Atk/ 252 Spe
Nature: Naive (+Spe -SpeDef)
Moveset:
-Swords Dance
-Baton Pass
-Protect
-X-Scissor
This is one of the core members of the team, and my lead. In general, my goal is to swords dance as much as possible, use focus sash and protect to stay alive, and baton pass the hell out of there whenever I get the chance. If my opponent hasn't placed entry hazards, I can do this halfway through a fight as well. Also, X-Scissor lets Ninjask pack quite a punch on any leads that might be weak to it, although I've noticed this has become fairly rare. However, Ninjask gets completely screwed over by entry hazards, priority moves, and damaging weather effects.
Haxorus @ Lum Berry
Trait: Mold Breaker
EVs: 42 HP/ 252 Atk/ 216 Spe
Nature: Adamant (+Atk -SpeAtk)
Moveset:
-Night Slash
-Earthquake
-Dragon Dance
-Outrage
Haxorus is THE core sweeper in the team, and my primary choice for Baton Pass from Ninjask. With speed and attack boosts from Ninjask, plus wide type coverage, it can completely annihilate a team if allowed to set up. Again, one of the main issues is being able to set up in the first place, as switching into the wrong move can, and will, kill my primary sweeper. If I suspect a dragon-type move or an ice-type move, I will instead Baton Pass to Cloyster.
Cresselia @ Leftovers
Trait: Levitate
EVs: 216 HP/ 174 Def/ 80 SpeAtk/ 40 SpeDef
Nature: Modest (+SpeAtk -Atk)
Moveset:
-Calm Mind
-Moonlight
-Sunny Day
-Psychic
In my opinion, as a general wall there is nothing better than Cresselia. With 305+ on both Special Defense and Defense, as well as 435 health, there is almost nothing that can knock out Cresselia in less than three turns. In this time, there is plenty of time to Sunny day to remove weather effects that I hate, Moonlight to restore health, calm mind to become even more unkillable, and psweep with psychic. Obvious problems are permanent weather effects, Dark/Ghost types, and physical attackers. Tyranitar is Cresselia's worst nightmare, as it combines all three in an amalgamation of FUCK YOU!
Arcanine @ Lum Berry
Trait: Flash Fire
EVs: 4 HP/ 252 Atk/ 252 Spe
Nature: Jolly (+Spe -SpeAtk)
Moveset:
-Close Combat
-Flare Blitz
-Roar
-Wild Charge
My phazer and tertiary sweeper, Arcanine is my strongest counter to any fire-types, and functions as an incredible wall-breaker. He is extremely likely to obliterate himself on his enemy, but when they're dead, it doesn't matter too much. If I am anticipating a fire-type move, I will swap in Arcanine and proceed to sweep.
Cloyster @ Shell Bell
Trait: Skill Link
EVs: 168 HP/ 112 Def/ 228 SpeDef
Nature: Careful (+SpeDef -SpeAtk)
Moveset:
-Icicle Spear
-Rapid Spin
-Shell Smash
-Razor Shell
Holy mother of pearl goddess can Cloyster sweep. With a +1 Speed and +2 Attack, Cloyster will obliterate an entire team. With 283 Hitpoints and 424 defense, it is HIGHLY unlikely to die to physical attackers. I prefer to reveal Cloyster later, when several of its counters are gone. However, if properly set up, Cloyster will single-handedly win the game.
Gengar @ Choice Scarf
Trait: Levitate
EVs: 4 HP/ 252 SpeAtk/ 252 Spe
Nature: Timid (+Spe -Atk)
Moveset:
-Focus Blast
-Hidden Power (Ice)
-Shadow Ball
-Thunder Bolt
One of the original and best revenge killers, Gengar rounds out my team by providing almost perfect type coverage (I believe that only Fire and Electric are not covered), insane speed, and high special attack.
So, what do you think I could do to improve my (admittedly unorthodox and weird) team so that it works in this current meta dominated by heavy weather?