lyd asked me to close this round, make sure to vote for whichever team you like most.
My personal vote goes to Team E.
Jirachi @ Choice Specs
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Icy Wind
- Thunder
- Hidden Power [Fire]
Zygarde @ Iapapa Berry
Ability: Aura Break
EVs: 188 HP / 140 Atk / 180 Spe
Adamant Nature
- Substitute
- Dragon Dance
- Thousand Arrows
- Extreme Speed
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Sassy Nature
- Stealth Rock
- Power Whip
- Spikes
- Leech Seed
Heatran @ Firium Z
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Will-O-Wisp
- Taunt
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 HP / 72 Def / 184 Spe
Jolly Nature
- Earthquake
- U-turn
- Hidden Power [Ice]
- Stone Edge
Latias-Mega (F) @ Latiasite
Ability: Levitate
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Surf
- Recover
- Defog
Well, as I really like unusual sets/gimmicks, I choose to use Specs Rachi (which was once a viable set in past generations if I'm not mistaken) as this can lure mons like Landorus-T, Celesteela and etc, this set was able to read many checks of Zygarde, so, I decided to form a core with it, since both share the same/similar checks, and luring them, can easily open a breach for Zygarde's sweep. Until then I had already defined the core of the team, and after analyzing it a bit, I noticed that Tapu Koko and Water-types like Ash Ninja were very annoying threats, so I put Ferrothorn, what is a great teammate for offering Stealth Rock and Spikes , which is appreciated by Zygarde. After that, I put Heatran to deal better against steel-types like Ferrothorn and Celesteela, in addition to being able to burn Tyranitar that is something much appreciated by Jirachi. My team needed a Speed Control, so I put Scarf Bulky Lando which is a secondary check of Zygarde, not overloading Ferrothorn. I still did not have any mega evolution and Hazard Control, so I put Mega Latias which is a very good mega evolution, because it ''fixes'' those flaws that the team has, besides checking certain boring monsters to face as per example Hawlucha, Heatran and etc.
- Team B by Egor
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Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Healing Wish
- Fire Punch
Rotom-Wash @ Iapapa Berry
Ability: Levitate
EVs: 248 HP / 204 Def / 56 Spe
Bold Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Defog
Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Knock Off
- Ice Shard
- Pursuit
Heatran @ Groundium Z
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Magma Storm
- Earth Power
- Stealth Rock
- Taunt
Serperior @ Leftovers
Ability: Contrary
EVs: 56 HP / 200 SpA / 252 Spe
Timid Nature
- Leaf Storm
- Hidden Power [Fire]
- Substitute
- Leech Seed
Latios @ Latiosite
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Draco Meteor
- Psychic
- Earthquake
- RoostI decided to build this team around Scarf Jirachi. It's pretty good offensive pivot, and it provides Healing Wish support. I took Rotom-W in team, as it forms VoltTurn core with Jirachi and covers Ground- (outside of Mold Breaker) and Fire-types. It's also used as Defogger and check to physical attackers due to Def investiments and Will-O-Wisp. Next step is covering Ghost- and Dark-types. I put Weavile because it's fast and quite powerful physical attacker and has Knock Off and priority. It can Pursuit trap Ghost-types and eliminate them, though Weavile can't heavily damage Dark-types but resists it. On this stage, my team is very weak to Volcarona, so its check is necessary. I put Z-move Heatran because it hard checks most Volcarona variants. I gave it Z-crystal for doing it a decent Knock Off switch-in. Heatran also provides Stealth Rock. There is no check to bulky Water-types, and many mons in this team don't appreciate Ground-type attacks, so I need a Grass-type. I put Serperior. Serperior is phenomenal setup sweeper with its ability Contrary and Leaf Storm. It can take on Ground- and Water-types while it also has Leech Seed for increase its longevity and heal its teammates. My team is still hurt at least neutrally by Fighting-types, and there is no Mega in team. I decided to take Mega Latios to check Fighting-types and heavily damage Mega Venusaur. It's also beats unboosted Mega Charizard X. Mega Latios also has immunity to Ground-type attacks (as Rotom-W, outside of Mold Breaker). Mega Latios runs Earthquake to punish Steel-type switch-ins, and Fairy-types are checked by its teammates. This allows Mega Latios to break opposing team and give its teammates opportunities to sweep opposing team.
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- Team C by matthewc20090
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Jirachi @ Expert Belt
Ability: Serene Grace
EVs: 128 Atk / 196 SpA / 184 Spe
Hasty Nature
- Iron Head
- Icy Wind
- Psychic
- Fire Punch
Golem-Alola @ Choice Scarf
Ability: Magnet Pull
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Wild Charge
- Fire Punch
- Toxic
Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Focus Punch
- Flamethrower
- Solar Beam
- Roost
Toxapex @ Eject Button
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Toxic
- Recover
- Scald
- Baneful Bunker
Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Defog
- Sacred Sword
- Smart Strike
- Leaf Blade
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
made this team in like 2 minutes ft mellowyellowhd 's daddy alolan golem. basic idea is you lure in tran with ejectpex and trap it with golem, then zardy and jirachi come in and eat booty. focus punch zard to assert dominance also cause it doesn't miss and you can just catch ttar on the switch. on rachi icy wind 2hkos fat lando and psychic 2hkos spdef pex. iron head is a great move whenever you're losing and need a free win, fire punch 2hkos ferro kart and mega sciz so its lit. ev spread outspeeds scarf lando after icy wind and guarentees the above 2hkos. then i just threw the 3 best mons in the meta rn aka pex lando kart and double scarf is probably bad but w/e. anyway this team is complete ass so please vote for it.
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- Team D by Corentine
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Heracross-Mega @ Heracronite
Ability: Guts
EVs: 48 HP / 208 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Substitute
- Close Combat
- Rock Blast
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 144 SpD / 116 Spe
Jolly Nature
- Stealth Rock
- Iron Head
- U-turn
- Healing Wish
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 240 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Discharge
- Heat Wave
- Roost
- Defog
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 248 HP / 64 Atk / 196 Spe
Jolly Nature
- U-turn
- Earthquake
- Hidden Power [Ice]
- Defog
Toxapex @ Payapa Berry
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Toxic
- Toxic Spikes
- Recover
- Scald
Zygarde @ Leftovers
Ability: Aura Break
EVs: 240 Atk / 88 SpD / 180 Spe
Adamant Nature
- Glare
- Thousand Arrows
- Protect
- Dragon Dance
Heres a team built around Mega-Heracross. Zapdos handles flying types while rachi handles psychic and fairy types. Landorus is added for speed control and momentum. Zygarde provides the team with a reliable swithin to heatran as well as a wincon. It also spreads paralysis alongside zapdos wich helps out Mega-Hera, Jirachi also takes advantage of this. Pex is there for ash-gren and provides tspike support to pressure opposing teams its payapa toxic for mega-latios since rachi doesnt appreciate coming in on eq. Rachi also has healing wish to bring back heracross or zygarde to wallbreak or sweep. This team got me around 1888 if anyone has any questions feel free to ask hope you enjoyed.
- Team E by ayman x
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Jirachi @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 44 SpD / 216 Spe
Jolly Nature
- Iron Head
- Stealth Rock
- Wish
- Protect
Sableye-Mega (F) @ Sablenite
Ability: Magic Bounce
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
IVs: 0 Atk
- Will-O-Wisp
- Mean Look
- Spite
- Recover
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 244 HP / 252 Def / 12 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Toxic
- Heal Bell
- Soft-Boiled
Tyranitar (M) @ Choice Band
Ability: Sand Stream
EVs: 88 HP / 252 Atk / 168 Spe
Adamant Nature
- Stone Edge
- Crunch
- Earthquake
- Pursuit
Quagsire (M) @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 Spe
Relaxed Nature
- Scald
- Earthquake
- Curse
- Recover
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 176 Def / 20 SpD / 64 Spe
Bold Nature
IVs: 0 Atk
- Discharge
- Heat Wave
- Defog
- Roost
I wanted to make some stall, so I started with a core of Sableye + Jirachi as Jirachi is a good fairy / Kyu-B check for Sableye and gets hazards up for sab. This Sab set in mind is to nibble on Heatran's pp and attempt to 1v1 it. The rachi spread is fast to actually outspeed Lele and Kyub, but more importantly, outspeed Hoopa-U as well. Added Chansey as a cleric and special sponge. Next I added Zapdos as the necessary hazard remover and Kartana check. The team started looking weak to Zygarde and Zard X, so Quaqsire was my means for that. The final mon to add was bandtar as a means to trap locked Hoopa and pressure opposing stall builds, and it works well with wish support as a tran check.
My personal vote goes to Team E.
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