Projects USUM NU Teambuilding Competition (Round 5: Zangoose - Submission Stage)

#51

caroline (Seismitoad) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Toxic
- Protect
- Scald

spice girl (Delphox) @ Firium Z
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Fire Blast
- Grass Knot
- Psychic

veggies (Garbodor) @ Rocky Helmet
Ability: Aftermath
EVs: 248 HP / 136 Atk / 24 Def / 100 Spe
Jolly Nature
- Gunk Shot
- Seed Bomb
- Spikes
- Toxic Spikes

money (Cryogonal) @ Never-Melt Ice
Ability: Levitate
EVs: 8 HP / 248 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Recover
- Ice Beam
- Freeze-Dry
- Rapid Spin

wedding crashers (Dodrio) @ Choice Scarf
Ability: Early Bird
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Return
- Pursuit
- Jump Kick

turf (Whimsicott) @ Life Orb
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Grass Knot
- Psychic
- Hidden Power [Ground]

this is my take on whimsicott: I went with LO 4 atks since it's my favorite set to use and it's really solid. I decided to make a team based around Spikes + Scarf Dodrio since I think it's a pretty solid and viable archetype, so I went with Garbodor. CM Delphox does really well against tons of teams right now imo so I went w/ that set, with spikes support it can be pretty deadly. I wanted spin so I used offensive Cryo, which seemed to fit fairly well. Seismitoad is a standard rocker, can help against the very occasional SS Omastar and it just seemed to fit the team well. Pursuit on Dodrio is because of how annoying Mismagius is. Delphox is kinda annoying but you should still be able to revenge kill it with Dodrio.
 
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#52


Whimsicott @ Life Orb
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fake Tears
- Moonblast
- Grass Knot
- Psychic

Vaporeon @ Normalium Z
Ability: Water Absorb
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Celebrate
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]

Emboar @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Superpower
- Wild Charge
- Earthquake

Mismagius @ Colbur Berry
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Dazzling Gleam
- Taunt

Rhydon @ Eviolite
Ability: Lightning Rod
EVs: 252 HP / 16 Atk / 240 SpD
Adamant Nature
- Stealth Rock
- Earthquake
- Rock Blast
- Swords Dance

Froslass @ Focus Sash
Ability: Cursed Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Spikes
- Taunt
- Ice Beam
- Destiny Bond



Like earth, I started with LO 4 attacks Whimsicott. I started by thinking about what can easily revenge kill it. Scarf Emboar, Scarf Delphox, Sneasel's Ice Shard are some of the most common ways to rk a Whimsicott usually. I added a Z-Celebrate Vaporeon, an underrated sweeper who can easily set up on all those mons. It does lack some power so i added a Froslass to secure some KOs thanks to Spikes. I replaced Whimsi's HP Ground with Fake Tears to abuse those Spikes. Next I wanted a Freeze Dry resist, since Vanilluxe can easily go through Whimsicott and unboosted Vaporeon. I went with Scarf Emboar, who also helps as the team's speed control. I added a Mismagius next for spinblocking. Finally, that base was very weak to Scarf Braviary and even more to the rare Scarf Dodrio. I also lacked Stealth Rocks, so I added a Rhydon as a rocker + flying resistance.
 
#53



Cotton Swab (Whimsicott) @ Normalium Z
Ability: Chlorophyll
EVs: 4 HP / 252 SpAtk / 252 Spe
Nature: Modest
IVs: 0 Atk
- Growth
- Giga Drain
- Moonblast
- Psychic

My Body is Regi (Regirock) @ Heat Rock
Ability: Sturdy
EVs: 252 HP / 252 Atk / 4 Def
Nature: Adamant
- Sunny Day
- Stealth Rock
- Stone Edge
- Explosion

Mr. X (Xatu) @ Rocky Helmet
Ability: Magic Bounce
EVs: 252 HP / 240 Def / 16 Spe
Nature: Bold
IVs: 0 Atk
- Psychic
- Grass Knot
- Roost
- Heat Wave

It's Lee (Hitmonlee) @ Life Orb
Ability: Reckless
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Adamant
- High Jump Kick
- Mach Punch
- Rapid Spin
- Knock Off

Walkin on Sun (Victreebel) @ Focus Sash
Ability: Chlorophyll
EVs 4 HP / 252 SpAtk / 252 Spe
Nature: Modest
IVs: 0 Atk
- Growth
- Solar Beam
- Sludge Bomb
- Weather Ball

Spiky Boi (Druddigon) @ Leftovers
Ability: Mold Breaker
EVs: 252 HP / 144 Atk / 56 Def / 56 SpD
Nature: Adamant
- Toxic
- Dragon Tail
- Fire Punch
- Gunk Shot



Z-Growth Chlorophyll Whimsicott is very effective under sun, giving it +3 SpAtk and double speed, so I included Sunny Day Regirock as a set up lead for getting sun for Whimsicott's sweep and hazards to whittle down the opposition and scare some of Whimsicott's counters, Regirock also resists the Fire and Flying types that threaten Whimsicott. I needed something to keep opposing hazards off so I included Xatu to stop hazards and as a way to deal with Poison and Fighting. The team wasn't very good against Steel so I included Hitmonlee as a way to counter Steel, be a way to remove hazards if Xatu didn't bounce them, and keep the likes of Vanilluxe and the rare Aurorus off the field. I included Victreebel as a sun sweeper to take Whimsicott's place if it'd be disadvantageous for Whimsicott, as Victreebel is better against Poison, Fairy, and other Grass types. This team needed a way to deal with opposing sweepers and tanks so Druddigon was included so he can Toxic walls, Dragon Tail set up sweepers, and tank attacks.
 
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#65
Voting for Round THREE has ended.... and our winner is:
[B][SIZE=4]Earth[/SIZE][/B]!

caroline (Seismitoad) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Toxic
- Protect
- Scald

spice girl (Delphox) @ Firium Z
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Fire Blast
- Grass Knot
- Psychic

veggies (Garbodor) @ Rocky Helmet
Ability: Aftermath
EVs: 248 HP / 136 Atk / 24 Def / 100 Spe
Jolly Nature
- Gunk Shot
- Seed Bomb
- Spikes
- Toxic Spikes

money (Cryogonal) @ Never-Melt Ice
Ability: Levitate
EVs: 8 HP / 248 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Recover
- Ice Beam
- Freeze-Dry
- Rapid Spin

wedding crashers (Dodrio) @ Choice Scarf
Ability: Early Bird
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Return
- Pursuit
- Jump Kick

turf (Whimsicott) @ Life Orb
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Grass Knot
- Psychic
- Hidden Power [Ground]

Congratulations to this round's winner who now has another entry in the Hall Of Fame!

Round Four is coming soon later today, stay tuned!
 
#66
Round Four: Klinklang

[13:47:21]+stan soojunng:do klinklang next round
[13:47:37]+stan soojunng:and watch everyone submit the same xatu / klang / drud team

I will give until Wednesday, October 25, 11:00 PM GMT to submit.
All teams will be locked at this time.
Then the voting stage will begin.
EARTH IS BANNED FROM SUBMITTING TEAMS
(just kidding)
 
#67


Klinklang @ Steelium Z
Ability: Clear Body
EVs: 252 Atk / 40 SpD / 216 Spe
Adamant Nature
- Shift Gear
- Magnet Rise
- Gear Grind
- Return

Xatu @ Rocky Helmet
Ability: Magic Bounce
Happiness: 0
EVs: 244 HP / 176 Def / 32 SpD / 56 Spe
Bold Nature
- U-turn
- Psychic
- Grass Knot
- Roost

Druddigon @ Rocky Helmet
Ability: Mold Breaker
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Glare
- Stealth Rock
- Dragon Tail
- Earthquake

Garbodor @ Toxic Plate
Ability: Aftermath
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spikes
- Gunk Shot
- Drain Punch
- Toxic Spikes

Delphox @ Choice Scarf
Ability: Blaze
Happiness: 0
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Psychic
- Grass Knot
- Dazzling Gleam

Whimsicott @ Life Orb
Ability: Prankster
Happiness: 0
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Giga Drain
- Moonblast
- Psychic
- Fake Tears


I'm a firm believer that Magnet Rise + Steelium Z Klinklang is the superior set as oppose to sub or wild charge, as Magnet Rise allows u to set up on mons like Piloswine, Rhydon, and sometimes lix dependant on how low it is and whether or not it's carrying roar or curse. Xatu synergies very well w klink, being able to come in against all of it's counters and checks, namely being Seismitoad and Steelix, whilst keeping hazards off the field and providing momentum throughout U-turn, enabling Klinklang to come in against common Xatu switch ins such as Cryogonal, Vaniluxe, Maudino etc. Drud + Garb was the next core that i added to the team, enabling it to act as from of hazard stack. Drud lures in mons like Whimsi and Cryo for gears much like Xatu, while acting as my designated rocker, also crippling mons w paralysis and phasing out and wearing down foes w hazards is highly beneficial for the gears, scarf phox, and whimsi. I decided to go w a more odd, offensive Garb to help my overall matchup against mons that i'm already quite weak to, with some of those being Guzz, offensive MAudino, and gettin some surprise KOs against mons like Vani, Delphox, Sigi, Samu, and Braviary, all which can prove troublesome. Next up i needed some speed on the team, especially for being hazard stack orientated, so i decided to go w scarf Delphox. Being arguably the best scarfer rn, it greatly helps my matchup against mons like Whimsi, Omastar, and Vani, also being able to spam fblast or psychic against teams w no immunities on hazard stack is rlly nice. Additionally, Delphox can easily pressure mons like Lix and Toad, causing a lot of 50/50s for the opponent to make, also being a great lead vs Froslass ho, which can be annoying towards Xatu + Drud + Garb. Finally, Whimsicott was my last mon of choice, patching up the glaring weakness of the inability to really hit bulky waters like Bro, King and Toad well, and even helping out w the weakness to Special Samu. Up until now the team was also very weak to Guzzlord, Xatu can lure it in for whimsi w u-turn and try and patch up that weakness. I went w the idea of Fake Tears Whimsicott for a number of reasons, 1 of them being to prevent Golbat from removing hazards, secondly, trying to deter Cryo from removing hazards, and overall just helping out against mons that could usually come in safely vs whimsi, such as Miltank, MAudino, non scarf Phox, and bulky Vika.

Obvioulsy the team isn't perfect, and is still weak to certain cores or builds, being easily pressured by Specs Ice Cream, and mons like Doom + Bro, but it's still a fun team nonetheless that i enjoy using :o
 
#68

Grinds your Gears (Klinklang) @ Steelium Z
Ability: Clear Body
EVs: 252 Atk / 40 Def / 216 Spe
Adamant Nature
- Gear Grind
- Shift Gear
- Wild Charge
- Substitute

Doot (Xatu) @ Rocky Helmet
Ability: Magic Bounce
EVs: 252 HP / 188 Def / 68 Spe
Bold Nature
IVs: 0 Attack
- Psychic
- Grass Knot
- U-Turn
- Roost

Chill Fam (Cryogonal) @ Never-Melt Ice
Ability: Levitate
EVs: 252 SpA / 4 SpDef / 252 Spe
Modest Nature
IVs: 0 Attack
- Rapid Spin
- Freeze-Dry
- Flash Cannon
- Recover

Wart (Seismitoad) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 16 SpA / 240 SpD
Calm Nature
IVs: 0 Attack
- Scald
- Earth Power
- Toxic
- Stealth Rock

Spook (Mismagius) @ Colbur Berry
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Attack
- Nasty Plot
- Shadow Ball
- Power Gem
- Psychic

Froggo (Toxicroak) @ Life Orb
Ability: Dry Skin
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Gunk Shot
- Sucker Punch
- Drain Punch
- Stone Edge


Sub + Shift Gear Klinklang is just a force to be reckoned with, and similar to what Stan said, Xatu makes a very great partner as it can take on the Ground and Fighting Types that counter Klinklang, and Klinklang can counter Xatu's Ice and Rock weaknesses and U-Turn can help gain momentum. Cryogonal is just an offensive spinner and can hit Flying Types (Namely Bulk Up Braviary) and the bulky Druddigon, it also runs Flash Cannon to it Vanilluxe pretty decently. Seismitoad is to set up hazards, Toxic tanks, counters Fire and Steel Types, and burn with Scald that will aid Klinklang's set up. Mismagius works as a spinblocking NP sweeper running Power Gem and Psychic that can make work of Fighting and Fire Types and counters Houndoom pretty hard. Toxicroak acts as a revenge killer that hits about everything hard.
 
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#69
WHOMST'D'VE
>>
<<
Klinklang is the main focus of this team, i decided to go with a 3atks Shift Gear said which shouldn't need much explaining because it's fairy standard. I chose to use Jellicent because of its ability to cripple mons such as Hitmonlee, Emboar, Delphox and Typhlosion. Rhydon has decent synergy with Jellicent because it can absorb Electric-type attacks while Jellicent absorbs Water-type attacks. Delphox acts as my first Grass resist as well as my Choice Scarf user, it's able to take on mons such as Whimsicott, Rotom-C and Vileplume with rather ease. Golbat is my secondary Grass resist and also provides me good hazard control. Guzzlord was my last mon of choice because it's just generally a good mon that lacks reliable switch ins that don't invite in Klinklang for free bar like 1 or 2.
 
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