Geodude6
Look at my shiny CT!
Challenging Ute!
4v4 FE Singles
2 Day Player DQ Time
∞ Recoveries/∞ Chills per Pokémon
2 Substitutions
Arena: Ref's choice (Get Creative!)
Accepting.
All Abilities and Training Items Only.
EDIT: Switch = OK
Queue:
AOPSUser vs ??? (4v4 NFE)
Ute vs SimonSays (4v4 FE)
^ Reffing. Arena: Ref's Mind
SimonSays said:
Mollux (Noble) [M]
Nature: Timid (+Spe, -Atk, +9 Acc.)
Type: Fire/Poison
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Dry Skin: (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate (DW): (Toggle) This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 88 (76*1.15, rounded up)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: N/A
MC: 1
DC: 5/5
Attacks:
Bide
Ember
Acid
Withdraw
Acid Spray
Confuse Ray
Clear Smog
Lava Plume
Recover
Eruption
Heat Wave
Toxic Spikes
Acid Armour
Aqua Ring
Heal Pulse
Rapid Spin
Fire Spin
Gastro Acid
Flamethrower
Sludge Bomb
Thunder Wave
Protect
Light Screen
Calm Mind
Thunder
Stealth Rock
Moves: 25
Revenankh (Pharaoh) [M]
Nature: Adamant; [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Attack]
Type: Ghost / Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Passive) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Mummy (DW): (Passive) This Pokemon's skin has a lasting curse on it. When struck by an opponent's contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: N/A
MC: 0
DC: 5/5
Attacks:
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Revenge
Power Whip
Hammer Arm
Moonlight
Superpower
Vital Throw
Counter
Force Palm
Destiny Bond
Wide Guard
Mach Punch
Smack Down
Taunt
Torment
Drain Punch
Earthquake
Brick Break
Protect
Double Team
Substitute
Low Sweep
Poison Jab
Helping Hand
Moves: 32
Syclant (Viceroy) [M]
Nature: Mild (Adds one (1) Rank to Special Attack; Subtracts one (1) Rank from Defense)
Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Abilities:
Compoundeyes: (Passive) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Passive) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Technician (DW): (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).
Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: 6/6
MC: 1
DC: 5/5
Attacks:
Fury Attack
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Icy Wind
Bug Bite
Icicle Spear
Bug Buzz
Sheer Cold
Hail
Icicle Crash
Earth Power
Tail Glow
Counter
Spikes
Pin Missile
Sword Dance
X-Scissor
Blizzard
Ice Beam
U-Turn
Focus Blast
Superpower
Moves: 26
Golem [Solid] [M]
Nature: Careful [Adds One (1) to Special Defense; Subtracts One (1) from Special Attack]
Type: Rock/Ground
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Rock Head: (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Veil (DW): (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 45
Size Class: 3
Weight Class: 7
Base Rank Total: 19
EC: 9/9
MC: 0
DC: 5/5
Attacks:
Steamroller
Tackle
Defense Curl
Mud Sport
Rock Polish
Rock Throw
Magnitude
Selfdestruct
Rollout
Rock Blast
Smack Down
Earthquake
Stealth Rock
Explosion
Bulldoze
Heavy Slam
Curse
Hammer Arm
Focus Punch
Autotomize
Endure
Block
Sunny Day
Stone Edge
Toxic
Dig
Rock Slide
Fire Punch
ThunderPunch
Bide
Moves: 30
Inside my mind:Ute said:Lilium the ButterfreeMerle the LiepardLilium the Butterfree*
Metapod [Lilium] (Female)
Nature: Modest (+1 SpA, -1 Atk)
Type:
: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Compoundeyes: (Passive) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Tinted Lens: (Passive) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Stats:
Butterfree
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 15
EC: 5/5
MC: 0
DC: 5/5, unlocked
Moves:
Level-up: 12/20
Tackle*
Harden
String Shot*
Bug Bite*
Confusion
PoisonPowder
Stun Spore
Sleep Powder
Gust
Psybeam
Tailwind
Bug Buzz
Tutor: 9/22
Bug Bite*
Electroweb*
Giga Drain
Iron Defense
Roost
Skill Swap
Snore*
String Shot*
TM and HM: 5/60
Snore*
Giga Drain
Skill Swap
Roost
U-TurnStocke the CinccinoMerle the Liepard
Liepard [Merle] (Female)
Nature: Jolly (+15.9 Speed, + 17 Accuracy, -1 SpA)
Type:
: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Limber: (Passive) This Pokemon’s body is well trained and immune to paralysis.
Unburden: (Passive) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses.
Prankster: (Passive, DW) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 122 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 17
EC: 6/6, unlocked
MC: 0
DC: 5/5, unlocked
Moves:
Level-up: 12
Scratch*
Growl*
Assist*
Sand Attack*
Fury Swipes*
Pursuit*
Torment*
Fake Out*
Hone Claws*
Night Slash
Snatch
Sucker Punch
Egg: 6/8
Encore
Charm*
Faint Attack*
Foul Play*
Pay Day*
Yawn*
Tutor: 2
Foul Play*
Seed Bomb
TM and HM: 10
Hone Claws*
Taunt*
Protect
Aerial Ace*
Torment*
Thunder Wave*
Swagger
U-turn*
Snarl
Cut*Yojimbo the SlakingStocke the Cinccino*
Cinccino [Stocke] (Male)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Cute Charm: (Passive) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Skill Link: (DW, Passive) This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 115
Size Class: 1
Weight Class: 1
Base Rank Total: 17
EC: 6/6
MC: 0
DC: 5/5 (Unlocked)
Moves:
Level-up: 13
Bullet Seed
Rock Blast
Pound*
Growl*
Helping Hand*
Tickle*
DoubleSlap*
Encore*
Swift*
Sing*
Tail Slap*
Wake-Up Slap
Hyper Voice
Egg: 5/9
Aqua Tail*
Endure*
Flail*
Iron Tail*
Mud-Slap*
Tutor: 5
Aqua Tail*
Helping Hand*
Iron Tail*
Hyper Voice
Seed Bomb
TM and HM: 7
Protect
Dig*
Rest
Thief*
Fling*
Thunder Wave*
U-Turn*
Slaking [Yojimbo] (M)
Nature: Modest (Special Attack increased by *, Attack decreased by *)
OT: Maxim
Type:
: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Truant: (Trait) This Pokemon is naturally lazy, and becomes Sluggish after every normal action. This effect takes place after completing any normal (e.g. non-Sluggish) action. If this Pokemon uses a move that would inflict Sluggish, it instead becomes Exhausted for the next action. When Exhausted, its Confusion stage will not be checked and it will not hit itself in confusion during the second action. It recovers 3% energy when Exhausted. If this Pokemon uses a Combination, it becomes Sluggish or Exhausted on the action following the cooldown of the combination. Truant can be altered or shifted by Skill Swap, Role Play, Gastro Acid, or Mummy, but is not changed by Entrainment, Simple Beam, or Worry Seed.
Stats:
HP: 125
Atk: Rank 5 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 25
EC: 9/9
MC: 0
Moves: 26/93
Level-Up: 14/23
Scratch
Focus Energy
Yawn
Encore
Uproar
Fury Swipes
Endure
Slack Off
Faint Attack
Amnesia
Flail
Counter
Reversal
Focus Punch
Egg: 5/11
Body Slam
Crush Claw
Night Slash
Pursuit
Sleep Talk
Tutor: 5/28
Body Slam
Counter
Endure
Rock Slide
Sleep Talk
Uproar
TM/HM: 9/54
Focus Punch
Protect
Aerial Ace
Blizzard
Thunder
Brick Break
Fire Blast
Endure
Rock Slide
No special rules for right now.
Simon sends out first.
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