First Look
Making The Team
First of all, I wanted to make an incredibly annoying team based around spreading status. When you think of annoying status in pokemon, you think paraflinch and parafusion. What pokemon can do those two things in UU? Dunsparce and Lanturn.
So these two are central to the team. I want to keep them alive for as long as possible. Dunsparce is fairly frail, susceptible to the many fighting types in UU, and Lanturn doesn't like ground moves. What can switch into both of those? Mismagius.
Now I needed a lead, with annoying in mind. Choice scarf trick mesprit does that job beautifully, and the stealth rock support is great.
Unfortunately, both mesprit and missy don't like dark types very much, so I immediately thought of a tank that could take the hits. Registeel sprung to mind.
On the thought process of tank leading into wall, I came to think of milotic.
On second thoughts about that, I decided that a subseeder would benefit the team much better, and came to the venusaur conclusion.
Alright, onto business.
@ Choice Scarf
Jolly Nature
Levitate
EVs: 252 Atk, 252 Spe, 4 HP
-Trick
-Stealth Rock
-Zen Headbutt
-U-turn
Very typical Choice Scarf Mesprit lead. It does its job beautifully, though. Trick the scarf is usually the plan of action, set up rocks, then get the hell out of there. Zen headbutt is for STAB and possible flinch, and U-turn is generally better than just switching. Generally, this team doesn't mind rocks at all, as it is based on survival and as such leftovers usually cure the damage. Spikers, on the other hand, should be stopped quick, and I attempt to kill them as fast as possible.
Threat List:
Alakazam: Trick Trick TRICK. This guy hardly ever runs a choice scarf and as an anti-lead hates the lack of choice (herpaderp). Depending on what move it used, I'll either set up rocks or switch into something that resists it.
Ambipom: Fake out always happens, apart from the incredibly rare nasty plot passer. Switch into mismagius to absorb the fake out, then over to venusaur to wall it.
Cloyster: Trick. Cloyster isn't exactly the fastest pokemon around and doesn't enjoy a choice scarf. Set up rocks then switch into dunsparce for MASSIVE FLINCHHAX so it can't set up spikes.
Electrode: Trick. Electrode is so VERY predictable as a lead. Choice scarf does nothing as it outspeeds everything in UU anyway. Set up rocks after it switches out, likely after setting up a rain dance.
Hariyama: Trick, rocks, zen headbutt if it's silly enough to stay in.
Hippopotas: Trick. Being so very frail, hippopotas literally needs its move diversity. Choice scarf cripples it beyond belief.
Kabutops: Set up rocks, switch to venusaur.
Mesprit: Rocks, then switch. I'll know what sort of mesprit it is depending on how it acts. If it does the same, it's running a choice scarf lead. As a rule of thumb, I NEVER trick onto these guys.
Moltres: Set up rocks, see what move it's locked into (if it's running choice scarf) then switch into lanturn or dunsparce if it, on the offchance, kills mesprit so I rockslide it to death.
Omastar: Rocks then run, switch into lanturn or venusaur to kill it quick before it can set up spikes.
Rhyperior: Trick the scarf onto it then run like mad to big papa venusaur.
Spiritomb: Just run. No point beating about the bush, pursuit is obvious and it could be running choice band so no point tricking. Mesprit can do nothing against it so it's best to take some damage and run.
Uxie: Rocks then switch. If it does the same I know it's running choice scarf. If not, switch back in and cripple it with a choice scarf.
Venusaur: Either rocks or zen headbutt.
@ Leftovers
Adamant Nature
Serene Grace
EVs: 144 HP, 252 Atk, 36 Def, 76 SpD
-Thunder Wave
-Headbutt
-Rock Slide
-Bite
Considering how frail this little guy is, he needs all the support and defensive EVs there. Staple Paraflinch set and EVs, adamant nature so he packs a teensy bit of a punch. I never, EVER switch him into anything, unless it's a spiritomb or missy locked into a ghost-type attack. I then proceed to thunder wave and hope for flinch and paralysis till death. When that does eventually happen, though, it's the most beautiful feeling. He's walled to hell and back by rhyperior though so I generally switch to mesprit, missy or venusaur in that case.
@ Leftovers
Modest Nature
Volt Absorb
EVs: 40 HP, 216 Def, 252 SpD
-Thunder Wave
-Confuse Ray
-Thunderbolt
-Surf
I absolutely cannot tell you how much I enjoy this set. I've annihilated entire teams with this because they just simply cannot do a thing. Usual plan of action is thunder wave then confuse ray, then spam either thunderbolt or surf until they die or kill themselves or ragequit out of pure frustration. Modest nature so its attacks actually do something. the EVs allow it survivability for when something actually hits it. Once again, like dunsparce, it's walled by the odd ground type, but surf makes quick work of them, unless he's on low health, in which case I switch to venusaur and put them to sleep.
@ Leftovers
Bold Nature
Levitate
EVs: 44 HP, 252 Def, 214 SpD
-Heal Bell
-Pain Split
-Calm Mind
-Dark Pulse
Absolutely essential to the team, absorbs earthquakes aimed at registeel and lanturn and fighting moves aimed at dunsparce and registeel too. Heal Bell takes status off of everyone and is absolutely essential. The EVs invested in HP and Defense are necessary for helping it survive, nature also. Calm mind helps for survival and makes it the special counterpart to ol' registeel. Dark pulse is for coverage, as shadow ball is walled by normal types and it tends to run into those a bit too often. Originally ran toxic and taunt over calm mind and dark pulse, but when I did it was quite often absolutely destroyed by anything running taunt, and when I was down to missy as my last pokemon, things generally just didn't go well. This set is proving much more effective.
@ Leftovers
Careful Nature
Clear Body
EVs: 252 HP, 40 Atk, 218 SpD
-Curse
-Iron Head
-Rest
-Sleep Talk
An absolutely beautiful pokemon. Its insane defences are an asset to the team. The 218 SpD EVs are there due to this being a curse set; no EVs in defense need be distributed as curse does that anyway. I usually switch this baby into something it resists, take some hits while cursing, rest off the damage then sleep talk away. It works a charm and provides great support on the team.
@ Leftovers
Bold Nature
Overgrow
EVs: 252 HP, 128 Def, 128 SpD
-Substitute
-Leech Seed
-Sleep Powder
-Energy Ball
A typical subseed set. Switch into something it absorbs or resists, sleep powder the switch-in, sub and seed away. I originally ran sludge bomb on this set, but found the rest of the team wasn't doing quite so well against rhyperior so I switched it to energy ball. EVs and nature there for survivability, as is with the rest of the team.
Rates are much appreciated!
Making The Team
First of all, I wanted to make an incredibly annoying team based around spreading status. When you think of annoying status in pokemon, you think paraflinch and parafusion. What pokemon can do those two things in UU? Dunsparce and Lanturn.
So these two are central to the team. I want to keep them alive for as long as possible. Dunsparce is fairly frail, susceptible to the many fighting types in UU, and Lanturn doesn't like ground moves. What can switch into both of those? Mismagius.
Now I needed a lead, with annoying in mind. Choice scarf trick mesprit does that job beautifully, and the stealth rock support is great.
Unfortunately, both mesprit and missy don't like dark types very much, so I immediately thought of a tank that could take the hits. Registeel sprung to mind.
On the thought process of tank leading into wall, I came to think of milotic.
On second thoughts about that, I decided that a subseeder would benefit the team much better, and came to the venusaur conclusion.
Alright, onto business.
Jolly Nature
Levitate
EVs: 252 Atk, 252 Spe, 4 HP
-Trick
-Stealth Rock
-Zen Headbutt
-U-turn
Very typical Choice Scarf Mesprit lead. It does its job beautifully, though. Trick the scarf is usually the plan of action, set up rocks, then get the hell out of there. Zen headbutt is for STAB and possible flinch, and U-turn is generally better than just switching. Generally, this team doesn't mind rocks at all, as it is based on survival and as such leftovers usually cure the damage. Spikers, on the other hand, should be stopped quick, and I attempt to kill them as fast as possible.
Threat List:
Adamant Nature
Serene Grace
EVs: 144 HP, 252 Atk, 36 Def, 76 SpD
-Thunder Wave
-Headbutt
-Rock Slide
-Bite
Considering how frail this little guy is, he needs all the support and defensive EVs there. Staple Paraflinch set and EVs, adamant nature so he packs a teensy bit of a punch. I never, EVER switch him into anything, unless it's a spiritomb or missy locked into a ghost-type attack. I then proceed to thunder wave and hope for flinch and paralysis till death. When that does eventually happen, though, it's the most beautiful feeling. He's walled to hell and back by rhyperior though so I generally switch to mesprit, missy or venusaur in that case.
Modest Nature
Volt Absorb
EVs: 40 HP, 216 Def, 252 SpD
-Thunder Wave
-Confuse Ray
-Thunderbolt
-Surf
I absolutely cannot tell you how much I enjoy this set. I've annihilated entire teams with this because they just simply cannot do a thing. Usual plan of action is thunder wave then confuse ray, then spam either thunderbolt or surf until they die or kill themselves or ragequit out of pure frustration. Modest nature so its attacks actually do something. the EVs allow it survivability for when something actually hits it. Once again, like dunsparce, it's walled by the odd ground type, but surf makes quick work of them, unless he's on low health, in which case I switch to venusaur and put them to sleep.
Bold Nature
Levitate
EVs: 44 HP, 252 Def, 214 SpD
-Heal Bell
-Pain Split
-Calm Mind
-Dark Pulse
Absolutely essential to the team, absorbs earthquakes aimed at registeel and lanturn and fighting moves aimed at dunsparce and registeel too. Heal Bell takes status off of everyone and is absolutely essential. The EVs invested in HP and Defense are necessary for helping it survive, nature also. Calm mind helps for survival and makes it the special counterpart to ol' registeel. Dark pulse is for coverage, as shadow ball is walled by normal types and it tends to run into those a bit too often. Originally ran toxic and taunt over calm mind and dark pulse, but when I did it was quite often absolutely destroyed by anything running taunt, and when I was down to missy as my last pokemon, things generally just didn't go well. This set is proving much more effective.
Careful Nature
Clear Body
EVs: 252 HP, 40 Atk, 218 SpD
-Curse
-Iron Head
-Rest
-Sleep Talk
An absolutely beautiful pokemon. Its insane defences are an asset to the team. The 218 SpD EVs are there due to this being a curse set; no EVs in defense need be distributed as curse does that anyway. I usually switch this baby into something it resists, take some hits while cursing, rest off the damage then sleep talk away. It works a charm and provides great support on the team.
Bold Nature
Overgrow
EVs: 252 HP, 128 Def, 128 SpD
-Substitute
-Leech Seed
-Sleep Powder
-Energy Ball
A typical subseed set. Switch into something it absorbs or resists, sleep powder the switch-in, sub and seed away. I originally ran sludge bomb on this set, but found the rest of the team wasn't doing quite so well against rhyperior so I switched it to energy ball. EVs and nature there for survivability, as is with the rest of the team.
Rates are much appreciated!