Hi, this is my first time asking for a rating/ assistance on a team and I am typing this on mobile so forgive any mistakes :)
I'm coming off a 2~ year hiatus where I did really well in Ou/UU and I just decided to get back into it a few days ago so my knowledge of the meta is not fantastic. I decided to stick with mons I either knew how to play, or who looked like they could be quite powerful after around 6-7 'warm up games'. This team I threw together in around 1-2 mins but after an hour session I haven't lost with around 80 GXE and 1300 ELO. There are obviously a few gaps in the team so I was hoping to get some suggestions as I move higher.
No team building process besides;
- I must have crocune
- mega beedrill looks solid
- want to try dragalge because an offensive specially defensive pivot is wicked. Plus it get adaptability- like wow.
The team:
Dragalge @ choice specs
Ability: adaptability
Ev's: 248 HP / 252 SPA / 8 SPD
Modest nature
-Draco meteor
- sludge bomb
- focus blast
- shadow ball
This thing is a monster. I thought nidoking with life orb and sheer force was pretty damn slick in gen 5, but dragalge's Draco puts him to shame. Checks most of the fire, grass, fairy, water types in tier due to typing and obliterates everything on the switch. He also as previously stated can tank a lot of special attackers, provided they don't hit him with an ice beam or earth power.
Unsure about shadowball however. I seem to lead with him a lot and was thinking I could fake a life orb set by running toxic spikes and force in their special/steel wall in early for infernape + tempo.
Overall a great mon.
Suicune @ leftovers
Ability: pressure
Ev's: 252 HP / 252 Def / 4 SPD
Bold nature
- scald
- sleep talk
- rest
- calm mind
Crocune has to be one of my favourite mons. The sheer brutality of it is insane- I don't know of many other mons that you can switch in on a game that you should lose, tank all the opponents hits, set up and sweep. Everyone knows about it, still not easy to deal with if you let the pokes that can actually wear it down die. Was thinking of dropping 4 HP EV's for speed against a crocune speed tie, and for 403 HP preventing stealth rock death. I've been doing a lot of switching.
Beedrill-Mega @ Beedrillite
Ability: Adaptability
Adamant nature
EV's: 252 Atk / 4 Spd / 252 Spe
- u turn
- poison jab
- protect
- drill run
This thing is ridiculous for UU tier power. For me it shows the power creep of gen 6. 440 attack + x2 STAB is redicoulous. I'm happy with all of the moves in the set- beedrill has outs against pretty much every opponent. Plus when they forget I can bring beedrill in and protect for extra residual damage from burn/ poison before switching out to a counter with u turn it's fantastic. Basically those three mons performed exactly as I hoped, providing some serious offensive power coupled with durability.
Infernape Life Orb
Ability: iron fist
Jolly nature
EV's: 252 Atck / 4 Spd / 252 Spe
- Stealth rocks
- close combat
- flare blitz
- u turn
Basically infernape destroyes the steel/ fairy/ normal walls that come out to stop the previous threats. He provides rocks, switch initiative with u turn (with beedrill too some games the double switches leave the opponent super wide open for a close combat or flare blitz to an obvious switch). Close combat can bust a weakend suicune on the switch- CC does around 40%. Can't really take a hit, but it only tanks against banded Enti's blue flare and the like. I think the biggest threat to it is a scarfed EQ, or just scarfed threat such a hydreigon in general. I mean that's what suicune/ snorlax are for and I haven't been caught out yet, but it's possible.
Snorlax Leftovers
Ability: thick fat
EV's: 252 HP / 4 Atk/ 126 Defence / 126 SpD
Relaxed nature
- curse
- rest
- sleep talk
- body slam
Yes I went for a curselax + crocune because I could. The bulk on this guy is insane. Has saved my bacon at +1 a couple of times due to taking barely any damage. Could this slot be more useful? Could HE be more useful? I think he could be. Maybe whirlwind or toxic? Idk you tell me.
The last slot is a sort of weird filler for defog/ support. Not sold on it. Need some advice here.
Croat @ leftovers
Ability: inner focus
EV's 252 HP / 252 Def / 4 Spe
Lax nature
- u turn
- defog
- roost
- taunt
He provides the much needed hazard removal/ taunt but I think there is probably a better way to fit him in or potentially another mon entirely?
I have not encountered any super pressing threats yet. I have managed to play around everything although something is bound to pop up pretty soon. Will update when I encounter it.
As I said pretty new to the ORAS UU meta so any advice appreciated!
I'm coming off a 2~ year hiatus where I did really well in Ou/UU and I just decided to get back into it a few days ago so my knowledge of the meta is not fantastic. I decided to stick with mons I either knew how to play, or who looked like they could be quite powerful after around 6-7 'warm up games'. This team I threw together in around 1-2 mins but after an hour session I haven't lost with around 80 GXE and 1300 ELO. There are obviously a few gaps in the team so I was hoping to get some suggestions as I move higher.
No team building process besides;
- I must have crocune
- mega beedrill looks solid
- want to try dragalge because an offensive specially defensive pivot is wicked. Plus it get adaptability- like wow.
The team:
Dragalge @ choice specs
Ability: adaptability
Ev's: 248 HP / 252 SPA / 8 SPD
Modest nature
-Draco meteor
- sludge bomb
- focus blast
- shadow ball
This thing is a monster. I thought nidoking with life orb and sheer force was pretty damn slick in gen 5, but dragalge's Draco puts him to shame. Checks most of the fire, grass, fairy, water types in tier due to typing and obliterates everything on the switch. He also as previously stated can tank a lot of special attackers, provided they don't hit him with an ice beam or earth power.
Unsure about shadowball however. I seem to lead with him a lot and was thinking I could fake a life orb set by running toxic spikes and force in their special/steel wall in early for infernape + tempo.
Overall a great mon.
Suicune @ leftovers
Ability: pressure
Ev's: 252 HP / 252 Def / 4 SPD
Bold nature
- scald
- sleep talk
- rest
- calm mind
Crocune has to be one of my favourite mons. The sheer brutality of it is insane- I don't know of many other mons that you can switch in on a game that you should lose, tank all the opponents hits, set up and sweep. Everyone knows about it, still not easy to deal with if you let the pokes that can actually wear it down die. Was thinking of dropping 4 HP EV's for speed against a crocune speed tie, and for 403 HP preventing stealth rock death. I've been doing a lot of switching.
Beedrill-Mega @ Beedrillite
Ability: Adaptability
Adamant nature
EV's: 252 Atk / 4 Spd / 252 Spe
- u turn
- poison jab
- protect
- drill run
This thing is ridiculous for UU tier power. For me it shows the power creep of gen 6. 440 attack + x2 STAB is redicoulous. I'm happy with all of the moves in the set- beedrill has outs against pretty much every opponent. Plus when they forget I can bring beedrill in and protect for extra residual damage from burn/ poison before switching out to a counter with u turn it's fantastic. Basically those three mons performed exactly as I hoped, providing some serious offensive power coupled with durability.
Infernape Life Orb
Ability: iron fist
Jolly nature
EV's: 252 Atck / 4 Spd / 252 Spe
- Stealth rocks
- close combat
- flare blitz
- u turn
Basically infernape destroyes the steel/ fairy/ normal walls that come out to stop the previous threats. He provides rocks, switch initiative with u turn (with beedrill too some games the double switches leave the opponent super wide open for a close combat or flare blitz to an obvious switch). Close combat can bust a weakend suicune on the switch- CC does around 40%. Can't really take a hit, but it only tanks against banded Enti's blue flare and the like. I think the biggest threat to it is a scarfed EQ, or just scarfed threat such a hydreigon in general. I mean that's what suicune/ snorlax are for and I haven't been caught out yet, but it's possible.
Snorlax Leftovers
Ability: thick fat
EV's: 252 HP / 4 Atk/ 126 Defence / 126 SpD
Relaxed nature
- curse
- rest
- sleep talk
- body slam
Yes I went for a curselax + crocune because I could. The bulk on this guy is insane. Has saved my bacon at +1 a couple of times due to taking barely any damage. Could this slot be more useful? Could HE be more useful? I think he could be. Maybe whirlwind or toxic? Idk you tell me.
The last slot is a sort of weird filler for defog/ support. Not sold on it. Need some advice here.
Croat @ leftovers
Ability: inner focus
EV's 252 HP / 252 Def / 4 Spe
Lax nature
- u turn
- defog
- roost
- taunt
He provides the much needed hazard removal/ taunt but I think there is probably a better way to fit him in or potentially another mon entirely?
I have not encountered any super pressing threats yet. I have managed to play around everything although something is bound to pop up pretty soon. Will update when I encounter it.
As I said pretty new to the ORAS UU meta so any advice appreciated!