UU Cores V2

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This is a balance core I've been using lately. The original plan was for Mega-bird and Suicune with Mega-Pidgeot having a fantastic STAB in Hurricane and Suicune dealing with mega-Aero for it. However, this core left me incredibly susceptible to electric moves. Adding Rotom-C to this core checks most electric types in the tier. My only concern was Heliolisk carrying HP ice/flamethrower but even then it isn't a huge concern.

If I go down the list of top A and S threats, this core deals with the majority of them.

252 Atk Mega Aerodactyl Stone Edge vs. 252 HP / 252+ Def Suicune: 109-130 (26.9 - 32.1%) -- 51.8% chance to 4HKO after Leftovers recovery
252 Atk Tough Claws Mega Aerodactyl Aerial Ace vs. 252 HP / 252+ Def Suicune: 88-105 (21.7 - 25.9%) -- possible 5HKO after Leftovers recovery
4 SpA Suicune Scald vs. 0 HP / 0 SpD Mega Aerodactyl: 168-198 (55.8 - 65.7%) -- guaranteed 2HKO

252+ Atk Salamence Outrage vs. 252 HP / 252+ Def Suicune: 145-172 (35.8 - 42.5%) -- 94.5% chance to 3HKO after Leftovers recovery

All while Suicune can set up/rest off the damage

0 SpA Rotom-C Leaf Storm vs. 252 HP / 0 SpD Suicune: 258-306 (63.8 - 75.7%) -- guaranteed 2HKO after Leftovers recovery
This one is a little more difficult as it could depend on the switch.

252 SpA Alakazam Psychic vs. 252 HP / 252+ SpD Rotom-C: 105-124 (34.5 - 40.7%) -- 54.7% chance to 3HKO after Leftovers recovery
252 SpA Alakazam Shadow Ball vs. 252 HP / 252+ SpD Rotom-C: 62-74 (20.3 - 24.3%) -- possible 6HKO after Leftovers recovery
0 SpA Rotom-C Leaf Storm vs. 0 HP / 0 SpD Alakazam: 153-180 (60.9 - 71.7%) -- guaranteed 2HKO

Suicune for Entei / Mega-Bird for Hera/Mien

For Cress, I pair this core with Krook/any other physical dark type. And Suicune can set up on it.

252 SpA Hydreigon Draco Meteor vs. 252 HP / 252+ SpD Rotom-C: 142-168 (46.7 - 55.2%) -- 11.7% chance to 2HKO after Leftovers recovery

I did this at work so i rang out of time for the rest. Funnily enough, other Mega-Bird's can give me an issue.

Importable:
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Rest
- Sleep Talk
- Calm Mind

Pidgeot @ Pidgeotite
Ability: Keen Eye
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Roost
- Hurricane
- Heat Wave
- Defog

Rotom-Mow @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Volt Switch
- Will-O-Wisp
- Leaf Storm
- Pain Split
 
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DKFirelord

Back this time I swear!
is a Tiering Contributor Alumnus
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This is a balance core I've been using lately. The original plan was for Mega-bird and Suicune with Mega-Pidgeot having a fantastic STAB in Hurricane and Suicune dealing with mega-Aero for it. However, this core left me incredibly susceptible to electric moves. Adding Rotom-C to this core checks most electric types in the tier. My only concern was Heliolisk carrying HP ice/flamethrower but even then it isn't a huge concern.

If I go down the list of top A and S threats, this core deals with the majority of them.

252 Atk Mega Aerodactyl Stone Edge vs. 252 HP / 252+ Def Suicune: 109-130 (26.9 - 32.1%) -- 51.8% chance to 4HKO after Leftovers recovery
252 Atk Tough Claws Mega Aerodactyl Aerial Ace vs. 252 HP / 252+ Def Suicune: 88-105 (21.7 - 25.9%) -- possible 5HKO after Leftovers recovery
4 SpA Suicune Scald vs. 0 HP / 0 SpD Mega Aerodactyl: 168-198 (55.8 - 65.7%) -- guaranteed 2HKO

252+ Atk Salamence Outrage vs. 252 HP / 252+ Def Suicune: 145-172 (35.8 - 42.5%) -- 94.5% chance to 3HKO after Leftovers recovery

All while Suicune can set up/rest off the damage

0 SpA Rotom-C Leaf Storm vs. 252 HP / 0 SpD Suicune: 258-306 (63.8 - 75.7%) -- guaranteed 2HKO after Leftovers recovery
This one is a little more difficult as it could depend on the switch.

252 SpA Alakazam Psychic vs. 252 HP / 252+ SpD Rotom-C: 105-124 (34.5 - 40.7%) -- 54.7% chance to 3HKO after Leftovers recovery
252 SpA Alakazam Shadow Ball vs. 252 HP / 252+ SpD Rotom-C: 62-74 (20.3 - 24.3%) -- possible 6HKO after Leftovers recovery
0 SpA Rotom-C Leaf Storm vs. 0 HP / 0 SpD Alakazam: 153-180 (60.9 - 71.7%) -- guaranteed 2HKO

Suicune for Entei / Mega-Bird for Hera/Mien

For Cress, I pair this core with Krook/any other physical dark type. And Suicune can set up on it.

252 SpA Hydreigon Draco Meteor vs. 252 HP / 252+ SpD Rotom-C: 142-168 (46.7 - 55.2%) -- 11.7% chance to 2HKO after Leftovers recovery

I did this at work so i rang out of time for the rest. Funnily enough, other Mega-Bird's can give me an issue.

Importable:
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Rest
- Sleep Talk
- Calm Mind

Pidgeot @ Pidgeotite
Ability: Keen Eye
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Roost
- Hurricane
- Heat Wave
- Defog

Rotom-Mow @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Volt Switch
- Will-O-Wisp
- Leaf Storm
- Pain Split
Change Pidgeot nature to timid and move the 4 eves in Def
 

r0ady

People like to invent monsters and monstrosities
is a Community Contributor Alumnus
cobalion.gif
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heliolisk.gif


Heliolisk @ Life Orb
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hyper Voice
- Grass Knot/surf

Cobalion @ Leftovers / lum berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Close Combat
- Swords Dance
- Stealth Rock/volt switch/stone edge

Heliolisk and cobalion make a strong offensive core that can dismantle balance and offense teams. There is only a few mons that beats both of these pokemon at full health (eq aero is annoying but cobal lives, same goes for drill run bee.) Heliolisk in its self is a very hard mon to deal with for some teams, coming in easily on bulky waters and getting a free volt switch, especially when its coverage means that there is n ground type in the tier that can come in on it other than nidoqueen (this has to be at absolute full tho)

252 SpA Life Orb Heliolisk Surf vs. 0 HP / 0 SpD Nidoqueen: 260-307 (80.9 - 95.6%) -- guaranteed 2HKO


252 SpA Life Orb Heliolisk Surf vs. 0 HP / 4 SpD Krookodile: 302-356 (91.2 - 107.5%) -- 81.3% chance to OHKO after Stealth Rock

252 SpA Life Orb Heliolisk Grass Knot (100 BP) vs. 100 HP / 0 SpD Mega Swampert: 468-551 (127.8 - 150.5%) -- guaranteed OHKO


thats just heliolisk things that would switch into heliolisk ie. florges, blissey, snorlax, porygon2, umbreon, whimsicott, etc.
are all beaten by cobalion with its great dual stab combo.


edit: threats include dragalge ampharos infernape (speed ties and ohkos both) cresselia and scarfed fighting types
 
Heres a balanced/offensive core and an excuse to use kingdra



Entei @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sacred Fire
- ExtremeSpeed
- Stone Edge
- Flare Blitz


Kingdra @ Scope Lens
Ability: Sniper
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Hydro Pump
- Focus Energy
- Agility


Forretress @ Leftovers/Custap Berry
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Spikes
- Rapid Spin
- Volt Switch
- Gyro Ball/Explosion

Forretress + Entei is a not uncommon pairing since forry spins hazards and slow volt switches Entei in, which helps it retain its pretty great bulk. Whats more, spikes + choice band sacred fire is frustratingly hard to switch into and basically only physically defensive water and fire types can repeatedly do it (such as arcanine or tentacruel, as well as the bulky resttalk or status removing pokemon like suicune and snorlax. this is where kingdra comes in, setting up on almost any water OR fire pokemon that threatens the duo with the critdra set and punching through win-condition pokemon like crocune thanks to ignoring their defensive boosts. While also providing midgame pressure, entei and kingdra can act as sweepers later on- entei with extremespeed and kingdra with agility.
You could probably switch gyro ball on forry for SR but i wouldnt, spikes seems effective enough at beating the mons entei and kingdra dislike and gyro ball is good against mamoswine which is scary as well as hitting most scarfers for 50% opening them up to get koed by extremespeed.
Explosion sets up most mons for a ko from entei's extremespeed afterward so thats another option that i like.


Heres a balanced core for Blue Bowser


Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Pain Split
- Volt Switch
- Will-O-Wisp
- Overheat

Blastoise @ Blastoisinite
Ability: Rain Dish
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Scald
- Rapid Spin
- Ice Beam/ Aura Sphere
- Dark Pulse

This core scares off almost all hazard setters- physically defensive Rotom-H is pretty untouchable by regular SR sets for Mamoswine, Donphan and other physical ground types thanks to will-o-wisp and great typing as well as scaring off spikes setters Chesnaught or Roserade. On the other side, Mega Blastoise beats SR setters like mega and regular swampert/aerodactyl which rotom-h doesnt like. These two cover each others weaknesses quite well, with blastoise taking water attacks and rotom taking grass and electric attacks, but you have to take care to not get worn down too quickly. This core can be paired with a bunch of different things and can help to balance out/ glue together teams with good offensive and defensive typing and a lot of team utility.


And then here's my fav core at the moment, something which I guess is hyper-offense:

Shaymin @ Life Orb
Ability: Natural Cure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Seed Flare
- Hidden Power [Ice]
- Tailwind
- Healing Wish

Heracross @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Close Combat
- Swords Dance
- Knock Off
- Facade

Flame Orb Heracross is one of the biggest and scariest wallbreakers in UU and almost nothing can take a pummeling from him, although he eventually burns out (heh). Pairing him up with Shaymin is great because Shaymin gives him the chance to sweep again, but also provides tailwind support to patch up his mediocre speed and acts as a lure with hp ice to catch mons that Heracross hates such as Crobat and Salamence. Shaymin also kills off Gligar with the hp ice which is another obstacle for Heracross, and can break through walls itself using seed flare drops.
The general idea is to switch in heracross early and go to town with it, and then later in the game bring it back with healing wish and tailwind to let to sweep up the weakened team. Switching in Heracross with healing wish should re-activate the burn before you start attacking so you wont have to wait another turn too.

Ill also note that Heracross has a bunch of different coverage options you can use instead like EQ or stone edge, or you could use megahorn too.


And because making cores is addictive:



Sceptile @ Sceptilite
Ability: Overgrow
EVs: 96 Atk / 160 SpA / 252 Spe
Naive Nature
- Iron Tail
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]

Empoleon @ Leftovers
Ability: Torrent
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
- Defog
- Stealth Rock
- Roar
- Scald

Mega Sceptile and Empoleon have almost perfect defensive synergy. Mega Sceptile takes electric and ground type moves aimed at Empoleon while Empoleon takes the bug, dragon, fairy, poison, ice and flying type moves aimed at Mega Sceptile. Between them only one weakness is uncovered, which is Empoleon's fighting type weakness and this can be covered happily by a range of other pokemon (crobats fantastic here)

I feel like the mega sceptile spread needs lots of explaining. I went for mixed mega sceptile because I think its an undexpected threat and lure, and florges that switches into leaf storm and sees the spa drop is likely to stay in and get ohkod by the iron tail (requires those 96 atk evs for a near 100% chance after SR damage and leaf storm, even after a round of protect). This spread still lets sceptile ohko suicune, mega blastoise, mega aero (after SR), nidoking, hydreigon, salamence etc so not much is lost when it comes to its special attack. Note that Iron Tail is basically solely for luring in fairies like florges and aromatisse with a spa drop, then smacking them for a ko while they think you're forced out. It also can lure in slurpuffs hoping for a free belly drum who then take 64-75% and after SR are unable to use their belly drum lol. (leaves them at 49% max after the sitrus berry) shame about the accuracy tho. also it doesnt work reliably on fully defensive whimsicott but you beat it with hp fire instead


Anyways the whole point of the core is that empoleon is a reliable SR setter that has fantastic type synergy with mega sceptile, and mega sceptile can then use a mixed set to really succeed with the forced switches and chip damage.

heres an example (altho they switched out of the iron tail, they still got messed up by thinking i was forced to switch)
http://replay.pokemonshowdown.com/uu-232563884


oh btw this core hates ice/ground and boltbeam coverage, so you can use your own rotom-h as a good check to both these
 
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Dad's Dad

Banned deucer.

(Hydreigon) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: null Atk
- Draco Meteor
- Dark Pulse
- Roost
- Taunt

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(Cobalion) @ Leftovers/Lum Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Iron Head
- Stealth Rock
- Swords Dance

This is an offensive core of Hydreigon and Cobalion. These two have pretty OK type synergy I guess, but they really help beat each others checks/counters. This Hydreigon set struggles with Florges, Mamoswine, Snorlax, and Blissey. Cobalion can beat all these Pokemon set up Stealth Rock to help Hydreigon break other members of the opponents team. SD helps Cobalion not be bait for hazard removers like Mandibuzz and Crobat and truly damage them. Hydreigon helps Cobalion by beating Swampert, Bulky Waters, Fire-Types, Krookodile (Can't OHKO at -1), Nidoqueen, and Doublade. Draco Meteor does a fuckton to these Pokemon and Dark Pulse OHKOs Doublade easily. These two are both weak to Fighting so you can add a Crobat to deal with Fighting-Types.
 
I really do not why status spam, which is so common in OU, barely exists in UU. this is a status spam team which is really annoying to face.


Intro:
*****
This core is a FWG Status Spam core. After playing some time in the UU forum (switched to UU ever since doughboy started sand veil spam :) ) I noticed status was, like, non existent. this core of Band Entei, Support Whim, and Toxic Empoleon that reverses that. it has good offensive and defensive synergy, while spreading status like a beast. Also very fun to see your opponent literally paranoid. I might just post it because it s super fun.

Usage:
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The way you use it is to spread the correct status to the correct Pokemon, and then allow Entei or your other win cons to sweep. Very simple,actually ( well simple enough for a terribad battler like me make a foe paranoid).

Sets:
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Entei @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sacred Fire
- Extremespeed
- Flare Blitz
- Stone Edge

Whimsicott @ Leftovers
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Encore
- Stun Spore
- U-Turn
- Moonblast

Empoleon @ Leftovers
Ability: Torrent
EVs: 248 HP/ 52 Sp Atk / 200 Sp Def
Calm Nature
- Stealth Rock
- Defog
- Scald
- Toxic

The sets for Whim and Entei are normal, designed to Attack and Support effectively respectively ( sorry if that sounded weird). Empoleons set works well in practice, and his EVs guarantee the 2HKO on Tyrantrum.

Partners:
*******
Choice Scarf Hydreigon is the best partner, as it adds another fire resist, deals with chandelure which troubles this core, and is a good revenge killer.
 
Currently I have been running this offensive core on a lot of my teams and it bears good results as these two Pokemon synergize well with one another quite well.



Hydreigon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Dark Pulse
- Roost
- Taunt



Doublade @ Eviolite
Ability: No Guard
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature / Brave Nature
- Swords Dance
- Shadow Sneak
- Sacred Sword
- Iron Head / Gyro Ball

After messing around with the core provided by Dad's Dad I felt like at times the core could easily be exploited by Fairy-type attacks on the Cobalion switch. So to tighten up the core I replaced Cob with Doublade which creates perfect defensive synergy between the two, covering one another's weaknesses and Doublade also brings along a STAB priority move. You can run Adamant or Brave based on the final move slot, I preferably have been running Iron Head since this is mainly a Florges killer which doesn't have great speed.
 
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I will share a cool TR Bulky Offense core I have used over the suspect ladder for reqs and that is quite useful, good and fun n_n



Slowking @ Colbur Berry
Ability: Regenerator
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk / 0 Spe
- Psyshock
- Scald
- Nasty Plot/Ice Beam
- Trick Room



Dragalge @ Draco Plate/Life Orb
Ability: Adaptability
EVs: 208 HP / 248 SpA / 52 Spe
Modest Nature
- Draco Meteor
- Sludge Wave
- Dragon Tail/Haze
- Toxic Spikes/Focus Blast




iirc I was looking for partners to lure Slurpuff counters and help me break them for a late game sweep. from this, I thought an offensive Slowking set would be fit me fine, because idk, I like Slowking a lot in UU meta. so I tried a fav one set: TR NP Colbur Berry Slowking. It setup in front of every knock off user in the game and OHKO them all back (idk if i rly do but u get the points). The problem is Slowking usually won't take more than 2-3 hits before going down, so I figured I could bring some other mon that could benefit from TR after King has done his job. Dragalge came perfectly, since STAB Dragon/Poison does tons even to things like Forretress, that love to try to predict a switch on Sludge Wave. Luring fat Steel types to catch a STAB Adaptability Draco Meteor is the best thing I could ask for a Slurpuff sweep n_n

what got me surprise is that those two itself could break entire offensive teams if played right. they have a cool offensive type synergy, and under Trick Room it can break most Offensive cores that were used over the suspect, especially those relying in setup mons like Slurpuff, Salamence, Mega Swampert or Lucario.

Some set explanation: you bring Slowking in, safely if possible, and setup TR, simple as that. I slashed Ice Beam on NP just because Hydreigon, that counters Slowking hard. besides that, NP usually makes Slowking a good wallbreaker against fat stuff like Reuniclus or Snorlax, while giving some strong backup for a sweep. Dragalge also handles Hydreigon well under TR, so you are not in a bad position if Slowking happens to die. About Dragalge, personally I like Dtail/Tspikes as filler options: Tspikes for some residual damage for setup mons like Feraligatr, while Dtail phaze them out, thinking that they could setup in from a -2 mon. But Haze and Focus Blast are some options that I guess could work too.

Full Trick Room teams is kind of meh but OTR is pretty legit and fun. I suggest everyone that like offensive buildings to give it a try n_n

 



An offensive core which has good type synergy and can wallbreak.Mega Sharpedo is a fantastic late game cleaner however it needs some prior weakening & hazards on the opposing team.Nidoqueen sets up stealth rocks & serves as a fighting,electric & fairy check.Both Nidoqueen & Sharpedeo dislike fat water types so Heracross which is known to slay water types in the tier does its job.Mega Sharpedo hates bulky steel & water type mons and faster fighting types such as Cobalion so Heracross & Nidoqueen cover that up for sharpedo respectively.For teammates a flying & fire check is recommended.

Sets:
Sharpedo-Mega @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Crunch
- Ice Fang
- Protect

Nidoqueen (F) @ Life Orb
Ability: Sheer Force
EVs: 128 HP / 252 SpA / 128 Spe
Modest Nature
IVs: 0 Atk
- Sludge Wave
- Earth Power
- Ice Beam
- Stealth Rock

Heracross @ Choice Band
Ability: Guts
EVs: 40 HP / 252 Atk / 216 Spe
Jolly Nature
- Close Combat
- Megahorn
- Knock Off
- Stone Edge
 


Vivillon @ Leftovers
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Substitute
- Quiver Dance
- Sleep Powder

Feraligatr @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Aqua Jet
- Waterfall
- Crunch

Since Pidge is in time-out for being mean, I decided to try this out and it actually works nice! The premise is that Vivillon sets up on the things that usually forces out gatr, eg. grass types and especially chesnaughts, thanks to 4x grass and fighting resistances. Even without a life orb, Vivillon is threatening ohkos on Chesnaughts and Tangrowths and can easily set up a sub on their stab moves (also taking advantage of status spam from both) and begin quiver dancing. On the other side, Feraligatr with swords dance mashes through some special walls that Vivillon might perhaps dislike as well as threatening mons like Crobat and Abomasnow after leftovers that might threaten the core. Vivillon is really good at wasting turns with sleep, confuse, and sub, which is why leftovers is my preferred item for it as it doesnt compound its frailty like LO- plus it really needs sub to help dodge all the priority spam.

4 Atk Chesnaught Wood Hammer vs. 0 HP / 0 Def Vivillon: 59-70 (19.6 - 23.2%)

0 SpA Tangrowth Leaf Storm vs. 0 HP / 4 SpD Vivillon: 65-77 (21.5 - 25.5%)
 
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Cheryl.

Celesteela is Life


Pangoro+ Doublade Offense/Balance Core
These two compliment each other almost perfectly. Doublade helps Pangoro by beating Fighting types and Flying types ( and Fairy Types too!), while Pangoro beats Dark types and to an extent, Steel types, and destroys Stall. There are some things that beat this core, like Infernape, and this core is pretty slow, so it may need paralysis support or faster teammates to help it. But overall, it's a pretty nice core, and Pangoro needs more love, so yeah. Woo!
Pangoro @ Lum Berry
Ability: Iron Fist
EVs: 32 HP / 252 Atk / 224 Spe
Adamant Nature
- Swords Dance
- Drain Punch
- Knock Off
- Gunk Shot
Doublade @ Eviolite
Ability: No Guard
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Swords Dance
- Shadow Sneak
- Iron Head
- Sacred Sword
/Hide
 
core png.png
core png.png


Slurpuff @ Sitrus Berry
Ability: Unburden
EVs: 28 HP / 252 Atk / 228 Spe
Jolly Nature
- Belly Drum
- Drain Punch
- Return
- Play Rough

This thing has an magic attack that ups its attack stat to +6, but, it costs 1/2 of his life, so he cant use it all the time.


Dugtrio @ Choice Band
Ability: Arena Trap
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Aerial Ace
- Memento
Thats where he enters. He can SE hit all of Slurpuff weakness, and, memento to give slurpuff a free turn.

Aggron-Mega @ Aggronite
Ability: Filter
Shiny: Yes
EVs: 252 HP / 16 Def / 240 SpD
Impish Nature
- Heavy Slam
- Earthquake
- Avalanche
- Stealth Rock

Dugtrio is still outspeeded, and, killed by mega aero, mega scep and mega beedrill, so we just add mega aggron and we fix this weakness.
 
Here's a balance core that I've used to quite a bit of success recently, and it utilizes what I feel is an extremely underrated Pokemon, Jellicent. When partnered with Cobalion, Jellicent really gets the chance to shine, and together they can check a lot of threats in the current metagame. This core is a bit similar to Cobalion+Slowking, but I feel like Jellicent is a better partner for the goat for reasons that I'll get to in a moment. This core was an incredibly effective core in RU before Cobalion left, and I can easily see it working here in UU as well.


Cobalion @ Leftovers / Shuca Berry
Ability: Justified
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Iron Head
- Substitute / Stealth Rock / Magnet Rise


Cobalion is an incredibly threatening sweeper against most playstyles, but it often runs into quite a few problems when it tries to set up. Bulky Water-types (Alomomola, Suicune, Swampert, Slowking), Psychic-types (Cresselia, Reuniclus, Slowking again), and Ghost-types often threaten Cobalion's chances of sweeping, and can even set up on it on some occasions. It also struggles with a number of fat stall cores. Here's where Jellicent swoops in to save the day.

Jellicent @ Leftovers / Colbur Berry
Ability: Water Absorb
EVs: 252 HP / 128 Def / 128 Spe
Bold Nature
IVs: 0 Atk
- Recover
- Hex / Scald
- Will-O-Wisp
- Taunt

Jellicent can't really help Cobalion against powerful Ghost-types, but it can help it with almost everything else that checks Cobalion thanks to its incredibly diverse set of utility moves, typing, and utility. Taunt stops stall and bulky setup sweepers alike, while Will-O-Wisp allows Jellicent to wear down Pokemon and cripple offensive teams. If you choose Hex (which I recommend), bulky Psychic-types don't really stand a chance against you either. Jellicent also checks a few other Pokemon that are troublesome in general but don't necessarily scare Cobalion as much, including CurseLax and opposing Cobalion. Leftovers is a cool item for any defensive Pokemon to have, but Colbur Berry can sometimes be better to prevent you from being Pursuit-trapped, while also giving you a chance to Will-O-Wisp Knock Off users like Krookodile, Mamoswine, Beedrill, etc. This Pokemon takes on a lot of different threats, and it brings lots of utility to the table on top of that.

This core is pretty effective against a large portion of the meta, but it still faces a few obstacles that can prevent it from being truly great. Ghost-types do severe damage to this core, and Chandelure in particular can singlehandedly destroy it, so a Ghost check like Porygon2, Krookodile, or Hydreigon is helpful. Grass-types are also threatening, because neither Jellicent nor Cobalion can really damage them. Finally, despite Jellicent's Fire and Fighting-resistances, you should probably pack additional checks to Pokemon such as Entei, Heracross, Infernape, and Lucario, because Jellicent's physical bulk isn't the best. Florges works well as a teammate because it can absorb most Fighting attacks and heal these two whenever status gets them.

Thanks for reading this! I hope you enjoy using this core in the future!
 
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Balanced Core



These 3 mons have pretty great synergy and provide a fire,water,fighting,flying,dragon check,volt switch blocker,stealth rocks & a strong win condition in Doublade.

Mega Abomasnow is pretty amazing in this meta,has nice bulk,power & priority.Its unique dual STAB along with earthquake on predicted fire types is not what alot of teams can handle.Even though Seismitoad checks fire types,EQ can do huge damage to stuff like Entei and coupled with Hail damage can help put it in range of rocks or shadow sneak range late game and even kill other fire types like Infernape & Darmanitan on predicted switch in.Speed EVs are enough speed to outspeed base 50s after mega evolving.

Seismitoad covers the fire weakness and provides stealth rocks which along with hail damage can result in crucial kills with the two forms of priority on this core.

Doublade with prior wallbreaking by Mega Abomasnow,Hail+rocks damage can act as a win condition while also checking fighting types.

For teammates a Special Dragon check & Spinner/Defogger is recommended.

Sets:
Abomasnow-Mega @ Abomasite
Ability: Soundproof
EVs: 88 Atk / 252 SpA / 168 Spe
Rash Nature
- Blizzard
- Giga Drain
- Ice Shard
- Earthquake

Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 200 Def / 56 SpD
Relaxed Nature
- Scald
- Earthquake
- Toxic/Knock Off
- Stealth Rock

Doublade @ Eviolite
Ability: No Guard
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Shadow Sneak
- Iron Head
- Sacred Sword
- Swords Dance
 

AD impish john

Consumed by Darkness...
I don't play UU that much but here is a fun Underrated core that I've been using. This core is Offensive, but works like a Balance imo.

Fabio (Ampharos-Mega) @ Ampharosite
Ability: Mold Breaker
EVs: 248 HP / 248 Def / 12 Spe
Bold Nature
- Rest
- Sleep Talk
- Volt Switch
- Dragon Pulse

Feraligatr @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Ice Punch
- Crunch

Escavalier @ Assault Vest
Ability: Overcoat
EVs: 168 HP / 252 Atk / 4 SpD / 84 Spe
Adamant Nature
- Megahorn
- Iron Head
- Drill Run
- Knock Off

Fabio A.K.A. Mega Ampharos is the Glue/Base of the Core, its able tank up Fire moves for Escavalier, and resist Grass and Electric moves for Feraligatr. Mega Ampharos can easily switch in and eat up a Status Infection and then Recover with Rest and attack with Sleep Talk. Feraligatr is the "Sweeper" of the core and has great synergy with Mega Amph. Feraligatr is the way to beat Fire Types for Escavalier and Grounds for Mega Amph. Once Feraligatr has setup a Dragon Dance it can occasionally sweep/wall-break for the other Pokemon on your team to clean up the match, not much to say here. Escavalier's job is to switch into Fairy Types that Fabio is walled to, and then kill them with a Iron Head. Escavalier can Knock Off opposing Pokemon's items making it easier for Feraligatr and Mega Amph to beat against, for example Porygon2 and Gligar. Also Escavalier can't get Poisoned by Toxic meaning that it can stop Blissey, Umbreon, and etc. For teammates a Special Dragon check/counter and Rapid Spinner/Defog is reccommended to help against Hydreigon and Field Hazards. I hope you enjoy using this core and have a nice day ^_^
 
Currently I have been running this offensive core on a lot of my teams and it bears good results as these two Pokemon synergize well with one another quite well.



Hydreigon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Dark Pulse
- Roost
- Taunt



Doublade @ Eviolite
Ability: No Guard
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature / Brave Nature
- Swords Dance
- Shadow Sneak
- Sacred Sword
- Iron Head / Gyro Ball

After messing around with the core provided by Dad's Dad I felt like at times the core could easily be exploited by Fairy-type attacks on the Cobalion switch. So to tighten up the core I replaced Cob with Doublade which creates perfect defensive synergy between the two, covering one another's weaknesses and Doublade also brings along a STAB priority move. You can run Adamant or Brave based on the final move slot, I preferably have been running Iron Head since this is mainly a Florges killer which doesn't have great speed.
Fun fact these 2 typings counter every type in the game,due to Levitate for grounds
 
Hey, guys, I'm here today to discuss a core that I personally get a lot of mileage out of and that I know a lot of top players use. It consists of Krookodile and Crobat, two Pokemon that not only work well together, but that provide a lot of very important roles for teams and check a lot of threats in the tier. The main pro to using this core is that both Pokemon involved are very versatile, and can work on both offense and balance teams thanks to their decent bulk, typing, and movepools. Between the two of them, Crobat and Krookodile boast a huge collection of utility moves, like Knock Off, U-turn, Stealth Rock, Defog, Taunt, and even Pursuit, all of which can help virtually any team in the long run.

Their type synergy is really good; apart from an Ice-weakness, these two don't share any weaknesses, and even cover some weaknesses for each other. Crobat pulls more weight in this case, double-resisting both the Grass and Fighting-type moves that beat Krookodile, while Krookodile can check Psychic and Electric-types thanks to its typing. Though this synergy doesn't seem like much, these two Pokemon can check a surprising amount of threats in UU, including such threats as Heracross and Chandelure. Still, they don't check everything. If you're not running Taunt on either of these Pokemon, stall can be very harmful to them, and neither Pokemon can switch in to Fire-types. Furthermore, they are pretty easily worn down by status. Yet another selling point of this core is that these Pokemon work well with common Balance Pokemon, like Florges, Snorlax, Suicune, and Cobalion.

The sets aren't listed here because almost any viable set used by these two Pokemon can work in this core. They are incredibly splashable and can perform impeccably on multiple playstyles. If you somehow haven't tried this core out yet, I highly recommend it.
 
Banded hera + future sight reuniclus



So this is a core I've been using a lot in hyper offense and bulky/balance teams to a lot of success. They break down each others counters really well, and while it may seem silly, future sight cleans up many of the kills that heracross can't quite finish himself. Generally, the play is super simple;​
  1. switch in reuniclus
  2. click future sight
  3. switch into heracross
  4. click close combat or megahorn
  5. ???
  6. profit
But seriously though, the sets are EV'd so that you will always get a KO on Defensive suicune/Defensive Cress/All forms of crobat/Defensive alomomola with a Megahorn+Future sight.

The only thing that really hard walls this is doublade, so this core really appreciates dark type support, preferably a special attacker. I've found that both Mega-houndoom (which I love) and Hydreigon (which is aight) work really well here. In addition, fast hard hitting physical fire-types (entei and darmanitan) are also a problem, so a bulky water type pairs really well here.

anyways, the sets:
Heracross @ Choice Band
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Close Combat
- Megahorn
- Stone Edge
- Knock Off

Standard fast band. This switches into suicune and swampert pretty well, and because of guts doesnt mind a burn. I dont like bulky arcanine.

Lord and Savior (Reuniclus) @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 144 SpA / 116 SpD
Modest Nature
- Psyshock
- Future Sight
- Energy Ball
- Shadow Ball/Focus blast

This is not my set. I got the idea for this core when I saw this set in the underrated/creative sets thread. Credit where credit is due. EV's are set so it hits physical walls for usually around 45-50%, and always kills chandelure after rocks, while never being OHKO'd in return. Shadow ball is to potentially catch doublade on the switch. Focus blast is for hydreigon. Energy ball because I really dont like quagsire.

That's the short of it, really. There's plenty of changes that you could make, like running max speed on hera, switching it to a toxic orb or a flame orb, or doing something really cash and making reuniclus max SpA and choice specs. I don't think I'm enough of a god to try that though.

Any comments/criticisms would be greatly appreciated!

EDIT:
Amending this - fast band is way better.
 
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LilOu

PO poopyhead
Confirming that core is godly. I'd give Facade to Hera > SEdge. It helps way more vs. Florges and everything in general once you catch a Scald burn, which is ez af.

Also, iirc the bulk on Reuni was to wall Mega Kazam on the golden days it existed, but now they are pretty customizable, so just tweak them for your needs.
 

rs

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I find it really hard to believe that this core hasn't been submitted yet. But here's probably the best Volt-Turn core running around these days. It's been showcased in Fuga teams a ton and has been used in the UU community a lot as well.


Beedrill @ Beedrillite
Ability: Sniper
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- U-turn
- Poison Jab
- Knock Off / Drill Run
- Protect


Rotom-Mow @ Choice Specs
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Leaf Storm
- Trick

This VoltTurn core can really be devastating. If the opponent doesn't have an electric immunity these two can really put a number on opposing teams, constantly switching and doing a ton of damage with each U-turn/Volt Switch. They compliment eachother as well, Mega Beedrill being able to hit the special walls that wall Rotom-Mow like Florges, Snorlax, Blissey, etc and Rotom being able to hit Suicune, Mega Swampert, etc really hard in return. For other members of a team, a sweeper like Lucario or Salamence could really benefit having these walls being weakened and proceed to sweep with ease. If you're looking for an easy core to build around, this one should definitely be one that you should consider.
 
Last edited:
I find it really hard to believe that this core hasn't been submitted yet. But here's probably the best Volt-Turn core running around these days. It's been showcased in Fuga teams a ton and has been used in the UU community a lot as well.


Beedrill @ Beedrillite
Ability: Sniper
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- U-turn
- Poison Jab
- Knock Off / Drill Run
- Protect


Rotom-Mow @ Choice Specs
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Leaf Storm
- Trick

This VoltTurn core can really be devastating. If the opponent doesn't have an electric immunity these two can really put a number on opposing teams, constantly switching and doing a ton of damage with each U-turn/Volt Switch. They compliment eachother as well, Mega Beedrill being able to hit the special walls that wall Rotom-Mow like Florges, Snorlax, Blissey, etc and Rotom being able to hit Suicune, Mega Swampert, etc really hard in return. For other members of a team, a sweeper like Lucario or Salemence could really benefit having these walls being weakened and proceed to sweep with ease. If you're looking for an easy core to build around, this one should definitely be one that you should consider.
I actually thought this core was already in the thread(or at least the old one), turns out it never was.. weird.

Easy Bake Rotom also works well in the combo over John Deer Rotom, expecially if you want more of a way to break though Steels, which enjoy messing with MBee.
 
Yet another very solid balance core and the basis for many of my teams, it's the good old Tangrowth+Qwilfish core. It works best with standard Defensive Qwilfish and Assault Vest Tangrowth, but these two have pretty good type synergy, so it's not necessarily limited to those sets. I feel that both of these mons are or were sorely underrated in this tier, and now that they're being used more lately it seems like a good time to show people what the core is made of.

Qwilfish is very underused in UU, but it is an asset to a lot of different teams thanks to its handy typing and access to Intimidate. With clutch Water/Poison typing and utility options like Taunt, Spikes, and Thunder Wave, it can check most of the tier's Fire and Fighting-types while also setting up hazards that allow offensive threats to get easier KOs. However, Qwilfish isn't flawless, with its piss-poor Special Defense and weaknesses to Ground, Psychic, and Electric. However, it is still a huge asset, and its teammate makes the most of that.

Assault Vest Tangrowth is the best set that goes with Qwilfish, soaking up Ground and Electric-type moves at ease. It too checks a lot of threats, most notably Salamence and Feraligatr. Assault Vest Tangrowth also lures a lot of its most common checks thanks to the fact that it runs moves like Rock Slide and Earthquake to draw its checks in and neutralize them. It can check some of the Grass-types that threaten Qwilfish too.

Good teammates for this core should be able to threaten the stallier Pokemon that can beat the relatively passive Qwilfish and Tangrowth. Krookodile crushes lots of bulky setup sweepers, and is immune to the Psychic-type moves that Qwilfish can't stomach. Florges and other clerics can heal the status that can give both of these Pokemon trouble. Because both of these Pokemon resist Water-type moves, Ground and Fire-types make for incredible teammates. I recommend that you try this core out sometime, it's really cool.
Qwilfish @ Black Sludge
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Waterfall
- Spikes
- Taunt
- Thunder Wave

Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
- Giga Drain / Leaf Storm
- Knock Off
- Hidden Power [Ice] / Hidden Power [Fire]
- Earthquake / Rock Slide
 
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