1. New to the forums? Check out our Mentorship Program!
    Our mentors will answer your questions and help you become a part of the community!
  2. Welcome to Smogon Forums! Please take a minute to read the rules.

UU RMT: Set up N' Sweep (Reached 1700 points on showdown)

Discussion in 'BW Other Teams' started by Whatson, Oct 6, 2012.

  1. Whatson

    Whatson

    Joined:
    Oct 3, 2012
    Messages:
    3
    Hi

    I would like my UU team to be improved, because some pokes I have trouble with. (Swift Swim Kingdra is one of my team counters) I have reached 1700 on pokemon showdown on the UU ladder with this team (Under the name Whatson), but I would like to know if there is any changes which can make this team more consistent.

    Uxie
    'Hazelnut'
    Item: Choice Scarf
    Ability: Levitate
    Moves:
    U-turn
    Stealth Rock
    Trick
    Memento
    EVS: 252 SpDef 248 HP 8 Def
    Nature: Careful

    As with most teams in the UU Meta, this team doesn't have a true lead. I just plonked Uxie in slot 1 because of rocks. Uxie is an essential team member, catching foes by surprise. (Had a few turn 1 rage quits when I tricked a Gligar, Bronzong, Blastoise etc) It's a fairly unused set, which what makes it work. If I trick something a scarf and they lock themselves into a non-attacking move, un-harming Uxie, then U-turn to get an advantage (since they are bound to switch) AND crippling something on t1. I could also stealth rock instead if the opponents team is weak to them, but usually I go for U-turn. Memento is another niche move, but if I cripple something and want to use one of my end-game sweepers to wreck havoc, I could memento, weakening the switch-in, and giving one of my end-game sweepers (Kingdra and Raikou) a turn of set-up. I'm kinda uncertain about the EVS, so if there is a better EV spread for this custom-ish set, let me know.

    Kingdra
    'Queendra' (Cuz its female and pink)
    Item: Chesto Berry
    Ability: Swift Swim
    Moves:
    Waterfall
    Outrage
    Dragon Dance
    Rest
    EVS: 168 HP 252 Atk 4 SpDef 172 Spe
    Nature: Adamant

    Kingdra is one of the 2 end-game sweepers in this team. Pretty standard set compared to Uxie's set. I just love using rest against unsuspecting victims and dominating the game with it. 'Nuff said.

    Raikou

    'Wattson'
    Items: Leftovers
    Ability: Pressure
    Moves:
    Thunderbolt
    HP Ice
    Calm Mind
    Substitute
    EVS: 128 HP 76 Def 54 Spa 252 Spe
    Nature: Timid

    The other end-game sweeper. Again pretty standard, but both Kingdra and Raikou have some nice offensive synergy, Kingdra hits ground types, which raikou has problems with, and both combo well with Uxie's memento to gain a turn of set-up.

    Umbreon
    'Avicii' (Named after my favorite DJ because its a dark type, Silhouettes, Fade Into Darkness)
    Item: Leftovers
    Ability: Synchronize
    Moves:
    Payback
    Toxic
    Wish
    Heal Bell
    EVS: 252 HP 252 SpDef 4 Def
    Nature: Careful

    Umbreon is a freaking tank. I chose it because it had good defensive synergy with Uxie and Hitmontop and it heals members of my team, since they all lack reliable recovery. Heal bell is useful to un-cripple Paralyzed/Poisoned pokes, or wake up a kingdra if it dosn't have its berry. I want to have protect, but I can't choose wich move to boot out, since payback and toxic stops Umbreon from being a sitting duck.

    Hitmontop
    'Break Dancer' (Couldn't think of an original name)
    Item: Leftovers
    Ability: Intimidate
    Moves:
    Close Combat
    Sucker Punch
    Rapid Spin
    Foresight
    EVS: 252 HP 252 Def 4 SpDef
    Nature: Impish

    Hitmontop is the ' defensive core glue' of the team. It has good synergy with the other 2 walls (Uxie and Umbreon) and spins away rocks and hazards. (Mainly for Darmanitan) It is also a good counter to some common physical attackers (Weavile, Sawsbuck, Sharpedo) which can easily rip throug my team without him. Also raikou eliminates the likes of Crobat and can resist moves from Zapdos.

    Darmanitan

    'Aiai'
    Item: Choice Scarf
    Ability: Sheer Force
    Moves:
    Flare Blitz
    Fire Punch
    U-Turn
    Earthquake
    EVS: 252 Atk 252 Spe 4 Spd
    Nature: Adamant

    Darmanitan is pretty much the opposite of Hitmontop, since it is the 'offensive core glue'. It handles steels with ease to let kingdra outrage freely and pick off weakened pokes. Darmanitan is a power-house, as sometimes it can mop up the mess Kingdra and Raikou made. not a lot can take a Flare Blitz from Darmanitan, so it was my choice as a revenge killer.

    This team still needs some tweaking, so can you please give any useful advice.

    Cheers.
  2. Alfalfa

    Alfalfa

    Joined:
    Aug 31, 2012
    Messages:
    412
    You might like Foul Play > Payback, as Foul Play uses the opponent's attack stat (I know, cheap, but it works) to attack, which can really hurt physical set-up sweepers. For Darmanitan, I suggest you go Superpower > Fire Punch, as Superpower can really surprise Snorlax.

    I am also not liking your spreads for Kingdra or Raikou. I suggest 4 HP/252 Atk/252 Spd for Kingdra, and 4 HP/252 Sp Atk/252 Spd for Raikou. This allows them to have some more offensive power at their side.

    Good luck with the team.
  3. Whatson

    Whatson

    Joined:
    Oct 3, 2012
    Messages:
    3
    I chose Fire Punch over Superpower because it can revenge kill somthing without the loss of HP, which adds up in the end when I want to finish off with this guy. Thanks for the foul play idea btw, somehow it didn't come to my mind. Maybe I could put swagger instead of toxic, but then again it is a specially bulky set, so it dosn't really want to take a +2 physical hit. I might try it. I only really chose the EV spreads of raikou and kingdra because its the set on smogon, but since they are my main sweepers, I'll give that a shot aswell.

    Cheers

Users Viewing Thread (Users: 0, Guests: 0)