Hi I would like my UU team to be improved, because some pokes I have trouble with. (Swift Swim Kingdra is one of my team counters) I have reached 1700 on pokemon showdown on the UU ladder with this team (Under the name Whatson), but I would like to know if there is any changes which can make this team more consistent. Uxie 'Hazelnut' Item: Choice Scarf Ability: Levitate Moves: U-turn Stealth Rock Trick Memento EVS: 252 SpDef 248 HP 8 Def Nature: Careful As with most teams in the UU Meta, this team doesn't have a true lead. I just plonked Uxie in slot 1 because of rocks. Uxie is an essential team member, catching foes by surprise. (Had a few turn 1 rage quits when I tricked a Gligar, Bronzong, Blastoise etc) It's a fairly unused set, which what makes it work. If I trick something a scarf and they lock themselves into a non-attacking move, un-harming Uxie, then U-turn to get an advantage (since they are bound to switch) AND crippling something on t1. I could also stealth rock instead if the opponents team is weak to them, but usually I go for U-turn. Memento is another niche move, but if I cripple something and want to use one of my end-game sweepers to wreck havoc, I could memento, weakening the switch-in, and giving one of my end-game sweepers (Kingdra and Raikou) a turn of set-up. I'm kinda uncertain about the EVS, so if there is a better EV spread for this custom-ish set, let me know. Kingdra 'Queendra' (Cuz its female and pink) Item: Chesto Berry Ability: Swift Swim Moves: Waterfall Outrage Dragon Dance Rest EVS: 168 HP 252 Atk 4 SpDef 172 Spe Nature: Adamant Kingdra is one of the 2 end-game sweepers in this team. Pretty standard set compared to Uxie's set. I just love using rest against unsuspecting victims and dominating the game with it. 'Nuff said. Raikou 'Wattson' Items: Leftovers Ability: Pressure Moves: Thunderbolt HP Ice Calm Mind Substitute EVS: 128 HP 76 Def 54 Spa 252 Spe Nature: Timid The other end-game sweeper. Again pretty standard, but both Kingdra and Raikou have some nice offensive synergy, Kingdra hits ground types, which raikou has problems with, and both combo well with Uxie's memento to gain a turn of set-up. Umbreon 'Avicii' (Named after my favorite DJ because its a dark type, Silhouettes, Fade Into Darkness) Item: Leftovers Ability: Synchronize Moves: Payback Toxic Wish Heal Bell EVS: 252 HP 252 SpDef 4 Def Nature: Careful Umbreon is a freaking tank. I chose it because it had good defensive synergy with Uxie and Hitmontop and it heals members of my team, since they all lack reliable recovery. Heal bell is useful to un-cripple Paralyzed/Poisoned pokes, or wake up a kingdra if it dosn't have its berry. I want to have protect, but I can't choose wich move to boot out, since payback and toxic stops Umbreon from being a sitting duck. Hitmontop 'Break Dancer' (Couldn't think of an original name) Item: Leftovers Ability: Intimidate Moves: Close Combat Sucker Punch Rapid Spin Foresight EVS: 252 HP 252 Def 4 SpDef Nature: Impish Hitmontop is the ' defensive core glue' of the team. It has good synergy with the other 2 walls (Uxie and Umbreon) and spins away rocks and hazards. (Mainly for Darmanitan) It is also a good counter to some common physical attackers (Weavile, Sawsbuck, Sharpedo) which can easily rip throug my team without him. Also raikou eliminates the likes of Crobat and can resist moves from Zapdos. Darmanitan 'Aiai' Item: Choice Scarf Ability: Sheer Force Moves: Flare Blitz Fire Punch U-Turn Earthquake EVS: 252 Atk 252 Spe 4 Spd Nature: Adamant Darmanitan is pretty much the opposite of Hitmontop, since it is the 'offensive core glue'. It handles steels with ease to let kingdra outrage freely and pick off weakened pokes. Darmanitan is a power-house, as sometimes it can mop up the mess Kingdra and Raikou made. not a lot can take a Flare Blitz from Darmanitan, so it was my choice as a revenge killer. This team still needs some tweaking, so can you please give any useful advice. Cheers.