Hi
I would like my UU team to be improved, because some pokes I have trouble with. (Swift Swim Kingdra is one of my team counters) I have reached 1700 on pokemon showdown on the UU ladder with this team (Under the name Whatson), but I would like to know if there is any changes which can make this team more consistent.
Uxie
'Hazelnut'
Item: Choice Scarf
Ability: Levitate
Moves:
U-turn
Stealth Rock
Trick
Memento
EVS: 252 SpDef 248 HP 8 Def
Nature: Careful
As with most teams in the UU Meta, this team doesn't have a true lead. I just plonked Uxie in slot 1 because of rocks. Uxie is an essential team member, catching foes by surprise. (Had a few turn 1 rage quits when I tricked a Gligar, Bronzong, Blastoise etc) It's a fairly unused set, which what makes it work. If I trick something a scarf and they lock themselves into a non-attacking move, un-harming Uxie, then U-turn to get an advantage (since they are bound to switch) AND crippling something on t1. I could also stealth rock instead if the opponents team is weak to them, but usually I go for U-turn. Memento is another niche move, but if I cripple something and want to use one of my end-game sweepers to wreck havoc, I could memento, weakening the switch-in, and giving one of my end-game sweepers (Kingdra and Raikou) a turn of set-up. I'm kinda uncertain about the EVS, so if there is a better EV spread for this custom-ish set, let me know.
Kingdra
'Queendra' (Cuz its female and pink)
Item: Chesto Berry
Ability: Swift Swim
Moves:
Waterfall
Outrage
Dragon Dance
Rest
EVS: 168 HP 252 Atk 4 SpDef 172 Spe
Nature: Adamant
Kingdra is one of the 2 end-game sweepers in this team. Pretty standard set compared to Uxie's set. I just love using rest against unsuspecting victims and dominating the game with it. 'Nuff said.
Raikou
'Wattson'
Items: Leftovers
Ability: Pressure
Moves:
Thunderbolt
HP Ice
Calm Mind
Substitute
EVS: 128 HP 76 Def 54 Spa 252 Spe
Nature: Timid
The other end-game sweeper. Again pretty standard, but both Kingdra and Raikou have some nice offensive synergy, Kingdra hits ground types, which raikou has problems with, and both combo well with Uxie's memento to gain a turn of set-up.
Umbreon
'Avicii' (Named after my favorite DJ because its a dark type, Silhouettes, Fade Into Darkness)
Item: Leftovers
Ability: Synchronize
Moves:
Payback
Toxic
Wish
Heal Bell
EVS: 252 HP 252 SpDef 4 Def
Nature: Careful
Umbreon is a freaking tank. I chose it because it had good defensive synergy with Uxie and Hitmontop and it heals members of my team, since they all lack reliable recovery. Heal bell is useful to un-cripple Paralyzed/Poisoned pokes, or wake up a kingdra if it dosn't have its berry. I want to have protect, but I can't choose wich move to boot out, since payback and toxic stops Umbreon from being a sitting duck.
Hitmontop
'Break Dancer' (Couldn't think of an original name)
Item: Leftovers
Ability: Intimidate
Moves:
Close Combat
Sucker Punch
Rapid Spin
Foresight
EVS: 252 HP 252 Def 4 SpDef
Nature: Impish
Hitmontop is the ' defensive core glue' of the team. It has good synergy with the other 2 walls (Uxie and Umbreon) and spins away rocks and hazards. (Mainly for Darmanitan) It is also a good counter to some common physical attackers (Weavile, Sawsbuck, Sharpedo) which can easily rip throug my team without him. Also raikou eliminates the likes of Crobat and can resist moves from Zapdos.
Darmanitan
'Aiai'
Item: Choice Scarf
Ability: Sheer Force
Moves:
Flare Blitz
Fire Punch
U-Turn
Earthquake
EVS: 252 Atk 252 Spe 4 Spd
Nature: Adamant
Darmanitan is pretty much the opposite of Hitmontop, since it is the 'offensive core glue'. It handles steels with ease to let kingdra outrage freely and pick off weakened pokes. Darmanitan is a power-house, as sometimes it can mop up the mess Kingdra and Raikou made. not a lot can take a Flare Blitz from Darmanitan, so it was my choice as a revenge killer.
This team still needs some tweaking, so can you please give any useful advice.
Cheers.
I would like my UU team to be improved, because some pokes I have trouble with. (Swift Swim Kingdra is one of my team counters) I have reached 1700 on pokemon showdown on the UU ladder with this team (Under the name Whatson), but I would like to know if there is any changes which can make this team more consistent.
Uxie
'Hazelnut'
Item: Choice Scarf
Ability: Levitate
Moves:
U-turn
Stealth Rock
Trick
Memento
EVS: 252 SpDef 248 HP 8 Def
Nature: Careful
As with most teams in the UU Meta, this team doesn't have a true lead. I just plonked Uxie in slot 1 because of rocks. Uxie is an essential team member, catching foes by surprise. (Had a few turn 1 rage quits when I tricked a Gligar, Bronzong, Blastoise etc) It's a fairly unused set, which what makes it work. If I trick something a scarf and they lock themselves into a non-attacking move, un-harming Uxie, then U-turn to get an advantage (since they are bound to switch) AND crippling something on t1. I could also stealth rock instead if the opponents team is weak to them, but usually I go for U-turn. Memento is another niche move, but if I cripple something and want to use one of my end-game sweepers to wreck havoc, I could memento, weakening the switch-in, and giving one of my end-game sweepers (Kingdra and Raikou) a turn of set-up. I'm kinda uncertain about the EVS, so if there is a better EV spread for this custom-ish set, let me know.
Kingdra
'Queendra' (Cuz its female and pink)
Item: Chesto Berry
Ability: Swift Swim
Moves:
Waterfall
Outrage
Dragon Dance
Rest
EVS: 168 HP 252 Atk 4 SpDef 172 Spe
Nature: Adamant
Kingdra is one of the 2 end-game sweepers in this team. Pretty standard set compared to Uxie's set. I just love using rest against unsuspecting victims and dominating the game with it. 'Nuff said.
Raikou
'Wattson'
Items: Leftovers
Ability: Pressure
Moves:
Thunderbolt
HP Ice
Calm Mind
Substitute
EVS: 128 HP 76 Def 54 Spa 252 Spe
Nature: Timid
The other end-game sweeper. Again pretty standard, but both Kingdra and Raikou have some nice offensive synergy, Kingdra hits ground types, which raikou has problems with, and both combo well with Uxie's memento to gain a turn of set-up.
Umbreon
'Avicii' (Named after my favorite DJ because its a dark type, Silhouettes, Fade Into Darkness)
Item: Leftovers
Ability: Synchronize
Moves:
Payback
Toxic
Wish
Heal Bell
EVS: 252 HP 252 SpDef 4 Def
Nature: Careful
Umbreon is a freaking tank. I chose it because it had good defensive synergy with Uxie and Hitmontop and it heals members of my team, since they all lack reliable recovery. Heal bell is useful to un-cripple Paralyzed/Poisoned pokes, or wake up a kingdra if it dosn't have its berry. I want to have protect, but I can't choose wich move to boot out, since payback and toxic stops Umbreon from being a sitting duck.
Hitmontop
'Break Dancer' (Couldn't think of an original name)
Item: Leftovers
Ability: Intimidate
Moves:
Close Combat
Sucker Punch
Rapid Spin
Foresight
EVS: 252 HP 252 Def 4 SpDef
Nature: Impish
Hitmontop is the ' defensive core glue' of the team. It has good synergy with the other 2 walls (Uxie and Umbreon) and spins away rocks and hazards. (Mainly for Darmanitan) It is also a good counter to some common physical attackers (Weavile, Sawsbuck, Sharpedo) which can easily rip throug my team without him. Also raikou eliminates the likes of Crobat and can resist moves from Zapdos.
Darmanitan
'Aiai'
Item: Choice Scarf
Ability: Sheer Force
Moves:
Flare Blitz
Fire Punch
U-Turn
Earthquake
EVS: 252 Atk 252 Spe 4 Spd
Nature: Adamant
Darmanitan is pretty much the opposite of Hitmontop, since it is the 'offensive core glue'. It handles steels with ease to let kingdra outrage freely and pick off weakened pokes. Darmanitan is a power-house, as sometimes it can mop up the mess Kingdra and Raikou made. not a lot can take a Flare Blitz from Darmanitan, so it was my choice as a revenge killer.
This team still needs some tweaking, so can you please give any useful advice.
Cheers.