I use this team on Smogon's ShoddyBattle server. The highest rating I've had on the ladder was 1213, which has been reduced to 966 over the last two weeks simply due to me not battling at all, the reason being that this team wasn't getting me any further and I don't want to continue battling until I've sorted this team out.
For the record, the person with the highest rating that I've beaten had 1500 points, give or take a few.
Uxie @ Light Clay
Levitate
252 HP/180 Def/76 Spe
Impish nature (+Def, -SpA)
Reflect
Light Screen
U-Turn
Stealth Rock
The Dual Screen set with Stealth Rock replacing Memento, which I originally ran but almost never used. My team benefitted more with me adding Stealth Rock to the moveset.
Gardevoir @ Leftovers
Trace
56 HP/252 SpA/200 Spe
Timid nature (+Spe, -Atk)
Calm Mind
Psychic
Focus Blast
Wish
I chose Focus Blast over Shadow Ball in the third moveset because too many Dark types and Registeel were being a pain in the @ss, despite the fact that I really don't like Focus Blast. I needed a Special attacker, and Gardevoir has done a very good job, having won me a game where I was originally 5-1 down.
Ambipom @ Leftovers
Technician
80 HP/252 Atk/176 Spe
Jolly nature (+Spe, -SpA)
Agility
Baton Pass
Return
Shadow Claw
The Agility + Baton Pass is a remnant from back in the day where this team was originally a Baton Pass team, which turned out to be a complete failure. I haven't changed anything because I'm not sure what I want to do with Ambipom's set. Shadow Claw is around because I've lost count of how many times things like Mismagius have switched into Ambipom thinking they can set up. They get a nasty surprise which can completely ruin the opponent.
Marowak @ Thick Club
Rock Head
252 Atk/4 Def/252 Spe
Adamant nature (+Atk, -SpA)
Earthquake
Rock Slide
Double Edge
Swords Dance
I rarely find the time to use Swords Dance as Marowak tends to force switches and just needs to keep firing off hits until dead. Pity it's such a slow-ass ba$tard. Even so, it outspeeds Weezing and friends with those EVs. I replaced Stone Edge with Rock Slide because Stone Edge's useless accuracy cost me a game I could have one (if it hit) on three different occasions. That, and Marowak's so damn strong that whatever would be OHKO'd by Stone Edge will probably be OHKO'd be Rock Slide.
Bibarel @ Leftovers
Simple
252 HP/48 Atk/120 Def/88 SpD
Adamant nature (+Atk, -SpA)
Curse
Waterfall
Return
Quick Attack
Laugh if you want, but Bibarel should not be underestimated. A hit or miss pokemon. Sometimes sweeps some of the best teams, sometimes dies nearly uselessly. It completely depends on the opposing team and whether it's prepared for it. Bibarel even gave FolgorioTheKickAss some trouble, although he won 2-0 in the end, and I certainly didn't expect to win. Water + Normal is walled only by Shedinja in UU, and that gets killed in one hit by Stealth Rock anyway, even with a Focus Sash. Still, if something's got to go, it's probably Bibarel. I've had fun using it, though.
Medicham @ Choice Scarf
Pure Power
4 HP/252 Atk/252 Spe
Adamant nature (+Atk, -SpA)
Hi-Jump Kick
Psycho Cut
Ice Punch
Thunder Punch
The terror of my team. You can tell me to get rid of any of the others if you like, but not this. This is far and away more dangerous than any of my other team members. Choice Scarf means it outspeeds anything in UU with the exception of other Choice Scarf users with higher base Speed. As you might have guessed, prediction is the key, and it's prediction that has made Medicham so damn useful. Many a Weezing and Mismagius have met unfortunate ends due to switching into a Psycho Cut when expecting a Hi-Jump Kick. I prefer Medicham to Hitmonlee because, despite Hitmonlee being slightly faster, Medicham has access to dual STAB and the Elemental Punches. Medicham is awesome, and I'm surprised that nobody ever uses him, rendering him NU.
Okay, one thing I've been aware of in the last few weeks is that Dugtrio, Donphan and Honchcrow have been moved down to UU and are now legible in the tier. It doesn't look like my team will be dealing with Dugtrio and Honchcrow too well. Honchcrow, it appears, will be causing problems for my team.
So, overall I'd say it's obvious that this team is never going to get much further than 1213 points. It evolved from a very poor Baton Pass team (what's odd is that as soon as I started using it back then, I was suddenly bombarded by Roar users) that I originally tried for fun, and usually it's just Medicham and Gardevoir/Ambipom (depending on the opponent's team, although Medicham will always kill something no matter the team, unless the opponent uses a priority move that gets a critical hit or something) that leave any enemy pokemon in a world of hurt (Marowak and Bibarel are both rather fragile and slow, and get killed easily, more specifically on the Special front).
Okay, ratings and suggestions for improvement please. Any ratings and suggestions are welcome. Thanks in advance.
For the record, the person with the highest rating that I've beaten had 1500 points, give or take a few.
Uxie @ Light Clay
Levitate
252 HP/180 Def/76 Spe
Impish nature (+Def, -SpA)
Reflect
Light Screen
U-Turn
Stealth Rock
The Dual Screen set with Stealth Rock replacing Memento, which I originally ran but almost never used. My team benefitted more with me adding Stealth Rock to the moveset.
Gardevoir @ Leftovers
Trace
56 HP/252 SpA/200 Spe
Timid nature (+Spe, -Atk)
Calm Mind
Psychic
Focus Blast
Wish
I chose Focus Blast over Shadow Ball in the third moveset because too many Dark types and Registeel were being a pain in the @ss, despite the fact that I really don't like Focus Blast. I needed a Special attacker, and Gardevoir has done a very good job, having won me a game where I was originally 5-1 down.
Ambipom @ Leftovers
Technician
80 HP/252 Atk/176 Spe
Jolly nature (+Spe, -SpA)
Agility
Baton Pass
Return
Shadow Claw
The Agility + Baton Pass is a remnant from back in the day where this team was originally a Baton Pass team, which turned out to be a complete failure. I haven't changed anything because I'm not sure what I want to do with Ambipom's set. Shadow Claw is around because I've lost count of how many times things like Mismagius have switched into Ambipom thinking they can set up. They get a nasty surprise which can completely ruin the opponent.
Marowak @ Thick Club
Rock Head
252 Atk/4 Def/252 Spe
Adamant nature (+Atk, -SpA)
Earthquake
Rock Slide
Double Edge
Swords Dance
I rarely find the time to use Swords Dance as Marowak tends to force switches and just needs to keep firing off hits until dead. Pity it's such a slow-ass ba$tard. Even so, it outspeeds Weezing and friends with those EVs. I replaced Stone Edge with Rock Slide because Stone Edge's useless accuracy cost me a game I could have one (if it hit) on three different occasions. That, and Marowak's so damn strong that whatever would be OHKO'd by Stone Edge will probably be OHKO'd be Rock Slide.
Bibarel @ Leftovers
Simple
252 HP/48 Atk/120 Def/88 SpD
Adamant nature (+Atk, -SpA)
Curse
Waterfall
Return
Quick Attack
Laugh if you want, but Bibarel should not be underestimated. A hit or miss pokemon. Sometimes sweeps some of the best teams, sometimes dies nearly uselessly. It completely depends on the opposing team and whether it's prepared for it. Bibarel even gave FolgorioTheKickAss some trouble, although he won 2-0 in the end, and I certainly didn't expect to win. Water + Normal is walled only by Shedinja in UU, and that gets killed in one hit by Stealth Rock anyway, even with a Focus Sash. Still, if something's got to go, it's probably Bibarel. I've had fun using it, though.
Medicham @ Choice Scarf
Pure Power
4 HP/252 Atk/252 Spe
Adamant nature (+Atk, -SpA)
Hi-Jump Kick
Psycho Cut
Ice Punch
Thunder Punch
The terror of my team. You can tell me to get rid of any of the others if you like, but not this. This is far and away more dangerous than any of my other team members. Choice Scarf means it outspeeds anything in UU with the exception of other Choice Scarf users with higher base Speed. As you might have guessed, prediction is the key, and it's prediction that has made Medicham so damn useful. Many a Weezing and Mismagius have met unfortunate ends due to switching into a Psycho Cut when expecting a Hi-Jump Kick. I prefer Medicham to Hitmonlee because, despite Hitmonlee being slightly faster, Medicham has access to dual STAB and the Elemental Punches. Medicham is awesome, and I'm surprised that nobody ever uses him, rendering him NU.
Okay, one thing I've been aware of in the last few weeks is that Dugtrio, Donphan and Honchcrow have been moved down to UU and are now legible in the tier. It doesn't look like my team will be dealing with Dugtrio and Honchcrow too well. Honchcrow, it appears, will be causing problems for my team.
So, overall I'd say it's obvious that this team is never going to get much further than 1213 points. It evolved from a very poor Baton Pass team (what's odd is that as soon as I started using it back then, I was suddenly bombarded by Roar users) that I originally tried for fun, and usually it's just Medicham and Gardevoir/Ambipom (depending on the opponent's team, although Medicham will always kill something no matter the team, unless the opponent uses a priority move that gets a critical hit or something) that leave any enemy pokemon in a world of hurt (Marowak and Bibarel are both rather fragile and slow, and get killed easily, more specifically on the Special front).
Okay, ratings and suggestions for improvement please. Any ratings and suggestions are welcome. Thanks in advance.