So we have to use the pokemon that are too powerful for UU, win and then vote for them. Using all of the best pokemon in each tier is boring to me and I like clever strategy and surprise to take on top threats. I already have a primary UU team that isn't perfected for RMT yet. However since we are playing in a broken tier we have to find the broken threats. This is my secondary team using what I believe are some of those pokes.
Bolded is things I'm specifically looking for input on.
EV's are not my strong point and I could use your help on some of them if you are good with the numbers. Places I need help with EV's are underlined.
Any other comments are of course appreciated.
Some notes
The Team
Anti-lead
Mismagius (F) @ Choice Scarf
Ability: Levitate
EVs: 252 HP/252 SAtk/ 4 Def?
Modest nature (+SAtk, -Atk)
- Shadow Ball
- Thunderbolt
- Destiny Bond/ Taunt /Trick
- Hidden Power [Fighting]
I feel Mismagius isn't too powerful for UU. This set works well to combat the current lead trend. This set came from brainstorming on how to take out the OU lead metagame and a variation on Gengar works almost just as good in OU if I didn't already have my own unique lead there. Anyways reasons for Mismagius:
-Immune to little bitch ass Ambimpom's fake out with it's typing and does about 70% with Hp fighting. Life orb Payback WILL KO you on turn one since you outspeed it. Non life-orbed jolly payback you will survive.
Adamant life orb night slash will rarely ever OHKO you (85.80% - 100.93%)Most will U turn.
-OHKO's starraptor with thunderbolt
-OHKO's Swellow who don't know that you outspeed them when they protect on turn 1.
-Will OHKO (2HKO sashed) Frosslass Most will not destiny bond on turn 1 expecting to outspeed you. Frosslas will not OHKO on turn one with shadow ball.
-Outspeeds and does about 75% to Crobat. With a choice scarf will it outspeed jolly Crobat? How many speed EV's do I need to outspeed Jolly Crobat and seperately Jolly Scarf Starraptor?
-Can Come back later in the match and Destiny Bond Rock Polish Torterra and Raikou behind a substitute as well as
-Making a good revenge killer to choice scarf Medicham, Gallade, Houndoom, Espeon
With it's already high base speed and a scarf I'm not sure if it needs Speed EV's.An already high attack it already does significant +100% to Staraptor and Swellow who are some of the few leads that are OHKO'd while the rest are 2HKO'd anyways. Nature COULD be changed to bold to help survive some Ambipoms Payback and guarantee you survive Night slash barring crits. It loses some revenge KO'ing ability then. The bulk is here is helpful for swithching in as well as it can take special hits pretty good. something
Raikou @ Leftovers
Ability: Pressure
EVs and IV's: ???????????
Timid nature (+Spd, -Atk)
- Thunderbolt
- Calm Mind
- Hp Ice
- Substitute
---
Raikou is too powerful for UU. Heck he's good in OU except for the fact that it's hard for an electric to find a place on a team with Zados doing attacking and defense better while Jolteon does speed better.
Bring him out mid to late game on a special attack or a good switch in and sweep.
Shaymin @ Leftovers/Life Orb
Ability: Natural Cure
EVs: 32 HP/224 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Air Slash
- Earth Power/Hp fire
- Rest/ Growth
- Seed Flare
---
He's outclassed by Celebi in ou and Sceptile does subseeding better. Between Seed flare and base 100 stats, Shaymin is another I think that is too powerful for UU.
EP is I feel the more reliable option for UU since it got air slash now get's the same and better coverage as HP fire. Chosing not to run life orb here but more playtesting will warrent what item get's locked in here.
Tangrowth was another option for this spot as its almost impossible for something to safely switch in weather it be Sleep Powder or just plain attacking from tangrowth. Run a sunny day team and it sweeps half of your team or more with EQ Power whip and HP fire.
Hariyama (M) @ Leftovers
Ability: Guts
EVs: 252 HP/252 Atk 0 Spd IV's
Brave nature (+Atk, -Spd)
- Close Combat
- Bullet Punch
- Payback
- Ice Punch
---
Hariyama is not to powerful for OU but i needed a good bulky fighting type for this team to work.
Standard choice band set but after playing around I found he liked the ability to switch attacks more. Otherwise Raikou liked to come in on the invaluable bullet punch and sub up. Leftovers helps him survive more while he takes advantage of guts on toxic to break teams foolish enough to attempt stall in UU. Makes an even better switch into thunderwave as well
Bullet Punch has it's uses especially against anyone noobish enough to try and use Ramparados. (You can tell what I think of stall and ramparados :D)
The 0 speed IV's and Brave nature is to take advantage of Payback and trick roomers. Nature could be changed for more bulk but I find this works fine.
He usually will be attacking and KO'ing with close combat and then switching so the defenses loss is worth the power and accuracy.
Always ice punch or payback on raikou or spiritomb as some try to set up subs. Ice punch has more pp.
Milotic (F) @ Leftovers
Ability: Marvel Scale
EVs: 252 HP/220 Def/36 SDef
Bold nature (+Def, -Atk)
- Hydro Pump
- Toxic?
- Rest
- Sleep Talk
---
Milotic is sturdy and is another that I feel should be solidly OU. I'm chosing not to run the life orb set here as I already have Shaymin doing the same thing. This move set could change, however this is safer as it deals with stall better while still retainning her usefulness.
Support
Clefable (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP/252 Def/4 SDef
Calm nature (+SDef, -Atk)
- Stealth Rock
- Encore
- Wish
- Seismic Toss
---
Clefable is too much for UU to handle and I have always played with a spot for Clefable on my OU team. Ev's could be changed I kind of just threw them together. Part of the reason Clefable is too much is it's crazy movepool. Part of the same reason Mew is Uber instead of being OU.
Uxie was going to go here but I beleive she's fine in UU. I just needed a stealth rocker and Clefable supports the team better while being all but immune to any form of stall in OU and UU. Clefable can even run trick if is paranoid about being stopped by trickers.
-------------------------
Usage bases tiers are stupid. There are many other canidates which I feel are too much for UU to handle but that isn't the subject of this thread.
What do you think? Any major problems I'm not seeing?
Bolded is things I'm specifically looking for input on.
EV's are not my strong point and I could use your help on some of them if you are good with the numbers. Places I need help with EV's are underlined.
Any other comments are of course appreciated.
Some notes
- Rakiou is the only one that cares about toxic spikes.
- 4 out of 6 pokes can absorb any status with 2 able to absorb sleep without much harm to them.
- If I did want to add another physical attacker Tangrowth would go in Shaymin's place
- Hariyama is my only physical attacker at the moment but I haven't had that many probelems with special walls.
- Nothing to absorb toxic spikes which means it will be a thorn for my designated sweeper
-Both of the problems for this team could be remedied by using SD Zangoose, whose ability is immunity. He's basically Lucario with less special attack
The Team
Anti-lead
Mismagius (F) @ Choice Scarf
Ability: Levitate
EVs: 252 HP/252 SAtk/ 4 Def?
Modest nature (+SAtk, -Atk)
- Shadow Ball
- Thunderbolt
- Destiny Bond/ Taunt /Trick
- Hidden Power [Fighting]
I feel Mismagius isn't too powerful for UU. This set works well to combat the current lead trend. This set came from brainstorming on how to take out the OU lead metagame and a variation on Gengar works almost just as good in OU if I didn't already have my own unique lead there. Anyways reasons for Mismagius:
-Immune to little bitch ass Ambimpom's fake out with it's typing and does about 70% with Hp fighting. Life orb Payback WILL KO you on turn one since you outspeed it. Non life-orbed jolly payback you will survive.
Adamant life orb night slash will rarely ever OHKO you (85.80% - 100.93%)Most will U turn.
-OHKO's starraptor with thunderbolt
-OHKO's Swellow who don't know that you outspeed them when they protect on turn 1.
-Will OHKO (2HKO sashed) Frosslass Most will not destiny bond on turn 1 expecting to outspeed you. Frosslas will not OHKO on turn one with shadow ball.
-Outspeeds and does about 75% to Crobat. With a choice scarf will it outspeed jolly Crobat? How many speed EV's do I need to outspeed Jolly Crobat and seperately Jolly Scarf Starraptor?
-Can Come back later in the match and Destiny Bond Rock Polish Torterra and Raikou behind a substitute as well as
-Making a good revenge killer to choice scarf Medicham, Gallade, Houndoom, Espeon
With it's already high base speed and a scarf I'm not sure if it needs Speed EV's.An already high attack it already does significant +100% to Staraptor and Swellow who are some of the few leads that are OHKO'd while the rest are 2HKO'd anyways. Nature COULD be changed to bold to help survive some Ambipoms Payback and guarantee you survive Night slash barring crits. It loses some revenge KO'ing ability then. The bulk is here is helpful for swithching in as well as it can take special hits pretty good. something
Raikou @ Leftovers
Ability: Pressure
EVs and IV's: ???????????
Timid nature (+Spd, -Atk)
- Thunderbolt
- Calm Mind
- Hp Ice
- Substitute
---
Raikou is too powerful for UU. Heck he's good in OU except for the fact that it's hard for an electric to find a place on a team with Zados doing attacking and defense better while Jolteon does speed better.
Bring him out mid to late game on a special attack or a good switch in and sweep.
Shaymin @ Leftovers/Life Orb
Ability: Natural Cure
EVs: 32 HP/224 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Air Slash
- Earth Power/Hp fire
- Rest/ Growth
- Seed Flare
He's outclassed by Celebi in ou and Sceptile does subseeding better. Between Seed flare and base 100 stats, Shaymin is another I think that is too powerful for UU.
EP is I feel the more reliable option for UU since it got air slash now get's the same and better coverage as HP fire. Chosing not to run life orb here but more playtesting will warrent what item get's locked in here.
Tangrowth was another option for this spot as its almost impossible for something to safely switch in weather it be Sleep Powder or just plain attacking from tangrowth. Run a sunny day team and it sweeps half of your team or more with EQ Power whip and HP fire.
Hariyama (M) @ Leftovers
Ability: Guts
EVs: 252 HP/252 Atk 0 Spd IV's
Brave nature (+Atk, -Spd)
- Close Combat
- Bullet Punch
- Payback
- Ice Punch
Hariyama is not to powerful for OU but i needed a good bulky fighting type for this team to work.
Standard choice band set but after playing around I found he liked the ability to switch attacks more. Otherwise Raikou liked to come in on the invaluable bullet punch and sub up. Leftovers helps him survive more while he takes advantage of guts on toxic to break teams foolish enough to attempt stall in UU. Makes an even better switch into thunderwave as well
Bullet Punch has it's uses especially against anyone noobish enough to try and use Ramparados. (You can tell what I think of stall and ramparados :D)
The 0 speed IV's and Brave nature is to take advantage of Payback and trick roomers. Nature could be changed for more bulk but I find this works fine.
He usually will be attacking and KO'ing with close combat and then switching so the defenses loss is worth the power and accuracy.
Always ice punch or payback on raikou or spiritomb as some try to set up subs. Ice punch has more pp.
Milotic (F) @ Leftovers
Ability: Marvel Scale
EVs: 252 HP/220 Def/36 SDef
Bold nature (+Def, -Atk)
- Hydro Pump
- Toxic?
- Rest
- Sleep Talk
Milotic is sturdy and is another that I feel should be solidly OU. I'm chosing not to run the life orb set here as I already have Shaymin doing the same thing. This move set could change, however this is safer as it deals with stall better while still retainning her usefulness.
Support
Clefable (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP/252 Def/4 SDef
Calm nature (+SDef, -Atk)
- Stealth Rock
- Encore
- Wish
- Seismic Toss
---
Clefable is too much for UU to handle and I have always played with a spot for Clefable on my OU team. Ev's could be changed I kind of just threw them together. Part of the reason Clefable is too much is it's crazy movepool. Part of the same reason Mew is Uber instead of being OU.
Uxie was going to go here but I beleive she's fine in UU. I just needed a stealth rocker and Clefable supports the team better while being all but immune to any form of stall in OU and UU. Clefable can even run trick if is paranoid about being stopped by trickers.
-------------------------
Usage bases tiers are stupid. There are many other canidates which I feel are too much for UU to handle but that isn't the subject of this thread.
What do you think? Any major problems I'm not seeing?