Gen 3 UU team

Electabuzz (M) @ Lum Berry
Trait: Static
EVs: 4 HP / 252 Spd / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Fire Punch
- Hidden Power [Grass]
- Ice Punch
- Thunderbolt

Qwilfish (M) @ Leftovers
Trait: Swift Swim
EVs: 196 HP / 208 Atk / 104 SAtk
Brave Nature (+Atk, -Spd)
- Hydro Pump
- Rain Dance
- Sludge Bomb
- Spikes

Fearow (M) @ Choice Band
Trait: Keen Eye
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Drill Peck
- Hidden Power [Ground]
- Quick Attack
- Return

Parasect (M) @ Leftovers
Trait: Effect Spore
EVs: 252 HP / 56 Atk / 100 Def / 100 SDef
Impish Nature (+Def, -SAtk)
- Hidden Power [Rock]
- Spore
- Stun Spore
- Swords Dance

Lickitung (M) @ Leftovers
Trait: Own Tempo
EVs: 252 HP / 124 Def / 132 SDef
Calm Nature (+SDef, -Atk)
- Heal Bell
- Knock Off
- Toxic
- Wish

Lunatone @ Leftovers
Trait: Levitate
EVs: 96 HP / 216 Spd / 196 SAtk
Modest Nature (+SAtk, -Atk)
- Calm Mind
- Hypnosis
- Ice Beam
- Psychic

I haven't battled in a long time, so I really just threw together a team without any sort of thought for team weaknesses and whatnot.
 

Pocket

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Magmar, Electabuzz / Manectric, Grumpig, Slowking, Lunatone, Golduck could bombard this team with its special attacks, not even Electabuzz, Lunatone, or Lickitung would save you much from them. Perhaps Lickitung's Wish support could allow your team to deal with Buzz / Manectric, but CMers would be a big pain. Since Lickitung is doing such a horrible job at sponging special hits and Wishpassing, I'd just go with Hypno, who could do both better. Heal Bell isn't that necessary. Adding a Sharpedo would also help crippling them (possibly over Fearow)

Granbull and Rock pogies like Aggron / Golem / Sudowoodo could be a pain as well. Quagsire works well with Parasect. Quagsire could go over Qwilfish imo.

I like the bulky Lunatone spread that the smogon analysis had...max HP, alot in Def, and some in Speed (227ish). Its still Modest, so it still packs a punch. But now it could actually absorb hits.

I prefer Electabuzz having Petaya imo. Toxic over Fire Punch would be best for Wall switch-ins like Hypno. Thunder for bigger oomph is not bad, too.

Parasect or Lunatone, one of them could ditch their sleep move for something more useful. Parasect could Giga Drain to hit Ground and Aggron that would resist HP Rock; Counter, Return / Double-Edge, Light Screen, and even Aromatherapy if you really want a cleric. Lunatone could BPass or HP Dark.
 

cookie

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Fire Punch on Buzz is useless iirc in UU, since Ice Punch covers grass types and Pinsir/Scyther take enough from Thunderbolt anyway. Since you're running Lum Berry Thief is a decent option to remove Hypno's Leftovers or something. Petaya is also excellent for late-game sweeping, provided you can bring its HP down without letting it die.

Lose either Hypnosis or Spore, preferably Hypnosis so that Lunatone can use Reflect, because a strong normal Choice Bander will rip through this team, given Lunatone's subpar defense.
 
thanks. to be honest i only had qwiflish on as a gimmick, he really did nothing for me except offered underwhelming spikes support. it's looking a lot better.
 
I don't find Quilfish good for spiking. It does a better job at doing physical attacks IMO. If you want spikes Omastar or Glalie does a better job.
 

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