Having used nothing but Sandstorm in OU, I decided to try out a good general team. Uri (Alakazam) (M) @ Focus Sash Trait: Magic Guard EVs: 4 Def / 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Psychic - Psyshock - Focus Blast - Shadow Ball Alakazam has gotten so much better with Magic Guard. He's mostly used as a suicide lead, hitting fast and hard, usually killing at least one Pokemon, if not two. Focus Sash keeps him alive if he is slower than the opposition. Psyshock is to make Alakazam a mixed attacker while Focus Blast and Shadow Ball are for coverage. Originally, he had Substitute, but I found that it didn't work well, so I replaced it with Psychic to hit Pokemon with low Sp. Def. that are weak to it. It is better than a Substitute that I never use. Dynamite (Dragonite) (M) @ Leftovers Trait: Multiscale EVs: 252 HP / 44 Atk / 212 Spd Jolly Nature (+Spd, -SAtk) - Dragon Dance - Dragon Claw - Fire Punch - Roost Another 1st Gen Pokemon made better thanks to Dream World. With Leftovers and Roost to reactivate Multiscale, this is one hard Dragon to kill. Dragon Dance is to boost it into a force to be reckoned and Dragon Claw and Fire Punch hit hard. I do not like the move Outrage personally, so please don't suggest it. Albert (Jellicent) (M) @ Leftovers Trait: Water Absorb EVs: 248 HP / 216 Def / 44 Spd Bold Nature (+Def, -Atk) - Scald - Recover - Shadow Ball - Toxic Jellicent is a monster of a Bulky Water. With three immunities and great defense, this is a really hard Pokemon to kill. Scald and Shadow Ball are great STABs and Recover is the standard healing move. I picked Toxic over Will-O-Wisp since Scald already burns. Barbara (Ferrothorn) (F) @ Leftovers Trait: Iron Barbs EVs: 252 HP / 88 Def / 168 SDef Sassy Nature (+SDef, -Spd) - Gyro Ball - Stealth Rock - Power Whip - Spikes This is my favorite Grass-type, hands down. Immune to being Poisoned, a ton of resistances, great defenses, immunity to Sandstorm and a superb supporting moveset, Ferrothorn is an amazing Pokemon. I've annoyed many a friend using this. This is the same Ferrothorn I've been using for over a year now and it is amazing. Leech Seed helps Leftovers with recovery and does passive damage while I lay down layer after layer of Spikes. Gyro Ball and Power Whip and good STABs that play off of Ferrothorn's decent Atk. All in all, Ferrothorn is a terrfific wall and seems to win a spot in every team I build. The only problem with Ferrothorn is the massive weakness to Fire. The Batman (Gliscor) (M) @ Toxic Orb Trait: Poison Heal EVs: 252 HP / 184 Def / 72 Spd Impish Nature (+Def, -SAtk) - Toxic - Earthquake - Ice Fang - Protect With immunities off both Electric and Ground, able to heal 1/8 of it's health every turn, and is immune to status if Toxic Orb goes off, Gliscor is amazing. He's able to take hits and dish out some massive damage. Earthquake and Ice Fang are good offensive moves, Toxic is great for weaking foes, and Protect has proven it self to me by actually winning me a match with residual damage. Also, it is a great counter for Terrakion, which is something that makes me happy. Evil Shroom (Breloom) (F) @ Toxic Orb Trait: Poison Heal EVs: 12 HP / 244 Atk / 252 Spd Adamant Nature (+Atk, -SAtk) - Spore - Substitute - Focus Punch - Seed Bomb My Sandstorm teams have only ever truly feared two Pokemon: Terrakion and Breloom. Like Gliscor, it heals 1/8 ever turn, making it hard to kill. Spore allows me to set up Substitute with ease (and thanks to Poison Heal, the cost of Sub is negated in two turns). Seed Bomb is the best physical Grass STAB availble to Breloom while, thanks to Substitute, Focus Punch is monsterous, able to take out so many Pokemon is one hit. So far, this team has worked really well, winning more often than losing. I haven't used it enough to figure out the team's weakness, so I don't know what to do to make it better.