Vader's team (First non-Sandstorm Gen V team)

Having used nothing but Sandstorm in OU, I decided to try out a good general team.


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Uri (Alakazam) (M) @ Focus Sash
Trait: Magic Guard
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Psychic
- Psyshock
- Focus Blast
- Shadow Ball


Alakazam has gotten so much better with Magic Guard. He's mostly used as a suicide lead, hitting fast and hard, usually killing at least one Pokemon, if not two. Focus Sash keeps him alive if he is slower than the opposition.
Psyshock is to make Alakazam a mixed attacker while Focus Blast and Shadow Ball are for coverage. Originally, he had Substitute, but I found that it didn't work well, so I replaced it with Psychic to hit Pokemon with low Sp. Def. that are weak to it. It is better than a Substitute that I never use.


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Dynamite (Dragonite) (M) @ Leftovers
Trait: Multiscale
EVs: 252 HP / 44 Atk / 212 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Dragon Claw
- Fire Punch
- Roost


Another 1st Gen Pokemon made better thanks to Dream World. With Leftovers and Roost to reactivate Multiscale, this is one hard Dragon to kill.
Dragon Dance is to boost it into a force to be reckoned and Dragon Claw and Fire Punch hit hard. I do not like the move Outrage personally, so please don't suggest it.


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Albert (Jellicent) (M) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature (+Def, -Atk)
- Scald
- Recover
- Shadow Ball
- Toxic


Jellicent is a monster of a Bulky Water. With three immunities and great defense, this is a really hard Pokemon to kill.
Scald and Shadow Ball are great STABs and Recover is the standard healing move. I picked Toxic over Will-O-Wisp since Scald already burns.

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Barbara (Ferrothorn) (F) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Sassy Nature (+SDef, -Spd)
- Gyro Ball
- Stealth Rock
- Power Whip
- Spikes


This is my favorite Grass-type, hands down. Immune to being Poisoned, a ton of resistances, great defenses, immunity to Sandstorm and a superb supporting moveset, Ferrothorn is an amazing Pokemon. I've annoyed many a friend using this.
This is the same Ferrothorn I've been using for over a year now and it is amazing. Leech Seed helps Leftovers with recovery and does passive damage while I lay down layer after layer of Spikes. Gyro Ball and Power Whip and good STABs that play off of Ferrothorn's decent Atk. All in all, Ferrothorn is a terrfific wall and seems to win a spot in every team I build. The only problem with Ferrothorn is the massive weakness to Fire.


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The Batman (Gliscor) (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 184 Def / 72 Spd
Impish Nature (+Def, -SAtk)
- Toxic
- Earthquake
- Ice Fang
- Protect


With immunities off both Electric and Ground, able to heal 1/8 of it's health every turn, and is immune to status if Toxic Orb goes off, Gliscor is amazing. He's able to take hits and dish out some massive damage. Earthquake and Ice Fang are good offensive moves, Toxic is great for weaking foes, and Protect has proven it self to me by actually winning me a match with residual damage. Also, it is a great counter for Terrakion, which is something that makes me happy.


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Evil Shroom (Breloom) (F) @ Toxic Orb
Trait: Poison Heal
EVs: 12 HP / 244 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Spore
- Substitute
- Focus Punch
- Seed Bomb


My Sandstorm teams have only ever truly feared two Pokemon: Terrakion and Breloom.
Like Gliscor, it heals 1/8 ever turn, making it hard to kill. Spore allows me to set up Substitute with ease (and thanks to Poison Heal, the cost of Sub is negated in two turns). Seed Bomb is the best physical Grass STAB availble to Breloom while, thanks to Substitute, Focus Punch is monsterous, able to take out so many Pokemon is one hit.


So far, this team has worked really well, winning more often than losing. I haven't used it enough to figure out the team's weakness, so I don't know what to do to make it better.
 
At first look, your team is lacking a SR. Running Jellicent which is an amazing spin blocker so having stealth rock would be very good against enemy flying types (Dragonite, Salamence, Volcarona). I would suggest changing either leech seed or spikes to stealth rock (as having all 3 is illegal). Also, consider thunder wave because that can help against a fast sweepers trying to set-up against ferro.

Overall, I really like this team. It's pretty unique to run two toxic healers so the enemy stalls will have to be careful when to try and use a status against this team.

Also, I would recommend taunt instead of shadow ball. With jellicent being very important to spin block, you don't want other tanks such as those pink blobs toxicing Jellicent.
 
Just man pays attention has Volcarona and others dragons who can hurt your team. Otherwise I suggest putting Terrakion Scarf on Breloom
To adjust this problem especially since he will be more effective in your team than breloom and will bring one better sweep with spikes+Steal rock.:

#~Roxu#~ (Terrakion) @ Choice Scarf
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stone Edge
- Close Combat
- Earthquake
- X-Scissor
 
Terrakion is a good idea. Any suggestions other than getting rid of Leech Seed to get Stealth Rock and Spikes on my team?
 
you are a much cooler vader than the one we currently have

i'd recommend getting sr on (probably with ferro) to take advantage of the fact that your team looks like it causes a lot of switches (with breloom / gliscor especially)

residual damage always helps
 
I've decided to try out Stealth Rock instead of Leech Seed.
Still, any other suggestions for Stealth Rock users are welcome.

I'm thinking about Terrakion, but I really hate Choice items. They never seem to work for me. Any suggestions on what to do?
 
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