[OVERVIEW]
[SET]
name: Spiker
move 1: Protect
move 2: Spikes
move 3: Toxic Spikes
move 4: Endeavor/Pin Missile
item: Focus Sash
ability: Speed Boost
nature: Jolly
evs: 236 Atk/44 Def/220 Spe
[SET COMMENTS]
Moves
========
Set Details
========
Usage Tips
========
Team Options
========
[STRATEGY COMMENTS]
Other Options
=============
Checks and Counters
===================
- Venipede has Speed Boost, and can outspeed most of the unboosted metagame to set up entry hazards after a single boost.
- Decent defensive typing with a 4x resistance to Fighting and Grass, the former being a popular attacking type in the metagame. However, Venipede is weak to other common attacking types such as Flying and Psychic.
- Poor defensive and offensive stats prevent much deviation from its standard moveset.
- Venipede is one of the metagame’s hazard stackers, but is largely outclassed by Dwebble as an entry hazard setter due to Weak Armor.
[SET]
name: Spiker
move 1: Protect
move 2: Spikes
move 3: Toxic Spikes
move 4: Endeavor/Pin Missile
item: Focus Sash
ability: Speed Boost
nature: Jolly
evs: 236 Atk/44 Def/220 Spe
[SET COMMENTS]
Moves
========
- Protect guarantees a Speed Boost for Venipede when it is first sent out, allowing it to outspeed Sashbra/other fast threats and set up its entry hazards. It also counters also Fake Out which can break Focus Sash.
- Spikes provides chip damage and breaks foes’ Focus Sash.
- Toxic Spikes performs the same function, with two stacks badly poisoning the foe.
- Endeavor has strong synergy with Speed Boost, and can net a revenge kill with a priority move if Venipede is low on health. It also works well with Focus Sash after Venipede has taken a strong hit.
- STAB Pin Missile can also be considered to replace Endeavor to give Venipede some offensive presence and counters Focus Sash users, especially Sashbra which is OHKOed by it.
Set Details
========
- Maximum Speed EVs coupled with a Jolly nature ensures Venipede is able to outspeed its opposition the turn it is sent out without using Protect. However, when unboosted, it is still outsped by threats such as Abra and Staryu.
- Maximum Attack EVs ensure Venipede is able to deal with other leads with Pin Missile.
- Rest of the EVs are pooled into Defense to improve the slim chances of Venipede surviving a hit.
- EVs and IVs in Defense can be reduced to 0 to get down to 1 HP faster and have a stronger Endeavor.
- Focus Sash allows Venipede to survive a strong hit, get a Speed Boost and set up entry hazards with ease.
- Speed Boost allows Venipede to outspeed most of the unboosted metagame to set up entry hazards after a single boost.
Usage Tips
========
- Venipede’s role as a lead is hampered by other metagame leads such as Dwebble, which can easily check it with Rock Blast. Should the opponent have a counter as a lead, then Venipede should be sent out mid-game to maximize the impact of its entry hazards.
- Venipede can also be switched into walls that cannot deal with it effectively, such as Ferroseed, Spritzee and Foongus to set up entry hazards
- Recognise and eliminate entry hazard removers such as Vullaby and Drilbur before sending out Venipede to set entry hazards
Team Options
========
- Setup sweepers such as Shellder and Zigzagoon that may be stopped dead in their tracks by Focus Sash users will appreciate the chip damage from Venipede’s entry hazards, and make good teammates.
- Spinblockers prevent entry hazards from being cleared and make good teammates, especially Gastly, which can spam 130 BP STAB Venoshocks if the opposing Pokemon was poisoned by Toxic Spikes.
- In the same vein, specific counters to common Spinners and Defog users can make good teammates. Elekid and Magnemite check Staryu and Vullaby, while Cottonee and Snivy can help to stop Drilbur and Kabuto.
- Phazers such as Hippopotas can force switches and accumulate residual entry hazard damage.
[STRATEGY COMMENTS]
Other Options
=============
- Poison Jab is a strong STAB move that takes out bulky Fairy-types, such as Cottonee and Snubbull. However, Poison Jab deals poor neutral damage against other types, while Endeavor and Pin Missile are generally better options against the rest of the metagame.
- Infestation can turn Venipede into a trapper against Pokemon without Volt Switch/U-Turn, but it lacks the bulk to carry out the role effectively.
- Pursuit can also be considered to checkmate frailer Pokemon that may switch out against Venipede. However, poor offensive stats render Venipede unable to deal much damage with Pursuit, even against Sashbra.
Checks and Counters
===================
- **Entry Hazard Removers:** Foes with access to Defog/Rapid Spin, such as Staryu and Drilbur, can counter Venipede’s spike stacking.
- **Flying-types:** Flying-types, such as Vullaby and are immune to both Spikes and Toxic Spikes, and most carry STAB moves that can OHKO Venipede.
- **Setup Sweepers:** Setup Sweepers, such as Shellder and Zigzagoon, can switch into Venipede and set up due to its poor offensive presence and inability to retaliate.
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