Venipede [QC 0/3]

[OVERVIEW]
  • Venipede has Speed Boost, and can outspeed most of the unboosted metagame to set up entry hazards after a single boost.
  • Decent defensive typing with a 4x resistance to Fighting and Grass, the former being a popular attacking type in the metagame. However, Venipede is weak to other common attacking types such as Flying and Psychic.
  • Poor defensive and offensive stats prevent much deviation from its standard moveset.
  • Venipede is one of the metagame’s hazard stackers, but is largely outclassed by Dwebble as an entry hazard setter due to Weak Armor.


[SET]
name: Spiker
move 1: Protect
move 2: Spikes
move 3: Toxic Spikes
move 4: Endeavor/Pin Missile
item: Focus Sash
ability: Speed Boost
nature: Jolly
evs: 236 Atk/44 Def/220 Spe



[SET COMMENTS]
Moves
========
  • Protect guarantees a Speed Boost for Venipede when it is first sent out, allowing it to outspeed Sashbra/other fast threats and set up its entry hazards. It also counters also Fake Out which can break Focus Sash.
  • Spikes provides chip damage and breaks foes’ Focus Sash.
  • Toxic Spikes performs the same function, with two stacks badly poisoning the foe.
  • Endeavor has strong synergy with Speed Boost, and can net a revenge kill with a priority move if Venipede is low on health. It also works well with Focus Sash after Venipede has taken a strong hit.
  • STAB Pin Missile can also be considered to replace Endeavor to give Venipede some offensive presence and counters Focus Sash users, especially Sashbra which is OHKOed by it.

Set Details
========
  • Maximum Speed EVs coupled with a Jolly nature ensures Venipede is able to outspeed its opposition the turn it is sent out without using Protect. However, when unboosted, it is still outsped by threats such as Abra and Staryu.
  • Maximum Attack EVs ensure Venipede is able to deal with other leads with Pin Missile.
  • Rest of the EVs are pooled into Defense to improve the slim chances of Venipede surviving a hit.
  • EVs and IVs in Defense can be reduced to 0 to get down to 1 HP faster and have a stronger Endeavor.
  • Focus Sash allows Venipede to survive a strong hit, get a Speed Boost and set up entry hazards with ease.
  • Speed Boost allows Venipede to outspeed most of the unboosted metagame to set up entry hazards after a single boost.

Usage Tips
========
  • Venipede’s role as a lead is hampered by other metagame leads such as Dwebble, which can easily check it with Rock Blast. Should the opponent have a counter as a lead, then Venipede should be sent out mid-game to maximize the impact of its entry hazards.
  • Venipede can also be switched into walls that cannot deal with it effectively, such as Ferroseed, Spritzee and Foongus to set up entry hazards
  • Recognise and eliminate entry hazard removers such as Vullaby and Drilbur before sending out Venipede to set entry hazards

Team Options
========
  • Setup sweepers such as Shellder and Zigzagoon that may be stopped dead in their tracks by Focus Sash users will appreciate the chip damage from Venipede’s entry hazards, and make good teammates.
  • Spinblockers prevent entry hazards from being cleared and make good teammates, especially Gastly, which can spam 130 BP STAB Venoshocks if the opposing Pokemon was poisoned by Toxic Spikes.
  • In the same vein, specific counters to common Spinners and Defog users can make good teammates. Elekid and Magnemite check Staryu and Vullaby, while Cottonee and Snivy can help to stop Drilbur and Kabuto.
  • Phazers such as Hippopotas can force switches and accumulate residual entry hazard damage.

[STRATEGY COMMENTS]
Other Options
=============
  • Poison Jab is a strong STAB move that takes out bulky Fairy-types, such as Cottonee and Snubbull. However, Poison Jab deals poor neutral damage against other types, while Endeavor and Pin Missile are generally better options against the rest of the metagame.
  • Infestation can turn Venipede into a trapper against Pokemon without Volt Switch/U-Turn, but it lacks the bulk to carry out the role effectively.
  • Pursuit can also be considered to checkmate frailer Pokemon that may switch out against Venipede. However, poor offensive stats render Venipede unable to deal much damage with Pursuit, even against Sashbra.

Checks and Counters
===================
  • **Entry Hazard Removers:** Foes with access to Defog/Rapid Spin, such as Staryu and Drilbur, can counter Venipede’s spike stacking.
  • **Flying-types:** Flying-types, such as Vullaby and are immune to both Spikes and Toxic Spikes, and most carry STAB moves that can OHKO Venipede.
  • **Setup Sweepers:** Setup Sweepers, such as Shellder and Zigzagoon, can switch into Venipede and set up due to its poor offensive presence and inability to retaliate.
 
Last edited:

Conni

katharsis
hey im not QC but here's some commments
implement this out of your own free will.
my comments are in bold
[OVERVIEW]
  • Venipede has Speed Boost, and can outspeed most of the unboosted metagame to set up entry hazards after a single boost
  • Decent defensive typing with a 4x resistance to Fighting and Grass, the former being a popular attacking type in the metagame you should also mention the other part of its decent typings, like what is it weak too that is common in the metagame?
  • Poor bulk defensive and attacking offensive stats prevent much deviation from its standard moveset
  • Largely outclassed by Dwebble as an entry hazard setter, which received a Weak Armor buff and can now outspeed even Venipede (we don't talk about generational shifts, so just say it is outclassed by Dwebble because of Weak Armor, no buff)
  • Mention the fact that Venipede is one of the metagame's hazard stackers

[SET]
name: Spiker
move 1: Protect
move 2: Toxic Spikes
move 3: Spikes
move 4: Endeavor/Pin Missile
item: Focus Sash
ability: Speed Boost
nature: Jolly
evs: 236 Atk/44 Def/220 Spe

[SET COMMENTS]
Moves
========
  • Protect guarantees a Speed Boost for Venipede when it is first sent out, allowing it to outspeed Sashbra/other fast threats and set up its entry hazards Protect can also stop Fake Out which can break Focus Sash
  • Protect also prevents Focus Sash, which is crucial in setting up entry hazards, from breaking combine this sentence with the first one
  • Spikes and Toxic Spikes provides chip damage and breaks Focus Sash you should seperate Spikes and Toxic Spikes to different bullet points for correct formatting, also mention how the side effects of Toxic Spikes help Venipede and its teammates
  • Endeavor has strong synergy with Speed Boost, and can net a revenge kill with a priority move if Venipede is low on health you could say how it works well with Focus Sash
  • STAB Pin Missile can also be considered to replace Endeavor to give Venipede some offensive presence and counters Focus Sash users, especially Sashbra which is OHKOed by it

Set Details
========
  • Maximum Speed EVs coupled with a Jolly nature ensures Venipede is able to outspeed its opposition the turn it is sent out without using Protect mention what Venipede can't outspeed without any Speed Boost boosts
  • Maximum Attack EVs ensure Venipede is able to deal with other leads with Pin Missile
  • Rest of the EVs are pooled into Defense to improve the slim chances of Venipede surviving a hit
  • EVs and IVs in Defense can be reduced to 0 to get down to 1 HP faster and have a stronger Endeavor
  • Write a line about Focus Sash and what it does and how it helps
  • Write a line about Speed Bost and what it does and how it helps

Usage Tips
========
  • Venipede should lead unless the opponent has a counter as a lead, such as Dwebble, then it should be sent out mid-game to maximise maximize the impact of its entry hazards mention that most opposing leads can check Venipede so its better to save it for mid-game and inspect the opposing Pokemon first
  • Venipede can also be switched into walls that cannot deal with it effectively, such as Ferroseed, Spritzee and Foongus to set up entry hazards
  • Recognize and eliminate entry hazard removers such as Vullaby and Drilbur before sending out Venipede to set entry hazards

Team Options
========
  • Setup sweepers such as Shellder and Zigzagoon that may be stopped dead in their tracks by Focus Sash users will appreciate the chip damage from Venipede’s entry hazards, and make good teammates
  • Spinblockers prevent entry hazards from being cleared and make good teammates, especially Gastly, which can spam 130 BP STAB Venoshocks if the opposing Pokemon was poisoned by Toxic Spikes
  • Phazers such as Hippopotas can force switches and accumulate residual entry hazard damage
  • Pokemon that can check spinners and defog users are pretty good because you'd want to deal with them first before Venipede joins the fray so pokemon such as Elekid and Magnemite can stop Staryu and Vullaby and Cottonee and Snivy can stop Drilbur and Kabuto

[STRATEGY COMMENTS]
Other Options
=============
  • Poison Jab is a strong STAB move that takes out bulky Fairy-types, such as Cottonee and Snubbull you need to mention why its in OO and the reason that drags it down here
  • Infestation can turn Venipede into a trapper against Pokemon without Volt Switch/U-Turn same reasoning with Poison Jab
  • Pursuit can also be considered to checkmate frailer Pokemon that may switch out against Venipede same reasoning with Poison Jab

Checks and Counters
===================
  • Entry Hazard Removers: Foes with access to Defog/Rapid Spin, such as Staryu and Drilbur, can counter Venipede’s spike stacking
  • Flying-types: Flying-types, such as Vullaby and are immune to both Spikes and Toxic Spikes, and most carry STAB moves that can OHKO Venipede
  • Setup Sweepers: Setup Sweepers, such as Shellder and Zigzagoon, can switch into Venipede and set up due to its poor offensive presence and inability to retaliate
Use the correct formatting for Checks and Counters please, it is
**Entry Hazard Removers:** [insert paragraph]
its best to do it now because you write up the C&C from the start, so write the C&C up and don't forget the ** on the front and end of the check topic.
don't get discouraged by the amount of comments, this is actually pretty solid :heart:
 
hey im not QC but here's some commments
implement this out of your own free will.
my comments are in bold


don't get discouraged by the amount of comments, this is actually pretty solid :heart:
Thank you Conni! I've implemented your changes (those that I agree with, at least) and the analysis seems to be a lot more thorough now.
 
[OVERVIEW]
  • Venipede has Speed Boost, and can outspeed most of the unboosted metagame to set up entry hazards after a single boost.
  • Decent defensive typing with a 4x resistance to Fighting and Grass, the former being a popular attacking type in the metagame. However, Venipede is weak to other common attacking types such as Flying and Psychic.
  • Poor defensive and offensive stats prevent much deviation from its standard moveset.
  • Venipede is one of the metagame’s hazard stackers, but is largely outclassed by Dwebble as an entry hazard setter due to Weak Armor. Speed Boost is better than Weak Armor. It's Dwebble's offensive movepool and access to Stealth Rock that makes it better than Venipede.


[SET]
name: Spiker
move 1: Protect
move 2: Spikes
move 3: Toxic Spikes
move 4: Endeavor/Pin Missile
item: Focus Sash
ability: Speed Boost
nature: Jolly
evs: 236 Atk/44 Def/220 Spe



[SET COMMENTS]
Moves
========
  • Protect guarantees a Speed Boost for Venipede when it is first sent out, allowing it to outspeed Sashbra/other fast threats and set up its entry hazards. It also counters also Fake Out which can break Focus Sash.
  • Spikes provides chip damage and breaks foes’ Focus Sash. The only common Focus Sash user is Abra, which has Magic Guard. Change this to Sturdy.
  • Toxic Spikes performs the same function, with two stacks badly poisoning the foe.
  • Endeavor has strong synergy with Speed Boost, Why? and can net a revenge kill with a priority move if Venipede is low on health. It also works well with Focus Sash after Venipede has taken a strong hit.
  • STAB Pin Missile can also be considered to replace Endeavor to give Venipede some offensive presence and counters Focus Sash users, especially Sashbra which is OHKOed by it.

Set Details
========
  • Maximum Speed EVs coupled with a Jolly nature ensures Venipede is able to outspeed its opposition the turn it is sent out without using Protect. However, when unboosted, it is still outsped by threats such as Abra and Staryu.
  • Maximum Attack EVs ensure Venipede is able to deal with other leads with Pin Missile.
  • Rest of the EVs are pooled into Defense to improve the slim chances of Venipede surviving a hit.
  • EVs and IVs in Defense can be reduced to 0 to get down to 1 HP faster and have a stronger Endeavor.
  • Focus Sash allows Venipede to survive a strong hit, get a Speed Boost and set up entry hazards with ease.
  • Speed Boost allows Venipede to outspeed most of the unboosted metagame to set up entry hazards after a single boost.

Usage Tips
========
  • Venipede’s role as a lead is hampered by other metagame leads such as Dwebble, which can easily check it with Rock Blast. Should the opponent have a counter as a lead, then Venipede should be sent out mid-game to maximize the impact of its entry hazards.
  • Venipede can also be switched into walls that cannot deal with it effectively, such as Ferroseed, Spritzee and Foongus to set up entry hazards
  • Recognise and eliminate entry hazard removers such as Vullaby and Drilbur before sending out Venipede to set entry hazards

Team Options
========
  • Setup sweepers such as Shellder and Zigzagoon that may be stopped dead in their tracks by Focus Sash users will appreciate the chip damage from Venipede’s entry hazards, and make good teammates. Change Focus Sash to Sturdy and remove Shellder; it doesn't mind Sturdy users since it uses Skill Link attacks. Replace with something liek Omanyte.
  • Spinblockers prevent entry hazards from being cleared and make good teammates, especially Gastly, which can spam 130 BP STAB Venoshocks if the opposing Pokemon was poisoned by Toxic Spikes. Remove the part about Venoshock Gastly; it's not very viable and requires a very specific team to be effective.
  • In the same vein, specific counters to common Spinners and Defog users can make good teammates. Elekid and Magnemite check Staryu and Vullaby, while Cottonee and Snivy can help to stop Drilbur and Kabuto. This section is unnecessary; remove it.
  • Phazers such as Hippopotas can force switches and accumulate residual entry hazard damage. I'd change the Hippopotas mention to Roar Onix; it's more common and more viable.
Add a section on Pokemon such as Pawniard that punish the use of Defog.

[STRATEGY COMMENTS]
Other Options
=============
  • Poison Jab is a strong STAB move that takes out bulky Fairy-types, such as Cottonee and Snubbull. However, Poison Jab deals poor neutral damage against other types, while Endeavor and Pin Missile are generally better options against the rest of the metagame.
  • Infestation can turn Venipede into a trapper against Pokemon without Volt Switch/U-Turn, but it lacks the bulk to carry out the role effectively.
  • Pursuit can also be considered to checkmate frailer Pokemon that may switch out against Venipede. However, poor offensive stats render Venipede unable to deal much damage with Pursuit, even against Sashbra.
Mention a Life Orb set here. It's somewhat viable as an offensive Spikes setter due to LC multihit move mechanics, but it's significantly worse than the pure hazard lead set.

Checks and Counters
===================
  • **Entry Hazard Removers:** Foes with access to Defog/Rapid Spin, such as Staryu and Drilbur, can counter Venipede’s spike stacking.
  • **Flying-types:** Flying-types, such as Vullaby and are immune to both Spikes and Toxic Spikes, and most carry STAB moves that can OHKO Venipede.
  • **Setup Sweepers:** Setup Sweepers, such as Shellder and Zigzagoon, can switch into Venipede and set up due to its poor offensive presence and inability to retaliate.
Add a section on Onix. Venipede can't touch it while Onix can either Taunt or OHKO through Focus Sash with Rock Blast.

Comments in bold. 1/3
 

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